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nikosopel

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    nikosopel@astraf.com

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  1. the previous like i said before ,solved and thx 1 more time :) but i deal with a new problem here .... note that : all the additional set ups for running the server are apropiate as for internals & externals ,no-ip,l2jdb etc etc . The point is , when i turn the server into local (127.0.0.1) i can login in game and play as well , but when i turn him into external (l2sinserver.no-ip.biz) i see the panel from server but i can't log in :( P S : external-internal changing only in gameserver properties .All the rest as they should be . any help would be apriciated again .
  2. problem solved :) thx for responding .
  3. thx for the response guys & girls i ll try and i ll get buck to you for more details if anything still remains :)
  4. hello everyone . as you see i m new here ( my 1st post ) . anyway .... as you see in title , i have this problem as soon as i log in. any ideas how to fix it ? details as shown ------------------------------------ 2009.2.15 00:26:05 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 3124 MHz with 2047MB RAM Video : NVIDIA GeForce 9800 GT (7531) PosCode : LS1:-15533:173147:-4150 2/1 General protection fault! History: AActor::SetCollisionSize <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop and sometimes i get this message : 2009.2.15 00:36:38 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 3123 MHz with 2047MB RAM Video : NVIDIA GeForce 9800 GT (7531) PosCode : LS1:-25533:173147:-4150 2/1 Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2SP_PRO_000 5476704) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad175 2668983)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter 18_23.SpriteEmitter71) <- LoadObject <- (SpriteEmitter 18_23.SpriteEmitter71 2668983==2668983/15890509 2668786 216) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- MapX=0 MapY=0 (-25726,173147,-4099) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop for any help it will be apriciated thx in advance :) PS : if it is in wrong section , pls some mod remove it .thx again
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