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Bleadd

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Posts posted by Bleadd

  1. As a dev, all my clients during my IRL job don't know what they wants. That's why i think i'll based the project on the InfiniteL2.

     

    I think i'll start to dev this project.. There is a target, i think..

     

    I agree on the fact that a few people from MxC can't even represents the target.

    After that, I played myself on Faction server and i never get bored. If i was, i went out for a hour and i came back. At this point, if you are bored, it's your opinion..

     

    Also, Intrepid, you said : "I played almost every big faction server for years" so if it's boring, why you played for years.

     

    Nvm, i've my answer, i think, even if i don't start the server, i'll dev the pack.

  2. I'm asking for opinions because I don't want to start dev for months for nothing.

     

    Also, the server will be an InfiniteL2 like server. My goal is to improve myself in Java, so at this point, i think i can reach this easily.

    I agree with intrepid on the fact that there is no real economy, but there is always an economy.

     

    Faction server would be a good base. But if it's like a first person shooter with rooms where you drop-in drop-out of matches/fights on demand it will be boring.

    Are you already went on Infinitel2? Because, every 30 min, there is events like CTF, TVT, kiing of the hill.. But there is also, 1v1,2V2 and others stuffs like this for the ppl that won't go in these events..

     

    I think that i agree with you sandpants on the fact that it's hard to say yes or no, but i wanted a global opinion.. It's my problem to solves these little details..£

     

    Anyway, if I start to dev, i've almost all the dev phase to think about the economy and make it balanced.. The economy of Infinite was pretty fine, they wiped every year and i think a faction server needs to be wiped on a regular times.. Else, it's impossible to allow new players to come in and play in the pvp Server.

     

     

     

     

     

  3. Hello Everybody,

     

    First of all, i'll present myself. My name is Baptiste "Bleadd" and i'm 19. I ended my IT studies specialization in Java

     

    I was in the L2 community since C3 and i started to dev my own server (with precompiled pack, what a naab i was.. xD) @ C6.. After that, i started to dev and compiled my own pack at CT1.5..

     

    Nevermind, I stopped to play L2 one year ago and i'm wondering if the community is still alive?

    And, a this point, if the community is still alive, should i start to make a InfiniteL2-Like server? (that was the best server i played..!)

     

    I've made this poll to know if it's a waste of time to start a dev or not..

     

    Thanks for reading me.

     

    P.S : If you can give your opinion, it could be awesome ! :D

  4. SQL part

     

    --
    -- Base de données: `l2jgs`
    --
    
    -- --------------------------------------------------------
    
    --
    -- Structure de la table `buffer_buff_list`
    --
    
    CREATE TABLE IF NOT EXISTS `buffer_buff_list` (
      `id` int(11) NOT NULL AUTO_INCREMENT,
      `buff_class` int(2) DEFAULT NULL,
      `buffType` varchar(10) DEFAULT NULL,
      `buffId` int(5) DEFAULT '0',
      `buffLevel` int(5) DEFAULT NULL,
      `forClass` tinyint(1) DEFAULT NULL,
      `canUse` tinyint(1) DEFAULT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=145 ;
    
