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finkOS

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Posts posted by finkOS

  1. Often vanish Adena at players at recalling

    l2jserver Gracia final faction mod by laikeriz

    Constantly errors:

    BitSet ID Factory: release objectID 0 failed (< 268435456)
    Could not insert item 0 into DB: Reason: Duplicate entry '0' for key 'PRIMARY'
    com.mysql.jdbc.exceptions.jdbc4.MySQLIntegrityConstraintViolationException: Dupl
    icate entry '0' for key 'PRIMARY'
            at sun.reflect.GeneratedConstructorAccessor53.newInstance(Unknown Source
    )
            at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
            at java.lang.reflect.Constructor.newInstance(Unknown Source)
            at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
            at com.mysql.jdbc.Util.getInstance(Util.java:381)
            at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1015)
            at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956)
            at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3558)
            at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3490)
            at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1959)
            at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2109)
            at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2648)
            at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
    va:2077)
            at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java
    :2362)
            at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java
    :2280)
            at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java
    :2265)
            at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeUpdate(NewP
    roxyPreparedStatement.java:105)
            at net.sf.l2j.gameserver.model.L2ItemInstance.insertIntoDb(L2ItemInstanc
    e.java:1572)
            at net.sf.l2j.gameserver.model.L2ItemInstance.updateDatabase(L2ItemInsta
    nce.java:1328)
            at net.sf.l2j.gameserver.model.L2ItemInstance.updateDatabase(L2ItemInsta
    nce.java:1289)
            at net.sf.l2j.gameserver.model.itemcontainer.ItemContainer.addItem(ItemC
    ontainer.java:220)
            at net.sf.l2j.gameserver.model.itemcontainer.PcInventory.addItem(PcInven
    tory.java:327)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.addItem(L2PcI
    nstance.java:3410)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.increasePvpKi
    lls(L2PcInstance.java:5655)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.onKillUpdateP
    vPKarma(L2PcInstance.java:5634)
            at net.sf.l2j.gameserver.model.actor.L2Playable.doDie(L2Playable.java:15
    7)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.doDie(L2PcIns
    tance.java:5389)
            at net.sf.l2j.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.j
    ava:218)
            at net.sf.l2j.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.j
    ava:56)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.reduceCurrent
    Hp(L2PcInstance.java:11113)
            at handlers.skillhandlers.Mdam.useSkill(Unknown Source)
            at net.sf.l2j.gameserver.model.actor.L2Character.callSkill(L2Character.j
    ava:6480)
            at net.sf.l2j.gameserver.model.actor.L2Character.onMagicHitTimer(L2Chara
    cter.java:6187)
            at net.sf.l2j.gameserver.model.actor.L2Character$MagicUseTask.run(L2Char
    acter.java:2563)
            at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
            at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
            at java.util.concurrent.FutureTask.run(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    access$301(Unknown Source)
            at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
    run(Unknown Source)
            at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
    )
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)
    

  2. How to make npc what it attacked faction?  (l2jserver gracia final)

    Tried to put in L2AttackableAi.java:

     

    if (target instanceof L2PcInstance && ((L2PcInstance) target).getFactionId () != 1)

    if (target instanceof L2PcInstance && ((L2PcInstance) target).getFactionId () == 1)

     

    But npc all the same does not attack. I use faction mod by Laikeriz

     

  3. The chat does not work. At attempt to write gameserver gives out an error.

    [table][tr][td]Client: [Character: OoO - Account: 222 - IP: 172.16.0.181] - Failed running: [C]

    38 Say2 - L2JMatrix Server Version: Unsupported Custom Version.

    java.lang.NullPointerException

            at com.matrix.gameserver.model.L2World.getPlayer(L2World.java:246)

            at com.matrix.gameserver.network.clientpackets.Say2.runImpl(Say2.java:15

    3)

            at com.matrix.gameserver.network.clientpackets.L2GameClientPacket.run(L2

    GameClientPacket.java:76)

            at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

    )

            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)[/table]

    How to correct? Source codes are.

  4. Besides set of errors there is still the most bad...

    Failed loading character.
    java.lang.NullPointerException
            at net.sf.l2j.gameserver.model.L2Character.setTitle(L2Character.java:233
    6)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.restore(L2PcI
    nstance.java:6632)
            at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.load(L2PcInst
    ance.java:937)
            at net.sf.l2j.gameserver.network.L2GameClient.loadCharFromDisk(L2GameCli
    ent.java:435)
            at net.sf.l2j.gameserver.network.clientpackets.CharacterSelect.runImpl(C
    haracterSelect.java:87)
            at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2
    GameClientPacket.java:76)
            at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
    )
            at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
            at java.lang.Thread.run(Unknown Source)
    
    

     

     

    As a result I can not come the player into game.

    In general I can not adjust in any way.

    Lay out please the ready and adjusted server.

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