hNoke
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WTS Nexus Event Engine - V3.0 Update! Interlude Support!
hNoke replied to hNoke's topic in Marketplace [L2Packs & Files]
V3.0 update released! http://nexus-engine.net/forum/showthread.php?tid=1217 -
WTS Nexus Event Engine - V3.0 Update! Interlude Support!
hNoke replied to hNoke's topic in Marketplace [L2Packs & Files]
Well, almost everything is done, but I still have to adapt the events for FandC L2J. That might take a day or two.. or I might just release the update tonight and finish the russian L2J support later. -
WTS Nexus Event Engine - V3.0 Update! Interlude Support!
hNoke replied to hNoke's topic in Marketplace [L2Packs & Files]
Here are detailed informations about the upcoming v3.0 update: (Forum link: http://nexus-engine.net/forum/showthread.php?tid=1215&pid=2153#pid2153) New Features / Events: - Global event system: * these events do not require the player to 'Register', they only need to teleport to the area when they take place. Which means the whole server can participate in the event. * an example of this event is Raidboss (a strong RB loaded from XML configs is spawned in L2 world, the players need to teleport close and kill it, if they kill it before time limit passes, all players around the RB will be awarded with a configurable reward - New automatic Event Scheduler * supports Mini events and Global events as well (you can now scheduler your server to run open specific mini events at different times) * loads data from xml file - screenshot example (server starts; 45minutes with no events, then a random main event is started, then 45 minutes no events active, then 3 mini events open for 45 minutes, then again break for 45 minutes with no events, then a main event,... * can be stopped/relaunched from ingame by GMs - PvP Zone engine * runs independently from the events * GM or the Automatic scheduler can turn the zone ON * players register to the zone, as soon as enought players register, they will be teleported to the Coliseum * they will be divided automatically into 2 teams and teleported to the waiting rooms, gates will be closed * after some time, the gates will open and the teams will fight. When all players from one team are dead, the winners will be rewarded, and everyone will be revided and teleported back to the waiting rooms, gates will close. * then again, after some time, the gates will open and the fight begins again (this repeats after X rounds pass or time limit or GM stops it) * Players can join AND leave the PvP zone anytime they want (there are obviously checks to ensure that the player doesn't run away directly from PvP) * configurable rewards from the admin panel - Party Matcher NPC * self-explaining screenshots - http://imgur.com/a/71L8t * basically, party leaders can create 'party rooms' to recruit players into their party * players can click on a button to let them party leader know they are interested in joining the party, party leader has to confirm their request and they will automatically join the party - Mini Event Tournaments * GMs can host Mini Event tournaments via admin panel * the tournament then handles everything itself - it will start mini event matches and people that win will progress to the next round until there is only one round left - the Final round * it is smart enought to handle situations if people disconnect from the server, etc. * you can select rewards for every position (winner, 2nd, 3rd,...) * screenshots: http://imgur.com/a/1kZdf - Killing spree/Combo points rewards (http://nexus-engine.net/forum/showthread.php?tid=1006) * configurable rewards for consecutive kills on events - OnKill configurable rewards (you can now add rewards when a player kills another player in event) * dunno why this was missing in the previous version of the engine... - Configurable rewards for specific achievements on events, such as when you pick a flag on CTF, when you capture a zone in Domination, etc. - improved admin panel - http://imgur.com/a/osSfM Changes / Fixes: - general bugfixes and fixed lang typos - bugfixes related to synchronizing stuff especially in mini events - teleport checker for mini events (checks if the players were teleported to the arena correctly, if not, tries to fix it or closes the event - this was a common bug with the previous Nexus Engine versions) - improved, changed some HTMLs - moved the nexus interface files into the gameserver core, this will make adapting and synchronizing with L2J updates easier - Interlude support - support for russian L2J packs (fandc, firstteam) - this version will optionally be shipped with Source code as well -
WTS Nexus Event Engine - V3.0 Update! Interlude Support!
