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Syndrome69

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Posts posted by Syndrome69

  1. Hello. I am trying to open an L2J Hellbound server.

    I downloaded the packs from the nighty archive( l2j-version properties version=2340 builddate=20091228_1604, l2jdp-version properties version=4995 builddate=20080813_1453 ).

    I did everything that they said in tutorials and i keep getting this error message in the Game Server Console.

     

    problemip.png

     

    I tried different java versions, different navicat versions and still get this.

     

    The thing is, a few years ago i managed to get a L2J server running quite easily, but back then I didn't have a router, nor dynamic IP.

     

    Now my internet connection is PPPoE with dynamic IP and I have a D-Link router. I tried to open the ports for login and game servers but I don't know exactly if i failed or not, I still get the same thing.

     

    Maybe I did something stupid or forgot about editing something but i checked many times...

    Here are my loginserver.properties and game.properties:

     

    loginserver.properties

    # This is the server configuration file. Here you can set up the connection for your server.
    # Usually you have to change the ExternalHostname option to
    # - 127.0.0.1 (if you want to play alone / testing purpose)
    # - LAN IP* (if you want to play from another computer in the network)
    # - WAN IP** (if you want to play with friends over internet)
    # - Questions? => [url]http://l2jserver.com[/url]
    #
    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
    # **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
    # ===================================================================================================
     
    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
     
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname=127.0.0.1
     
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname=127.0.0.1
     
    # Bind ip of the LoginServer, use * to bind on all available IPs
    LoginserverHostname=*
    LoginserverPort=2106
    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan=10
    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan=600
    GMMinLevel=100
     
    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname=*
     
    # The port on which login will listen for GameServers
    LoginPort=9014
     
    # If set to true any GameServer can register on your login's free slots
    AcceptNewGameServer = False
     
    # If false, the licence (after the login) will not be shown
    # It is highly recomended for Account Security to leave this option as defalut (True)
    ShowLicence = True
     
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=root
    MaximumDbConnections=10
     
    # Useable values: "true" - "false", use this option to choose whether accounts will be created
    # automatically or not.
    AutoCreateAccounts=true
     
    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
    IpUpdateTime=15
     
     
    # ==============================================================
    # Test server setting, shoudnt be touched in online game server
    # ==============================================================
     
    Debug = False
    Assert = False
    Developer = False
     
    # Enforce GG Authorization from client
    # Login server will kick client if client bypassed GameGuard authentication
    ForceGGAuth=True
     
    #FloodProtection. time in ms
    EnableFloodProtection=True
    FastConnectionLimit=15
    NormalConnectionTime=700
    FastConnectionTime=350
    MaxConnectionPerIP=50

     

    server.properties

    # This is the server configuration file. Here you can set up the connection for your server.
    # Usually you have to change the ExternalHostname option to
    # - 127.0.0.1 (if you want to play alone / testing purpose)
    # - LAN IP* (if you want to play from another computer in the network)
    # - WAN IP** (if you want to play with friends over internet)
    # - Questions? => [url]http://l2jserver.com[/url]
    #
    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
    # **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
    # ===================================================================================================
     
    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
     
    # Bind ip of the gameserver, use * to bind on all available IPs
    GameserverHostname=79.117.22.41
    GameserverPort=7777
     
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    # If this ip is resolvable by Login just leave *
    ExternalHostname=*
     
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    # If this ip is resolvable by Login just leave *
    InternalHostname=*
     
    # The Loginserver host and port
    LoginPort=9014
    LoginHost=127.0.0.1
     
    # This is the server id that the gameserver will request (i.e. 1 is Bartz)
    RequestServerID = 1
    # If set to true, the login will give an other id to the server  if the requested id is allready reserved
    AcceptAlternateID = false
     
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=root
    MaximumDbConnections=100
     
    # Datapack root directory, defaults to current directory from which the server is started
    # DatapackRoot = C:/Work/tmp/DataPack
     
    # Define character name template
    # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
    # will allow names with first capital letter, next three small letters,
    # and any (capital or not) letter or number, like ZbigN1eW
    # Most rational to have CnameTemplate=[A-Z][a-z]*
    # meaning names only of letters with first one capital, like Zbigniew
    # Default .* - any namy of any symbols
    CnameTemplate=.*
    PetNameTemplate=.*
     
    # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
    CharMaxNumber = 7
     
    # Define how many players are allowed to play simultaneously on your server.
    MaximumOnlineUsers=1000
     
     
    # Minimum and maximum protocol revision that server allow to connect.
    # You must keep MinProtocolRevision <= MaxProtocolRevision.
    MinProtocolRevision = 831
    MaxProtocolRevision = 831

     

    If any of you guys have any idea what must I do to solve this, please help me.  :(

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