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CheatJohn

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Posts posted by CheatJohn

  1.  

    Καλησπέρα παιδιά όπως πολύ έχετε δει στα Share πάνω κάτω ασχολούμαι πολύ με το design τον Npcs....

     

    Έχω ξεκινήσει ένα Νέο πακέτο από Npc's και αμέσως τώρα θα σας δείξω ένα δείγμα από τη δουλειά μου...

    (Δεν είναι κάτι δύσκολο άπλα το δημοσιεύω για να μου πείτε τη δίκη σας γνώμη)

     

    Gm Shop [beta]

     

    image.png   134.png

     

    Gatekeeper [beta]

     

    test.png

     

    Ελπίζω να σας αρέσει.....

     

    *Παρατήρηση : Είναι για PvP Server's γι αυτό το λόγο έχει μόνο A grade k S Grade  

     

    Credits : Cronia

     

    polu wraio aderfe

  2. άλλο ειναι το reward που θα πάρουν όλοι οταν συμπληρωθούν τα votes και αλλο αυτό που ζητάς...

     

    Δηλαδή δεν παίζει να είναι εκεί μέσα??? Πως μπορώ να το κάνω να πατάνε .reward αφού έχουν κάνει VOTE και να παίρνουν το reward τους???

  3. καλησπέρα παίδες... Λοιπόν έχω ένα θέμα...

     

    Δεν ξέρω πως να κάνω στο Frozen Pack που έχω όταν κάνει ο άλλος Vote να μην περιμένει τους υπόλοιπους να κάνουν για να πάρει το Reward του!!!

     

    Αν γίνεται να πατάει .reward και να τελειώνει η υπόθεση!!!!

     

    Ευχαριστώ προκαταβολικά!!!

     

    Υ.Γ---> Έφαγα 2 ώρες στο Search αλλά υπάρχουν πολλά Dead Links και κανένας δεν έχει το ίδιο θέμα με εμένα!!!

  4. Episis mou vgazei ena error sto script

     

    Error on: C:\Users\hp\Desktop\Server\gameserver\data\scripts\custom\9999_NPCBuffer\__init__.py.error.log

    Line: -1 - Column: -1

     

    Traceback (innermost last):

      (no code object) at line 0

    SyntaxError: ('inconsistent dedent', ('__init__.py', 663, 13, '            if event == "97":'))

     

    Paw psaxnw alla de vlepw kati la8os re gamwto mou

  5. To dokimazw file kai sou lew amesws :)

     

    **EDIT**

     

    Λοιπόν φίλε μου.... Αυτό είναι το Button της buffer μου!!!

     

    <button value="Buff Set For Fighters" action="bypass -h Quest 9999_NPCBuffer 97" width=250 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21">

     

    Και αυτό είναι το srcipt

     

    #Fighter Buff

                if event == "97":

                st.takeItems

                SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())           

                SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) 

    SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())

    SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

    SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(349,2).getEffects(st.getPlayer(),st.getPlayer())

    SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

    SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) 

                SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

                return "1.htm"

                st.setState(State.COMPLETED)

     

    Βάζω τα buffs που θέλω όλα κομπλέ κάνω restart τον server

     

    και η Buffer βγάζει

     

    You are either not on a quest that involves this Npc, or you dont meet this Npc's  minimum quest requirements

  6. Το custom script της buffer

    Πάνε στο C:\server_name\gameserver\data\scripts\custom\45234185645_Buffer

    Και άνοιξε με σημειωματάριο το αρχείο __init__.py

    Και στείλε εδώ να δω.

     

    Oriste

     

    import sys

    from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance

    from java.util import Iterator

    from com.l2jfrozen.gameserver.datatables import SkillTable

    from com.l2jfrozen.util.database import L2DatabaseFactory

    from com.l2jfrozen.gameserver.model.quest import State

    from com.l2jfrozen.gameserver.model.quest import QuestState

    from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

     

    qn = "9999_NPCBuffer"

     

    NPC=[67222]

    ADENA_ID=57

    QuestId    = 9999

    QuestName  = "NPCBuffer"

    QuestDesc  = "custom"

    InitialHtml = "1.htm"

     

    print "importing custom: 9999: NPCBuffer"

     

    class Quest (JQuest) :

     

    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

     

     

    def onEvent(self,event,st):

    htmltext = event

    count=st.getQuestItemsCount(ADENA_ID)

    if count < 1000  or st.getPlayer().getLevel() < 0 :

    htmltext = "<html><head><body>You dont have enought Adena.</body></html>"

    else:

    st.takeItems(ADENA_ID,0)

    st.getPlayer().setTarget(st.getPlayer())

     

    #nob

    if event == "70":

    st.takeItems

    SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

    return "1.htm"

    st.setState(State.COMPLETED)

     

     

    #MP-HP

    if event == "6":

    st.takeItems

    st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

                                    st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())

                                    st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())

    return "1.htm"

    st.setState(COMPLETED)

     

