Jump to content

larroukos

Members
  • Posts

    532
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

About larroukos

Profile Information

  • Current Mood
    Crazy
  • Gender
    Male
  • Country
    Greece
  • Location
    Greece
  • Interests
    L2J Developer! Dj / Producer

larroukos's Achievements

Newbie

Newbie (1/16)

0

Reputation

  1. Δεξί κλικ στο registerGameserver.bat και έχει τα settings της mysql και για την database σου... πρέπει πρώτα να βάλεις το password της mysql σου και το όνομα της database σου... δεν είναι δύσκολο 9α το δεις το λέει κα9αρά!!! (πρέπει πρώτα να έχεις κάνει install την database σου!)
  2. Antivirus κλειστό κανονικά!!! Config: Gameserver: # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = * GameserverPort = 7777 # Configure your external ip ExternalHostname = ipserver.no-ip.biz # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/beta_version # Login - Mysql's user Login = root # Password - Mysql's Password Password = # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jcorelia.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = C:/Work/tmp/DataPack Loginserver: #============================================================# # corelia Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jcorelia.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = ipserver.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = True # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = False # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/beta_version #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = false #------------------------------------------- # Additional login server logs settings - #------------------------------------------- Debug = False Assert = False Developer = False EnableAllExceptionsLog = false DebugPackets = false
  3. απο τι πράγμα φώτο? απο gameserver/login? από port? από τι? Πληροφοριακα στο gameserver/loginserver δεν έχω ούτε ένα error αρα δεν νομίζω...!!! δευτερων από port επίσης δεν νομίζω γιατί είχα ανοιχτό server κάτι μήνες με τα ίδια settings ακριβώς !!!
  4. Εχ9ές το βράδυ ήταν κανονικα ο σερβερ ανοιχτός όλα ανοιχτα ... Όσο για το GM ... Dev ήμουν αλλά τα έχω παρατήσει τελευταία και τώρα έτσι αρχισα λίγο παλι κάτι ψιλά μόνο και μόνο για να περνάει η ώρα πιο πολύ για έναν φίλο μου :)
  5. Μα τα 7777 , 2106 είναι ανοιχτά μια χαρά μα μόνο όταν είναι ανοιχτό και το 9014 μόνο τότε μπορούν να μπουν όλοι!! :/
  6. Καλησπέρα μέλη του mxc 9α ή9ελα την βοήθεια σας γιατί έχω ένα μικρό πρόβλημα... Λοιπόν ας 3εκινήσουμε... Ανοίγω τον server κανονικά και ενώ είναι ανοιχτά όλα τα ports 7777 / 2106 / 9014 όλα είναι online εκτός του 9014 δεν μπορώ να καταλάβω τον λόγο για αυτό και κάνω post εδώ! η άλλη περίπτωση είναι το να ανοί3ω τον server και να ανοίγουν κανονικά τα ports και να παίζουν άτομα και να σταματάει ο server χωρίς καμιά απολύτως ενέργεια μου δηλαδή δεν είμαι καν στο pc και η θύρα 9014 πέφτει μόνη της... Firewall: εντελώς κλειστό και από windows 7 και από router. Ports: ανοιχτά όλα! Λειτουργικό : Windows 7 ( εάν και δεν νομίζω να ευθύνεται αυτό γιατί ο server μου τρέχει κανονικά όταν η θύρα 9014 δεν είναι πεσμένη :S )
  7. Thanks for share! :) (I think tha it is already shared but anyway)
  8. Thnx but when i wear a shield it's a big ball with shields textures :S :S :S :S
  9. how i could do this??? If I understand true this is with Env.int file but i cannot understand! With heroes!
  10. Yes, from frozen I took basically files but i edit it!
  11. I will post the error with copy past by startloginserver.bat startgameserver.bat in five minutes i will edit this post !!! P.S. First post updated with text!
  12. I create my own project just for fun but i have this problem!!! Please don't spam :S
  13. wtf... see the picture... Can't load log handler "com.l2jbasedproj.logs.ErrorLogHandler" java.lang.ClassNotFoundException: com.l2jbasedproj.logs.ErrorLogHandler java.lang.ClassNotFoundException: com.l2jbasedproj.logs.ErrorLogHandler at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.util.logging.LogManager$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source) at java.util.logging.LogManager.initializeGlobalHandlers(Unknown Source) at java.util.logging.LogManager.access$900(Unknown Source) at java.util.logging.LogManager$RootLogger.getHandlers(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.doLog(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.info(Unknown Source) at com.l2jmyproj.util.Util.printSection(Util.java:140) at com.l2jmyproj.loginserver.L2LoginServer.<init>(L2LoginServer.java:10 2) at com.l2jmyproj.loginserver.L2LoginServer.main(L2LoginServer.java:52) 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:40 ╧Α╬╝ com.l2jmyproj.util.Util printSection INFO: ======================================================================-[ T eam ] 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:41 ╧Α╬╝ com.l2jmyproj.util.Util printSection INFO: ==================================================================-[ Datab ase ] 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:41 ╧Α╬╝ com.mchange.v2.log.MLog <clinit> INFO: MLog clients using java 1.4+ standard logging. 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:49 ╧Α╬╝ com.mchange.v2.c3p0.C3P0Registry banner INFO: Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:54 ╧Α╬╝ com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSou rce getPoolManager INFO: Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acqu ireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoComm itOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquir eFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, d ataSourceName -> 1hge1388gnhhbb81mj9cmm|77d80e6d, debugUnreturnedConnectionStack Traces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, fact oryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityTo ken -> 1hge1388gnhhbb81mj9cmm|77d80e6d, idleConnectionTestPeriod -> 3600, initia lPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/coreliaproj, maxAdministrativ eTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnec tions -> 0, maxPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection - > 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefau ltUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=** ****}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnChe ckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxi es -> false ] 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:54 ╧Α╬╝ com.l2jmyproj.util.Util printSection INFO: ===========================================================-[ LoginControl ler ] 3 ╬β╬┐╧Ζ╬╜ 2011 11:35:57 ╧Α╬╝ com.l2jmyproj.loginserver.LoginController <init> INFO: Cached 10 KeyPairs for RSA communication 3 ╬β╬┐╧Ζ╬╜ 2011 11:36:01 ╧Α╬╝ com.l2jmyproj.loginserver.LoginController generat eBlowFishKeys INFO: Stored 20 keys for Blowfish communication 3 ╬β╬┐╧Ζ╬╜ 2011 11:36:01 ╧Α╬╝ com.l2jmyproj.gameserver.datatables.GameServerTab le <init> INFO: Loaded 127 server names 3 ╬β╬┐╧Ζ╬╜ 2011 11:36:01 ╧Α╬╝ com.l2jmyproj.gameserver.datatables.GameServerTab le <init> Uploaded with ImageShack.us the problem is that every message that print it have this message :S
  14. Φαίνεται πραγματικά καλό, όμως άκουσα και πολύ καλά λόγια για το l2j frozen και άρχισα λίγο να το δουλεύω και πράγματι μου άρεσε πολύ κ δεν έχει κ bugs!!!
  15. apo aCis project ?? ?? ?? ti einai auto pack? prwth m fora to akouw :S
×
×
  • Create New...