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danvandan

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Posts posted by danvandan

  1. thx for share i will test it on l2j ...

     

    others.java  WTF ?! it is not patch ...

    ====================================================
    L2Party.java
    ====================================================
    import com.l2jfree.gameserver.model.entity.underground_coliseum.UCWaiting;
    import com.l2jfree.gameserver.model.entity.underground_coliseum.UCPoint;
    import com.l2jfree.gameserver.model.entity.underground_coliseum.UCTeam;
    ####################################################
    private Object _ucState = null;
    ####################################################
    
    		if (isLeader && getPartyMembers().size() > 1)
    			broadcastToPartyMembersNewLeader();
    
    +			if(getUCState() != null)
    +			{
    +				if(getUCState() instanceof UCWaiting)
    +				{
    +					UCWaiting waiting = (UCWaiting)getUCState();
    +					if(_members == null || _members.size() < Config.UC_PARTY_LIMIT)
    +					{
    +						waiting.setParty(null);
    +						waiting.clean();
    +					}
    +				}
    +				else if(getUCState() instanceof UCTeam)
    +				{
    +					UCTeam team = (UCTeam)getUCState();
    +					UCTeam otherTeam = team.getOtherTeam();
    +
    +					if(_members == null || _members.size() < Config.UC_PARTY_LIMIT)
    +					{
    +						UCPoint[] points = team.getBaseArena().getPoints();
    +
    +						for (UCPoint point : points)
    +							point.actionDoors(false);
    +
    +						team.setParty(null);
    +                       team.clean(true);
    +
    +						otherTeam.setStatus(UCTeam.WIN);
    +					}
    +
    +					if(player.isDead())
    +						UCTeam.resPlayer(player);
    +
    +					player.setTeam(0);
    +					player.cleanUCStats();
    +					player.teleToLocation(team.getBaseArena().getReturnPoint(), true);
    +				}
    +			}
    
    		L2PartyRoom room = getPartyRoom();
    		if (getPartyMembers().size() == 1)
    ####################################################
    public Object getUCState()
    {
    	return _ucState;
    }
    
    public void setUCState(Object uc)
    {
    	_ucState = uc;
    }
    
    ====================================================
    L2PcInstance.java
    ====================================================
    import com.l2jfree.gameserver.model.entity.underground_coliseum.UCTeam;
    ####################################################
    private int UCKills = 0;
    private int UCDeaths = 0;
    private static final int UC_STATE_NONE = 0;
    private static final int UC_STATE_POINT = 1;
    private static final int UC_STATE_ARENA = 2;
    private int UCState = 0;
    ####################################################
    @doDie method
    	if (isInParty() && getParty().isInDimensionalRift())
    		getParty().getDimensionalRift().memberDead(this);
    
    +		if (getAgathionId() != 0)
    +			setAgathionId(0);
    +
    +		if(killer != null && getParty() != null && getParty().getUCState() instanceof UCTeam)
    +			((UCTeam)getParty().getUCState()).onKill(this, killer.getActingPlayer());
    
    	// Calculate death penalty buff
    	calculateDeathPenaltyBuffLevel(killer);
    ####################################################
    public int getUCKills()
    {
    	return UCKills;
    }
    
    public void increaseKillCountUC()
    {
    	UCKills++;
    }
    
    public int getUCDeaths()
    {
    	return UCDeaths;
    }
    
    public void increaseDeathCountUC()
    {
    	UCDeaths++;
    }
    
    public void cleanUCStats()
    {
    	UCDeaths = 0;
    	UCKills = 0;
    }
    
    public void setUCState(int state)
    {
    	UCState = state; 
    }
    
    public int getUCState()
    {
    	return UCState;
    }
    ====================================================
    L2GameServer.java
    ====================================================
    import com.l2jfree.gameserver.instancemanager.games.UndergroundColiseumManager;
    ####################################################
    UndergroundColiseumManager.getInstance();
    ====================================================
    SystemMessageId.java
    ====================================================
     */
    STARSTONE_COLLECTION_FAILED(2424),
    
    +	/**
    +	 * ID: 2427<br>
    +	 * Message: The Red Team is victorious.
    +	 */
    +	THE_RED_TEAM_IS_VICTORIOUS(2427),
    +
    +	/**
    +	 * ID: 2428<br>
    +	 * Message: The Blue Team is victorious.
    +	 */
    +	THE_BLUE_TEAM_IS_VICTORIOUS(2428),
    