hNoke replied to hNoke's topic in Marketplace [L2Packs & Files]
I am back! Upcoming v3.0 update! http://nexus-engine.net/forum/showthread.php?tid=1215&pid=2153#pid2153 -
We only deleted the useless skills and added a ton of new, the little bit of pvp experience you may have lost was replaced by the many new things we added farming solo is possible, there are zones for it too. And if you want, I coded a Party Matcher which makes it easy to get a party to farm. It's way more fun to farm in a party. oh come on, it's only been 4 days since the server went online, and as we stated many times, you can't expect perfection right from the beginning. With the ammount of changes, it takes time to make things perfect. But still I would say that in the current state, all works pretty nice and it will only get better.
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We have tons of custom PvP events which you can't see on other servers.
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Not true, there are 'solo' zones too. Could anyone please move this topic to the Released servers section? Thank you.
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Website and forums opened. Visit it here: www.l2nexus.net Forums: www.l2nexus.net/forum Looking forward to see you there
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Finished working on the community forum today, now working on a website. It should be up tommorow.
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working on it
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So, we decided to invest a bit, those are the params of the server it'll run on: Intel® Core™ i7-4770 Quadcore Haswell 32 GB DDR3 RAM 2 x 240 GB SATA 6 Gb/s SSD in RAID1 1GB/s connection
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Changed our mind, we'll buy a dedicated server
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nope, wrong I am working
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L2Nxs Hi5 pack We, the L2 Nexus Team, are building up a new professional L2J High Five pack, one with official Nexus Event Engine support. It is based on the sources of the famous Overworld russian L2J pack combined with the packs that came after. This pack is way better and more stable than L2JServer. - Current stable revision of the pack is 1112; it's been carefully tested by us and our clients. - We provide a basic DDoS protection to the login and game port - The pack is adapted for protections from teh SSR package hacks and complete closure of the game. You can connect your system with LameGuard easily. - For more info ask the developers hNoke or Tazzz (PM on the forums) - We include free Hi5 geodata for free - If you plan to buy LameGuard, you will get discount if you mention you are L2 Nexus pack user - The pack in its basic version is delivered in a compiled state. You can get the sources too, talk to us for more informations. - Only we sell this pack and only on our website. Anyone else claiming they are our distributors or whatsoever might be a faker. - The pack is recommended for all kinds of servers, High Rate PvP, Mid-Rate or Low Rate. The price of the pack: The cost of a stable build (current revision 1102) + sources is 200 euro Technical support and updates during one month - 100 euro/month If you are interested, or just want to hear more info, those are the ways to contact us: - e-mail me on honke.lukas@gmail.com (prefered) - send me a PM on my forum (name hNoke) - add me on Skype, name lukin777 -------------------------------------- Here's a more detailed look at the features of the pack: - The latest version of Nexus Event Engine, implemented by its only developer hNoke, which ensures the maximum compatibility/stability - Full implementation of connection for Epilogue> Freya> High Five Part 1-5. - Siege of all elite clan halls (absolutely accurate with official L2.) - Fully implemented territorial battle (completely without flaws.) - The entire chain of epic quests (Epilogue + High Five). - All new quests (Freya, High Five). - All new skills (Freya, High Five). - Item-Mall (100% conform.) - Olympics (High Five) - 100% implementation. - Kratei Cube. - Handy Blocker. - The auction of items. - Underground Coliseum. - All data (NPCs, pets, characters, items, etc.) correspond to the official server. - Seed of Destruction, Seed of Infinity, Seed of Annihilation. - Epic bosses: Beleth, Freya (The entire chain of quests, severe stage, the normal stage), Zaken (All species day, night, etc.). - Hellbound fully corresponds to the official server. - All new locations added (Watcher of Tomb, Dragon Valley, Lair of Antharas). - Squad-skills clans. - Item options work (Olf's T-Shirt, etc.). - Energy agathions work - much more to describe. To sum it up, everything pretty much works in this server as you'd expect and you also get a fully working Nexus Event Engine for free (including a license).