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[Help] problems with code
I found this: activeChar.sendPacket(new PledgeShowInfoUpdate(activeChar.getClan())); no errors, but it's not working...
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[HELP] Material Sequence in Welcome screen
no one knows how to do the animated pic in welcome screen? :|
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[HELP] Material Sequence in Welcome screen
there is another way to do that in simple texture with animation, but without fade and only with two images...
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[HELP] Material Sequence in Welcome screen
i tried 256 256, but it don't help... with simple image its no matter what height/width in html
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[HELP] Material Sequence in Welcome screen
i everything know how to do utx. custom armors, weapons work fine, but in welcome screen it shows black image... <img src="l2*******.l2*******_logo" width=256 height=94>
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[HELP] Material Sequence in Welcome screen
It's possible to put the texture with material sequence in welcome screen, shop and other windows? if it's possible, how do i write HTML code?
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Problem with textures...
Maybe someone know how to fix this problem? :-\ FinalBlend: Shader:
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[PICTURES-VIDEO-GUIDE]Make Your Own Weapons-Armor
Is it possible to modify textures without lose of quality? for example: I'm losing quality after importing *.dds or *.tga files to UE2 :-\
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[Help] UnrealEngine2
thanks for helping ;) and to the same, I have another problem with adapting Aion weapons...
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[Help] UnrealEngine2
i always decrypting first with l2encdec, but this time it doesn't help. maybe there is another way or program?
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[Help] UnrealEngine2
I'm trying to open UTX (from Mitrael armor) file with UnrealEngine2 and got error. With other UTX files like epic, dynasty, all C6 armors/weapons i don't have any problems. so how can i open these files with UnrealEngine?
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[Share] Mitrael Armor for Gracia Final
nice armor's. maybe someone can share the code adapted to interlude? :D
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script import
Hy all, maybe someone can help me with script import? inserted script to custom\BossRespawn\BossRespawn.java and don't know how to add its import in __init__ . thanks in advance __all__ = [ '3995_echo', '4000_ShadowWeapons', '7000_HeroItems', '8000_RaidbossInfo', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', 'BossRespawn' <<--- ??? ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.scripts.custom.'+name,globals(), locals(), ['__init__'], -1) <<--- ??? except: print "failed to import quest : ",name print "... done" print ""
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modify script
in gameserver/model/actor directory there are no L2NpcInstance, only gameserver/model/actor/instance
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modify script
Hy all, maybe someone can help me to modify this script for Interlude? tried to change import's, but in gs have error with L2Npc import. package custom.BossRespawn; import javolution.text.TextBuilder; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.datatables.NpcTable; public class BossRespawn extends Quest { private static final int NPC_ID = 93000; private static final int[] BOSSES = {29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045}; public BossRespawn(int questid, String name, String descr) { super(questid, name, descr); addFirstTalkId(NPC_ID); } public String onFirstTalk(L2Npc npc, L2PcInstance pc) { if(npc == null || pc == null) return null; if(npc.getNpcId() == NPC_ID) { sendInfo(pc); } return null; } private void sendInfo(L2PcInstance activeChar) { TextBuilder tb = new TextBuilder(); tb.append("<html><title>Grand Boss Info By Dleogr</title><body><br><center>"); tb.append("<img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>"); for(int boss : BOSSES) { String name = NpcTable.getInstance().getTemplate(boss).getName(); long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time"); if (delay <= System.currentTimeMillis()) { tb.append("<font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">Is Alive</color>"+"<br1>"); } else { int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60); int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60); int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000); tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "Respawn in :</color>" + " " + " <font color=\"32C332\">" + hours + " : " + mins + " : " + seconts + "</color><br1>"); } } tb.append("<br><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"); tb.append("</center></body></html>"); NpcHtmlMessage msg = new NpcHtmlMessage(NPC_ID); msg.setHtml(tb.toString()); activeChar.sendPacket(msg); } public static void main(String[] args) { new BossRespawn(-1, "BossRespawn", "custom"); } }