    /**
     * ID: 2449<br> //*/
    ====================================================
    Config.java
    ====================================================
    public static boolean 				ALLOW_NAIA_MULTY_PARTY_INVASION;
    public static int 					ALT_NAIA_ROOM_DURATION;
    
    +	public static ArrayList<Integer> UC_WARDAYS = new ArrayList<Integer>(7);
    +	public static int UC_START_HOUR;
    +	public static int UC_END_HOUR;
    +	public static int UC_ROUND_TIME;
    +	public static int UC_PARTY_LIMIT;
    ####################################################
    		ALLOW_NAIA_MULTY_PARTY_INVASION = Boolean.parseBoolean(altSettings.getProperty("AllowNaiaMultiPartyInvasion", "false"));
    		ALT_NAIA_ROOM_DURATION = Integer.parseInt(altSettings.getProperty("AltNaiaRoomDuration", "5"));
    
    +			String[] UCWardeys = altSettings.getProperty("UCWarDay", "5,6,1").split(",");
    +
    +			for (String warday : UCWardeys)
    +				UC_WARDAYS.add(Integer.parseInt(warday));
    +
    +			UC_START_HOUR = Integer.parseInt(altSettings.getProperty("UCStartHour", "21"));
    +			UC_END_HOUR = Integer.parseInt(altSettings.getProperty("UCEndHour", "23"));
    +			UC_ROUND_TIME = Integer.parseInt(altSettings.getProperty("UCRoundTime", "10"));
    +			UC_PARTY_LIMIT = Integer.parseInt(altSettings.getProperty("UCPartyLimit", "7"));
    	}
    }
    
    ====================================================
    npc.sql
    ====================================================
    UPDATE `npc` SET `level`='70',`type`='L2UndergroundColiseumManager' WHERE `id`='32377';
    UPDATE `npc` SET `level`='45', `hp`='38120', `mp`='678', `patk`='1538', `pdef`='381', `matk`='713', `mdef`='464', `type`='L2UndergroundColiseumTower' WHERE `id`='18539';
    UPDATE `npc` SET `level`='55', `hp`='73028', `mp`='988', `patk`='3799', `pdef`='515', `matk`='1767', `mdef`='628', `type`='L2UndergroundColiseumTower' WHERE `id`='18540';
    UPDATE `npc` SET `level`='65', `hp`='102244', `mp`='1320', `patk`='8234', `pdef`='670', `matk`='3825', `mdef`='816', `type`='L2UndergroundColiseumTower' WHERE `id`='18541';
    UPDATE `npc` SET `level`='75', `hp`='117407', `mp`='1674', `patk`='12467', `pdef`='838', `matk`='5792', `mdef`='1021', `type`='L2UndergroundColiseumTower' WHERE `id`='18542';
    UPDATE `npc` SET `level`='80', `hp`='178902', `mp`='1859', `patk`='18111', `pdef`='923', `matk`='8416', `mdef`='1125', `type`='L2UndergroundColiseumTower' WHERE `id`='18543';
    

