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DragonSwords

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Posts posted by DragonSwords

  1. Hello there guys i would like to ask a simple question and i need your opinion on this one.

     

    After quite some time i came back to see how things going with l2j pack's development and i can see i miss quite the change.

     

    So i have a friend if mine who is looking forward on opening a new server soon and he is looking for a freya pack.

    The reason is(for those who will ask why) he believe interlude and everything until freya is dead(no players to play and to many bugs).

    After searching the forum i saw that interlude projects is alive and kicking and i would like to ask? what is your opinion and why?

     

    Or if its to boring to answer because of many same questions in the past please at least use the poll!!

    Thanks for your time :)

     

     

  2. Interlude and all the chronicle's until Gracia are not going down,cause they have a simple gameplay for anyone...from freya and more, lineage 2 got so many must things you must get that most of the players got sick of it and started to play something else or try at least, like guild wars,Starwars Old Republic,Cabal or WOW(until Lich king expancion) and more.There are some good people out there and here in this forum who is working hard on it for us to have a good stable pack so we can change it and add custom stuff and code, not only custom items or events but costum functions that can make a Interlude server much more interesting.....Im saying GL to you cause you will need it, you opened and close 4 servers cause you are corrupted, by giving items and skills to your friends ( ; ) and caring only for those who had a donate status (power of money). Hey dont give me this face, that is what the player of your past server's said on your forum's together with the "porn spam/drug bots"(yes the forum's where not protected),i m only a player who was tagging alone cause i loved the flame your server's gaving you in game and forum about all this (xD) try to put player's above money if you want to last more than 2 months :)

  3. When you decrypt the files in the system folder you need to reencrypt them again using l2encdec in order to operate correctly, unless you get a professional coder to alter the files so you no longer need a special loader. As for security there is no real way to encode the client files so others cannot view them, anybody can use L2FileEdit on it once the client has been patched and see/alter them.

     

    Thanks for the reply im asking this cause again recently i download a server patch from another server and i saw when i used file edit that it had as ip 127.0.0.1 and at the same time the server have custom items..so i was wonder if that's what he did in the patch and it had the 127.0.0.1...

  4. Hello guys i want to ask something about the system patch and it's patching, i was searching the forum recently and i found 1 topic  with its subjet to be about server security, in the conversation bellow someone said that the right patching to do is to patch the system change the ip and your ports and rencode it again...i search again for the reconde but didn't find anything....is that true? if it is is a newbie question but is better to ask it now that i find it :) thanks!

  5. Yeap i will admit it im new to mysql and im try to learn so can someone help me with this? :)

     

    INSERT INTO `spawnlist`  VALUES ('31124','83449','147905','-3405','0','60','0');
    ('31124','146740,'25864','-2005','0','60','0');
    ('31124','-80683','149811','-3047','0','60','0');
    ('31124','-12782','122820','-3109','0','60','0');
    ('31124','15582','142888','-2709','0','60','0');
    ('31124','111339','219425','-3538','0','60','0');
    ('31124','82992','53105','-1488','0','60','0');
    ('31124','147916','-55215','-2726','0','60','0');
    ('31124','87148','-143452','-1285','0','60','0');
    ('31124','43785','-47669','-790','0','60','0');
    ('31124','84070','244587','-3722','0','60','0');
    ('31124','46895','51478','-2969','0','60','0');
    ('31124','9633','15569','-4567','0','60','0');
    ('31124','115073','-178217','-878','0','60','0');
    ('31124','45276','112566','-232','0','60','0');
    ('31124','117102','76961','-2689','0','60','0');
    ('31124','17583','170146','-3500','0','60','0');
    ('30105','82229','148601','-3459','0','60','0');
    ('30105','147443','27244','-2207','0','60','0');
    ('30105','-81056','149419','-3036','0','60','0');
    ('30105','-12313','122641','-3096','0','60','0');
    ('30105','16742','142799','-2698','0','60','0');
    ('30105','111646','218873','-3520','0','60','0');
    ('30105','81962','53859','-1488','0','60','0');
    ('30105','147517','-56610','-2783','0','60','0');
    ('30105','87552','-142091','-1333','0','60','0');
    ('30105','44217','48503','-800','0','60','0');
    ('30105','-84681','244599','-3732','0','60','0');
    ('30105','46539','51583','-2988','0','60','0');
    ('30105','9516','15772','-4554','0','60','0');
    ('30105','114873','-178097','-824','0','60','0');
    ('30105','-44812','113440','-191','0','60','0');
    ('30105','116284','76922','-2731','0','60','0');
    ('30105','17382','170620','-3493','0','60','0');
    ('31324','83698','148395','-3408','0','60','0');
    ('31324','147098','25605','-2005','0','60','0');
    ('31324','-80840','149468','-3036','0','60','0');
    ('31324','-12662','122513','-3120','0','60','0');
    ('31324','16261','14289','-2698','0','60','0');
    ('31324','111171','218874','-3528','0','60','0');
    ('31324','82390','53244','-1488','0','60','0');
    ('31324','147313','-55725','-2742','0','60','0');
    ('31324','87768','-143007','-1301','0','60','0');
    ('31324','43566','-47671','-790','0','60','0');
    ('31324','-84188','244321','-3722','0','60','0');
    ('31324','46747','50992','-2980','0','60','0');
    ('31324','9795','15313','-4567','0','60','0');
    ('31324','114869','-178196','-822','0','60','0');
    ('31324','-45131','-112850','-232','0','60','0');
    ('31324','116965','77154','-2689','0','60','0');
    ('31324','17477','-169789','-3492','0','60','0');

