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nolimmit

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Posts posted by nolimmit

  1. Hello guys,

     

    My PC Specs : Intel i7 2600k - 8 cores, 12 GB ram , 1 SSD 120, 1TB HDD ( Java JDK x64)

    As OS  for tests : Linux x64/Windows 7, 2008 Server

     

    I have a little big problem with CPU Usage of Java Platform SE Binary.

    Actually I test l2j game server that create me problems. ( L2J Frozen Project)

    I test on Linux Ubuntu,Debian , Windows Server same problem all x64 and java of course I use x64.

    I don't understand the using of CPU when I start the Server java uses 0-1% CPU.

    With 1 player online the CPU Usage goes 30% but after he logout and I have 0 online the CPU maintain the 30% of usage.

    Searching over 2 months I didn't get yet an correctly answer.

    Some people have servers with 1000 players or more online and I'm thinking if I will open my server what will happen with 100 people online and the CPU usage if with 1 player its 30%.

    So please if you have an advice what I can do to fix this problem please don't hesitate to write me an answer.

     

    Thanks in advance

  2. Hey guys,

    I'm confused about what Windows to use for an L2 Interlude Server...

    What you think it's better for use Windows 7/Windows 2008 R2 x64 or an Linux/Ubuntu.

    What are the benefits for using for example Windows  Server 2008 R2 x64/Ubuntu etc then using normal Windows 7 x64.

    About this things I'm confused. If I will use Windows Server 2008 R2 the performance of L2 Server will be more high? Can influence the Windows Server the fast running of L2 Server? or is same like an normal Windows 7 ?

     

    My Server configuration :

    *Intel ® Core i7 2600k 3.5Ghz

    *12 GB of RAM DDR3 1333MHz

    * 2 TB

     

    Please give me an advice to know at what OS to start the server.

    I mention I'm more familiar with Microsoft Windows.

    Another question EXAMPLE: if I create a Virtual Machine (VMWare Player) from Windows to an other OS like Ubuntu/Linux/Windows Server 2008 and add the server in it will work perfectly? Of course I will give it max resources for the Virtual.

    Don't hesitate to answer if you have any advice.

    Thank you

  3. Yes thank you but look at "armorsets" I have it set to skill id "11105" thats :

     

     

     

    <skill id="11105" levels="1" name="DINASTY Light Armor Set">

      <!-- Passive Skill with Bonus Stats for DINASTY Light Armor Set -->

      <set name="power" val="0.0"/>

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='1.10' order='0x30' stat='pDef'/>

        <mul val='0.85' order='0x30' stat='mDef'/>

        <mul val='1.18' order='0x30' stat='maxHp'/>

        <mul val='1.15' order='0x30' stat='maxCp'/>

        <add val='8' order='0x40' stat='runSpd'/>

        <mul val='1.1' order='0x30' stat='gainHp'/>

        <add val='7' order='0x40' stat='rEvas'/>

        <mul val='1.07' order='0x30' stat='rCrit'/>

        <mul val='1.07' order='0x30' stat='cAtk'/>

        <mul val='0.9' order='0x30' stat='pReuse'/>

      <!-- Resists -->

      <!-- <mul val='0.3' order='0x30' stat='sleepVuln'/> -->

      <!-- <mul val='1.0' order='0x40' stat='darkVuln'/> -->

     

     

     

    Problem is how can I add other passive skills on this armor like "Noblesse passive or Shield Passive lvl 10"

    Cause from armorsets if I put exemple : Shield Lvl 10 passive skill ID I need to delete the 11105 so I will lose all those stats from up that I need.

    So this I want to know how can I add a passive skill like "noblesse,shield and more"to this armor without lose 11105 stats.

    I wish you understand me what I want to do :).

    Thank you again for answering :)

     

     

  4. check the armor xml files

     

    I check them problem is I don't see any ID of a skill here. So where is Inner Fire? :D

     

     

    <skill id="11105" levels="1" name="DINASTY Light Armor Set">

      <!-- Passive Skill with Bonus Stats for DINASTY Light Armor Set -->

      <set name="power" val="0.0"/>

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='1.10' order='0x30' stat='pDef'/>

