1tm
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[Guide] How to increase lineage2 performance
1tm replied to 1tm's topic in Client Development Discussion
Tested that, its good for mass pve/full giran with shops that better pc can't handle too. For better pc i suggest to try to set higher grafics and see how pc react. :D -
[Guide] How to balance classes by fighter and mystics
1tm replied to 1tm's topic in Server Development Discussion [L2J]
U are serious? ;D Maybe yes, but this way is much more simple and easier. Much more stats boost/de-boost. And u only need to edit 2skills. No need to know any knowledge of sql scripts. + Explanation how everything works. lol take back your karma!! :D I here to help everyone for free! ;D :P -
Here is advanced guide, how to delete unwanted npc/mob from spawnlist. From here you will learn how to do: How to delete monster below/bigger x level from spawnlist.. How to delete all monster.. How to delete any type of npcs by type or level.. In seconds! First of all we need do old npc.sql and spawnlist.sql backups. At navicat right click on npc.sql and then "Dump SQL file" then the same with spawnlist.sql: [To insert backup: Right click at navicat, then "Execute SQL File", choose your backup and click start.] Now we must decide what we want to delete from spawnlist.sql. For example we want to delete all mobs from spawnlist.sql. Then we need to know all mobs template ids. First of all we now need delete all non-monsters from npc.sql. Now we need delete all other npc except l2monster. We copy this text(there is no l2monster): DELETE FROM npc WHERE type = 'L2Adventurer'; DELETE FROM npc WHERE type = 'L2AirShipController'; DELETE FROM npc WHERE type = 'L2Artefact'; DELETE FROM npc WHERE type = 'L2Auctioneer'; DELETE FROM npc WHERE type = 'L2BabyPet'; DELETE FROM npc WHERE type = 'L2CabaleBuffer'; DELETE FROM npc WHERE type = 'L2CastleBlacksmith'; DELETE FROM npc WHERE type = 'L2CastleChamberlain'; DELETE FROM npc WHERE type = 'L2CastleMagician'; DELETE FROM npc WHERE type = 'L2CastleTeleporter'; DELETE FROM npc WHERE type = 'L2CastleWarehouse'; DELETE FROM npc WHERE type = 'L2Chest'; DELETE FROM npc WHERE type = 'L2ClanHallManager'; DELETE FROM npc WHERE type = 'L2ClassMaster'; DELETE FROM npc WHERE type = 'L2ControlTower'; DELETE FROM npc WHERE type = 'L2Decoy'; DELETE FROM npc WHERE type = 'L2Doormen'; DELETE FROM npc WHERE type = 'L2FameManager'; DELETE FROM npc WHERE type = 'L2FeedableBeast'; DELETE FROM npc WHERE type = 'L2FestivalGuide'; DELETE FROM npc WHERE type = 'L2FestivalMonster'; DELETE FROM npc WHERE type = 'L2Fisherman'; DELETE FROM npc WHERE type = 'L2FlyMinion'; DELETE FROM npc WHERE type = 'L2FlyMonster'; DELETE FROM npc WHERE type = 'L2FlyNpc'; DELETE FROM npc WHERE type = 'L2FortBallista'; DELETE FROM npc WHERE type = 'L2FortCommander'; DELETE FROM npc WHERE type = 'L2FortEnvoy'; DELETE FROM npc WHERE type = 'L2FortLogistics'; DELETE FROM npc WHERE type = 'L2FortManager'; DELETE FROM npc WHERE type = 'L2FortSiegeGuard'; DELETE FROM npc WHERE type = 'L2FortSiegeNpc'; DELETE FROM npc WHERE type = 'L2FortSupportCaptain'; DELETE FROM npc WHERE type = 'L2FriendlyMob'; DELETE FROM npc WHERE type = 'L2GrandBoss'; DELETE FROM npc WHERE type = 'L2GroupLeader'; DELETE FROM npc WHERE type = 'L2Guard'; DELETE FROM npc WHERE type = 'L2ManorManager'; DELETE FROM npc WHERE type = 'L2MercenaryManager'; DELETE FROM npc WHERE type = 'L2Merchant'; DELETE FROM npc WHERE type = 'L2MerchantSummon'; DELETE FROM npc WHERE type = 'L2MercManager'; DELETE FROM npc WHERE type = 'L2Minion'; DELETE FROM npc WHERE type = 'L2Npc'; DELETE