     

    i get this error

    86882277.png

     

    thanks :)

  6. # ================================================================
    #                          Gameserver setting
    # ================================================================
    
    # Bind ip of the gameserver, use * to bind on all available IPs
    GameserverHostname = *
    GameserverPort = 7777
    
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    # If this ip is resolvable by Login just leave *
    ExternalHostname = 127.0.0.1
    
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    # If this ip is resolvable by Login just leave *
    InternalHostname = 127.0.0.1
    
    # The Loginserver host and port
    LoginPort = 9014
    LoginHost = 127.0.0.1
    
    # This is the server id that the gameserver will request (i.e. 1 is Bartz)
    RequestServerID = 1
    
    # If set to true, the login will give an other id to the server (if the requested id is already reserved)
    AcceptAlternateID = True
    
    # ================================================================
    #                        Database informations
    # ================================================================
    
    Driver = com.mysql.jdbc.Driver
    #Driver = org.hsqldb.jdbcDriver
    #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
    
    URL = jdbc:mysql://localhost/l2jesios
    #URL = jdbc:hsqldb:hsql://localhost/l2jesios
    #URL = jdbc:sqlserver://localhost/database=_l2jesios/user=sa/password=
    
    Login = root	
    Password = root56
    
    # Maximum database connections (minimum 2, basically 10 if number under 10, default 100)
    MaximumDbConnections = 100
    
    # Idle connections expiration time (0 = never expire, default)
    MaximumDbIdleTime = 0
    
    # Datapack root directory, default to current directory from which the server is started
    # DatapackRoot = E:/Work/tmp/DataPack
    
    # ================================================================
    #                             IdFactory
    # ================================================================
    
    # Tell server which IdFactory class to use, options are:
    # BitSet (default),
    # Stack  (another method)
    IDFactory = BitSet
    
    # Check for bad ids in the database on server boot up
    # Much faster load time without it, but may cause problems
    BadIdChecking = True
    
    # ================================================================
    #                             serverList
    # ================================================================
    
    # Displays [] in front of server name
    ServerListBrackets = False
    
    # Displays a clock next to the server name
    ServerListClock = False
    
    # If true, the server will be set as GM only
    ServerGMOnly = False
    
    # if True, the server will be a test server (listed by testserver clients only)
    TestServer = False
    
    # ================================================================
    #                      Clients related options
    # ================================================================
    
    # Allow delete chars after D days, 0 = feature disabled
    DeleteCharAfterDays = 7
    
    # Define how many players are allowed to play simultaneously on your server.
    MaximumOnlineUsers = 100
    
    # Minimum and maximum protocol revision that server allow to connect.
    # You must keep MinProtocolRevision <= MaxProtocolRevision.
    # Default: 730
    MinProtocolRevision = 730
    