    --
    -- Contenu de la table `buffer_buff_list`
    --
    
    INSERT INTO `buffer_buff_list` (`id`, `buff_class`, `buffType`, `buffId`, `buffLevel`, `forClass`, `canUse`) VALUES
    (1, 0, 'buff', 1036, 2, 2, 1),
    (2, 0, 'buff', 1040, 3, 2, 1),
    (3, 0, 'buff', 1043, 1, 3, 1),
    (4, 0, 'buff', 1044, 3, 3, 1),
    (5, 0, 'buff', 1045, 6, 2, 1),
    (6, 0, 'buff', 1047, 4, 3, 1),
    (7, 0, 'buff', 1048, 6, 2, 1),
    (8, 0, 'buff', 1059, 3, 1, 1),
    (9, 0, 'buff', 1068, 3, 0, 1),
    (10, 0, 'buff', 1077, 3, 0, 1),
    (11, 0, 'buff', 1085, 3, 1, 1),
    (12, 0, 'buff', 1086, 2, 0, 1),
    (13, 0, 'buff', 1087, 3, 3, 1),
    (14, 0, 'buff', 1204, 2, 2, 1),
    (15, 0, 'buff', 1240, 3, 0, 1),
    (16, 0, 'buff', 1242, 3, 0, 1),
    (17, 0, 'buff', 1243, 6, 3, 1),
    (18, 0, 'buff', 1257, 3, 3, 1),
    (19, 0, 'buff', 1268, 4, 3, 1),
    (20, 0, 'buff', 1303, 2, 1, 1),
    (21, 0, 'buff', 1304, 3, 3, 1),
    (22, 0, 'buff', 1307, 3, 3, 1),
    (23, 0, 'buff', 1311, 6, 3, 1),
    (24, 0, 'buff', 1397, 3, 3, 1),
    (25, 0, 'buff', 1460, 1, 3, 1),
    (26, 0, 'buff', 1232, 3, 3, 1),
    (27, 0, 'buff', 1238, 3, 3, 0),
    (28, 0, 'special', 1323, 1, 3, 1),
    (29, 0, 'special', 1388, 3, 0, 1),
    (30, 0, 'special', 1389, 3, 1, 1),
    (31, 1, 'song', 264, 1, 2, 1),
    (32, 1, 'song', 265, 1, 3, 1),
    (33, 1, 'song', 266, 1, 3, 1),
    (34, 1, 'song', 267, 1, 2, 1),
    (35, 1, 'song', 268, 1, 2, 1),
    (36, 1, 'song', 269, 1, 0, 1),
    (37, 1, 'song', 270, 1, 3, 1),
    (38, 1, 'song', 304, 1, 2, 1),
    (39, 1, 'song', 305, 1, 3, 1),
    (40, 1, 'song', 306, 1, 3, 1),
    (41, 1, 'song', 308, 1, 3, 1),
    (42, 1, 'song', 349, 1, 3, 1),
    (43, 1, 'song', 363, 1, 3, 1),
    (44, 1, 'song', 364, 1, 3, 1),
    (45, 1, 'song', 529, 1, 3, 1),
    (46, 1, 'song', 764, 1, 3, 1),
    (47, 1, 'song', 914, 1, 3, 1),
    (48, 2, 'dance', 271, 1, 0, 1),
    (49, 2, 'dance', 272, 1, 3, 1),
    (50, 2, 'dance', 273, 1, 1, 1),
    (51, 2, 'dance', 274, 1, 0, 1),
    (52, 2, 'dance', 275, 1, 0, 1),
    (53, 2, 'dance', 276, 1, 1, 1),
    (54, 2, 'dance', 277, 1, 3, 1),
    (55, 2, 'dance', 307, 1, 3, 1),
    (56, 2, 'dance', 309, 1, 3, 1),
    (57, 2, 'dance', 310, 1, 3, 1),
    (58, 2, 'dance', 311, 1, 3, 1),
    (59, 2, 'dance', 365, 1, 3, 1),
    (60, 2, 'dance', 366, 1, 3, 0),
    (61, 2, 'dance', 530, 1, 3, 1),
    (62, 2, 'dance', 765, 1, 3, 1),
    (63, 2, 'dance', 915, 1, 3, 1),
    (64, 3, 'resist', 1461, 1, 3, 1),
    (65, 3, 'chant', 1002, 3, 3, 1),
    (66, 3, 'chant', 1006, 3, 3, 1),
    (67, 3, 'chant', 1007, 3, 3, 1),
    (68, 3, 'chant', 1009, 3, 3, 1),
    (69, 3, 'chant', 1251, 2, 3, 1),
    (70, 3, 'chant', 1252, 3, 3, 1),
    (71, 3, 'chant', 1253, 3, 3, 1),
    (72, 3, 'chant', 1284, 3, 3, 1),
    (73, 3, 'chant', 1308, 3, 3, 1),
    (74, 3, 'chant', 1309, 3, 3, 1),
    (75, 3, 'chant', 1310, 4, 3, 1),
    (76, 3, 'chant', 1362, 1, 3, 1),
    (77, 3, 'special', 1499, 1, 3, 1),
    (78, 3, 'special', 1500, 1, 3, 1),
    (79, 3, 'special', 1501, 1, 3, 1),
    (80, 3, 'special', 1502, 1, 3, 1),
    (81, 3, 'special', 1503, 1, 3, 1),
    (82, 3, 'special', 1504, 1, 3, 1),
    (83, 3, 'special', 1519, 1, 3, 1),
    (84, 4, 'others', 825, 1, 3, 1),
    (85, 4, 'others', 826, 1, 3, 1),
    (86, 4, 'others', 827, 1, 3, 1),
    (87, 4, 'others', 828, 1, 3, 1),
    (88, 4, 'others', 829, 1, 3, 1),
    (89, 4, 'others', 830, 1, 3, 1),
    (90, 5, 'others', 834, 1, 3, 1),
    (91, 5, 'others', 1442, 1, 3, 1),
    (92, 5, 'others', 1443, 1, 3, 1),
    (93, 5, 'others', 1444, 1, 3, 1),
    (94, 6, 'cubic', 67, 7, 3, 1),
    (95, 6, 'cubic', 10, 8, 3, 1),
    (96, 6, 'cubic', 22, 7, 3, 1),
    (97, 6, 'cubic', 33, 8, 3, 1),
    (98, 6, 'cubic', 278, 6, 3, 1),
    (99, 6, 'cubic', 449, 4, 3, 1),
    (100, 6, 'cubic', 1279, 9, 3, 1),
    (101, 6, 'cubic', 1280, 9, 3, 1),
    (102, 6, 'cubic', 1281, 9, 3, 1),
    (103, 6, 'cubic', 1328, 8, 3, 0),
    (104, 6, 'cubic', 1329, 9, 3, 0),
    (105, 6, 'cubic', 1330, 8, 3, 0),
    (106, 6, 'cubic', 779, 1, 3, 1),
    (107, 7, 'special', 1062, 2, 2, 1),
    (108, 7, 'special', 1355, 1, 3, 1),
    (109, 7, 'special', 1356, 1, 3, 1),
    (110, 7, 'special', 1357, 1, 3, 1),
    (111, 7, 'special', 1363, 1, 0, 1),
    (112, 7, 'special', 1413, 1, 1, 1),
    (114, 7, 'special', 1457, 1, 3, 0),
    (115, 7, 'special', 4699, 13, 3, 1),
    (116, 7, 'special', 4700, 13, 3, 1),
    (117, 7, 'special', 4702, 13, 3, 1),
    (118, 7, 'special', 4703, 13, 3, 1),
    (119, 8, 'resist', 1032, 3, 3, 1),
    (120, 8, 'resist', 1033, 3, 3, 1),
    (121, 8, 'resist', 1035, 4, 2, 1),
    (122, 8, 'resist', 1078, 6, 3, 1),
    (123, 8, 'resist', 1182, 3, 3, 1),
    (124, 8, 'resist', 1189, 3, 3, 1),
    (125, 8, 'resist', 1191, 3, 3, 1),
    (126, 8, 'resist', 1259, 4, 3, 1),
    (127, 8, 'resist', 1352, 1, 2, 1),
    (128, 8, 'resist', 1353, 1, 2, 1),
    (129, 8, 'resist', 1354, 1, 3, 1),
    (130, 8, 'resist', 1392, 3, 3, 1),
    (131, 8, 'resist', 1393, 3, 3, 1),
    (132, 8, 'overlord', 1003, 3, 3, 1),
    (133, 8, 'overlord', 1004, 3, 3, 1),
    (134, 8, 'overlord', 1005, 3, 3, 1),
    (135, 8, 'overlord', 1008, 3, 3, 1),
    (136, 8, 'overlord', 1249, 3, 3, 1),
    (137, 8, 'overlord', 1250, 3, 3, 1),
    (138, 8, 'overlord', 1260, 3, 3, 1),
    (139, 8, 'overlord', 1261, 2, 3, 1),
    (140, 8, 'overlord', 1282, 2, 3, 1),
    (141, 8, 'overlord', 1364, 1, 3, 1),
    (142, 8, 'overlord', 1365, 1, 3, 1),
    (143, 8, 'overlord', 1415, 1, 3, 1),
    (144, 8, 'overlord', 1416, 1, 3, 1);
    