FROM npc WHERE type = 'L2NpcBuffer'; DELETE FROM npc WHERE type = 'L2NpcWalker'; DELETE FROM npc WHERE type = 'L2Observation'; DELETE FROM npc WHERE type = 'L2OlympiadManager'; DELETE FROM npc WHERE type = 'L2PenaltyMonster'; DELETE FROM npc WHERE type = 'L2Pet'; DELETE FROM npc WHERE type = 'L2PetManager'; DELETE FROM npc WHERE type = 'L2RaidBoss'; DELETE FROM npc WHERE type = 'L2RiftInvader'; DELETE FROM npc WHERE type = 'L2SepulcherMonster'; DELETE FROM npc WHERE type = 'L2SepulcherNpc'; DELETE FROM npc WHERE type = 'L2SiegeGuard'; DELETE FROM npc WHERE type = 'L2SiegeNpc'; DELETE FROM npc WHERE type = 'L2SiegeSummon'; DELETE FROM npc WHERE type = 'L2SignsPriest'; DELETE FROM npc WHERE type = 'L2SymbolMaker'; DELETE FROM npc WHERE type = 'L2TamedBeast'; DELETE FROM npc WHERE type = 'L2Teleporter'; DELETE FROM npc WHERE type = 'L2TownPet'; DELETE FROM npc WHERE type = 'L2Trainer'; DELETE FROM npc WHERE type = 'L2TransformManager'; DELETE FROM npc WHERE type = 'L2TvTEventNpc'; DELETE FROM npc WHERE type = 'L2VillageMaster'; DELETE FROM npc WHERE type = 'L2Warehouse'; DELETE FROM npc WHERE type = 'L2WeddingManager'; DELETE FROM npc WHERE type = 'L2WyvernManager'; DELETE FROM npc WHERE type = 'L2FortDoormen'; DELETE FROM npc WHERE type = 'L2FortWyvernManager'; DELETE FROM npc WHERE type = 'L2FameManager'; DELETE FROM npc WHERE type = 'L2CastleMagician'; DELETE FROM npc WHERE type = 'L2CastleWyvernManager'; DELETE FROM npc WHERE type = 'L2CastleTeleporter'; DELETE FROM npc WHERE type = 'L2CastleChamberlain'; DELETE FROM npc WHERE type = 'L2CastleDoormen'; DELETE FROM npc WHERE type = 'L2CastleBlacksmith'; DELETE FROM npc WHERE type = 'L2Artefact'; DELETE FROM npc WHERE type = 'L2ClanHallManager'; DELETE FROM npc WHERE type = 'L2ClanHallDoormen'; DELETE FROM npc WHERE type = 'L2Fisherman'; DELETE FROM npc WHERE type = 'L2Adventurer'; DELETE FROM npc WHERE type = 'L2CabaleBuffer'; DELETE FROM npc WHERE type = 'L2FestivalGuide'; DELETE FROM npc WHERE type = 'L2CabaleBuffer'; DELETE FROM npc WHERE type = 'L2DungeonGatekeeper'; DELETE FROM npc WHERE type = 'L2Auctioneer'; DELETE FROM npc WHERE type = 'L2FlyMinion'; DELETE FROM npc WHERE type = 'L2FlyRaidBoss'; DELETE FROM npc WHERE type = 'L2FlyMonster'; DELETE FROM npc WHERE type = 'L2FeedableBeast'; DELETE FROM npc WHERE type = 'L2Chest'; DELETE FROM npc WHERE type = 'L2FestivalMonster'; DELETE FROM npc WHERE type = 'L2BabyPet'; DELETE FROM npc WHERE type = 'L2Decoy'; DELETE FROM npc WHERE type = 'L2EffectPoint'; DELETE FROM npc WHERE type = 'L2ClanTrader'; This part we cut from above list: DELETE FROM npc WHERE type = 'L2Monster'; At navicat we press F6(to open console) and paste text from above (where is no l2monster): And then we press enter. We wait when it deletes all types from npc.sql except l2monster type. When it finished, refresh npc.sql and we will see only l2monster. Now we click on idTemplate and copy it all: Now lets open notepad++ and paste coped text. Then we press first line, select where is red (in picture below) and press alt+C (Column Editor), at "Text to Insert" we write for egz.:"#" and press ok. Look like: Now we do the same, but only on other clicked place (In red, look below) and we click alt+C (Column Editor), at "Text to Insert" we write for egz.:"*" and press ok. Look like: Now our text looks like this: We pressed ctrl+H (replace) and wrote in "Find what":#. And in to "Replace With": DELETE FROM spawnlist WHERE npc_templateid = ' And press "Replace All". Now we do the same with *. We pressed ctrl+H (replace) and wrote in "Find what":*. And in to "Replace With": '; It should look