    # Default: 746
    MaxProtocolRevision = 746
    
    #=============================================================
    #                       Jail & Punishements
    #=============================================================
    
    # Jail is a PvP zone
    JailIsPvp = False
    
    # Player punishment for illegal actions
    #   1 - broadcast warning to gms only
    #   2 - kick player(default)
    #   3 - kick & ban player
    #   4 - jail player (define minutes of jail with param: 0 = infinite)
    DefaultPunish = 2
    DefaultPunishParam = 0
    
    # ================================================================
    #                          Automatic options
    # ================================================================
    
    # AutoLoot, don't lead herbs behavior. False by default.
    AutoLoot = False
    
    # AutoLoot from raid boss. False by default.
    AutoLootRaid = False
    
    # If False herbs will drop on ground even if AutoLoot is enabled. False by default.
    AutoLootHerbs = False
    
    # =================================================================
    #                          Items Management
    # =================================================================
    
    # If enabled, the server will only update items when saving the character.
    # It greatly reduces DB usage and improves performance, but causes item loss during crashes.
    # Default: False
    LazyItemsUpdate = False
    
    # Allow players to drop items on the ground
    AllowDiscardItem = True
    
    # allows creating multiple nonstackable items at one time 
    MultipleItemDrop = True
    
    # delete from world dropped reward items after n seconds. 0 - disabled
    AutoDestroyDroppedItemAfter = 0
    
    # Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)
    AutoDestroyHerbTime = 15
    
    # List of items that will not be destroyed (seperated by ",")
    # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
    # items on this list will be protected regardless below options
    ListOfProtectedItems = 57,5575,6673
    
    # also delete from world misc. items dropped by players (all except equipable items)
    # NOTE: work only if AutoDestroyDroppedItemAfter >0
    DestroyPlayerDroppedItem = False
    
    # Destroy also equipable items (armor, weapon, jewelry)
    # NOTE: Work only if DestroyPlayerDroppedItem = true
    DestroyEquipableItem = False
    
    # save into DB droppped items for restoring after reboot
    SaveDroppedItem = False
    
    # Empty table after items are loaded into memory - safety setting
    # if server crash before saving items, on next start old items will be restored 
    # and players may already picked up some of them - so this will prevent duplicates
    EmptyDroppedItemTableAfterLoad = False
    
    # Time interval in minutes to save in DB items on ground, 0 to disable
    # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
    SaveDroppedItemInterval = 0
    
    # delete all saved items form DB On next start
    # NOTE: Work only if SaveDroppedItem = false
    ClearDroppedItemTable = False
    
    # =================================================================
    #                               RATES
    # =================================================================
    
    # Rate control, float values
    RateXp = 1.
    RateSp = 1.
    RatePartyXp = 1.
    RatePartySp = 1.
    RateDropAdena = 1.
    RateConsumableCost = 1.
    RateDropItems = 1.
    RateRaidDropItems = 1.
    RateDropSpoil = 1.
    RateDropManor = 1
    
    # Quest configuration settings
    RateQuestDrop = 1.
    RateQuestReward = 1.
    RateQuestRewardXP = 1.
    RateQuestRewardSP = 1.
    RateQuestRewardAdena = 1.
    
    RateKarmaExpLost = 1
    RateSiegeGuardsPrice = 1
    
    # Player Drop Rate control, percent (%) values
    PlayerDropLimit = 0
    PlayerRateDrop = 0
    PlayerRateDropItem = 0
    PlayerRateDropEquip = 0
    PlayerRateDropEquipWeapon = 0
    
    # Karma Drop Rate control, percent (%) values
    KarmaDropLimit = 10
    KarmaRateDrop = 40
    KarmaRateDropItem = 50
    KarmaRateDropEquip = 40
    KarmaRateDropEquipWeapon = 10
    
    # Pet rate control (float values except for "PetFoodRate", default 1./1/1.)
    PetXpRate = 1.
    PetFoodRate = 1
    SinEaterXpRate = 1.
    
