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larroukos

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Posts posted by larroukos

  1. kalhspera paidia exw ena problima me ton server mu paw na patisw na kanw to hexid ke mu bgazei afto edw..mporei na me boi8isei kapios ke otan mpenw 3erw egw ston server pataw ton account ke ton kodiko mu mpenw sto login ke ekei pou grafei ping ke tetia den mu exei kanenan server na epile3w 3erete gt den mporw na kanw hexid? plz help me :/

     

    http://imageshack.us/photo/my-images/854/helpmej.png/%C2%AD%1C%C2%AD

     

    Δεξί κλικ στο registerGameserver.bat και έχει τα settings της mysql και για την database σου... πρέπει πρώτα να βάλεις το password της mysql σου και το όνομα της database σου... δεν είναι δύσκολο 9α το δεις το λέει κα9αρά!!! (πρέπει πρώτα να έχεις κάνει install την database σου!)

  2. Antivirus κλειστό?

    Βάλε εδώ να δούμε πως έχεις τα config.

     

    Antivirus κλειστό κανονικά!!!

     

    Config:

     

    Gameserver:

     

    # ===================================#

    #  Game Server Settings            #

    # ===================================#

    # This is the server configuration file. Here you can set up the connection information for your server.

    # This was written with the assumption that you are behind a router.

    # Dumbed Down Definitions...

    # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

    # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

    # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    # Networking

    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # Common settings...

    # 127.0.0.1 - If you are playing alone on a test server

    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

    # If this IP is resolvable by the Login Server, just leave *.

    # ----------------------------------------------------------------------------------------

     

    # Enter here (ip) address of your game server, or use the symbol *

    GameserverHostname = *

    GameserverPort = 7777

     

    # Configure your external ip

    ExternalHostname = ipserver.no-ip.biz

     

    # Configure your internal ip

    InternalHostname = 127.0.0.1

     

    # Bunch ID and game server. It is better not to change.

    LoginPort = 9014

    LoginHost = 127.0.0.1

     

    # Database Pool Type

    # Possible Values: c3p0 or BoneCP

    # c3p0: more stable

    # BoneCP: more performance

    DatabasePoolType=c3p0

     

    # Parameters Databases - MYSQL

    Driver = com.mysql.jdbc.Driver

    URL = jdbc:mysql://localhost/beta_version

    # Login - Mysql's user

    Login = root

    # Password - Mysql's Password

    Password =

    # Attention: lazy init connections disabled!

    # Please, set only real values for your database

    # Default: 100

    MaximumDbConnections = 50

     

    # Default: 0

    MaximumDbIdleTime = 0

     

    # The timeout before a new connection to the database (in ms)

    # 0 - to remove restrictions

    TimeOutConDb = 0

     

    # The timeout before the single connection must be closed (in ms)

    # if a connection life is more then this timeout, a Runtime Exception

    # is rised up. Post the exception on forum (www.l2jcorelia.com) to solve

    # it.

    SingleConnectionTimeOutDb=200000

     

    # Sets number of partitions to use.- BoneCP

    # In order to reduce lock contention and thus improve performance,

    # each incoming connection request picks off a connection from a pool that has thread-affinity,

    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

    # to have a negative effect on performance (and only for the case when connections on a partition start running out).

    PartitionCount = 3

     

    # Setting emulation off the kernel (package SendStatus)

    RemoteWhoLog = True

    RemoteWhoSendTrash = True

    RemoteWhoMaxOnline = 329

    RemoteOnlineIncrement = 50

    RemoteWhoForceInc = 50

    RemotePrivStoreFactor = 12

     

    # Datapack folder

    # DatapackRoot = C:/Work/tmp/DataPack

     

     

    Loginserver:

    #============================================================#

    #                      corelia Dev.Team                      #

    #============================================================#

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jcorelia.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname = ipserver.no-ip.biz

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname = 127.0.0.1

     

    # Bind ip of the loginServer, use * to bind on all available IPs

    LoginserverHostname = *

    LoginserverPort = 2106

     

    # How many times you can provide an invalid account/pass before the IP gets banned

    LoginTryBeforeBan = 20

     

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

    LoginBlockAfterBan = 600

    GMMinLevel = 100

     

    # The address on which login will listen for GameServers, use * to bind on all available IPs 

    LoginHostname = 127.0.0.1

     

    # The port on which login will listen for GameServers

    LoginPort = 9014

     

    # If set to True any GameServer can register on your login's free slots

    AcceptNewGameServer = True

     

    # If False, the licence (after the login) will not be shown

    # It is highly recomended for Account Seciurity to leave this option as defalut (True)

    ShowLicence = False

     

    # Database Pool Type

    # Possible Values: c3p0 or BoneCP

    # c3p0: more stable

    # BoneCP: more performance

    DatabasePoolType=c3p0

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

     

    # Database Settings

    URL=jdbc:mysql://localhost/beta_version

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

     

    # Parameters Databases - MYSQL

    # Login - Mysql's user

    Login = root

    # Password - Mysql's Password

    Password =

    # maximum number of simultaneous connecting to the database

    MaximumDbConnections = 50

     

