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Zoubis®™

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Posts posted by Zoubis®™

  1. paidia 8elw help...exw ena pack kai to exw se morfi source.... alla dn exw svn kai etc dn mporw na "ergastw" sto eclipse.. uparxei kapoios allos tropos na balw ta arxia source sto eclipse xwris svn? an nai parakalw pite mou,,,, i an uparxei kapoio guide gia na ftiaksw svn sas parakalw polu...epsaksa kai brika ena guide edw sto mxc alla ayto to guide edixne oti douleye me eidi perasmeno to pack sto eclipse..egw na to perasw sto eclipse 8elw gia na kanw compile ayto einai o stoxos m,,, plzzz paidia boi8iste me :/ ^-^

  2. STOP THE FU CKING SPAM

    2 REASON

    1st there is Lineage II General Discussion So here is wrong section

    2nd you make TO MANY topics like this THAT THERE ARE JUST FOR POST COUNT

    END THIS SH1T

    vip member + 3.006 posts.He dont need post count..

    On Topic :

    about elo system..!

    It could be like olympiad system but it should take place on arena.

    You know...a button like "match me with oponent" .Also in arena players cant be hitted by other player that they are in arena but only by the guy their about to fight.And smthing more advanced!You could make a page on community board like lolking.net .There you will be able too see ranking and the last 10 match of each player.Also that would be great to make smthing like runes..like some uniqe buffs (that you need to create),but only for rank system.Another good idea is to reward high elo players by the end of a season,also when a new season starts players with high elo will start with more elo than the low elo guys.(yes!i confused my self too! :P)For example "2000k ~> 1400 , 1680 ~> 1350). (LOL like)

    Also you could add 5v5 team elo...

    1st idea:

    I have told it again....I dont think that my idea is easy...

    all of you have senn the MSN messanger on interlude client..(You know, near the "friend's Box)...so there you can make something similar with facebook or the server's forum or whatever you like

    I think its uniqe and a very good idea.You asked for uniqe ideas so dont reject somthing like that becouse your bored to code that!(this flame is for good reason! :P)

    In the end if you would add smthing like magic hub..(type it on youtube) that would be the beeeestt thing evaaaaaaaa!!!!  ;D  ;D  ;D

    Trust me with such modes on your pack would make it the best "custom mode" pack that exists....

    P.S if you finally manage to code magic hub for lineage please...PLEASE...give it to me if it is possible...  :)

  3. I'm glad that I actually helped.

    it worked as "idea" the item apear with gm shop buffer etc...but i have to add htm files in order to test it properly!

    fanky could you send me via pm your skype?i wont spam you and i will never ask from you fix this error for me,also i will never mention team.v! ;D

    i just want to have communication with you in order to ask if i need your help!

    thx in advance.

  4. i have no idea,never touched frozen.

     

    in l2j,they are getting registered in gameserver,but seems they have make another class for this registration.

     

    im not supposed to know how the items are registered in every fork.

    fanky your helping me! (siriously)

    i went on  com.l2jfrozen.gameserver.handler.ItemHandler

    and added this :

    if(Config.AioItem)
        registerItemHandler(new AioItem());

    it was :

     if(Config.AioItem)
                           _itemHandler.registerItemHandler(new AioItem());

    and i got no errors..so let me add db side to test it and inform you.stay tuned! :P

  5. lol "Since im not a good developer,i will ask for your help!" - so u will always stay noob and u will also always ask for help. Where are the errors?

    i dont want to be rude!but dude read the whole post before reply!i ask you to tell me what i have done wrong!

    come on,try to search on your own.

     

    its just imports,lol.

     

    fanky they are not only imports since the code was written for freya!as you can see on tho code above i shared the changes i made.is l2jfrozen pack as you can see.

    and i asked what was my mistake!

    p.s fanky please read your pm's if possible.

    p.s2 i was about to adapt this but i knew that i would fail.so i make a copy of workspace and since i got a lot of errors i quite and delete it!but i can apply this again and share the errors...

    also i would appriciate if you could tell me what i have to do here :D

    http://tinypic.com/view.php?pic=6iefxz&s=6

  6. Hi cheaters!

    im trying to adapt this code :http://maxcheaters.com/forum/index.php?topic=105180.0

    on interlude.Its an aio item for freya.