    # Common herbs (default)
    RateCommonHerbs = 1.
    # Herb of Life (categorie 1)
    RateHpHerbs = 1.
    # Herb of Mana (categorie 2)
    RateMpHerbs = 1.
    # Special herbs (categorie 3)
    RateSpecialHerbs = 1.
    
    # =================================================================
    #                        Allowed features
    # =================================================================
    
    AllowFreight = True
    AllowWarehouse = True
    
    # If True player can try on weapon and armor in shop
    # Each Item tried cost WearPrice adena
    AllowWear = True
    WearDelay = 5
    WearPrice = 10
    
    # "Allow" types - Read variable name for info about ;p.
    AllowLottery = True
    AllowRace = True
    AllowWater = True
    AllowCursedWeapons = True
    AllowManor = True
    AllowBoat = True
    
    # Those "Allow" types are set to False by default :
    #  - Fishing will "bug" without geodata (if you activate w/o geodata, fishing is possible everywhere).
    AllowFishing = False
    
    # Allow characters to receive damage from falling. CoordSynchronize = 2 is recommended.
    # True - enabled.
    # False - disabled.
    # Auto - True if geodata enabled and False if disabled.
    # Default: Auto
    EnableFallingDamage = Auto
    
    # ================================================================
    #                      Debug, Dev & Test config
    # ================================================================
    
    # Don't load quests
    NoQuests = False
    
    # Don't load spawntable
    NoSpawns = False
    
    # Debug messages (by default False, easily "flood" your GS logs)
    Debug = False
    Developer = False
    PacketHandlerDebug = False
    
    # ================================================================
    #         Dead Lock Detector (thread detecting deadlocks)
    # ================================================================
    
    # Activate the feature (by default: False)
    DeadLockDetector = False
    
    # Check interval in seconds (by default: 20)
    DeadLockCheckInterval = 20
    
    # Automatic restart if deadlock case is found (by default: False)
    RestartOnDeadlock = False
    
    # =================================================================
    #                         Logging features
    # =================================================================
    
    # Logging ChatWindow
    LogChat = False
    
    # Logging Item handling NOTE: This can be very space consuming.
    LogItems = False
    
    # Log GM actions
    GMAudit = False
    
    # =================================================================
    #                    Community board configuration
    # =================================================================
    
    # Activate or no the community board.
    EnableCommunityBoard = False
    
    # Show this community board section when you open it.
    BBSDefault = _bbshome
    
    # =================================================================
    #                        Geodata & ValidatePosition
    # =================================================================
    
    # GeoData options: 
    # 0 = GeoData and PathFinding OFF (default)
    # 1 = GeoData used to check Line Of Sight (LOS) targeting and L2Playable movement. You need to download
    #     files for data/geodata folder. Monsters can pass walls but not aggro through them.
    # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode files) and all
    #     character moves go through geodata checks (if a mob passes a wall, pathing is wrong).
    GeoData = 0
    
    #[True]Loads GeoData buffer's content into physical memory.
    #[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
    ForceGeodata = True
    
    # Player coordinates synchronization
    #   1 - partial synchronization Client --> Server ; don't use it with geodata
    #   2 - partial synchronization Server --> Client ; use this setting with geodata
    #  -1 - Old system: will synchronize Z only ; default
    CoordSynchronize = -1
    
    # =================================================================
    # Those next options are for another type of pathfinding, named CellPathFinding. It won't load
    # pathnodes from the folder, but make calculs "on the fly", producing more accurate routes but is 
    # (maybe 10x) heavier to calculate. Recommended for small servers at least.
    
    # If False, pathnode files (GeoPathFinding method) are used. 
    # If True, CellPathFinding method is used, and next options are available to configure it.
    # Default: False
    CellPathFinding = False
    
    # Pathfinding array buffers configuration
    PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
    
    # Weight for nodes without obstacles far from walls
    LowWeight = 0.5
    
    # Weight for nodes near walls
    MediumWeight = 2
    
    # Weight for nodes with obstacles
    HighWeight = 3
    
    # Angle paths will be more "smart", but in cost of higher CPU utilization
    AdvancedDiagonalStrategy = True
    
    # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
    # Default: LowWeight * sqrt(2) 
    DiagonalWeight = 0.707
    