    # Default: 0

    MaximumDbIdleTime = 0

     

    # The timeout before a new connection to the database (in ms)

    # default 0 disabled

    TimeOutConDb = 0

     

    # Sets number of partitions to use. - BoneCP

    # In order to reduce lock contention and thus improve performance,

    # each incoming connection request picks off a connection from a pool that has thread-affinity,

    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

    # to have a negative effect on performance (and only for the case when connections on a partition start running out).

    PartitionCount = 3

     

    # Limit fast connections (input username / password)

    FastConnectionLimit = 15

    # Time of the normal connection (in ms)

    NormalConnectionTime = 700

    # Time fast connection (in ms)

    FastConnectionTime = 350

    # Maximum connections with the 1st IP

    MaxConnectionPerIP = 50

     

     

    # The lifetime of the session with the login server.

    SessionTTL = 25000

    MaxSessions = 100

     

    # Choose the option: "true", to create an account when logging in automatically

    AutoCreateAccounts = True

     

    # Time to renew the IP address of the server in minutes (for dynamic IP)

    IpUpdateTime = 0

     

    # The configuration of the local subnet

    # Example : 192.168

    # Ppimer : 10.1

    NetworkList = 192.168.;10.0.

     

    # ===============================================================

    # Test server configuration, not to switch on the game server!  =

    # ===============================================================

    # Use the GG client authentication

    # Login server access let the client without GameGuard

    ForceGGAuth = False

     

    # Including protection from flood

    # IMPORTANT: Put True for server security.

    EnableFloodProtection = True

     

    # Enable mode "debugging"

    # With debug you will see more log on console and more messages in game.

    Debug = False

     

    # Switched on "development"

    Developer = False

     

    # =============================================================

    # Anti Ddos protection.

    # This system works with iptables

    # =============================================================

    # iptables -A INPUT -p tcp --dport 7777 -j DROP

    # IMPORTANT: Put True for server security.

    # IMPORTANT: Active only with LINUX OS.

    EnableDdosProSystem = False

    # String deny_comms

    # IMPORTANT: If you don't know what is it, leave as default

    Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

    # Active full log on Login Server console about Ddos protection

    Fulllog_mode_print = false

     

    #-------------------------------------------

    # Additional login server logs settings    -

    #-------------------------------------------

    Debug = False

    Assert = False

    Developer = False

    EnableAllExceptionsLog = false

    DebugPackets = false

  3. stile foto na doume ti ekanes.....

     

     

    απο τι πράγμα φώτο? απο gameserver/login? από port? από τι?

     

    Πληροφοριακα στο gameserver/loginserver δεν έχω ούτε ένα error αρα δεν νομίζω...!!! δευτερων από port επίσης δεν νομίζω γιατί είχα ανοιχτό server κάτι μήνες με τα ίδια settings ακριβώς !!!

  4. (GM)Larr0ulk0s 8a prepi na mas diksis kamia foto na doume ti ekanes ....

     

    Εχ9ές το βράδυ ήταν κανονικα ο σερβερ ανοιχτός όλα ανοιχτα ...

     

    Όσο για το GM ... Dev ήμουν αλλά τα έχω παρατήσει τελευταία και τώρα έτσι αρχισα λίγο παλι κάτι ψιλά μόνο και μόνο για να περνάει η ώρα πιο πολύ για έναν φίλο μου :)

  5. Καλησπέρα μέλη του mxc 9α ή9ελα την βοήθεια σας γιατί έχω ένα μικρό πρόβλημα...

    Λοιπόν ας 3εκινήσουμε...

     

    Ανοίγω τον server κανονικά και ενώ είναι ανοιχτά όλα τα ports 7777 / 2106 / 9014

    όλα είναι online εκτός του 9014 δεν μπορώ να καταλάβω τον λόγο για αυτό και κάνω post εδώ!

     

    η άλλη περίπτωση είναι το να ανοί3ω τον server και να ανοίγουν κανονικά τα ports και να παίζουν άτομα και να σταματάει ο server χωρίς καμιά απολύτως ενέργεια μου δηλαδή δεν είμαι καν στο pc και η θύρα 9014 πέφτει μόνη της...

     

    Firewall: εντελώς κλειστό και από windows 7 και από router.

    Ports: ανοιχτά όλα!

    Λειτουργικό : Windows 7 ( εάν και δεν νομίζω να ευθύνεται αυτό γιατί ο server μου τρέχει κανονικά όταν η θύρα 9014 δεν είναι πεσμένη :S )

  6. wtf... see the picture...

