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SilentBronco

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Posts posted by SilentBronco

  1. Well, I do know that the skills that can be enchanted can be found in the enchant_skill_trees table of your database. So you could try download the latest enchant_skill_trees.sql from l2jserver and check those:

     

    http://www.l2jdp.com/trac/browser/trunk/datapack_development/sql/enchant_skill_trees.sql

     

    I just came from there xDD

    Ok well that turned out to NOT be the problem, the problem is the client that the window doesnt appear, i mean, it appears but it is out of screen resolution, i did INITIALIZE and it didnt work, i got new Window.dll, Window.INT and Options.ini files and it still didnt work...

    You know when u click to open a window, the previous opened window goes to the background and it fades out, goes more transparent? Well that happens to me when i click on Skill enchant. But i cannot see the window.

  2. Yeah I get the same error, here's what it says.

    sending packet: [s] 0x49 SM_KEY
    Decrypt fail!
    CONNECTED
    recived packet: [C] 0x50 CM_VERSION_CHECK
    Decrypt fail!
    CONNECTED
    Unknown packet recived from Aion client: 66 state=CONNECTED
    0000: c7 04 d6 3b                                        ...;
    recived packet: null
    Decrypt fail!
    CONNECTED
    Unknown packet recived from Aion client: 151 state=CONNECTED
    0000: 01 00 7f 00 00 01 30 00 30 00 2d 00 31 00 33 00   .⌂...0.0.-.1.3.-
    0010: 2d 00 44 00 33 00 2d 00 45 00 33 00 2d 00 45 00   .D.3.-.E.3.-.E.A
    0020: 41 00 2d 00 36 00 34 00 00 00                      A.-.6.4...
    recived packet: null
    sending packet: [s] 0x00 SM_VERSION_CHECK

  3. So, as the title says, Gracia Final has alot of zone errors.

    Heres what it says.

     

     

    2009.6.29 19:42:06
    OS : Windows 7 (Build: 7100)
    CPU : AuthenticAMD  AMD Athlon Dual Core(tm) 64 Processor 3800+ @ 3.615 MHz 4028MB RAM
    Video : 2x NVIDIA GeForce 8800 GT  (8585)
    PosCode : LS1(83) -21662:181873:-5722 1/0 [791]
    
    Can't bind to native class Fire.FractalTexture
    
    History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad137 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (-21657,181608,-5634) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    

  4. Thats it have fun cause Navicat Lite is free and provides the same functionality with normal navicat.

    That's where you're wrong, for example, Navicat full provides a function to EXPORT Table, but Navicat Lite doesn't.

    Not everything that is in Navicat full is in Lite, why do you think its called that way? Coz its light, it doesn't contain the same things as a full version.

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