    # Maximum number of LOS postfilter passes, 0 will disable postfilter.
    # Default: 3
    MaxPostfilterPasses = 3
    
    # Path debug function.
    # Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
    # Number of the items show node cost * 10
    # Potions display path after first stage filter
    # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
    # This function is FOR DEBUG PURPOSES ONLY !
    DebugPath = False
    
    # =================================================================
    #                                Misc
    # =================================================================
    
    # Basic protection against L2Walker
    L2WalkerProtection = False
    
    # Enforces gameguard query on character login
    GameGuardEnforce = False
    
    # delete invalid quest from player
    AutoDeleteInvalidQuestData = False
    
    # Forces full item inventory packet to be sent for any item change
    # Note: This can increase network traffic 
    ForceInventoryUpdate = False
    
    # Zone Setting
    #   0 = Peace All the Time
    #   1 = PVP During Siege for siege participants
    #   2 = PVP All the Time
    ZoneTown = 0
    
    # Show "data/html/servnews.htm" when a character enters world.
    ShowServerNews = False
    
    # Disable tutorial on new player game entrance.
    # Default: False
    DisableTutorial = False

     

    #=============================================================
    #                         Loginserver
    #=============================================================
    
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname = 127.0.0.1
    
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname = 127.0.0.1
    
    # Bind ip of the LoginServer, use * to bind on all available IPs
    LoginserverHostname = *
    LoginserverPort = 2106
    
    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan = 10
    
    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan = 600
    
    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname = *
    
    # The port on which login will listen for GameServers
    LoginPort = 9014
    
    # If set to true any GameServer can register on your login's free slots
    AcceptNewGameServer = False
    
    # If false, the licence (after the login) will not be shown
    # It is highly recomended for Account Security to leave this option as default (True)
    ShowLicence = True
    
    #=============================================================
    #                    Database informations
    #=============================================================
    
    # Database info
    Driver = com.mysql.jdbc.Driver
    #Driver = org.hsqldb.jdbcDriver
    #Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
    
    URL = jdbc:mysql://localhost/l2jesios
    #URL = jdbc:hsqldb:hsql://localhost/l2jesios
    #URL = jdbc:sqlserver://localhost/database=l2jesios/user=sa/password=
    
    Login = root
    Password = xodrobalasgr
    
    MaximumDbConnections = 100
    
    # Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not.
    AutoCreateAccounts = True
    
    # The delay in minutes after which the login updates the gameservers IP's (useful when their ip is dynamic)
    IpUpdateTime = 15
    
    #=============================================================
    #                        Security
    #=============================================================
    
    # Log all events from loginserver (account creation, failed/success login, etc) 
    LogLoginController = False
    
    # Enforce GG Authorization from client
    # Login server will kick client if client bypassed GameGuard authentication
    ForceGGAuth = True
    
    # FloodProtection. time in ms
    EnableFloodProtection = True
    
    FastConnectionLimit = 15
    NormalConnectionTime = 700
    FastConnectionTime = 350
    MaxConnectionPerIP = 50
    
    #=============================================================
    #        Test server, shoudnt be touched in live server
    #=============================================================
    
    Debug = False
    Developer = False
    PacketHandlerDebug = False

  7. Hello guys i want to ask about how can i increase the memory usage of the game server.

    I have 4 Gb Ram on my pc,here the startGameServer.bat settings.

    REM -------------------------------------
    REM Default parameters for a basic server.
    java -Xmn128m -Xms512m -Xmx1024m -server com.l2jfree.gameserver.GameServer
    REM
    REM For debug purpose (for devs), use this :
    REM java -Xmx512m -Xdebug -Xnoagent -Djava.compiler=NONE -Xrunjdwp:transport=dt_socket,server=y,suspend=y,address=7456 com.l2jfree.gameserver.GameServer 
    REM If you have a big server and lots of memory, you could experiment for example with
    REM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts
    REM -------------------------------------

    when i m changing the xms and xmx to 2049 i get a message for cheap memory...

    Is newbie problem but i need some help. ;)

     

    Thanks for your time

    Dragonswords.