        <mul val='0.85' order='0x30' stat='mDef'/>

        <mul val='1.18' order='0x30' stat='maxHp'/>

        <mul val='1.15' order='0x30' stat='maxCp'/>

        <add val='8' order='0x40' stat='runSpd'/>

        <mul val='1.1' order='0x30' stat='gainHp'/>

        <add val='7' order='0x40' stat='rEvas'/>

        <mul val='1.07' order='0x30' stat='rCrit'/>

        <mul val='1.07' order='0x30' stat='cAtk'/>

        <mul val='0.9' order='0x30' stat='pReuse'/>

    <!-- Resists -->

    <!-- <mul val='0.3' order='0x30' stat='sleepVuln'/> -->

    <!-- <mul val='1.0' order='0x40' stat='darkVuln'/> -->

  5. Cause ok I put the icon .dds file on the Unreal Editor it show me I save it as .utx file and I put on my systexture but doesn't show me the icon. I think need that program to encrypt again to can work...that i don't know how to do it cause L2Encrypt doens't work ~X(

  6. Hey guys, please if you can help me with an advice how I can import my .dds file to icon.utx ?

    I'm using Microsoft Windows 7 x64.

    I try use all this L2decrypt,L2Tools but doesn't work for me in Windows 7 x64.

    So I wanna know if it's possible how I can import my .dds file to icon.utx without using these programs or how to make them work in Windows 7 if for you work.

     

    Thank you !

  7. Hey, I will explain so I add normaly first "added_custom_npc.sql" on database all ok,

    but InGame after I spawn ID: 93000 appear the npc and I press the button Epic info nothing appear's the window dissapear - like I never clicked the NPC if you understand.

    At scrips.cfg I have it added "custom/8000_RaidbossInfo/__init__.py.

     

    Maybe need other configurations that I don't know?

     

    Look until I press Epic Info (photo) : 341N.jpg

     

    And after (photo) nothing appear don't work I don't know why ?

     

    Ib2lp.jpg

     

     

    No error appear on console

    I use l2j frozen rev 933 !

    Please if you have an advice post.

    Thanks

    I put this question on their forum's and nobody can give me an aswer or an advice.

  8. could you tell us which npc do you use?

    if any error appears in console?

    some more informations are welcome.

     

    No doesn't appear any error it's the custom npc Raidboss manager Epic Info who comes together with the L2J Frozen rev 933. I dump it normaly in my database no error appear. I spawn it..but when i press the button Epic info to see the raidboss list with alive/dead doesn't open.

    Thank you

  9. Type alt+g ingame, write the name of the skill just as it is called(for example Might not might or MIGHT), then press "skill find" or sth like this and it's going to show you the id of the skill.After this you've got to search on the data/stats/skills folder.

     

    I don't think you understand me.

    I don't want to low "Might" or other skill I want to have all classes passive skills in 1 file like first post.

     

    Like this :

    <?xml version='1.0' encoding='utf-8'?>

    <list>

    <!--

    Passive Skills for Balanced Class [sTART]

    -->

    <skill id="8100" levels="1" name="Gladiator">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.95' order='0x30' stat='pAtkSpd'/>

        <mul val='0.7' order='0x30' stat='cAtk'/>

    <add val='100' order='0x40' stat='maxHp'/>

    <mul val='0.8' order='0x30' stat='maxHp'/>

    <mul val='0.8' order='0x30' stat='maxCp'/>

    <mul val='0.9' order='0x30' stat='pDef'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8101" levels="1" name="Warlord">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='7' order='0x40' stat='accCombat'/>

        <mul val='1.05' order='0x30' stat='pAtkSpd'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8102" levels="1" name="Paladin">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='1100' order='0x40' stat='pAtk'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.7' order='0x30' stat='cAtk'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.07' order='0x30' stat='pDef'/>

      </for>

    </skill>

    <skill id="8103" levels="1" name="Dark Avenger">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='600' order='0x40' stat='pAtk'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.7' order='0x30' stat='cAtk'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.03' order='0x30' stat='pDef'/>

      </for>

    </skill>

    <skill id="8104" levels="1" name="Treasure Hunter">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul order="0x30" stat="pAtkSpd" val="0.3">

          <using kind="Shield"/>

        </mul>

        <mul val='1.10' order='0x30' stat='cAtk'/>

    <mul val='0.75' order='0x30' stat='pAtk'/>

        <add val='15' order='0x40' stat='runSpd'/>

        <add val='5' order='0x40' stat='rEvas'/>

    <mul val='1.08' order='0x30' stat='rEvas'/>

    <add val='2500' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='15' order='0x40' stat='accCombat'/>

      </for>

    </skill>

    <skill id="8105" levels="1" name="Hawkeye">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='4' order='0x30' stat='regMp'/>