    Since im not a good developer,i will ask for your help!

    I have aplied the code (only core-side) but i have a problem.I got many errors on ItemBypass.java

    I cant find some imports since its different chronicle,so i will post the code bellow and w8 for sb to help me.

    package com.l2jfrozen.gameserver.model;
    
    import java.sql.Connection;
    import java.sql.PreparedStatement;
    import java.sql.ResultSet;
    import java.sql.SQLException;
    import java.util.Map;
    
    import javolution.text.TextBuilder;
    import javolution.util.FastList;
    import javolution.util.FastMap;
    import com.l2jfrozen.Config;
    import com.l2jfrozen.L2DatabaseFactory;
    import com.l2jfrozen.gameserver.TradeController;
    import com.l2jfrozen.gameserver.datatables.SkillTable;
    import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jfrozen.gameserver.model.entity.TvTEvent;
    import com.l2jfrozen.gameserver.model.itemcontainer.PcFreight;
    import com.l2jfrozen.gameserver.network.SystemMessageId;
    import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
    import com.l2jfrozen.gameserver.network.serverpackets.BuyList;
    import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
    import com.l2jfrozen.gameserver.network.serverpackets.PackageToList;
    import com.l2jfrozen.gameserver.network.serverpackets.SortedWareHouseWithdrawalList;
    import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
    import com.l2jfrozen.gameserver.network.serverpackets.WareHouseDepositList;
    import com.l2jfrozen.gameserver.network.serverpackets.WareHouseWithdrawalList;
    import com.l2jfrozen.gameserver.network.serverpackets.SortedWareHouseWithdrawalList.WarehouseListType;
    
    /**
    * 
    * @author BiggBoss
    *
    */
    
    public class ItemBypass {
    
    /* Constants */
    private static final String _headHtml = "<html><title>AIO Item</title><body><center><br>";
    private static final String _endHtml = "</center></body></html>";
    
    /* Maps, Lists and Arrays to hold the data */
    private static Map<String, FastMap<String, Integer[]>> _teleports = new FastMap<String, FastMap<String, Integer[]>>();
    private static Map<String, FastMap<String, Integer[]>> _buffs = new FastMap<String, FastMap<String, Integer[]>>();
    
    private static int _pagesPerTp;
    private static int _pagesPerBuffs;
    private static final int _coinpertp = Config.AIO_TPCOIN;
    private static final int _coinperbuff = Config.AIO_BUFFCOIN;
    /* Pice for teleport */
    private static final int _tpprice = Config.AIO_PRICE_PERTP;
    /* Price per buff */
    private static final int _buffprice = Config.AIO_PRICE_PERBUFF;
    
    
    public static void loadData() {
    	int counter = 0;
    	System.out.println("----------------------------------------------");
    	System.out.println("Loading AIO Item data. Info:");
    	System.out.println("----------------------------------------------");
    
    	try {
    		Connection con = L2DatabaseFactory.getInstance().getConnection();
    		PreparedStatement statement = con.prepareStatement("SELECT category FROM aio_teleports");
    		ResultSet rset = statement.executeQuery();
    
    		while(rset.next()) {
    			String tpcategory = rset.getString("category");
    