  8. whitch one

    # =================================================================
    # Test server setting, shouldn't be touched in online game server
    # =================================================================
    
    Assert = False
    Developer = False
    # If true the server will be a test server (listed by clients setted up to list test server)
    TestServer = False
    
    # =================================================================
    # Additional server setting, not required, can be left at defaults
    # =================================================================
    
    # Setting for server List
    # Displays [] in front of server name
    ServerListBrackets = False
    ServerB1UNK = False
    # Displays a clock next to the server name
    ServerListClock = False
    ServerShowName = True
    # If true, the server will be set as gm only at startup
    ServerGMOnly = False
    ServerPvPEnabled = False
    # Minimum player age
    ServerAgeLimitation = 0
    
    # Zone Setting
    #   0 = Peace All the Time
    #   1 = PVP During Siege for siege participants
    #   2 = PVP All the Time
    ZoneTown = 0
    
    # Chat configuration
    # Values: GLOBAL, REGION, GM, OFF
    # Global Chat - Default: REGION
    GlobalChat = REGION
    # Time limit between using Global Chat in 100ms
    GlobalChatTime = 1
    # Trade Chat - Default: REGION
    TradeChat = REGION
    # Time limit between using Trade Chat in 100ms
    TradeChatTime = 1
    
    # Time limit between using Social Actions in 100 ms
    # Retail: 0
    SocialTime = 26
    
    # If set to true, players who block other players will not longer receive their messages in global/trade/region chats.
    RegionChatAlsoBlocked = False
    
    # Player punishment for illegal actions
    #   1 - broadcast warning to gms only
    #   2 - kick player(default)
    #   3 - kick & ban player
    #   4 - jail player (define minutes of jail with param: 0 = infinite)
    DefaultPunish = 4
    DefaultPunishParam = 30
    # Ban the player if he is definitely using a client emulator (L2W, L2Divine, L2NET, etc)
    AutoBanClientEmulators = True
    
    # Enforce gameguard for clients
    #   GameGuardEnforce - enforces gameguard query on character login
    #   GameGuardProhibitAction - don't allow player to perform trade, talk with NPC
    #     and move until gameguard reply received
    GameGuardEnforce = False
    GameGuardProhibitAction = False
    
    # Allow delete chars after nnn days, 0 - feature disabled
    DeleteCharAfterDays = 1
    
    
    # =================================================================
    # Server optimizations
    # =================================================================
    # === Items on ground management ===
    # Delete from world dropped reward items after n seconds. 0 - disabled
    AutoDestroyDroppedItemAfter = 20
    # Time in secs after which dropped herb will be auto destroyed (default: 15 seconds)
    AutoDestroyHerbTime = 20
    # List of items that will not be destroyed (separated by ",")
    # NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
    # Items on this list will be protected regardless below options
    ListOfProtectedItems = 57,5575,6673
    
    # This is the interval (in minutes), that the game server will update a players information such as location.
    # The higher you set this number, there will be less character information saving so you will have less access to MySQL and your Hard Drive.
    # The lower you set this number, there will be more frequent character information saving so you will have more access to your MySQL and your Hard Drive.
    # A value of 0 disables periodic saving.
    # Independent of this setting the character is always saved after leaving the world.
    CharacterDataStoreInterval = 5
    
    # This enables the server to only update items when saving the character
    # Enabling this greatly reduces DB usage and improves performance.
    # WARNING: This option causes item loss during crashes
    LazyItemsUpdate = False
    
    # This forces(even if using lazy item updates) the items owned by the character to be updated into DB when saving its character
    # Increases DB usage
    UpdateItemsOnCharStore = False
    
    # also delete from world misc. items dropped by players (all except equipable items)
    # NOTE: work only if AutoDestroyDroppedItemAfter > 0
    DestroyPlayerDroppedItem = False
    # Destroy also equipable items (armor, weapon, jewelry)
    # NOTE: Work only if DestroyPlayerDroppedItem = True
    DestroyEquipableItem = False
    # Destroy player dropped items from inventory
    DestroyPlayerInventoryDrop = False
    