        <add val='200' order='0x40' stat='pAtkSpd'/>

    <add val='1500' order='0x40' stat='maxHp'/>

    <mul val='0.9' order='0x30' stat='cAtk'/>

    <mul order="0x30" stat="pvpPhysDmg" val="0.9"/>

        <mul order="0x30" stat="pvpPhysSkillsDmg" val="0.9"/>

        <mul order="0x30" stat="pvpMagicalDmg" val="0.9"/>

    <mul val='1.15' order='0x30' stat='rCrit'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='25' order='0x40' stat='accCombat'/>

      </for>

    </skill>

    <skill id="8106" levels="1" name="Sorcerer">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.75' order='0x30' stat='mAtkSpd'/>

        <!-- <mul val='0.70' order='0x30' stat='mCritRate'/> -->

    <add val='2500' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.15' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8107" levels="1" name="Necromancer">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.75' order='0x30' stat='mAtkSpd'/>

        <!-- <mul val='0.70' order='0x30' stat='mCritRate'/> -->

    <add val='2000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.15' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8108" levels="1" name="Warlock">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8109" levels="1" name="Bishop">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='1.10' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8110" levels="1" name="Prophet">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <sub val='1000' order='0x40' stat='mAtkSpd'/>

    <mul val='1.8' order='0x30' stat='pAtk'/>

    <mul val='1.38' order='0x30' stat='rCrit'/>

    <add val='3000' order='0x40' stat='maxHp'/>

    <add val='11' order='0x40' stat='runSpd'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='0.4' order='0x30' stat='gainHp'/>

    <add val='17' order='0x40' stat='accCombat'/>

    <add val='32' order='0x40' stat='rEvas'/>

      </for>

    </skill>

    <skill id="8111" levels="1" name="Temple Knight">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='1100' order='0x40' stat='pAtk'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.7' order='0x30' stat='cAtk'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.07' order='0x30' stat='pDef'/>

      </for>

    </skill>

    <skill id="8112" levels="1" name="SwordSinger">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul order="0x30" stat="pAtkSpd" val="0.85">

          <using kind="Shield"/>

        </mul>

        <add val='1500' order='0x40' stat='pAtk'/>

    <mul val='1.35' order='0x30' stat='pAtk'/>

    <add val='2000' order='0x40' stat='maxHp'/>

    <mul val='0.9' order='0x30' stat='pAtkSpd'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='30' order='0x40' stat='rEvas'/>

    <sub val='10' order='0x40' stat='runSpd'/>

    <add val='25' order='0x40' stat='accCombat'/>

    <mul val='0.75' order='0x30' stat='cAtk'/>

    <mul val='0.8' order='0x30' stat='mAtkSpd'/>

      </for>

    </skill>

    <skill id="8113" levels="1" name="PlainsWalker">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul order="0x30" stat="pAtkSpd" val="0.3">

          <using kind="Shield"/>

        </mul>

        <mul val='1.12' order='0x30' stat='cAtk'/>

    <mul val='0.75' order='0x30' stat='pAtk'/>

        <add val='15' order='0x40' stat='runSpd'/>

        <add val='5' order='0x40' stat='rEvas'/>

    <mul val='1.1' order='0x30' stat='rEvas'/>

    <add val='1500' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='15' order='0x40' stat='accCombat'/>

      </for>

    </skill>

    <skill id="8114" levels="1" name="Silver Ranger">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='200' order='0x40' stat='pAtkSpd'/>

    <add val='1500' order='0x40' stat='maxHp'/>

    <mul val='0.9' order='0x30' stat='cAtk'/>

    <mul order="0x30" stat="pvpPhysDmg" val="0.9"/>

        <mul order="0x30" stat="pvpPhysSkillsDmg" val="0.9"/>

        <mul order="0x30" stat="pvpMagicalDmg" val="0.9"/>

    <mul val='1.15' order='0x30' stat='rCrit'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='25' order='0x40' stat='accCombat'/>

      </for>

    </skill>

    <skill id="8115" levels="1" name="Spellsinger">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.75' order='0x30' stat='mAtkSpd'/>

        <!-- <mul val='0.70' order='0x30' stat='mCritRate'/> -->

    <add val='2500' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.15' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8116" levels="1" name="Elem. Summoner">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='1.10' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8117" levels="1" name="Elven Elder">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='1.10' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8118" levels="1" name="Shillien Knight">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='1100' order='0x40' stat='pAtk'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.7' order='0x30' stat='cAtk'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.07' order='0x30' stat='pDef'/>

      </for>

    </skill>

    <skill id="8119" levels="1" name="BladeDancer">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <sub order="0x40" stat="pAtkSpd" val="95">

          <using kind="Heavy"/>

        </sub>

        <mul val='1.3' order='0x30' stat='pAtk'/>

        <mul val='1.22' order='0x30' stat='pAtkSpd'/>

        <add val='50' order='0x40' stat='pAtkSpd'/>

    <mul val='1.1' order='0x30' stat='maxHp'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='1.15' order='0x30' stat='maxCp'/>