  2. <skill id="912" levels="1" name="Summon Imperial Phoenix">
      <set name="mpConsume" val="145"/>
      <set name="itemConsumeId" val="1461"/>
      <set name="itemConsumeCount" val="2"/>
      <set name="itemConsumeIdOT" val="1461"/>
      <set name="itemConsumeCountOT" val="1"/>
      <set name="itemConsumeSteps" val="4"/>
      <set name="summonTotalLifeTime" val="1200000"/>
      <set name="summonTimeLostIdle" val="500"/>
      <set name="summonTimeLostActive" val="1000"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="reuseDelay" val="45000"/>
      <set name="hitTime" val="15000"/>
      <set name="skillType" val="SUMMON"/>
      <set name="isMagic" val="true"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="npcId" val="14918"/>
    </skill>
    <skill id="761" levels="1" name="Seed of Revenge">
      <set name="mpConsume" val="36"/>
      <set name="hitTime" val="2500"/>
      <set name="coolTime" val="1666"/>
      <set name="reuseDelay" val="95000"/>
      <set name="staticReuse" val="true"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="-1"/>
      <set name="triggeredId" val="5561"/>
      <set name="triggeredLevel" val="1"/>
      <for>
        <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
        <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
            <add order="0x40" stat="pAtk" val="75"/>
            <add order="0x40" stat="earthRes" val="20"/>
        </effect>
      </for>
    </skill>
    <skill id="5561" levels="1" name="Seed of Revenge">
      <set name="activationChance" val="5"/>
      <set name="chanceType" val="ON_ATTACKED"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
       <for>
        <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
          <add order="0x40" stat="pAtk" val="118"/>
          <mul order="0x30" stat="cAtk" val="1.10"/>
        </effect>
       </for>
    </skill>
    <skill id="786" levels="1" name="Eva's Will">
      <set name="mpConsume" val="36"/>
      <set name="hitTime" val="2500"/>
      <set name="coolTime" val="1666"/>
      <set name="reuseDelay" val="95000"/>
      <set name="staticReuse" val="true"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="-1"/>
      <set name="triggeredId" val="5563"/>
      <set name="triggeredLevel" val="1"/>
      <for>
        <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
        <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
         <add order="0x40" stat="mDef" val="75"/>
         <add order="0x40" stat="waterRes" val="20"/>
        </effect>
      </for>
    </skill>
    <skill id="5563" levels="1" name="Eva's Will">
      <set name="activationChance" val="5"/>
      <set name="chanceType" val="ON_ATTACKED"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
       <for>
        <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
         <mul order="0x30" stat="mDef" val="1.10"/>
         <add order="0x40" stat="rCrit" val="18"/>
        </effect>
       </for>
    </skill>
    <skill id="788" levels="1" name="Pain of Shilen">
      <set name="mpConsume" val="36"/>
      <set name="hitTime" val="2500"/>
      <set name="coolTime" val="1666"/>
      <set name="reuseDelay" val="95000"/>
      <set name="staticReuse" val="true"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="-1"/>
      <set name="triggeredId" val="5564"/>
      <set name="triggeredLevel" val="1"/>
      <for>
        <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
        <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
            <mul order="0x30" stat="cAtk" val="1.05"/>
            <add order="0x40" stat="windRes" val="20"/>
        </effect>
      </for>
    </skill>
    <skill id="5564" levels="3" name="Pain of Shillien">
      <set name="activationChance" val="5"/>
      <set name="chanceType" val="ON_ATTACKED"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
       <for>
        <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
         <mul order="0x30" stat="cAtk" val="1.10"/>
         <add order="0x40" stat="absorbDam" val="8"/>
        </effect>
       </for>
    </skill>
    <skill id="784" levels="1" name="Spirit of Phoenix">
      <set name="mpConsume" val="36"/>
      <set name="hitTime" val="2500"/>
      <set name="coolTime" val="1666"/>
      <set name="reuseDelay" val="95000"/>
      <set name="staticReuse" val="true"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_ACTIVE"/>
      <set name="castRange" val="-1"/>
      <set name="triggeredId" val="5562"/>
      <set name="triggeredLevel" val="1"/>
      <for>
        <effect count="1" name="BestowSkill" time="60" noicon="1" val="0"/>
        <effect count="1" name="Buff" time="60" val="0" stackOrder="1" stackType="special_buff">
          <add order="0x40" stat="pDef" val="75"/>
          <add order="0x40" stat="fireRes" val="20"/>
        </effect>
      </for>
    </skill>
    <skill id="5562" levels="1" name="Spirit of Phoenix">
      <set name="activationChance" val="5"/>
      <set name="chanceType" val="ON_ATTACKED"/>
      <set name="target" val="TARGET_SELF"/>
      <set name="skillType" val="BUFF"/>
      <set name="operateType" val="OP_PASSIVE"/>
      <set name="castRange" val="-1"/>
       <for>
        <effect count="1" name="Buff" time="20" val="0" stackOrder="1" stackType="knight_buff">
         <mul order="0x30" stat="pDef" val="1.10"/>
         <mul order="0x30" stat="gainHp" val="1.5"/>
        </effect>
       </for>
    </skill>
    

  3. open char_creation_items table

    in classID you can write :

    -1=for all characters

    0=Human Fighter

    10=Human Mystic

    18=Elven Fighter

    25=Elven Mystic

    31=Dark Fighter

    38=Dark Mystic

    44=Orc Fighter

    49=Orc Mystic

    53=Dwarven Fighter

     

    in itemId write item Id (you can find them in armors,weapons,etcitems tables)

     

    in amound write how much items ...