    # save into DB dropped items for restoring after reboot
    SaveDroppedItem = False
    # Empty table after items are loaded into memory - safety setting
    # if server crash before saving items, on next start old items will be restored
    # and players may already picked up some of them - so this will prevent duplicates
    EmptyDroppedItemTableAfterLoad = False
    # Time interval in minutes to save in DB items on ground, 0 to disable
    # NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
    SaveDroppedItemInterval = 60
    # delete all saved items form DB On next start
    # NOTE: Work only if SaveDroppedItem = False
    ClearDroppedItemTable = False
    # --------------------------------------------
    # Delete invalid quest from player
    AutoDeleteInvalidQuestData = False
    # Setting false can improve server performance on high rate servers
    PreciseDropCalculation = True
    # Allows creating multiple nonstackable items at one time
    MultipleItemDrop = True
    
    # Forces full item inventory packet to be sent for any item change
    # Note: This can increase network traffic
    ForceInventoryUpdate = False
    
    # Set the HTML cache's lazy loading True or False
    # (Load HTML's into cache only on first time requested)
    LazyCache = True
    
    # Maximum range mobs can randomly go from spawn point
    MaxDriftRange = 200
    
    # Minimum and maximum variable in seconds for NPC animation delay.
    # You must keep MinNPCAnimation <= MaxNPCAnimation.
    # "0" is default value.
    MinNPCAnimation = 10
    MaxNPCAnimation = 20
    MinMonsterAnimation = 5
    MaxMonsterAnimation = 20
    
    # Show L2Monster level and aggro
    ShowNpcLevel = False
    
    # Restore the Player's Instance on EnterWorld
    # Retail: False
    RestorePlayerInstance = False
    
    # Set whether summon skills can be used to summon players inside an instance
    # When enabled individual instances can have summoning disabled in instance xml's
    AllowSummonToInstance = True
    
    
    # =================================================================
    # Additional features than can be enabled or disabled
    # =================================================================
    # If you are experiencing problems with Warehouse or Freight transactions,
    # feel free to disable them here. (They are both enabled by default).
    AllowWarehouse = True
    # Warehouse Sorting
    EnableWarehouseSortingClan = False
    EnableWarehouseSortingPrivate = False
    EnableWarehouseSortingFreight = False
    # Enable Warehouse Cache - if WH is not used will server clear memory used by this WH
    WarehouseCache = False
    # How long Warehouse should be store in Memory
    WarehouseCacheTime = 15
    AllowFreight = True
    # If True player can try on weapon and armor in shop
    # Each Item tried cost Wear Price adena
    AllowWear = True
    WearDelay = 5
    WearPrice = 10
    AllowLottery = True
    AllowRace = True
    AllowWater = True
    # Enable pet for rent (wyvern & strider) from pet managers
    AllowRentPet = False
    # Allow players to drop items on the ground
    AllowDiscardItem = True
    # Allow fishing disabled until all code uploaded
    AllowFishing = True
    # Allow boat
    AllowBoat = True
    # Allow cursed weapons
    AllowCursedWeapons = True
    # Allow Wedding
    AllowWedding = True
    # If you wish to disable the use of guards against aggressive monsters.
    # Default is False.
    AllowGuards = False
    # =============== Test features ===============
    # Allow Manor
    AllowManor = True
    # Allow WalkerNPC
    AllowNpcWalkers = True
    # Allow Pet managers pets walking
    AllowPetWalkers = False
    
    # Apply default punish if player buy items for zero adena
    OnlyGMItemsFree = True
    
    # =================================================================
    # Logging features
    # =================================================================
    # Logging Chat Window
    LogChat = False
    # Logging Item handling NOTE: This can be very space consuming if enabled for all items.
    LogItems = False
    # Log GM actions - Only supported if used with AltPrivilegesAdmin = True
    GMAudit = False
    
    
    # =================================================================
    # Community board configuration
    # =================================================================
    # Type of the Community board
    # 0 = community is disabled
    # 1 = old community [default]
    # 2 = full community (not fully implemented, experimental)
    CommunityType = 2
    