     

     

    problemprint.png

     

    Can't load log handler "com.l2jbasedproj.logs.ErrorLogHandler"

    java.lang.ClassNotFoundException: com.l2jbasedproj.logs.ErrorLogHandler

    java.lang.ClassNotFoundException: com.l2jbasedproj.logs.ErrorLogHandler

            at java.net.URLClassLoader$1.run(Unknown Source)

            at java.security.AccessController.doPrivileged(Native Method)

            at java.net.URLClassLoader.findClass(Unknown Source)

            at java.lang.ClassLoader.loadClass(Unknown Source)

            at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

            at java.lang.ClassLoader.loadClass(Unknown Source)

            at java.util.logging.LogManager$3.run(Unknown Source)

            at java.security.AccessController.doPrivileged(Native Method)

            at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source)

            at java.util.logging.LogManager.initializeGlobalHandlers(Unknown Source)

     

            at java.util.logging.LogManager.access$900(Unknown Source)

            at java.util.logging.LogManager$RootLogger.getHandlers(Unknown Source)

            at java.util.logging.Logger.log(Unknown Source)

            at java.util.logging.Logger.doLog(Unknown Source)

            at java.util.logging.Logger.log(Unknown Source)

            at java.util.logging.Logger.info(Unknown Source)

            at com.l2jmyproj.util.Util.printSection(Util.java:140)

            at com.l2jmyproj.loginserver.L2LoginServer.<init>(L2LoginServer.java:10

    2)

            at com.l2jmyproj.loginserver.L2LoginServer.main(L2LoginServer.java:52)

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:40 ╧Α╬╝ com.l2jmyproj.util.Util printSection

    INFO: ======================================================================-[ T

    eam ]

     

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:41 ╧Α╬╝ com.l2jmyproj.util.Util printSection

    INFO: ==================================================================-[ Datab

    ase ]

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:41 ╧Α╬╝ com.mchange.v2.log.MLog <clinit>

    INFO: MLog clients using java 1.4+ standard logging.

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:49 ╧Α╬╝ com.mchange.v2.c3p0.C3P0Registry banner

    INFO: Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace:

    10]

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:54 ╧Α╬╝ com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSou

    rce getPoolManager

    INFO: Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acqu

    ireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoComm

    itOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquir

    eFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null,

    connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, d

    ataSourceName -> 1hge1388gnhhbb81mj9cmm|77d80e6d, debugUnreturnedConnectionStack

    Traces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, fact

    oryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityTo

    ken -> 1hge1388gnhhbb81mj9cmm|77d80e6d, idleConnectionTestPeriod -> 3600, initia

    lPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/coreliaproj, maxAdministrativ

    eTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnec

    tions -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -

    > 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefau

    ltUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=**

    ****}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnChe

    ckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxi

    es -> false ]

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:54 ╧Α╬╝ com.l2jmyproj.util.Util printSection

    INFO: ===========================================================-[ LoginControl

    ler ]

    3 ╬β╬┐╧Ζ╬╜ 2011 11:35:57 ╧Α╬╝ com.l2jmyproj.loginserver.LoginController <init>

    INFO: Cached 10 KeyPairs for RSA communication

    3 ╬β╬┐╧Ζ╬╜ 2011 11:36:01 ╧Α╬╝ com.l2jmyproj.loginserver.LoginController generat

    eBlowFishKeys

    INFO: Stored 20 keys for Blowfish communication

    3 ╬β╬┐╧Ζ╬╜ 2011 11:36:01 ╧Α╬╝ com.l2jmyproj.gameserver.datatables.GameServerTab

    le <init>

    INFO: Loaded 127 server names

    3 ╬β╬┐╧Ζ╬╜ 2011 11:36:01 ╧Α╬╝ com.l2jmyproj.gameserver.datatables.GameServerTab

    le <init>

     

     

     

     

     

    Uploaded with ImageShack.us

     

    the problem is that every message that print it have this message :S

  7. Project είναι. Εάν θέλεις να το χρησιμοποιήσεις ρίξε μία ματιά σε αυτό το τόπικ

     

    Φαίνεται πραγματικά καλό, όμως άκουσα και πολύ καλά λόγια για το l2j frozen και άρχισα λίγο να το δουλεύω και πράγματι μου άρεσε πολύ κ δεν έχει κ bugs!!!

  8. Kalhspera, eixa dei se enan server sigkekrimena ston L2Invade tous gms p allaze xrwma to onoma tous ana 1 sec!

     

    Ginotan kokkino meta apo ena second ginotan prasino meta kitrino meta mple k m'arese polu auto...

    Nomizw me javacode htan auto... Mhpws 3erei kaneis pws mporw na to kanw k egw???

  9. hi mxc members, loipon 9a h9ela na mou peite pws mporw na kanw to sms donate...

    epishs prepei na plhrwnw kapoia etaireia gia to sms donate?

     

    2o Topic:

     

    Deite thn eikona:

    cheatguard.png

     

    http://imageshack.us/photo/my-images/163/cheatguard.png/

     

    pws mporw na valw ena cheat guard ston server m (3erw na pernaw java codes) kai pws mporw na valw auto to mnm otan mpenoun??

    Kapou sto EnterWorld.java ein alla dn 3erw k polu kala apo auta... mporeite na me help?

     

     

    EDIT:

     

    Mhpws 3erete pws mporw na paw ta xrhmata mou apo paysafe p me exoun kanei donate???

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