    #Wind Walk

    if event == "7":

    st.takeItems

    SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Shield

    if event == "9":

    st.takeItems

    SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Might

    if event == "10":

    st.takeItems

    SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

                            #Mental Shield

    if event == "11":

    st.takeItems

    SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Blessed Body

    if event == "12":

    st.takeItems

    SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Blessed Soul

            if event == "13":

    st.takeItems

    SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

    st.setState(COMPLETED)

     

    #Magic Barrier

    if event == "14":

    st.takeItems

    SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Resist Shock

    if event == "15":

    st.takeItems

    SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Concentration

    if event == "16":

    st.takeItems

    SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Berserker Spirit

    if event == "17":

    st.takeItems

    SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Bless Shield

    if event == "18":

    st.takeItems

    SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Vampiric Rage

    if event == "19":

    st.takeItems

    SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Acumen

    if event == "20":

    st.takeItems

    SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Empower

    if event == "21":

    st.takeItems

    SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Haste

    if event == "22":

    st.takeItems

    SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Guidance

    if event == "23":

    st.takeItems

    SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Focus

    if event == "24":

    st.takeItems

    SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Death Whisper

    if event == "25":

    st.takeItems

    SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Aqua Guard

    if event == "26":

    st.takeItems

    SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

     

    #Dance of Concentration

    if event == "27":

    st.takeItems

    SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Earth Guard

    if event == "28":

    st.takeItems

    SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Fire

    if event == "29":

    st.takeItems

    SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Fury

    if event == "30":

    st.takeItems

    SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Inspiration

    if event == "31":

    st.takeItems

    SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Light

    if event == "32":

    st.takeItems

    SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of the Mystic

    if event == "33":

    st.takeItems

    SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of Protection

    if event == "34":

    st.takeItems

    SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Siren's Dance

    if event == "35":

    st.takeItems

    SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of the Vampire

    if event == "36":

    st.takeItems

    SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Dance of the Warrior

    if event == "37":

    st.takeItems

    SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Song of Champion

    if event == "38":

    st.takeItems

    SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

    return "2.htm"

    st.setState(State.COMPLETED)

     

    #Song of Earth

    if event == "39":

    st.takeItems

    SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Flame Guard

    if event == "40":

    st.takeItems

    SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Hunter

    if event == "41":

    st.takeItems

    SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Invocation

    if event == "42":

    st.takeItems

    SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Life

    if event == "43":

    st.takeItems

    SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Meditation

    if event == "44":

    st.takeItems

    SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Renewal

    if event == "45":

    st.takeItems

    SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Storm Guard

    if event == "46":

    st.takeItems

    SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Vengeance

    if event == "47":

    st.takeItems

    SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Vitality

    if event == "48":

    st.takeItems

    SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Song of Warding

    if event == "49":

    st.takeItems

    SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

    #Song of Water

    if event == "50":

    st.takeItems

    SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

    #Song of Wind

    if event == "51":

    st.takeItems

    SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

     

    #Greater Might

    if event == "52":

    st.takeItems

    SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

    return "3.htm"

    st.setState(State.COMPLETED)

     

    #Greater Shield

    if event == "53":

    st.takeItems

    SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Chant of Victory

    if event == "54":

    st.takeItems

    SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Fire

    if event == "55":

    st.takeItems

    SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Water

    if event == "56":

    st.takeItems

    SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "57":

    st.takeItems

    SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "58":

    st.takeItems

    SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

     

            #Chant of Magnus

    if event == "59":

    st.takeItems

    SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

     

          #Wild Magic

    if event == "60":

    st.takeItems

    SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Blesing Of Queen

    if event == "61":

    st.takeItems

    SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Gift Of Queen

    if event == "62":

    st.takeItems

    SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Blessing Of Seraphim

    if event == "98":

    st.takeItems

    SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Song of Storm Guard

    if event == "65":

    st.takeItems

    SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Song of Vengeance

    if event == "66":

    st.takeItems

    SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Song of Vitality

    if event == "67":

    st.takeItems

    SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Song of Warding

    if event == "68":

    st.takeItems

    SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

    return "1.htm"

    st.setState(State.COMPLETED)

    #Song of Water

    if event == "71":

    st.takeItems

    SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

    return "8.htm"

    st.setState(State.COMPLETED)

    #Song of Wind

    if event == "72":

    st.takeItems

    SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

    return "8.htm"

    st.setState(State.COMPLETED)

     

     

    #Greater Might

    if event == "73":

    st.takeItems

    SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())

    return "8.htm"

    st.setState(State.COMPLETED)

     

    #Greater Shield

    if event == "74":

    st.takeItems

    SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Chant of Victory

    if event == "75":

    st.takeItems

    SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())

    return "8.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Fire

    if event == "76":

    st.takeItems

    SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())

    return "8.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Water

    if event == "77":

    st.takeItems

    SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())

    return "8.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "78":

    st.takeItems

    SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "79":

    st.takeItems

    SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    if event == "80":

    st.takeItems

    SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Song of Vengeance

    if event == "81":

    st.takeItems

    SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Song of Vitality

    if event == "82":

    st.takeItems

    SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Song of Warding

    if event == "83":

    st.takeItems

    SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

    #Song of Water

    if event == "84":

    st.takeItems

    SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

    #Song of Wind

    if event == "85":

    st.takeItems

    SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

     

