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Loukas

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  1. # ===================================#

    #  Game Server Settings            #

    # ===================================#

    # This is the server configuration file. Here you can set up the connection information for your server.

    # This was written with the assumption that you are behind a router.

    # Dumbed Down Definitions...

    # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

    # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

    # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    # Networking

    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # Common settings...

    # 127.0.0.1 - If you are playing alone on a test server

    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

    # If this IP is resolvable by the Login Server, just leave *.

    # ----------------------------------------------------------------------------------------

     

    # Enter here (ip) address of your game server, or use the symbol *

    GameserverHostname = *

    GameserverPort = 7777

     

    # Configure your external ip

    ExternalHostname = makeporn1.zapto.org

     

    # Configure your internal ip

    InternalHostname = 127.0.0.1

     

    # Bunch ID and game server. It is better not to change.

    LoginPort = 9014

    LoginHost = 127.0.0.1

     

    # Database Pool Type

    # Possible Values: c3p0 or BoneCP

    # c3p0: more stable

    # BoneCP: more performance

    DatabasePoolType = c3p0

     

    # Parameters Databases - MYSQL

    Driver = com.mysql.jdbc.Driver

    URL = jdbc:mysql://localhost/

     

    # Database name

    GameserverDB = l2jdb

    LoginserverDB = l2jlogin

     

    # Login - Mysql's user

    Login = root

    # Password - Mysql's Password

    Password =

    # Attention: lazy init connections disabled!

    # Please, set only real values for your database

    # Default: 100

    MaximumDbConnections = 50

     

    # Default: 0

    MaximumDbIdleTime = 0

     

    # The timeout before a new connection to the database (in ms)

    # 0 - to remove restrictions

    TimeOutConDb = 0

     

    # The timeout before the single connection must be closed (in ms)

    # if a connection life is more then this timeout, a Runtime Exception

    # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

    # it.

    SingleConnectionTimeOutDb = 200000

     

    # Sets number of partitions to use.- BoneCP

    # In order to reduce lock contention and thus improve performance,

    # each incoming connection request picks off a connection from a pool that has thread-affinity,

    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

    # to have a negative effect on performance (and only for the case when connections on a partition start running out).

    PartitionCount = 3

     

    # Setting emulation off the kernel (package SendStatus)

    RemoteWhoLog = True

    RemoteWhoSendTrash = True

    RemoteWhoMaxOnline = 329

    RemoteOnlineIncrement = 50

    RemoteWhoForceInc = 50

    RemotePrivStoreFactor = 12

     

    # Datapack folder

    # DatapackRoot = C:/Work/tmp/DataPack

  2. Kalispera MxC exw to e3is problima me tis olympiades...oi hero 8elw na bgainoun ka8e ebdomada to 8ema einai pws dn trabaei kanenan player gia na kanoun match ti ftaiei??

    exw l2jfrozen pack

     

    #=======================================================#

    #                      Oly Settings                    #

    #=======================================================#

    #        Pack: l2jfrozen Site: www.l2jfrozen.com      #

    #=======================================================#

     

    # Olympiad Start Time in Military hours Default 6pm (18)

    # Default: 18

    AltOlyStartTime = 18

     

    # Olympiad Start Time for Min's, Default 00 so at the start of the hour.

    # Default: 00

    AltOlyMin = 00

     

    # Olympiad Competition Period, Default 6 hours.

    # (If set different, should be increment by 10mins)

    # Default: 21600000

    AltOlyCPeriod = 21600000

     

    # Olympiad Battle Period, Default 6 minutes.

    # Default: 360000

    AltOlyBattle = 360000

     

    # Full time - a fight + wait (default 10 minutes)

    AltOlyBWait = 600000

     

    # Waiting for the battle (by default 5 minutes)

    AltOlyIWait = 300000

     

    # Olympiad Weekly Period, Default 1 week

    # Used for adding points to nobles

    # Default: 604800000

    AltOlyWPeriod = 604800000

     

    # Olympiad Validation Period, Default 24 Hours.

    # Default: 86400000

    AltOlyVPeriod = 86400000

     

    # Required number of participants for Classed and Non-Classed matches, Default 5 & 9

    AltOlyClassedParticipants = 5

    AltOlyNonClassedParticipants = 9

     

    # Olympiad battle winner reward for class and non-class games..

    # Default: 6651 (Gate Pass)

    AltOlyBattleRewItem = 6651

    # Reward for class battle Default: 50

    AltOlyClassedRewItemCount = 50

    # Reward for non-class battle Default: 50

    AltOlyNonClassedRewItemCount = 30

     

    # Rewards for battle

    # Minimum points for exchanges "nobless gate pass", default is 50

    AltOlyMinPointForExchange = 50

    # ID prizes, 6651 (Gate Pass)

    AltOlyCompRewItem = 6651

    # Rate to exchange points to reward item.

    AltOlyGPPerPoint = 1000

     

    # Noblesse points awarded to Heros.

    AltOlyHeroPoints = 300

     

    # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)

    AltOlyRestrictedItems = 0

     

    # Alt Oly period: MONTH/DAY/WEEK

    # es. 2weeks-->AltOlyPeriod=WEEK and AltOlyPeriodMultiplier=2

    AltOlyPeriod=MONTH

    AltOlyPeriodMultiplier=1

     

    # Allow events during Olympiad period

    AllowEventsDuringOly = True

     

    # Recharge skills before match starts and after match ends

    # Default: False

    AltOlyRechargeSkills = False

  3. kalimera mxc exw to e3is problima sto pack m...bazw to time pou na dinei pc bang p.x 600 k dn dinei ka8olou enw ean to kanw sta 15 dinei aberta pou exw to la8os??

     

    # -----------------------------

    # PC Bang Point Event        -

    # -----------------------------

     

    # Pc Bang Point are special points, XML id= 65436

    # Enable PC Bang Point Event.

    # Default: False

    PcBangPointEnable = True

     

    # Min Player Level.

    # Default: 20

    PcBangPointMinLevel = 40

     

    # Min Count.

    # Default: 20

    PcBangPointMinCount = 5

     

    # Max Count.

    # Default: 1000000

    PcBangPointMaxCount = 5

     

    # Chance of get Double points.

    # Default: 20

    PcBangPointDualChance = 5

     

    # Event Time Stamp.

    # Default: 900

    PcBangPointTimeStamp = 600

  4. <skill id="358" levels="1" name="Bluff">

    <set name="weaponsAllowed" val="16"/>

    <set name="mpConsume" val="35"/>

    <set name="power" val="40"/>

    <set name="saveVs" val="MEN"/>

    <set name="magicLvl" val="77"/>

    <set name="lvlDepend" val="1" />

    <set name="target" val="TARGET_ONE"/>

    <set name="skillType" val="STUN"/>

    <set name="operateType" val="OP_ACTIVE"/>

    <set name="castRange" val="40"/>

    <set name="effectRange" val="400"/>

    <set name="reuseDelay" val="30000"/>

    <set name="hitTime" val="1000"/>

    <set name="isDebuff" val="true" />

    <for>

    <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun" effectPower="40" effectType="STUN"/>

    <effect count="1" name="Bluff" time="1" val="0" noicon="1"/>

    <effect count="1" name="RemoveTarget" time="1" val="0" noicon="1" effectPower="80" effectType="DEBUFF"/>

    </for>

    </skill>

    oriste!!

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