     

    in equipped you can write only true or false    (true=equipped)

    if you haven't char_creation_items table look here : http://www.maxcheaters.com/forum/index.php?topic=58722.0

  4. just change config ... :

     

    # ---------------------------------------------------------------------------

    # Skills & Effects

    # ---------------------------------------------------------------------------

    # When this is enabled it will read the "SkillDurationList" option.

    # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

    # Skill duration list:

    # Format: skillid,newtime;skillid2,newtime2

    # Example:

    #  This enable 1h(3600) duration for songs, the "\"indicates new line,

    #  and is only set for formating purposes.

    #  SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

    #  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

    #  363,3600;364,3600

    # Default: False

    EnableModifySkillDuration = True

    SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

      269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

      363,3600;364,3600;529,3600;271,3600;272,3600;273,3600;274,3600;\

      275,3600;276,3600;277,3600;307,3600;309,3600;310,3600;311,3600;\

      366,3600;530,3600;765,3600;1035,3600;1043,3600;1044,3600;1062,3600;\

      1077,3600;1078,3600;1085,3600;1204,3600;1036,3600;1045,3600;1048,3600;\

      1086,3600;1240,3600;1242,3600;1243,3600;1388,3600;1389,3600;336,3600;\

      1356,3600;1007,3600;1006,3600;1009,3600;1251,3600;1252,3600;1253,3600;\

      1284,3600;1308,3600;1309,3600;1310,3600;1390,3600;1391,3600;1362,3600;\

      1363,3600;1413,3600;1355,3600;1303,3600;1087,3600;1259,3600;1059,3600;\

      305,3600;1268,3600;1040,3600;1478,1200;1477,1200;1479,1200;1476,1200;\

     

    it is the faster way not lame!

    thx Vicer for config

  5. it is better frenzy :

     

    <skill id="176" levels="3" name="Frenzy">

      <table name="#swordbluntpole"> 1.5 1.75 2.25 </table>

      <table name="#sbp-under30"> 1.33 1.43 1.55 </table>

      <table name="#twohand"> 1.75 2.0 2.5 </table>

      <table name="#twohand-under30"> 1.43 1.5 1.6 </table>

      <table name="#other"> 1.30 1.30 1.50 </table>

      <table name="#accCombat"> 4 4 6 </table>

      <table name="#mpConsume"> 14 21 25 </table>

      <table name="#aggro"> 303 438 523 </table>

      <set name="mpConsume" val="#mpConsume"/>

      <set name="target" val="TARGET_SELF"/>

      <set name="condition" val="32"/>

      <set name="reuseDelay" val="600000"/>

      <set name="hitTime" val="1500"/>

      <set name="skillType" val="BUFF"/>

      <set name="operateType" val="OP_ACTIVE"/>

      <set name="castRange" val="-1"/>

      <set name="effectRange" val="-1"/>

      <set name="aggroPoints" val="#aggro"/>

      <cond msg="Usable only when HP are 30 percent or lower.">

        <player hp="30"/>

      </cond>

      <for>

        <effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">

          <add order="0x40" stat="accCombat" val="#accCombat">

            <using kind="Big Sword,Big Blunt"/>

          </add>

          <mul order="0x30" stat="pAtk" val="#swordbluntpole">

            <using kind="Sword,Blunt,Pole"/>

          </mul>

          <mul order="0x30" stat="pAtk" val="#sbp-under30">

            <and>

              <player hp="30"/>

              <using kind="Sword,Blunt,Pole"/>

            </and>

          </mul>

          <mul order="0x30" stat="pAtk" val="#twohand">

            <using kind="Big Sword,Big Blunt"/>

          </mul>

          <mul order="0x30" stat="pAtk" val="#twohand-under30">

            <and>

              <player hp="30"/>

              <using kind="Big Sword,Big Blunt"/>

            </and>

          </mul>

          <mul order="0x30" stat="pAtk" val="#other">

            <using kind="Dual Fist,Dual Sword,Etc,Bow,Dagger"/>

          </mul>

        </effect>

      </for>

    </skill>

     

    ok here is 1h buff config:

     

    # ---------------------------------------------------------------------------

    # Skills & Effects

    # ---------------------------------------------------------------------------

    # When this is enabled it will read the "SkillDurationList" option.

    # This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

    # Skill duration list:

    # Format: skillid,newtime;skillid2,newtime2

    # Example:

    #  This enable 1h(3600) duration for songs, the "\"indicates new line,

    #  and is only set for formating purposes.

    #  SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

    #  269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

    #  363,3600;364,3600

    # Default: False

    EnableModifySkillDuration = True

    SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

      269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

      363,3600;364,3600;529,3600;271,3600;272,3600;273,3600;274,3600;\

      275,3600;276,3600;277,3600;307,3600;309,3600;310,3600;311,3600;\

      366,3600;530,3600;765,3600;1035,3600;1043,3600;1044,3600;1062,3600;\

      1077,3600;1078,3600;1085,3600;1204,3600;1036,3600;1045,3600;1048,3600;\

      1086,3600;1240,3600;1242,3600;1243,3600;1388,3600;1389,3600;336,3600;\

      1356,3600;1007,3600;1006,3600;1009,3600;1251,3600;1252,3600;1253,3600;\

      1284,3600;1308,3600;1309,3600;1310,3600;1390,3600;1391,3600;1362,3600;\

      1363,3600;1413,3600;1355,3600;1303,3600;1087,3600;1259,3600;1059,3600;\

      305,3600;1268,3600;1040,3600;\

     

    thx Vicer for config

     

