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Javaan

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  1. How the hell doese a static ip help me run my server and what is it? i've read in a tutorial here that i need to go too www.no-ip.com what do i do there? i dont get it,, who can help me out?
  2. I forwarded them in my router in my firewall's and every other protection that i can disable is disabled... so...
  3. Ok i am setting up my server locally!!! w00t everything works!! Ok now lets make the server public!! Fak it didnt work... what did i do wrong? Some info: All ports that need to be opened are open. I think i used the right local ip.. ( To check ur local ip this is a very handy solution: http://www.reglos.de/myaddress/) Used www.whatismyip.com to see what my ip is. No errors during instalation.. I used l2fileedit too chance my l2.ini folder into my ip instaid of the standard one. The data i am using is: Just standard L2J :-X? No errors in login or gameserver window. This all is for an interlude server. So who can help me?
  4. i think he means: HE wants if he clicks too castle that he will spawn inside the throne room.... instaid of somethingelse..
  5. Can you refrase that question in a diffrent way?
  6. How do i set up my server.prop login.prop host file and where do i put the info Its an interlude server.. and i just cant get it too run all help would be apriciated!! PS: Dont read this topic and go back to an other topic help me out so other people can get the help from me that i got form u guys!
  7. The guide that i used to make my server said it was for interlude so i asume he gave me the links to the right files and stuff...
  8. ============================ Login ============================ # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan=20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname=* # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=1234 MaximumDbConnections=50 MaximumStateMents=100 MaxPoolSize=50 MinPoolSize=10 AquireIncrement=1 IdleConnectionTest=10800 MaxIdleTime=0 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 -------------------------------------------------------------------------- ============================ Server ============================ # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname=127.0.0.1 # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=1234 MaximumDbConnections=50 MaximumStateMents=100 MaxPoolSize=50 MinPoolSize=10 AquireIncrement=1 IdleConnectionTest=10800 MaxIdleTime=0 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate=.* PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 1 MaxProtocolRevision = 999 How do i configure it for local and how do i configure it for online? Cuz i have no idea
  9. No that didnt realy work aswell... http://img232.imageshack.us/my.php?image=naamloosgd1.jpg
  10. yeah gameserver says clieant is trying to login using interlude client...
  11. I got my login and my gameserver running without complications but here comes the weird thing when i login and click my server(staris) nothing happens even when i hit the ok button. So what do i need to do?
  12. yeah but i kinda need too know where to put the ip's and everything.. this says nothing to me i do like ur help but i dont get it:P
  13. How do i configure my server.prop and login.prop and my hosts so i can join my server local... If this is done i can start making some stuff myself.. Afterthat how do i configure my server.prop login.prop and my host file so i can let other people join and myself ofcourse... if you cna give me some examples of the config files and everything i would apriciate it grtz javaan
  14. Like the topic says im working on my config files and i cant seem to configure them the right way.. I've got it set for me to join only atm(127.0.0.1 etc) but if i configure it this way i can only get past the login screen.. and if i wanna join the server my login says that i wanna connect too the server but nothing happens so if someone could help me and tell me how this works that would be great And one more thing if i can get in myself i eventually wanna play with some of my mates how do i set that up?"because i tried but it didnt work when i try to login with my client it does nothing when i press login... Ps: Great forum i found alot of usefull stuff and information keep up the good work moderators and the members ofc!! >=]~
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