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SilentBronco

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  1. well it may be cool but please refrain from adding fake features. Such as that Top PvP/Online players that doesn't even work.
  2. dj32 he already implied that it was in the wrong section, seen as AION is kinda related to L2 and there isnt a mxc section for AION, he posted it here. Anyways, Canon, is there any way to allow my US client to connect?
  3. Nah its not a problem with the Core, i asked a friend and he can enchant fine. And this doesn't only happen on Tyrant, I also tried it on an Adventurer and Saggitarius.
  4. I just came from there xDD Ok well that turned out to NOT be the problem, the problem is the client that the window doesnt appear, i mean, it appears but it is out of screen resolution, i did INITIALIZE and it didnt work, i got new Window.dll, Window.INT and Options.ini files and it still didnt work... You know when u click to open a window, the previous opened window goes to the background and it fades out, goes more transparent? Well that happens to me when i click on Skill enchant. But i cannot see the window.
  5. Well, many skills are missing from the enchant skills table, like stunning fist, so tyrant cant enchant any skills, and the thing is, it only happens to tyrants, other orcs like overlord can enchant their skills. Im using Gracia Final l2j pack. Any ideas? Thanks.
  6. Yeah I get the same error, here's what it says. sending packet: [s] 0x49 SM_KEY Decrypt fail! CONNECTED recived packet: [C] 0x50 CM_VERSION_CHECK Decrypt fail! CONNECTED Unknown packet recived from Aion client: 66 state=CONNECTED 0000: c7 04 d6 3b ...; recived packet: null Decrypt fail! CONNECTED Unknown packet recived from Aion client: 151 state=CONNECTED 0000: 01 00 7f 00 00 01 30 00 30 00 2d 00 31 00 33 00 .⌂...0.0.-.1.3.- 0010: 2d 00 44 00 33 00 2d 00 45 00 33 00 2d 00 45 00 .D.3.-.E.3.-.E.A 0020: 41 00 2d 00 36 00 34 00 00 00 A.-.6.4... recived packet: null sending packet: [s] 0x00 SM_VERSION_CHECK
  7. ok i got the server up and running but i dont know how to connect xDD
  8. WHAT THE?? dude wtf!!?!!? damn!! im speechless..i just finished my beta today, does this really work? im downloading now to test it.anyone know how to connect to the local servers?
  9. like that hasnt been tried?? lol...
  10. Ok well, in order to begin attacking, you must cast a skill first..So hawkeyes cant attack coz they wont shoot arrows. Only be done by skills. Any fixes for this?
  11. Ok, so i cant see party members when i invite them, sometimes i can sometimes i cant, how can this be fixed. Only seem to happen on gracia final l2j.
  12. Ok, so as the title says, I click on Enchant Skills, the window doesnt pop up, it just doesnt. I can learn skills but i can't enchant them. In the configs i have BooksNeededForEnchantSkills=True, so u need the giants codex to enchant but the window doesnt pop up anyways. Any ideas? Thanks.
  13. when i teleport, as soon as i move or i log back in(5 seconds after logging), same error.
  14. So, as the title says, Gracia Final has alot of zone errors. Heres what it says. 2009.6.29 19:42:06 OS : Windows 7 (Build: 7100) CPU : AuthenticAMD AMD Athlon Dual Core(tm) 64 Processor 3800+ @ 3.615 MHz 4028MB RAM Video : 2x NVIDIA GeForce 8800 GT (8585) PosCode : LS1(83) -21662:181873:-5722 1/0 [791] Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5392327) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad137 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (-21657,181608,-5634) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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