    #Greater Might

    if event == "86":

    st.takeItems

    SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())

    return "10.htm"

    st.setState(State.COMPLETED)

     

    #Greater Shield

    if event == "87":

    st.takeItems

    SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Chant of Victory

    if event == "88":

    st.takeItems

    SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Fire

    if event == "89":

    st.takeItems

    SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())

    return "9.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Water

    if event == "90":

    st.takeItems

    SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())

    return "9.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "91":

    st.takeItems

    SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())

    return "9.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "92":

    st.takeItems

    SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())

    return "9.htm"

    st.setState(State.COMPLETED)

     

     

                                      #Prophecy of Fire

    if event == "93":

    st.takeItems

    SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Water

    if event == "94":

    st.takeItems

    SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "95":

    st.takeItems

    SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "96":

    st.takeItems

    SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())

    return "5.htm"

    st.setState(State.COMPLETED)

     

    #Prophecy of Wind

    if event == "64":

    st.takeItems

    SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

    return "7.htm"

    st.setState(State.COMPLETED)

     

     

    #Cancellation

    if event == "99":

    st.takeItems

    SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())

    st.getPlayer().stopAllEffects()

    return "1.htm"

    st.setState(State.COMPLETED)

     

    #CPHEAL

    if event == "69":

    st.takeItems(ADENA_ID,1000)

    st.getPlayer().restoreCP()

    return "1.htm"

    st.setState(COMPLETED)

               

    if htmltext != event:

    st.setState(COMPLETED)

    st.exitQuest(1)

    return htmltext

     

     

    def onTalk (self,npc,player):

      st = player.getQuestState(qn)

      htmltext = "<html><head><body>I have nothing to say to you</body></html>"

      st.setState(STARTED)

      return InitialHtml

     

    QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

    CREATED=State('Start',QUEST)

    STARTED=State('Started',QUEST)

    COMPLETED=State('Completed',QUEST)

     

    QUEST.setInitialState(CREATED)

     

    for npcId in NPC:

    QUEST.addStartNpc(npcId)

    QUEST.addTalkId(npcId)

  7. pigene se ena tixeo buff stin html tis buffer sou, pare ena tixeo buff, pare mono to vres to <action, ligo pio kato exei to ID to buff, svise to ID kai vale:

    gia fighter

    1040 1068 1035 1077 1204 1268 1036 1045 1048 1086 1240 1242 1388 271 274 275 310 264 265 267 268 1062 269 304 349 364 4703 1363 4700 1323

    gia mage

    1040 1035 1059 1078 1085 1204 1036 1045 1048 1303 1389 1460 273 276 264 265 267 268 1062 304 349 363 1363 4703 1323

     

    Αρχικά ευχαριστώ πολύ που μου έδωσες μία λύση αλλά η buffer μου δεν είναι έτσι... Είναι η buffer του Celesty & Brabus που έχει σε ξεχωριστό φάκελο τα skills από τα Html....

     

    Σε ευχαριστώ πάντως

  8. Kalispera gia akoma mia fora...

     

    Arxika i8ela na euxaristisw polu olous esas pou me voi8isate... den anaferomai se 1an 1an xexwrista!!!!

     

    Teleutaia erwtisi....

     

    Sto server pou 8elw na sikwsw 8elw na exw.... Safe +5.....Max +16

     

    Mexri +5 8elw na pigainei me apla scrolls kai otan paei o allos na to kanei +6 me aplo na min spaei...apla na tou leei oti den mporei na paei

     

    To idio kai me to +16... apo +6 mexri +16 na phgainei me blessed kai otan paei na to kanei +17 na min spaei alla na tou leei oti den ginete....

     

    Exei kaneis na mou protinei kati kai na me voi8isei????

     

    <<<<< EDIT >>>>>

    Episis opoios gnwrizei 8elw na mou pei pws na perasw to auto reward apo hopzone kai topzone ston server mou

  9. Kalispera.... Exw ena 8ema me ta skills duration tou buffer.... kanw kanonika install ti buffer mou kai paw na perasw ta skills.... Ola kala mexri edw..... pernaw ta skills pou ta buffs kratane 2 wres, kanw rr to server mou kai ti na dw? nai men ta buffs mou kratane 2 wres alla den uparxoun ta A k S Grade weapons sto Gm shop!!!!

     

    Ti na kanw re paidia?

     

    An xerei kapoios kapote eixe gine ena share me ena prog to opoio to paidi pou eixe valei to prog sou edine kai ta id apo ta skills kai ta pernages me ena click!!!!

     

    An oxi kapoios allos enalaktikos tropos?

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