like: And finally click replace all. Finish. And we get "script to delete all mobs". Now let's press F6 (open sql console) at navicat and copy "script to delete all mobs" there, click enter. And it should delete from spawnlist.sql all mobs. Now for example we want to delete all mobs from spawnlist.sql below level 20. Now we must do everything the same.. Delete all mobs from sql except l2monster. And write into console(F6) this script: DELETE FROM npc WHERE level > 21; It deletes all monster bigger than 21lv+, so there will remain monster 20lv and lower. Now we do the same.. Copy culumn to notepad++ add more columns, replace them and get last script. You can do that with any type of npc or their level.. Remember you will need delete from spawn list not only monster but and other monster npc: L2Chest, L2FeedableBeast, L2FlyMonster, L2TamedBeast, L2PenaltyMonster, L2Monster, L2FriendlyMob, L2FlyMonster, L2FlyMinion, L2Chest. EXTRA: How to change all monsters level to 80. UPDATE npc SET level = 80 WHERE type = L2Monster U may use any level to set or any type! How to change all monsters title: UPDATE npc SET title = yourServerName WHERE type = L2Monster UPDATE npc SET serverSideTitle = 1 WHERE type = L2Monster U may use any title to set or any type! How to increase all monsters hp by 60%: UPDATE npc SET hp = hp * 1.6 WHERE type = 'L2Monster'; 1.6 means 60%, 1 = means nothing, 0.6 = -60% decrease. U may change type / change hp to anything (egz. p.def) etc. For example: How to increase all guards pdef by 250%: UPDATE npc SET pdef = pdef * 2.5 WHERE type = 'L2Guard'; It means that guards hp will be boosted by 250%... And these basic u can do a lot of more scripts by your self...
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At la2base.lt I heard that this theme is not full. In the picture looks full, but on web looks not finished. Anyway I just spread some rumours. :D
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[Guide] How to balance classes by fighter and mystics
1tm replied to 1tm's topic in Server Development Discussion [L2J]
Yeah its all my work and idea ;) Also There is another idea about balancing every class by fire/water/earth/wind/holy/dark & by their weapons damage. Maybe at future I will write how to do that too. -
Turorial how to balance classes by yourself. The point of tutorial is: to balance all fighter classes and all mystic classes (for example: at your server fighters are too strong or too weak.. and the same with mystics). Every class has two "armor masteries" one for fighters and one for mystics, so we will need edit these skills and add for them bonuses. All Fighters has Armor Mastery with 142 id: . All Mystics has Armor Mastery with 244 id: . Now, we need go to data/stats/skills/ folder. And edit 0100-0199.xml and 0200-0299.xml. There we will find 142id and 244id skills (aka mystic and fighter armor mastery pasive skills). So we need edit them to balance classes by your own. At fighter armor mastery (id: 142) we will see: <skill id="142" levels="5" name="Armor Mastery"> ##HERE WE WILL NEED TO INSERT FIRST LINE FROM BELOW. <table name="#pDef"> 9 11 12 13 14 </table> <table name="#rEvas"> 0 0 0 3 3 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> ##AFTER <for> HERE WE WILL NEED INSERT SECOND LINE FROM BELOW (and do not put 2 <for> lines). <add order="0x40" stat="pDef" val="#pDef"/> <add order="0x40" stat="rEvas" val="#rEvas"> <and> <using kind="Light"/> <not> <using kind="Heavy,Magic"/> </not> </and> </add> </for> </skill> At mystic armor mastery (id: 244) we will see: <skill id="244" levels="3" name="Armor Mastery"> ##HERE