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Jamu

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  1. [FR] Ca me le faisait que pour les popo mana mais c'est bon j'ai reglé le probleme j'ai retiré le item.potion de l'instruction et c'est bon :) Merci du coups de main en tout cas ^^ [FR]
  2. You talk to this java code ? : // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor if (!playable.isSummon() && activeChar.hasSummon()) { activeChar.getSummon().doSimultaneousCast(itemSkill); } } else { playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); if (!playable.useMagic(itemSkill, forceUse, false)) { return false; } // Consume. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0)) { if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false)) { playable.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } PS: J'edit, merde j'avais pas fait gaffe que t'etais français aussi lol. Donc je suis dans itemskill template mais je vois pas trop ce que je peux en fair :/
  3. Ty for your answer but on l2j forum nobody visibly know this probleme :(
  4. Hi all and sorry for my bad english I have one l2j serve : DataPack: 9363 Server: 5741 I have a probleme with my mana potion. When char use mana potion, no problem but when he use mana potion during his summon is spawn mana potion consumption is 2. Char alone: 1 by 1 Char + summon: 2 by 2 Ty for your help
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