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hazif39

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Posts posted by hazif39

  1. [gr]re c katalaves ti eipe?oti 8elei na kanei leei +50 to max alla autos leei mporei na to paei +65535 me 100% chance,ma afou einai gm pws na mhn mporei?! zitaw sygnwmh an to paidi zitaei allo pragma alla auto nomizw exei mperdepsei..[/gr]

    you are gm right?a gm can make items until +65535..but no normal players....

    look normal players can make it +65535 :S i dont know how to fix it :S plz help me

  2. i use A-stayle Pack and i have a server with all NPC and all work great but bug with Enchant its Unlimit i can Enchant how Every i want

    and i want to make it limit

    if have bug Enchant in Pack please tell me and or how fix it

    plz some 1 can help me to fix it (if u can change it and give me here back plz)

     

    my rate for Enchant is:

    78% with regular scroll

    87% with Blassed scroll

     

    safe :7

     

    max :

     

    Weapon max : 25

    Armor max : 15

    Jewlary max : 15

     

    ty very much

     

    this is file:

    http://rapidshare.de/files/47827614/enchant.properties.html

     

    or if u want here is:

     

    # ==================================================
    #
    # Enchant System by Darelius
    # Mail: Lmm@gmx.net
    # For L2j Development
    #
    # ==================================================
    #
    # This Enchant System can used to change the Enchant System
    # of Lineage 2
    #
    
    # General Description of Enchantment:
    # An item has a Chance to be successfully enchanted.
    # This Chance is being modified by Options below.
    # On Failure of Enchant there are Options, what happen to the Item
    # The maximum Enchant Bonus can vary 
    
    # ========== Enchantment Chance Modification ==========
    # == Enchantment Base Chance by Scroll type
    # If set to False, all Scrolls have the same Enchant Chance
    # (The Chance of the Normal Scroll)
    # Retail: True, 52, 52, 52
    EnchantOptionChanceScroll = True
    EnchantChanceScrollNormal = 52
    EnchantChanceScrollCrystal = 52
    EnchantChanceScrollBlessed = 52
    
    # == Enchantment Chance by Item Type
    # if set to true, this will be added to the normal chance of enchant
    # if set to false, all item types have the same chance
    # Retail: True, 16, 16, 0, 0, 0, 2
    EnchantOptionChanceType = True
    EnchantChanceTypeWeapon = 14
    EnchantChanceTypeWeaponBoth = 14
    EnchantChanceTypeArmor = 0
    EnchantChanceTypeArmorFull = 0
    EnchantChanceTypeArmorShield = 0
    EnchantChanceTypeJewelry = 2
    
    # == Enchantment Chance by Item Grade
    # If set to True, different Item Grades add these to the
    # Enchant Chance.
    # Retail = False, 25, 20, 15, 10, 5, 0
    EnchantOptionChanceGrade = false
    EnchantChanceGradeD = 25
    EnchantChanceGradeC = 25
    EnchantChanceGradeB = 25
    EnchantChanceGradeA = 25
    EnchantChanceGradeS = 25
    EnchantChanceGradeSX = 25
    
    # == Enchantment Chance by Character Class
    # If set to True, Crafter (Artisan, Warsmith and Maestro)
    # Gains a Bonus on enchanting
    # Retail = False, 10, 20, 30
    EnchantOptionChanceClass = false
    EnchantChanceClassArtisan = 10
    EnchantChanceClassWarsmith = 20
    EnchantChanceClassMaestro = 30
    
    
    # ========== Enchantment Maximum Modification ==========
    # == Enchantment Maximum by Scroll Type
    # If set to true, different Scroll types have different
    # Maximum Enchantment
    # Note:
    #		This will override all other Maximum Enchantment Settings!
    # On Maximum Zero, there is no Limit
    # Retail: False, 0, 0, 0
    EnchantOptionMaxScroll = false
    EnchantMaxScrollNormal = 0
    EnchantMaxScrollCrystal = 0
    EnchantMaxScrollBlessed = 0
    
    # == Enchantment Maximum by Item Type
    # If set to True, different Item Types have different
    # Maximum Enchant
    # Retail: False, 25, 25, 25, 25, 25, 25
    EnchantOptionMaxType = false
    EnchantMaxTypeWeapon = 25
    EnchantMaxTypeWeaponBoth = 25
    EnchantMaxTypeArmor = 25
    EnchantMaxTypeArmorFull = 25
    EnchantMaxTypeArmorShield = 25
    EnchantMaxTypeJewelry = 25
    
    # == Enchantment Maximum by Item Grade
    # If set to True, different Item Grades have different Maximum Enchants
    # Retail: false, 0, 0, 0, 0, 0, 0
    EnchantOptionMaxGrade = false
    EnchantMaxGradeD = 0
    EnchantMaxGradeC = 0
    EnchantMaxGradeB = 0
    EnchantMaxGradeA = 0
    EnchantMaxGradeS = 0
    EnchantMaxGradeSX = 0
    
    
    # ========== Enchantment Safe Options ==========
    # == Enchantment Safe by Scroll Type
    # This set the Safe Enchant Level for Items.
    # Safe Enchant up to this Grade means No Failure Chance
    # If set to false, all Scrolls have the same (normal) Safe Enchant
    # Reatail: False, 0, 1, 2
    EnchantOptionSafeScroll = false
    EnchantSafeScrollNormal = 0
    EnchantSafeScrollCrystal = 0
    EnchantSafeScrollBlessed = 0
    
    # == Enchantment Safe by Item Type
    # If set to True, different Item Types have different
    # Retail: True, 3, 3, 3, 4, 3, 3
    EnchantOptionSafeType = True
    EnchantSafeTypeWeapon = 3
    EnchantSafeTypeWeaponBoth = 3
    EnchantSafeTypeArmor = 3
    EnchantSafeTypeArmorFull = 4
    EnchantSafeTypeArmorShield = 3
    EnchantSafeTypeJewelry = 3
    
    # == Enchantment Safe by Item Grade
    # If set to True, Safe Enchant were different from Item grades
    # Retail: false, 0, 0, 0, 0, 0, 0
    EnchantOptionSafeGrade = false
    EnchantSafeGradeD = 0
    EnchantSafeGradeC = 0
    EnchantSafeGradeB = 0
    EnchantSafeGradeA = 0
    EnchantSafeGradeS = 0
    EnchantSafeGradeSX = 0
    
    # ========== Enchantment Failure Options ==========
    # This set what happen on failure during enchanting
    # Possible options:
    # 1 - crystal -> the item breakes into crystals
    # 2 - none - nothing happen, the scroll is lost, item stay as before
    # 3 - zero - item enchantment reduces to zero
    # 4 - lose - Item loses one enchantment level
    # Retail: 1, 1, 3
    EnchantOptionFail = 1
    EnchantOptionFailCrystal = 1
    EnchantOptionFailBlessed = 3
    
    
    # ==================================================
    #
    # Special Note:
    # 
    # All Values of Chances are in Percent and added together!
    # So if you change something, calculate carefully!
    # All other Values are cumulative, too, but not in percent
    # Standard Options are set to Standard Enchant System!
    

     

    thank u have a good day

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