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nickba

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  1. den prepei na ienia poly dyskolo,apla egw twra mathainw java kai den exw exikiwthei akoma me to l2j.Ta bhmata p prepei na akolouthisei kaneis pisteyw einai ta exis:

    1)Otan o xrhsths pataei .repair (onoma char) na elegxei an einai o char toy idiou account

    2)Na briskei ton char sto database kai meta na allazei ta x,y,z me tis syntetagmenes ths giran kata protimish

     

    An mporei kapoios na me boithise tha to ektimousa poly!

    Thanks!

  2. New Interlude Greek Low Rate Server (x15)

    [move]OPENING 1/5/2011!!![/move]

     

    L2 Elli (x15)

    allo10.jpg

     

     

     

     

    L2 Elli's Website

    Info

     

     

    Rates

    -------------------

    Exp:x15 Sp:x15

    Adena:x20 Drop:x1

    Spoil:x2 Quests:x8

    Party:x2

     

    Enchant

    ---------------------

    Safe:+6

    Max:+16

     

    Normal Scroll Chance: 78%

    Crystal Scroll: 88%

    Blessed Scroll: 98%

     

    Other Information

    ---------------------------

    Auto-Learn Skills

    Balanced Classes

    Wedding System

    Custom Shop(With items up to B grade)

    Buffer(Custom Newbie Buffer)

    Class Manager

    Interlude Skills 100% Working

    Luxury GK

    Perfect Working Geodata

    Quests 100% Working

    Offline trade system

    No Weight Penalty

    AntiFeed System

    Retail-Like Enchant Skills System

    Every Buff / Dance / Song / Chant Lasts 1 Hour

    Voting Reward System

    Experienced Developers and GM Team

    No Donates that make donators stronger than the others

     

    Server Machine

    ---------------------------------------------------

    CPU:Intel Dual Core 2 Duo 3.2 GHz

    RAM:16 GB

    Hard Disk:1)80 GB 2)500 GB

    Internet:100 Mbps Dedicated

    System:Windows Server 2008 Standard Edition x64

    Rented DDOS Protection

     

    Please check the server before posting comments!

     

     

     

  3. Some low rate servers have an item that raises your stats for some time and makes you leveling up easier.I found it very interesting and I tried to make something like that.

     

    First of all you must make the item's skill:

     

    Go to data/stats/skills,open 2000-2099 remove the code for Red Potion (skill 2001) and add this:

    	<skill id="2001" levels="1" name="Super Powers">
     <set name="power" val="1.0"/>
     <set name="target" val="TARGET_SELF"/>
     <set name="skillType" val="BUFF"/>
     <set name="operateType" val="OP_ACTIVE"/>
     <set name="buffDuration" val="15000"/>
     <set name="castRange" val="-1"/>
     <set name="effectRange" val="-1"/>
     <set name="isPotion" val="true"/>
     <for>
       <effect name="Buff" time="3600" count="1" val="0">
         <mul order="0x30" stat="pAtkSpd" val="1.50"/>
         <mul val='1.20' order='0x20' stat='pAtk'/>
         <mul val='1.20' order='0x20' stat='mAtk'/>
         <mul val='1.00' order='0x20' stat='mAtkSpd'/>
         <mul val='1.00' order='0x20' stat='pAtkSpd'/>
         <add val='300' order='0x10' stat='maxMp'/>
         <add val='300' order='0x10' stat='maxHp'/>
         <add val='65' order='0x10' stat='pDef'/>
         <add val='65' order='0x10' stat='mDef'/>
         <add order="0x40" stat="runSpd" val="33"/>
         <mul order="0x30" stat="regHp" val="1.50"/>
         <mul order="0x30" stat="regMp" val="1.50"/>
         <add order="0x40" stat="rEvas" val="5"/>
         <mul order="0x10" stat="rCrit" val="2"/>
         <mul order="0x30" stat="cAtk" val="2"/>
         <mul order="0x30" stat="mReuse" val="0.7"/>
         <mul order="0x30" stat="atkReuse" val="0.7"/>
         <mul order="0x30" stat="mCritRate" val="5"/>
     </effect>

     

    If you want to change the duration of the item,you can do it from <effect name="Buff" time="3600" count="1" val="0">.

     

    Thats not something special.Every one can make it.

    The problem is that we dont want this item to can be used in pvps.

    Solution:

    Go to l2j.gameserver.model.actor.L2Character.java

     

    Find this:

    // Flag the attacker if it's a L2PcInstance outside a PvP area
    L2PcInstance player = getActingPlayer();
    
    
    if (player != null)
    AttackStanceTaskManager.getInstance().addAttackStanceTask(player);
    
    if (player != null)
    player.updatePvPStatus(target);
    

     

    and make it like this:

    // Flag the attacker if it's a L2PcInstance outside a PvP area
    L2PcInstance player = getActingPlayer();
    
    if (player != null)
    {
    AttackStanceTaskManager.getInstance().addAttackStanceTask(player);
    player.stopSkillEffects(2001);
              
    }
    if (player != null)
    {
    player.updatePvPStatus(target);
    player.stopSkillEffects(2001);
    }
    

    This code removes item's effect when the character hits another character.

     

    Easy,isn't it? :P

     

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