    			Connection con2 = L2DatabaseFactory.getInstance().getConnection();
    			PreparedStatement statement2 = con2.prepareStatement("SELECT tpname, x, y, z FROM aio_teleports WHERE category = ?");
    			statement2.setString(1, tpcategory);
    			ResultSet rset2 = statement2.executeQuery();
    			FastMap <String, Integer[]> temptp = new FastMap<String, Integer[]>();
    
    			while(rset2.next()) {
    				String tpname = rset2.getString("tpname");
    				Integer[] coords = new Integer[3];
    				coords[0] = rset2.getInt("x");
    				coords[1] = rset2.getInt("y");
    				coords[2] = rset2.getInt("z");
    				temptp.put(tpname, coords);
    			}
    			con2.close();
    			statement2.close();
    			rset2.close();
    			_teleports.put(tpcategory, temptp);
    		}
    		con.close();
    		statement.close();
    		rset.close();
    	}
    	catch(SQLException e) {
    		counter += 1;
    		e.printStackTrace();
    	}
    	int c = 0;
    	System.out.println("Loaded " + _teleports.keySet().size() + " teleport categories for the AIO Item");
    	for(String st : _teleports.keySet()) {
    		c += _teleports.get(st).keySet().size();
    	}
    	System.out.println("Loaded " + c + " teleport spawnpoints for the AIO Item");
    
    	try {
    		Connection con3 = L2DatabaseFactory.getInstance().getConnection();
    		PreparedStatement statement3 = con3.prepareStatement("SELECT category FROM aio_buffs");
    		ResultSet rset3 = statement3.executeQuery();
    
    		while(rset3.next()) {
    			String bcategory = rset3.getString("category");
    
    			Connection con4 = L2DatabaseFactory.getInstance().getConnection();
    			PreparedStatement statement4 = con4.prepareStatement("SELECT buff_name, buff_id, buff_lvl FROM aio_buffs WHERE category = ?");
    			statement4.setString(1, bcategory);
    			ResultSet rset4 = statement4.executeQuery();
    			FastMap<String, Integer[]> tempbuff = new FastMap<String, Integer[]>();
    
    			while(rset4.next()) {
    				String bname = rset4.getString("buff_name");
    				Integer[] ar = new Integer[2];
    				ar[0] = rset4.getInt("buff_id");
    				ar[1] = rset4.getInt("buff_lvl");
    				tempbuff.put(bname, ar);
    			}
    			con4.close();
    			statement4.close();
    			rset4.close();
    			_buffs.put(bcategory, tempbuff);
    		}
    		con3.close();
    		statement3.close();
    		rset3.close();
    	}
    	catch(SQLException e) {
    		counter += 2;
    		e.printStackTrace();
    	}
    	int i = 0;
    	System.out.println("Loaded " + _buffs.keySet().size() + " buffs categories for the AIO Item");
    	for(String st : _buffs.keySet()) {
    		i += _buffs.get(st).keySet().size();
    	}
    	System.out.println("Loaded " + i + " buffs for the AIO Item");
    
    	if(counter == 0)
    		System.out.println("AIO Item loaded sucesfully!");
    	else
    		switch(counter) {
    		case 1:
    			System.out.println("There was a problem loading Teleports. Check what did you enter on aio_teleports.");
    			break;
    		case 2:
    			System.out.println("There was a problem loading Buffs. Check what did you enter on aio_buffs.");
    			break;
    			default:
    				System.out.println("Something was wrong during AIO item load. Check the console.");
    		}
    	System.out.println("----------------------------------------------");
    }
    
    public static void onBypassFeedback(L2PcInstance player, String command) {
    
    	//No null pointers or npc interaction
    	if(player == null) return;
    
    	if(player.getTarget() != null) {
    		player.sendMessage("Remove your current target before use the AIO Item");
    		return;
    	}
    
    	if(player.isInOlympiadMode() || TvTEvent.isPlayerParticipant(player.getObjectId())
    			|| player.getKarma() > 0) {
    		player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_TRY_ON_NOW));
    		return;
    	}
    
    	long pAdena = player.getAdena();
    	String[] subCommand = command.split("_");
    	WarehouseListType itemtype = null;
    
    	if(command.startsWith("warehouse")) 
    		showWarehouseWindow(player);
    	else if(command.startsWith("nwidraw")) {
    		player.sendPacket(ActionFailed.STATIC_PACKET);
    		player.setActiveWarehouse(player.getWarehouse());
    		if(pAdena == 0 || player.getInventory().getItemByItemId(57) == null) {
    			player.sendMessage("You dont have adena to afford the transaction");
    			return;
    		}
    		if(player.getWarehouse().getSize() == 0) {
    			player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
    			return;
    		}
    		else {
    			if (itemtype != null)
    				player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE, itemtype, (byte) 0));
    			else
    				player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE));
    
