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gattsu1

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Posts posted by gattsu1

  1. Some changes..

     

    1. on subclass skills, i'd get:

    1.1. knight - defense

    1.2. sumoner - spirit

    1.3. enchanter - barrier

     

    2. on oly tatics, i'd get celestial augment on +0 weapon to avoid getting disarm from duelist or doombringer..

    and against sumoner, useless to use silence.. he has smart cubic.

  2. Really good guide..

     

    The only thing i'd comment is that it's better for SPS not to use berserk spirit or dance berserk (if he has no healer in pt).. Only use berserk if there are healers online and UD for certification for me it's a must.

     

    And skill1349_0.pngSummoner Ability - Spirit: 8%, not 3%

        Multiplies P.Atk by 1.08

            Multiplies P.Atk Speed by 1.08

            Multiplies M.Atk by 1.08

            Multiplies M.Atk Spd by 1.08

  3. Deppends on the server you're playin.

     

    There are 2 dances that give 30 earth resist each, song elemental, elemental protection..

    And if player wants, he can put even 2 parts of the set against earth.

     

    If you can get more resist on you than the attack element, i recommend +duel element and water or holy on weapon. If there is no way you can get high earth resist, go earth.

     

    This line of thinking (earth is always better, no matter what) is the one that got me killing a lot of dagers and archers. 2 parts of the set against earth and gg dager. His skills get weaker than +1 duel.

  4. Not really.. blow damage is modified by STR, but not directly. Since I like kamikazi dager, and I'm always with bishop, I put +4 wit -4 int and +4 dex -4 con.

     

    But you can easily put +4 wit -4 int and +4 dex -4 str. My friend had the same itens as me, these dyes and he won.

  5. Macros are bad for this much skills.. they are good for more specific ones.. not an AIO.

     

    It'd be better if you got an auto cp/mp/hp and placed the debuffs first (hex + critical wound) and the blows after $deadly, lethal, backstab, etc..

     

    And you can do shadow step -> backstab and bluff -> backstab.

  6. not mana burn.. the skill that increases 200% mp consumption..

     

    And don't need a lot of mana on oly (Talisman Maximum Clarity), and outside you just ask some1 to buff you.

    Body of avatar is only really good on mass pvp..

     

    And greater battle heal has a really short cast, so you can use it for emergencies.. major heal has high cast.. it requires less MP, but don't think it is worth the slow cast

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