    BBSShowPlayerList = False
    BBSDefault = _bbshome
    # Show level of character to others in Community Board
    ShowLevelOnCommunityBoard = True
    ShowStatusOnCommunityBoard = True
    # Count of players to show on each of community pages
    # Can be displayed more then 70 players on each page
    # Default set 50 max 70
    NamePageSizeOnCommunityBoard = 50
    NamePerRowOnCommunityBoard = 5
    # Show a legend with the meaning of the different name colors in Community Board
    ShowLegend = False
    # Show in red color Cursed Weapon(s) Owner(s) in Community Board
    # Default = False
    ShowCursedWeaponOwner = True
    # Show in green color Clan Leaders in Community Board
    ShowClanLeader = True
    ShowClanLeaderAtClanLevel = 3
    # Show in pink color players with karma in Community Board
    ShowKarmaPlayers = True
    # Show in grey color players who are jailed in Community Board
    ShowJailedPlayers = True
    
    
    # =================================================================
    # Threads configuration
    # =================================================================
    
    # Default 2
    BaseThreadPoolSize = 2
    
    # Default 4
    ExtraThreadPerCore = 4
    
    # Grid options: Grids can now turn themselves on and off. This also affects
    # the loading and processing of all AI tasks and (in the future) geodata
    # within this grid.
    # Turn on for a grid with a person in it is immediate, but it then turns on
    # the 8 neighboring grids based on the specified number of seconds.
    # Turn off for self and neighbors occurs after the specified number of
    # seconds have passed during which a grid has had no players in or in
    # any of its neighbors.
    # The always on option allows to ignore all this and let all grids be active
    # at all times (not suggested)
    GridsAlwaysOn = False
    GridNeighborTurnOnTime = 1
    GridNeighborTurnOffTime = 90
    
    # This is setting of Client <--> Server Player coordinates synchronization,
    #  -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
    #   1 - Synchronization Client --> Server only. Using this option (without geodata) it is more difficult for players to bypass obstacles
    #   2 - Intended for geodata (at least when cell-level pathfinding, otherwise can try -1 also)! 
    #       Server sends validation packet if client goes too far from server calculated coordinates.
    CoordSynchronize = -1
    
    # Show Welcome HTML file when player enter game
    ShowHTMLWelcome = True
    
    # Show server version + license when player enter game.
    ShowLicense = True
    
    # Show Newbie HTML file when player is lower to a level
    ShowHTMLNewbie = False
    # Need ShowHTMLNewbie = True
    LevelShowHTMLNewbie = 10
    
    # Show separate HTML file for GMs
    ShowHTMLGm = False
    
    # Enable Say filter (censors all words from sayfilter.txt)
    UseSayFilter = False
    
    # Show Online Players number at startup
    ShowOnlinePlayersAtStartup = True
    # Set time interval in ms to announce online players number (0 - don't announce)
    OnlinePlayersAnnounceInterval = 0
    
    # Check and delete unlegit skills on EnterWorld
    CheckSkillsOnEnter = False
    
    # ---------------------------------------------
    # List of Skills that are allowed for all Classes if CheckSkillsOnEnter = True
    # ---------------------------------------------
    AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619,663,664,665,666,667,668,669,670,671,672,673,674
    
    # VIP characters configuration
    # Color of VIP's name (Must be RGB html color: FFCC00 = Orange)
    # http://www.immigration-usa.com/html_colors.html
    CharViPSkipSkillsCheck = False
    CharViPAllowColor = False
    CharViPNameColor = FFCC00
    
    # Alternative config used for critical craft/masterwork?
    # False = recipes.xml based
    # True = rates.properties based
    AltMasterworkConfig = False
    
    # Allow Masterwork Items craft
    AllowMasterwork = False
    
    # Allow Critical Craft
    AllowCriticalCraft = False
    
    # Mail settings
    MailStoreDeletedLetters = False
    
    # -------------------------------------------------------------
    # Debug & Dev config
    # -------------------------------------------------------------
    # Don't load quests
    AltDevNoQuests = False
    # Don't load spawn table
    AltDevNoSpawns = False
    # Interactive Jython Shell
    EnableJythonShell = False
    
    # Interval in ms to check for deadlocks, 0 to disable
    DeadLockCheck = 10000

  9. kalispera paides tha ithela ligo help me ena poli noob pragmataki :P

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    sta raid boss antharas valakas thelw na kanw delete tin droplist gia na balw dika m drops alla m grafi html is to long

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    an kapios bori na help tha to ektimousa poli :)

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