    		}
    	}
    	else if(command.startsWith("ndeposit")) {
    		player.sendPacket(ActionFailed.STATIC_PACKET);
    		player.setActiveWarehouse(player.getWarehouse());
    		if(player.getWarehouse().getSize() == player.getWareHouseLimit()) {
    			player.sendMessage("The warehouse is full");
    			return;
    		}
    		else {
    			player.tempInventoryDisable();
    			player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE));
    		}
    	}
    	else if(command.startsWith("clanwidraw")) {
    		player.sendPacket(ActionFailed.STATIC_PACKET);
    		player.setActiveWarehouse(player.getClan().getWarehouse());
    		if(!player.isClanLeader() || player.getClan() == null ) {
    			player.sendMessage("You are not the clan leader");
    			return;
    		}
    		else if(player.getClan().getWarehouse().getSize() == 0) {
    			player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
    			return;
    		}
    		else if ((player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE) {
    			player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CLAN_WAREHOUSE));
    			return;
    		}
    		else if(player.getClan().getLevel() == 0) {
    			player.sendMessage("Only clan with lvl 1 or avobe can use clan warehouse");
    			return;
    		}
    		else {
    			player.setActiveWarehouse(player.getClan().getWarehouse());
    
    			if (itemtype != null)
    				player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN, itemtype, (byte) 0));
    			else
    				player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN));
    		}
    	}
    
    	else if(command.startsWith("clandeposit")) {
    		player.sendPacket(ActionFailed.STATIC_PACKET);
    		player.setActiveWarehouse(player.getClan().getWarehouse());
    		if(!player.isClanLeader() || player.getClan() == null ) {
    			player.sendMessage("You are not the clan leader");
    			return;
    		}
    		else {
    			player.setActiveWarehouse(player.getClan().getWarehouse());
    			player.tempInventoryDisable();
    			player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.CLAN));
    		}
    	}
    	else if(command.startsWith("freightwidraw")) {
    		player.sendPacket(ActionFailed.STATIC_PACKET);
    		PcFreight freight = player.getFreight();
    
    		if (freight != null)
    		{
    			if (freight.getSize() > 0)
    			{
    				if (Config.ALT_GAME_FREIGHTS)
    					freight.setActiveLocation(0);
    				else
    					freight.setActiveLocation(player.getWorldRegion().hashCode());
    
    				player.setActiveWarehouse(freight);
    
    				if (itemtype != null)
    					player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT, itemtype, (byte)0));
    				else
    					player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT));
    			}
    			else
    				player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH));
    		}
    	}
    	else if(command.startsWith("freightdeposit")) {
    		if (player.getAccountChars().isEmpty())
    			player.sendPacket(new SystemMessage(SystemMessageId.CHARACTER_DOES_NOT_EXIST));
    		else {
    			Map<Integer, String> chars = player.getAccountChars();
    
    			if (chars.isEmpty()) {
    				player.sendPacket(ActionFailed.STATIC_PACKET);
    				return;
    			}
    
    			player.sendPacket(new PackageToList(chars));
    		}
    	}
    
    	else if(command.startsWith("showTeleportWindow")) {
    		if(player.getPvpFlag() > 0) {
    			player.sendMessage("Cannot teleport while in pvp");
    			return;
    		}
    		else 
    			showTeleportWindow(player);
    	}
    	else if(command.startsWith("tpcategory")) 	
    		showTeleportCategoryWindow(player, subCommand[1], 1);
    
    	else if(command.startsWith("teleportTo")) {
    		if(player.getInventory().getItemByItemId(_coinpertp) == null) {
    			player.sendMessage("You dont have the necessary items");
    			return;
    		}
    		else if(player.getInventory().getItemByItemId(_coinpertp).getCount() < _tpprice) {
    			player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
    			return;
    		}
    
    		int x = Integer.valueOf(subCommand[1]);
    		int y = Integer.valueOf(subCommand[2]);
    		int z = Integer.valueOf(subCommand[3]);
    
    		player.destroyItemByItemId("AIO Teleport", _coinpertp, _tpprice, player, true);
    		player.teleToLocation(x, y, z);
    	}
    
