RealspeedVIP's post in Help Armor Interlude was marked as the answer
SQL
INSERT ignore INTO `custom_armor` VALUES
('9416', 'Dynasty Plate', 'chest', 'false', 'heavy', '7620', 's', '0', '-1', '219', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9421', 'Dynasty Gaiters', 'legs', 'false', 'heavy', '3260', 's', '0', '-1', '137', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9422', 'Dynasty Helm', 'head', 'false', 'none', '550', 's', '0', '-1', '89', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9423', 'Dynasty Gloves', 'gloves', 'false', 'none', '540', 's', '0', '-1', '59', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9424', 'Dynasty Boots', 'feet', 'false', 'none', '1110', 's', '0', '-1', '59', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9425', 'Dynasty Leather', 'chest', 'false', 'light', '7620', 's', '0', '-1', '219', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9428', 'Dynasty Leather Pants', 'legs', 'false', 'light', '3260', 's', '0', '-1', '137', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9429', 'Dynasty Leather Helm', 'head', 'false', 'none', '550', 's', '0', '-1', '89', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9430', 'Dynasty Leather Gloves', 'gloves', 'false', 'none', '540', 's', '0', '-1', '59', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9431', 'Dynasty Leather Shoes', 'feet', 'false', 'none', '1110', 's', '0', '-1', '59', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9432', 'Dynasty Robe', 'chest', 'false', 'magic', '7620', 's', '0', '-1', '219', '0', '257', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9437', 'Dynasty Pants', 'legs', 'false', 'magic', '3260', 's', '0', '-1', '137', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9438', 'Dynasty Cap', 'head', 'false', 'none', '550', 's', '0', '-1', '89', '0', '0', '0', 'true', '0','true', 'true', 'true', '0', '0'),
('9439', 'Dynasty Mittens', 'gloves', 'false', 'none', '540', 's', '0', '-1', '59', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0'),
('9440', 'Dynasty Slippers', 'feet', 'false', 'none', '1110', 's', '0', '-1', '59', '0', '0', '0', '0','true', 'true', 'true', 'true', '0', '0');
delete from custom_armorsets where id in (52,53,54);
INSERT ignore INTO `custom_armorsets` VALUES
('52', '9416', '9421', '9422', '9423', '9424', '9051', '0', '0', '3623'),
('53', '9425', '9428', '9429', '9430', '9431', '9050', '0', '0', '3624'),
('54', '9432', '9437', '9438', '9439', '9440', '9052', '0', '0', '3625');
XML
<?xml version='1.0' encoding='utf-8'?>
<list>
<item id='9933' name="Dynasty BreastPlate">
<for>
<add val='250' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9934' name="Dynasty Gaiter">
<for>
<add val='250' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9935' name="Dynasty Helmet">
<for>
<add val='200' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9936' name="Dynasty Gauntlet - Heavy Armor">
<for>
<add val='140' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9937' name="Dynasty Boots - Heavy Armor">
<for>
<add val='140' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9938' name="Dynasty Leather Armor">
<for>
<add val='250' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9939' name="Dynasty Leather Leggings">
<for>
<add val='220' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9940' name="Dynasty Leather Helmet">
<for>
<add val='180' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9941' name="Dynasty Leather Gloves - Light Armor">
<for>
<add val='150' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9942' name="Dynasty Leather Boots - Light Armor">
<for>
<add val='150' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9943' name="Dynasty Tunic">
<for>
<add val='250' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9944' name="Dynasty Stockings">
<for>
<add val='150' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9945' name="Dynasty Circlet">
<for>
<add val='170' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9946' name="Dynasty Gloves - Robe">
<for>
<add val='150' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9947' name="Dynasty Shoes - Robe">
<for>
<add val='150' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>
SKILL
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="6300" levels="1" name="Dynasty Heavy Armor Set">
<!-- Dynasty Heavy Armor
Description: DEX-2
STR+2
P. Def. +10%
maximum HP +750
Sleep/Hold -75%
Poison/Bleed attack -75%
When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase.-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.1"/> <!-- P Def. +10% -->
<add order="0x40" stat="maxHp" val="750"/> <!-- Maximum HP +750 -->
<mul order="0x30" stat="sleepVuln" val="0.75"/> <!-- Sleep Resistence +75% -->
<mul order="0x30" stat="rootVuln" val="0.75"/> <!-- Hold Resistence +75% -->
<sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->
<add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->
</for>
</skill>
<skill id="6301" levels="1" name="Equipped with Shield">
<!-- Equiped Shield
Description(s):
Additional resistance to Poison/Bleed.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul val='0.2' order='0x30' stat='poisonVuln'/>
<mul val='0.2' order='0x30' stat='bleedVuln'/>
</for>
</skill>
<skill id="6302" levels="1" name="Dynasty Light Armor Set">
<!-- Dynasty Light Armor
Description:
DEX+1
STR+1
CON-2
Attack speed +6%
P. Atk +6%
Maximum MP +489
weight limit +6000
When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Attack Speed +6% -->
<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk +6% -->
<add order="0x40" stat="maxMp" val="489"/> <!-- Maximum MP +489 -->
<add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 -->
<add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
<add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
<sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
</for>
</skill>
<skill id="6303" levels="1" name="Dynasty Robe Set">
<!-- Dynasty Robe Armor
Description:
WIT+1
INT+1
MEN-2
Magic attack 18%
Casting Speed 6%
Speed +8
magic cancel rate -50%
stun vulnerability -50%
weight limit +5759
When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="mAtk" val="1.18"/> <!-- M. Atk +18% -->
<mul order="0x30" stat="mAtkSpd" val="1.06"/> <!-- Casting Speed +6% -->
<add order="0x40" stat="runSpd" val="8"/> <!-- Movement Speed +7 -->
<sub order="0x40" stat="cancel" val="50"/> <!-- Casting Cancel Probability -50% -->
<add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 -->
<add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->
<add order="0x40" stat="INT" val="1"/> <!-- INT +1 -->
<sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->
</for>
</skill>
</list>