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Javaan

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Posts posted by Javaan

  1. Ok i am setting up my server locally!!!  w00t everything works!!

     

    Ok now lets make the server public!!   Fak it didnt work... what did i do wrong?

     

     

    Some info:

     

    All ports that need to be opened are open.

    I think i used the right local ip..    ( To check ur local ip this is a very handy solution: http://www.reglos.de/myaddress/)

    Used www.whatismyip.com to see what my ip is.

    No errors during instalation..

    I used l2fileedit too chance my l2.ini folder into my ip instaid of the standard one.

    The data i am using is: Just standard L2J  :-X?

    No errors in login or gameserver window.

    This all is for an interlude server.

     

    So who can help me?

  2.                                    ============================

                                                           Login

                                       ============================

     

     

                                   

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jserver.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname=127.0.0.1

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname=127.0.0.1

     

    # Bind ip of the loginServer, use * to bind on all available IPs

    LoginserverHostname=*

    LoginserverPort=2106

    # How many times you can provide an invalid account/pass before the IP gets banned

    LoginTryBeforeBan=20

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

    LoginBlockAfterBan=600

    GMMinLevel=100

     

    # The address on which login will listen for GameServers, use * to bind on all available IPs 

    LoginHostname=*

     

    # The port on which login will listen for GameServers

    LoginPort=9014

     

    # If set to true any GameServer can register on your login's free slots

    AcceptNewGameServer = False

     

    # If false, the licence (after the login) will not be shown

    # It is highly recomended for Account Seciurity to leave this option as defalut (True)

    ShowLicence = True

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL=jdbc:mysql://localhost/l2jdb

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login=root

    Password=1234

    MaximumDbConnections=50

    MaximumStateMents=100

    MaxPoolSize=50

    MinPoolSize=10

    AquireIncrement=1

    IdleConnectionTest=10800

    MaxIdleTime=0

     

    # Useable values: "true" - "false", use this option to choose whether accounts will be created

    # automatically or not.

    AutoCreateAccounts=true

     

    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

    IpUpdateTime=0

     

     

    # ==============================================================

    # Test server setting, shoudnt be touched in online game server

    # ==============================================================

     

    Debug = False

    Assert = False

    Developer = False

     

    # Enforce GG Authorization from client

    # Login server will kick client if client bypassed GameGuard authentication

    ForceGGAuth=True

     

    #FloodProtection. time in ms

    EnableFloodProtection=True

    FastConnectionLimit=15

    NormalConnectionTime=700

    FastConnectionTime=350

    MaxConnectionPerIP=50

     

    --------------------------------------------------------------------------

     

     

                                       ============================

                                                        Server

                                       ============================

     

     

     

     

     

     

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jserver.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # Bind ip of the gameserver, use * to bind on all available IPs

    GameserverHostname=*

    GameserverPort=7777

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    # If this ip is resolvable by Login just leave *

    ExternalHostname=127.0.0.1

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    # If this ip is resolvable by Login just leave *

    InternalHostname=127.0.0.1

     

    # The Loginserver host and port

    LoginPort=9014

    LoginHost=127.0.0.1

     

    # This is the server id that the gameserver will request (i.e. 1 is Bartz)

    RequestServerID = 1

    # If set to true, the login will give an other id to the server  if the requested id is allready reserved

    AcceptAlternateID = True

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL=jdbc:mysql://localhost/l2jdb

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login=root

    Password=1234

    MaximumDbConnections=50

    MaximumStateMents=100

    MaxPoolSize=50

    MinPoolSize=10

    AquireIncrement=1

    IdleConnectionTest=10800

    MaxIdleTime=0

     

    # Datapack root directory, defaults to current directory from which the server is started

    # DatapackRoot = C:/Work/tmp/DataPack

     

    # Define character name template

    # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

    # will allow names with first capital letter, next three small letters,

    # and any (capital or not) letter or number, like ZbigN1eW

    # Most rational to have CnameTemplate=[A-Z][a-z]*

    # meaning names only of letters with first one capital, like Zbigniew

    # Default .* - any namy of any symbols

    CnameTemplate=.*

    PetNameTemplate=.*

     

    # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

    CharMaxNumber = 7

     

    # Define how many players are allowed to play simultaneously on your server.

    MaximumOnlineUsers=500

     

     

    # Minimum and maximum protocol revision that server allow to connect.

    # You must keep MinProtocolRevision <= MaxProtocolRevision.

    MinProtocolRevision = 1

    MaxProtocolRevision = 999

     

     

     

    How do i configure it for local and how do i configure it for online?

     

    Cuz i have no idea

     

  3. How do i configure my server.prop and login.prop and my hosts so i can join my server local...

     

    If this is done i can start making some stuff myself..

     

     

     

    Afterthat how do i configure my server.prop login.prop and my host file so i can let other people join and myself ofcourse...

     

     

    if you cna give me some examples of the config files and everything i would apriciate it

    grtz javaan

  4. Like the topic says im working on my config files and i cant seem to configure them the right way..

     

    I've got it set for me to join only atm(127.0.0.1 etc) but if i configure it this way i can only get past the login screen.. and if i wanna join the server my login says that i wanna connect too the server but nothing happens so if someone could help me and tell me how this works that would be great

     

    And one more thing if i can get in myself i eventually wanna play with some of my mates how do i set that up?"because i tried but it didnt work when i try to login with my client it does nothing when i press login...

     

     

    Ps: Great forum i found alot of usefull stuff and information keep up the good work moderators and the members ofc!! >=]~

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