WE WILL NEED TO INSERT FIRST LINE FROM BELOW. <table name="#pDef"> 6.7 8.0 9.2 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> ##AFTER <for> HERE WE WILL NEED INSERT SECOND LINE FROM BELOW (and do not put 2 <for> lines). <add order="0x40" stat="pDef" val="#pDef"/> </for> </skill> ####################################### Now you should use one's own discretion for class balancing. ;) Here is few possible classes stats boosts (or for belittle): M.Atk. speed boost: <table name="#mAtkSpd"> 0 0 0 0 85 </table> ... <for> <add order="0x40" stat="mAtkSpd" val="#mAtkSpd"/> 85* number means the same as acument lv3. P.Atk. speed boost: <table name="#pAtkSpd"> 0 0 0 0 85 </table> ... <for> <add order="0x40" stat="pAtkSpd" val="#pAtkSpd"/> 85* number means the same as haste lv2. P.Def. boost: <table name="#pDef"> 0 0 0 0 85 </table> ... <for> <add order="0x40" stat="pDef" val="#pDef"/> 85* number means the same as shield lv3. M.Def. boost: <table name="#mDef"> 0 0 0 0 85 </table> ... <for> <add order="0x40" stat="mDef" val="#mDef"/> 85* number means the same as magic barrier lv2. P.Atk. boost: <table name="#pAtk"> 0 0 0 0 85 </table> ... <for> <add order="0x40" stat="pAtk" val="#pAtkf"/> 85* number means the same as might lv3. M.Atk. boost: <table name="#mAtk"> 0 0 0 0 85 </table> ... <for> <add order="0x40" stat="mAtk" val="#mAtk"/> 85* number means the same as greater empower lv3. Decrease/Increase dagger skill chance to hit the target: <table name="#Tab-blowRate"> 0 0 0 0 0.7 </table> ... <for> <add order="0x40" stat="blowRate" val="#Tab-blowRate"/> [#Tab-] Means - if "tab-number" is 1.5 then "something stat" increases by 50%. If "tab-number" is below then 1, then "something stat" decreases (0.5= -50%) etc. :-X ####################################### And how it looks like edited.xml for Mystics (id:244): <skill id="244" levels="3" name="Armor Mastery"> <table name="#pDef"> 0 0 0 0 85 </table> #INCREASES p.def. <table name="#mAtk"> 0 0 0 0 85 </table> #INCREASES m.atk. <table name="#mAtkSpd"> 0 0 0 0 85 </table> #INCREASES m.atk spd. <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add order="0x40" stat="pDef" val="#pDef"/> #NEW ADDED p.def. <add order="0x40" stat="mAtk" val="#mAtk"/> #ADDED m.atk. <add order="0x40" stat="mAtkSpd" val="#mAtkSpd"/> #ADDED m.atk spd. </for> </skill> Attention! If there is old the same lines as new one's, we need delete old one's. For example: there cannot be two p.def lines. So we delete old one's: <table name="#pDef"> 6.7 8.0 9.2 </table> <add order="0x40" stat="pDef" val="#pDef"/> The same thing we can do with fighters armor mastery .xml(id:142)... ####################################### Also stats are possible can boosted by percents. Using something like that: <table name="#Tab-somethingStat"> 0 0 0 0 0.7 </table> ... <for> <add order="0x40" stat="somethingStat" val="#Tab-somethingStat"/> somethingStat may be (every boost may be de-boost): [tt]*pDef *mDef *pAtk *mAtk *pAtkSpd *mAtkSpd *sDef - shield defense *cAtk - Critical Dmg *pvpPhysDmg - p.atk on PvP *pvpMagicalDmg - m.atk on Pvp *pvpPhysSkillsDmg - fighter skill dmg on PvP *cancelVuln - cancel skills resist boost *debuffVuln - debuff skills restist boost *fallVuln - falldown boost *critVuln - RESISTENSE TO CRIT DMG! *pReuse - Fighters skill reuse time! *mReuse - Mystics skill reuse time! *bowReuse - bow atk delay.. (do not use this for balance) *rEvas - Evasion rate *rShld - Shield rate *shldAngle - Shield def Angle *rCrit - Critical Rate *blowRate - Dagger skills atk change rate *mCritRate - M.atk critical hit rate *cancel - cancel rate (corrupt skill) *accCombat - Acuracy *pAtkRange - P.atk range (do not use this for balance) *mAtkRange - M.atk range *pAtkAngle - Pole angle boost (do not use this for balance) *atkCountMax - How many mobs posible hit by 1hit (do not use this for balance) *maxHp - H boost *maxCp - Cp boost *maxMp - Mp boost *regHp - Hp regeneration *regCp - Cp regeneration *regMp - Mp regeneration (For pvp servers you may boost this thousand times..) *gainMp - Gets more mp from recharging *gainHp - Gets more hp from healing. *giveHp - Heals more at healing *bonusHp - Extra heal at healing *breath - increases breath capability *runSpd - normal char speed *walkSpd - Increases walk speed *reflectDam - Reflect damage boost *ReflectSkillMagic - Mystics skills atk. reflect damage boost *ReflectSkillPhysic - Fighter skills atk. reflect damage boost *absorbDam - Drain skills absorb boost *transDam - Transfer body skill boost [/tt] EXTRA: Do not use this for balance. This one is good for egz: custom donation item = exp/sp boost, inv/wh/freight boost, private sell/buy boost or for dwarven/common craft boost. [tt]*rExp - Exp & SP rate *inventoryLimit - Inventory slot boost *whLimit - Warehouse slot boost *FreightLimit - Freight slot boost *PrivateSellLimit - Private sell boost *PrivateBuyLimit - Private buy boost *DwarfRecipeLimit - Dwarf recipe reg boost *CommonRecipeLimit - Common recipe reg boost[/tt] There are also more, but other only are resists so they doesn't needed. That's it! I hope that I helped for someone. :o
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It helps to increase lineage2 performance for shorter teleports, faster loading etc. I call it "no-lag patch", it really helps me play lineage w/o pc crashes. For patch you will need any program for editing l2.ini (I recommend to use l2fileedit or L2DatEncDec). Now at l2.ini, find on 130 line this part: "CacheSizeMegs=32". Looks like: [Engine.GameEngine] CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=AmbientCreatures ;ServerPackages=WarEffects ;ServerPackages=Decorations ServerPackages=GamePlay ServerPackages=UnrealGame ;ServerPackages=WarfareGame ;ServerPackages=WarClassLight ;ServerPackages=WarClassHeavy ;ServerPackages=WarClassMisc ;ServerPackages=Pickups Now you just need change how many RAM your pc will use for lineage. Egz.: My pc uses extra 256 RAM for l2, instead of 32(default config) - looks like: CacheSizeMegs=256. So at CacheSizeMegs=RAM line write how many RAM's pc will use on lineage2. That's it... ;)
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Yay! Someone Notice Me... Hi there and thx for Contgratulation. :)
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Few of them where someone's screenshots (I just edited them) or lineage2 wallpapers(copyrighted), but others are mine... Anyway gl using them.
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Hello everyone! I just joined maxcheater community and I will be really active and helpful be cuz i have a lot of free time. I am Lithuanian (it's lineagers & "kids" country :D) and I am 17 years old guy with 1 years with java experience (and at playing lineage2 3years+.. I think). Most of time I spend on photoshop and at texturing modeling. I think that's it...
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Here are mine lineage avatars & signatures collection. Anyone may use them as their own. What do you think about them, huh? Part 1 Um.. Sexy bitch.. Clanmates.. Earnest.. Rockstars.. Hero-like.. ^ Part 2 Hmm.. An angel! Simple.. :] Hot-like.. From Game elf/d.elf.. ;) Lost nest.. Kamael transformer.. :D Hero.. Looks like emo.. :| No comment.. :D
