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masses

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  1. Thanks a lot for the very interesting responses! To clarify, this is only for personal learning and use, I don't plan on earning any money!
  2. I really want the AI to interact with the server as if it was a player. That involves de gameserver knowing and treating the AI instance as a player! I don't know if I can replicate that with database queries, honestly. But that's a nice tip that I might follow if everything else fails.
  3. I figured as much ahaha! But keep in mind that this is purely for personal enjoyment and non profitable. I'm even considering getting a big boy PC just to run this! Anyway, I kinda made progress. Created a "ApiServer.java" file to expose some classes and added it to the "ServerPackets.java" file. Sadly now it's gonna be a pain in the arse to study all the classes...
  4. Hi guys, I'm kinda new here. Was it ever discussed a way to expose an API that has values like objects around the player, player status, object status, quest log, etc? I mean, all info that a player would get by playing normally? I wanna train an AI that uses it so I can create my personal local server with hundreds of independent AI players, but I'm having trouble with the java code. Any tips? I have the L2J Mobius Interlude server. Thanks!
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