Hello Pedes Loipon Thelo an xserei kanenas kanena link gia Free NPCBuffer ti enow Loipon thelo mia buffer pou na sou kanei Buffs Xoris Adena.. Exo Ftiaxsei tin Buffer Na min pernei adena ala to mionektima einai oti otan pas na kaneis buffs xoris katholou adena sou petaei No Tienes Adena. dld thelei na vlepei adena sto invectory pagma pou nai diskolo gia ena new char Se KvN Server edw exo kai to __init__.py pou exo ftiaxsei
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9999_NPCBuffer"
NPC=[40006]
ADENA_ID=57
QuestId = 9999
QuestName = "NPCBuffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 9999: NPCBuffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=
if count < 150000 or st.getPlayer().getLevel() < 10 :
htmltext = "<html><head><body>No Tienes Adena.<br></body></html>"
else:
st.takeItems(ADENA_ID)
st.getPlayer().setTarget(st.getPlayer())
if event == "1":
st.takeItems(ADENA_ID)
st.getPlayer().restoreMP()
return "1.htm"
st.setState(COMPLETED)
#Wind Walk
if event == "2":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
#Decrease Weight
if event == "3":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4343,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
#Shield
if event == "4":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
#Might
if event == "5":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
#Mental Shield
if event == "6":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
#Bless the Body
if event == "7":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
#Bless the Soul
if event == "8":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
#Magic Barrier
if event == "9":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
#Resist Shock
if event == "10":
st.takeItems(ADENA_ID)
SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)