    	// For multiples pages on Gm Shop
    	else if(command.startsWith("Chat")) {
    		if(subCommand[1].isEmpty() || subCommand[1] == null) return;
    
    		String file = "data/html/AIOItem/"+subCommand[1];
    		NpcHtmlMessage msg = new NpcHtmlMessage(5);
    		msg.setFile(file);
    		player.sendPacket(msg);
    	}
    	else if(command.startsWith("showShopWindow")) {
    		if(player.getPvpFlag() > 0 || pAdena == 0) return;
    
    		String buyHtml = "data/html/AIOItem/GMShop.htm";
    		NpcHtmlMessage msg = new NpcHtmlMessage(5);
    		msg.setFile(buyHtml);
    		player.sendPacket(msg);
    	}
    	else if(command.startsWith("showBuyWindow")){
    		int val = Integer.valueOf(subCommand[1]);
    		showBuyWindow(player, val);
    	}
    	else if(command.startsWith("ShowBuffWindow")) 
    		showBuffsPage(player);
    	else if(command.startsWith("showBuffCategory")){
    		showBuffsPage(player, subCommand[1], Integer.valueOf(subCommand[2]));
    	}
    	else if(command.startsWith("buffMe")) {
    		if(player.getInventory().getItemByItemId(_coinperbuff).getCount() < _buffprice) {
    			player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS));
    			return;
    		}
    		else {
    			player.destroyItemByItemId("AIO Buffer", _coinperbuff, _buffprice, player, true);
    			SkillTable.getInstance().getInfo(_buffs.get(subCommand[1]).get(subCommand[2])[0], _buffs.get(subCommand[1]).get(subCommand[2])[1]).getEffects(player, player);
    			showBuffsPage(player, subCommand[1], 1);
    		}
    	}
    	else if(command.startsWith("tvtinfo")) {
    		showTvTInfoPage(player);
    	}
    	else if(command.startsWith("tvtjoin")) {
    		if(subCommand[1].equals("reg"))
    			TvTEvent.onBypass("tvt_event_participation", player);
    		else if(subCommand[1].equals("unreg")) 
    			TvTEvent.onBypass("tvt_event_remove_participation", player);
    		else
    			return;
    	}
    }
    
    private static void showTvTInfoPage(L2PcInstance player) {
    	TextBuilder tb = new TextBuilder();
    	tb.append(_headHtml);
    	if(TvTEvent.isParticipating()) {
    		tb.append("TvT did not start yet!.<br1>");
    		if(!TvTEvent.isPlayerParticipant(player.getObjectId())) {
    			tb.append("Do you want to participate? Click <font color=LEVEL>Ok!</font> to<br1>");
    			tb.append("join the event!");
    			tb.append("<button value=\"Ok!\" action=\"bypass -h Aioitem_tvtjoin_reg\" width=120 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    		}
    		else {
    			tb.append("You are alredy participating. Do you<br1>");
    			tb.append("want to unregister? Click the below button<br>");
    			tb.append("<button value=\"Unregister\" action=\"bypass -h Aioitem_tvtjoin_unreg\" width=120 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    		}
    	}
    	else if(TvTEvent.isStarted()) {
    		tb.append("TvT alredy started. You can not join<br1>");
    		tb.append("join at this momment. But you can see the<br1>");
    		tb.append("stats:<br>");
    		for(String st : TvTEvent.getTeamNames()) {
    			tb.append("<font color=LEVEL>" + st + ":</font><br1>");
    			tb.append("- Participants: <font color=\"0000FF\">" + TvTEvent.getTeamsPlayerCounts()[0] +"</font><br1>");
    			tb.append("- Kills: <font color=\"0000FF\">" + TvTEvent.getTeamsPoints()[0] +"</font><br1>");
    			tb.append("- Deads: <font color=\"0000FF\">" + TvTEvent.getTeamsPoints()[1] +"</font><br>");
    		}
    	}
    	else {
    		tb.append("TvT is not avaliable at this momment<br1>");
    		tb.append("Wait till it starts");
    	}
    	tb.append(_endHtml);
    