    <mul val='1.15' order='0x30' stat='rEvas'/>

    <add val='7' order='0x40' stat='rEvas'/>

    <add val='17' order='0x40' stat='accCombat'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8120" levels="1" name="Abyss Walker">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul order="0x30" stat="pAtkSpd" val="0.3">

          <using kind="Shield"/>

        </mul>

        <mul val='1.10' order='0x30' stat='cAtk'/>

    <mul val='0.75' order='0x30' stat='pAtk'/>

        <add val='15' order='0x40' stat='runSpd'/>

        <add val='5' order='0x40' stat='rEvas'/>

    <mul val='1.1' order='0x30' stat='rEvas'/>

    <add val='1500' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='15' order='0x40' stat='accCombat'/>

      </for>

    </skill>

    <skill id="8121" levels="1" name="P. Ranger">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='200' order='0x40' stat='pAtkSpd'/>

    <add val='1500' order='0x40' stat='maxHp'/>

    <mul val='0.9' order='0x30' stat='cAtk'/>

    <mul order="0x30" stat="pvpPhysDmg" val="0.9"/>

        <mul order="0x30" stat="pvpPhysSkillsDmg" val="0.9"/>

        <mul order="0x30" stat="pvpMagicalDmg" val="0.9"/>

    <mul val='1.15' order='0x30' stat='rCrit'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='25' order='0x40' stat='accCombat'/>

      </for>

    </skill>

    <skill id="8122" levels="1" name="Spellhowler">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.75' order='0x30' stat='mAtkSpd'/>

        <!-- <mul val='0.70' order='0x30' stat='mCritRate'/> -->

    <add val='2500' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='1.15' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8123" levels="1" name="P. Summoner">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <add val='1.10' order='0x30' stat='maxHp'/>

      </for>

    </skill>

    <skill id="8124" levels="1" name="Shillien Elder">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8125" levels="1" name="Destroyer">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.9' order='0x30' stat='accCombat'/>

    <sub val='800' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <sub val='50' order='0x40' stat='pAtkSpd'/>

      </for>

    </skill>

    <skill id="8126" levels="1" name="Tyrant">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='2300' order='0x40' stat='pAtk'/>

    <sub val='700' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

    <mul val='0.9' order='0x30' stat='pDef'/>

    <sub val='100' order='0x40' stat='pAtkSpd'/>

    <add val='13' order='0x40' stat='accCombat'/>

        <add val='13' order='0x40' stat='rEvas'/>

      </for>

    </skill>

    <skill id="8127" levels="1" name="Overlord">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <mul val='0.95' order='0x30' stat='mAtkSpd'/>

        <mul val='0.7' order='0x30' stat='mCritRate'/>

        <sub val='90' order='0x40' stat='pAtkRange'/>

    <add val='700' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8128" levels="1" name="Warcryer">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

            <sub val='90' order='0x40' stat='pAtkRange'/>

    <add val='700' order='0x40' stat='maxHp'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8129" levels="1" name="Warsmith">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='1100' order='0x40' stat='pAtk'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='1.1' order='0x30' stat='pAtk'/>

    <add val='10' order='0x40' stat='pAtkSpd'/>

    <mul val='1.1' order='0x30' stat='pAtkSpd'/>

    <mul val='1.15' order='0x30' stat='mDef'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <skill id="8130" levels="1" name="Bounty Hunter">

      <set name="target" val="TARGET_SELF"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_PASSIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <for>

        <add val='2200' order='0x40' stat='pAtk'/>

    <add val='1000' order='0x40' stat='maxHp'/>

    <mul val='1.1' order='0x30' stat='pAtk'/>

    <add val='10' order='0x40' stat='pAtkSpd'/>

    <mul val='1.1' order='0x30' stat='pAtkSpd'/>

    <mul val='1.15' order='0x30' stat='mDef'/>

    <mul val='0.0' order='0x30' stat='reflectDam'/>

      </for>

    </skill>

    <!--

    Passive Skills for Balanced Class [THE END]

    -->

    </list>

    This is from older server./b]

    I want to create same skill.xml for actual server l2j frozen and I don't know how I can adapt this to work.

  10. Thank you guys soo much for answering but i search all my skills files and I didn't find any Gladiator/Warlord/Archer/Mage class to can edit them from skills. I use L2J Frozen last rev. I told you I had other server who had those skills on the gameserver/skills but i dont know how to do same for this server to have them.

     

     

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