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dios

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Everything posted by dios

  1. i made it like this replaces all 1024 to 2048 REM Default parameters for a basic server. java -Dfile.encoding=UTF-8 -Xmx2048m -cp bsf.jar;bsh-engine.jar;bsh-2.0b5.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.2.jar;mysql-connector-java-5.1.6-bin.jar;l2jteon.jar;jython.jar;jython-engine.jar;commons-logging-1.1.jar;java-engine.jar net.sf.l2j.gameserver.GameServer REM REM If you have a big server and lots of memory, you could experiment for example with REM java -server -Xmx2048m -Xms2048m -Xmn2024m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts this error appears: Could not resolve enough space for object heap Could not create java virtual machine P.s i have 3 gb ram.
  2. I got this error when i run gamserver.bat :/ Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Unknown Source) at java.util.BitSet.ensureCapacity(Unknown Source) at java.util.BitSet.expandTo(Unknown Source) at java.util.BitSet.set(Unknown Source) at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.initialize(BitSetIDFactory.java:84) at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.<init>(BitSIDFactory.java:65) at net.sf.l2j.gameserver.idfactory.IdFactory.<clinit>(IdFactory.java:68> at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:180 at net.sf.l2j.gameserver.GameServer.main(GameServer.java:563) please help
  3. tell me where to search and ill do it :)
  4. alright then guide me please i dont know about java :) is this located in L2PcInstance or where?
  5. so can you share them please :)
  6. I wonder if is it possible to decrease xp,sp rate after a character reach 76 level. Like from 1- 76 xp rate is x 3000 and after 76 - 80 xp rate x50.
  7. hey guys i have an op class on my server.. he has too much p def i tried to change its p def from database but still p def is same :/ what to do?
  8. yeah i fixed it after matin asked me to find the line i just changed it to default letters :) thnx
  9. 15923 line : //Σδΰλ�εμ οεπεμεννϋε, κξςξπϋε ηΰκξνχθλθρό οξ βπεμενθ p.s its russian project "l2open" what should i do :/
  10. [javac] Compiling 1542 source files to C:\L2Open\Core\classes [javac] C:\Open-team\L2Open_GameServer\java\ru\l2open\gameserver\model\actor\instance\L2PcInstance.java:15923: unmappable character for encoding Cp1253 [javac] //??????? ??????????, ??????? ??????????? ?? ??????? [javac] ^ [javac] 1 error BUILD FAILED C:\Open-team\L2Open_GameServer\build.xml:38: Compile failed; see the compiler error output for details. Total time: 3 seconds this pops out when i try to compile Gameserver :/ how can be fixed?
  11. how can i add a skill of my choise to a player? for example dash to tyrant
  12. thnx Leki :D
  13. I want to dissable gludin's clan hall...so players cannot register to get gludin's clan halls...how can be this done?
  14. i added your code as you said but instead of Town i added NoLandingZone cause i have a java code ...zone related reward.. STILL NOT WORKING :(
  15. i did but no solution,still porting in talking island :/ i use last rev of l2j p.s sorry for double post :$
  16. or it needs to be edit with eclipse? if so witch java file i have to edit? p.s i replaced red lines with my /loc i wanted and still porting to talking island :( sorry for my bad english
  17. should i delete all red lines and replace them with your spawn? <zone id="11025" type="Arena" shape="NPoly" minZ="-3300" maxZ="-3000"> <!-- Gludin Village --> <stat name="townId" val="5" /> <stat name="taxById" val="1" /> <spawn X="-83520" Y="150560" Z="-3000" /> <spawn X="-82464" Y="150848" Z="-3000" /> <spawn X="-84064" Y="150864" Z="-3000" /> <spawn X="-83408" Y="151376" Z="-3000" /> <spawn X="-82195" Y="150489" Z="-3000" /> <spawn X="-81787" Y="150780" Z="-3000" /> <spawn X="-81721" Y="151202" Z="-3000" /> <spawn X="-82241" Y="151163" Z="-3000" /> <spawn X="-82575" Y="151025" Z="-3000" /> <spawn X="-82909" Y="150357" Z="-3000" /> <spawn X="-83584" Y="150512" Z="-3000" /> <spawn X="-83529" Y="151205" Z="-3000" /> <spawn X="-82035" Y="152647" Z="-3000" /> <spawn X="-80053" Y="154348" Z="-3000" /> <spawn X="-81616" Y="157104" Z="-3150" isChaotic="true" /> <spawn X="-80688" Y="157216" Z="-3150" isChaotic="true" /> <spawn X="-79568" Y="156960" Z="-3150" isChaotic="true" /> <spawn X="-78800" Y="157744" Z="-3150" isChaotic="true" /> <spawn X="-80448" Y="157968" Z="-3130" isChaotic="true" /> <spawn X="-81712" Y="159536" Z="-3230" isChaotic="true" /> <spawn X="-79744" Y="160592" Z="-3330" isChaotic="true" /> <spawn X="-79584" Y="159408" Z="-3180" isChaotic="true" /> <spawn X="-74016" Y="150656" Z="-2800" isChaotic="true" /> <spawn X="-72720" Y="149632" Z="-2780" isChaotic="true" /> <spawn X="-75904" Y="162000" Z="-3300" isChaotic="true" /> <spawn X="-75488" Y="161472" Z="-3250" isChaotic="true" /> <spawn X="-74688" Y="160736" Z="-3200" isChaotic="true" /> <spawn X="-74352" Y="161488" Z="-3250" isChaotic="true" /> <spawn X="-76656" Y="160768" Z="-3280" isChaotic="true" /> <spawn X="-77472" Y="160960" Z="-3470" isChaotic="true" /> <spawn X="-77776" Y="158752" Z="-3270" isChaotic="true" /> <spawn X="-80448" Y="161488" Z="-3420" isChaotic="true" /> <spawn X="-75440" Y="162672" Z="-3350" isChaotic="true" /> <spawn X="-81760" Y="161248" Z="-3200" isChaotic="true" /> </zone>
  18. guys i need help with my respawn location...well i have made gludin as a pvp zone...but when a player kills another one the dead player when press to vilage button it ports him to Talking island :/ i want to spawn him in pvp zone (gludin vilage) again how can i make it?
  19. Guys I added geodata and paths how can i check it to see if it works?
  20. Here is the main code PvP Quake system: switch(quakeSystem) { case 4: Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!"); break; case 6: Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!"); break; case 8: Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!"); break; case 10: Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!"); break; case 12: Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!"); break; case 14: Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!"); break; case 16: Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike"); break; case 18: Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!"); break; case 20: Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!"); break; case 24: Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!"); default: ; } i searched for it and there was no answers about this reques...i want the alternative one...when a player has a killing spree and a enemy kills him, then an announce appears saying: player x stoped player's y (killig spree,monster kill,wicked sick etc.) with x kills... pls share the java code ty :)
  21. www.google.com ftw :http://en.wikipedia.org/wiki/Pi not so hard,even the lowest IQ could think about it ^^,
  22. Testing it thanks :D p.s you could make a topic about pvp kill reward on specific zone i searched about it and i dont think there is one....you would help many members i guarantee it :)
  23. this zone i have to create it in java or in xml zones? :S sorry i dont know much about dev..
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