δυστυχως δεν βρισκω ακρη με το ζητημα , το προβλημα με το ping συνεχιζει
login server
# ===========
# Connection
# ===========
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 0.0.0.0
LoginServerPort = 2106
# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = 127.0.0.1
# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 10
Game server
# -----------------
# Connection Config
# -----------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname
ExternalHostname = 100.no-ip.biz
# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
InternalNetworks =
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks =
# --------------
# Port Forwading
# --------------
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# ------------------------
# Section: Network Options
# ------------------------
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = false
NetworkTrafficOptimizationMs = 1100
# how character will be logged out on //kick command
# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P
# 2 - relogin - send client to relogin screen
KickType = relogin
# ----------------
# Section: Packets
# ----------------
#Packet LifeTime in milliseconds, 0 - disabled feature
PacketLifeTime = 0
# Packet ExecutionTime in milliseconds, 0 - disabled feature
PacketExecutionTime = 0
# -------------------------
# Section: Flood Protection
# -------------------------
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = false
PacketLimit = 500
PacketTimeLimit = 1100
αν εχετε καμια ιδεα τι παιζει θα το εκτιμουσα. αυτα τα 2 ειναι properties που εχω σχετικα με login/gameserver.