    	NpcHtmlMessage msg = new NpcHtmlMessage(5);
    	msg.setHtml(tb.toString());
    	player.sendPacket(msg);
    }
    
    private static void showBuffsPage(L2PcInstance player, String string, int val) {
    
    	FastMap<String, Integer[]> temp = _buffs.get(string);
    	FastList<String> buff = new FastList<String>();
    	buff.addAll(_buffs.get(string).keySet());
    	_pagesPerBuffs = Math.round((buff.size() / 15));
    
    	TextBuilder tb = new TextBuilder();
    	tb.append(_headHtml);
    	tb.append("Choose betwen the below buffs:<br>");
    	tb.append("<table width = 240 height = 32>");
    	for(String st : buff.subList((val * 15) - 15, getMaxRange(buff, ((val * 15) * 2) - 15))) {
    		tb.append("<tr>");
    		if(temp.get(st)[0] < 1000) 
    			tb.append("<td><img src=\"icon.skill0" + temp.get(st)[0] + "\" width=32 height=32></td>");
    		else
    			tb.append("<td><img src=\"icon.skill" +temp.get(st)[0] + "\" width=32 height=32></td>");
    		tb.append("<td><button value=\"" + st + "\" action=\"bypass -h Aioitem_buffMe_" + string + "_" + st + "\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>");
    		if(temp.get(st)[0] < 1000) 
    			tb.append("<td><img src=\"icon.skill0" + temp.get(st)[0] + "\" width=32 height=32></td>");
    		else
    			tb.append("<td><img src=\"icon.skill" +temp.get(st)[0] + "\" width=32 height=32></td>");
    
    		tb.append("</tr>");
    	}
    	tb.append("</table>");
    	for(int i = 1; i<_pagesPerBuffs; i++) {
    		tb.append("<a action=\"bypass -h Aioitem_showBuffCategory_" + string + "_" + i +"\">" + i + "</a>");
    	}
    	tb.append(_endHtml);
    
    	NpcHtmlMessage msg = new NpcHtmlMessage(5);
    	msg.setHtml(tb.toString());
    	player.sendPacket(msg);
    }
    private static void showBuffsPage(L2PcInstance player) {
    	TextBuilder tb = new TextBuilder();
    	tb.append(_headHtml);
    	tb.append("Chose betwen the below categories:<br>");
    	for(String st : _buffs.keySet()) {
    		tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_showBuffCategory_" + st + "_1\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	}
    tb.append(_endHtml);
    
    	NpcHtmlMessage msg = new NpcHtmlMessage(5);
    	msg.setHtml(tb.toString());
    	player.sendPacket(msg);
    }
    private static void showTeleportCategoryWindow(L2PcInstance player, String string, int val) {
    
    	FastMap<String, Integer[]> temp = _teleports.get(string);
    	FastList<String> keys = new FastList<String>();
    	keys.addAll(_teleports.get(string).keySet());
    	_pagesPerTp = Math.round(keys.size() / 15);
    
    	TextBuilder tb = new TextBuilder();
    	tb.append(_headHtml);
    	tb.append("Choose a teleport:<br>");
    
    	for(String st : keys.subList((val * 15) - 15, getMaxRange(keys, ((val * 15) * 2) - 15)) ) {
    		tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_teleportTo_" +temp.get(st)[0] + "_" +
    				temp.get(st)[1] + "_" + temp.get(st)[2] + "\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" " +
    						"fore=\"L2UI_ct1.button_df\">");
    	}
    	for(int i = 1; i<_pagesPerTp; i++) {
    		tb.append("<a action=\"bypass -h Aioitem_tpcategory_" + string + "_" + i +"\">" + i + "</a>");
    	}
    	tb.append(_endHtml);
    