    [Guide]How to add your own teleports : http://www.maxcheaters.com/forum/index.php?topic=18067.0

  6. Server Start : 10.07.09

    Site : http://finaldestination.t35.com

    Forum : http://finaldestination.forumup.com

     

    Info :

     

    Full Gracia Final

     

    [ Server Rate ]

    Rate Xp. = 10

    Rate Sp. = 10

    Rate Drop Items = 5

    Rate Drop Spoil = 10

    Rate Drop Manor = 1

    Rate Drop Quest = 2

    Rate Quests Reward = 2

    Rate Drop Adena = 10

    Rate Extract Fish = 3

    Rate Raid Drop Items = 3

    Grand Boss drop 2

    Rate Karma Exp. Lost = 10

    Rate Consumable Cost = 1

     

    [ Enchant Rate ]

    Chance

    Enchant Chance Scroll Normal = 66

    Enchant Chance Scroll Blessed = 75

    Safe

    Enchant Safe Scroll Normal = 4

    Enchant Safe Scroll Blessed = 4

    Max Enchant

    Enchant Max All Type Items = 20

     

    [ Vitality Settings ]

    Rate Vitality level 1 = 10%

    Rate Vitality level 2 = 20%

    Rate Vitality level 3 = 30%

    Rate Vitality level 4 = 40%

     

    [ Trader ]

    All you need max B (Grade)

     

    [ NPC Buffer ]

    Full magic support max to 76 level buffs

     

    [ NPC Skill Enchanter ]

    Support all about Skill Enchantment

     

    [ Global Gate Keeper ]

    All Town and Hunting Zone

     

    [ Mammon's ]

    Custom Npc Full support from original Mammon's

     

    [ Server Manager ]

    Custom support all here cost Coin Of Luck

     

    [ More Info ]

    Max clans in ally 5

    War kill = 50 reportation

    Talismans Works

    All tattoos work

    Spawn protection

    Olympiad 100% real like

    Class Changer

    Subs no quest max 5

     

    [ Retail ]

    Baylor

    Beleth

    Epidos

    DarkMansion

    Emerald

    dynasty quests

    icarus quests

    enter hellbound quests

     

    [ Events ]

    TvT

    CTF

    Tournament

    Vote event

    Medals

    Mantras

    Coins

    Trick Transmutating

    l2day

    Squash

    King of the Hill

  7. Site : http://l2fearfactor.hit.bg

     

    Info :

     

    Full Gracia Final : 20x exp 20x sp 10x drop 15x spoil

    30x adena 3x Quest Drop 4x Reward 5x Raid

    Chanse

    Enchant Chance Scroll Normal = 66

    Enchant Chance Scroll Blessed = 75

    Bonus

    Enchant Chance Class Artisan = +1 %

    Enchant Chance Class Warsmith = +2 %

    Enchant Chance Class Maestro = +3 %

    Safe Enchant = 4

    Max Enchant = 20

    Vitality Settings

    Rate Vitality Level 1 =10%

    Rate Vitality Level 2 =20%

    Rate Vitality Level 3 =30%

    Rate Vitality Level 4 =40%

    Trader-All you need max B (Grade)

    Buffer-Buff,Dane,Song,Chant,Summon,Custom

    Skill Enchanter-Support all about Skill Enchantment

    Global Gate Keeper-All Town and Hunting Zone

    Mammon's-Full support A ,S , S80 + Upgrade S 80, S 82, S 84

    Server Manager-support all here cost Coin Of Luck

    Max clans in ally 5 , War kill = 50 reportation ,

    Talismans Works , All tattoos work,

    Spawn protection , Olympiad 100% real like ,

    Class Changer , Subs no quest max 5

    Retail:Baylor, Beleth, Epidos ,DarkMansion, Emerald

    Retail: dynasty, icarus, enter hellbound quests

    Events: TvT, CTF, Tournament, Vote event,

    Medals ,Mantras, Town War, Coins,

    Trick Transmutating, l2day, Squash

    Kamaloka 100% work

    81 lvl skills 100% work

    100% gracia Final Items work

    90% Gracia Final Skills work

    90% Gracia Final quest work

     

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