    	NpcHtmlMessage msg = new NpcHtmlMessage(5);
    	msg.setHtml(tb.toString());
    	player.sendPacket(msg);
    }
    
    private static void showTeleportWindow(L2PcInstance player) {
    
    	TextBuilder tb = new TextBuilder();
    	tb.append(_headHtml);
    	tb.append("Choose one of the below categories:<br>");
    
    	for(String st : _teleports.keySet()) {
    		tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_tpcategory_" + st + "_1\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	}
    	tb.append(_endHtml);
    
    	NpcHtmlMessage msg = new NpcHtmlMessage(5);
    	msg.setHtml(tb.toString());
    	player.sendPacket(msg);
    }
    
    private static void showWarehouseWindow(L2PcInstance player) {
    
    	TextBuilder tb = new TextBuilder();
    	tb.append(_headHtml);
    	tb.append("Choose betwen the avobe options:<br>");
    	tb.append("<button value=\"Withdraw\" action=\"bypass -h Aioitem_nwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	tb.append("<button value=\"Deposit\" action=\"bypass -h Aioitem_ndeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	tb.append("<button value=\"Clan Withdraw\" action=\"bypass -h Aioitem_clanwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	tb.append("<button value=\"Clan Deposit\" action=\"bypass -h Aioitem_clandeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	tb.append("<button value=\"Freight Withdraw\" action=\"bypass -h Aioitem_freightwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	tb.append("<button value=\"Freight Deposit\" action=\"bypass -h Aioitem_freightdeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">");
    	tb.append(_endHtml);
    
    	NpcHtmlMessage msg = new NpcHtmlMessage(5);
    	msg.setHtml(tb.toString());
    	player.sendPacket(msg);
    }
    
        private static void showBuyWindow(L2PcInstance player, int val) {
        	player.tempInventoryDisable();
    
            L2TradeList list = TradeController.getInstance().getBuyList(val);
    
            if (list != null) {
                player.sendPacket(new BuyList(list, player.getAdena(), 0));
            }
            player.sendPacket(ActionFailed.STATIC_PACKET);
        }
        
        //Give the max range each 15 units
        private static int getMaxRange(FastList<String> list, int lastindex) {
        	if(list.size() - lastindex > 0) 
        		return lastindex;
        	else
        		return list.size();
        }
    }

    So check the imports and tell me the rights.

    Also if sb could make a full adaption (couse many ppl ask for this) would be great! :)

     

    P.S

    Im here couse i need some help(if i had the skills i could help some ppl too,also i could fix the code by myself).And as long this section is HELP section,i dont want to see ryplies like "read guides,learn java,you have to pay for this"

    If you cant help or dont want to just get the f*** out of here!!

  7. ΕNTAΞΕΙ ΣΑΦΩΣ ΑΥΤΟΣ ΠΟΥ ΤΟ ΑΝΟΙΞΕ ΤΩΡΑ ΔΕΝ ΕΙΝΑΙ Ο ΙΔΙΟΣ ΜΕ ΑΥΤΟΝ ΠΟΥ ΤΟ ΕΙΧΕ ΣΤΗΝ ΑΡΧΗ .. ΠΡΑΓΜΑΤΙΚΑ ΑΜΑ ΤΟΝ ΕΙΧΑ ΜΡΟΣΤΑ ΜΟΥ ΘΑ ΤΟΝ ΣΑΠΙΖΑ ΑΓΡΙΑ ΣΤΟ ΞΥΛΟ .. ΓΙΑΤΙ ΑΥΤΟ ΑΞΙΖΕΙ ΣΕ ΚΑΤΙ ΜΠ@ΣΤΑΡΔΙΑ ΣΑΝ ΚΑΙ ΑΥΤΟΝ .

    watch-out-we-got-a-badass-over-here-meme.png

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