    -- --------------------------------------------------------
    
    --
    -- Structure de la table `buffer_scheme_contents`
    --
    
    CREATE TABLE IF NOT EXISTS `buffer_scheme_contents` (
      `id` int(11) NOT NULL AUTO_INCREMENT,
      `scheme_id` int(11) DEFAULT NULL,
      `skill_id` int(8) DEFAULT NULL,
      `skill_level` int(4) DEFAULT NULL,
      `buff_class` int(2) DEFAULT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=30 ;
    
    -- --------------------------------------------------------
    
    --
    -- Structure de la table `buffer_scheme_list`
    --
    
    CREATE TABLE IF NOT EXISTS `buffer_scheme_list` (
      `id` int(11) NOT NULL AUTO_INCREMENT,
      `player_id` varchar(40) DEFAULT NULL,
      `scheme_name` varchar(36) DEFAULT NULL,
      `mod_accepted` tinyint(1) DEFAULT NULL,
      PRIMARY KEY (`id`)
    ) ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=7 ;
    
    /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
    /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
    /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
    

     

    .py part (Adapted and fixed for H5)

     

    http://www.4shared.com/file/oSJvaLY5/__init__.html

     

    How to install:

    -create a folder in data/scripts/custom  named 555_NPCBuffer

    -import the py in the scripts.cfg

     

    My files and they works fine for me.

     

  5. jesus man, if u dont have anything interesting to say, just say nothing.

     

    
    Why rage? I want to know why he don't spawn via spawnlist. I have nothing to say with you. I post if i want to know something.
    
    
    L2NpcTemplate template = NpcTable.getInstance().getTemplate("npcID");
    L2Spawn spawn = new L2Spawn(template);
    spawn.setLocx("X");
    spawn.setLocy("Y");
    spawn.setLocz("Z");
    spawn.setA-beep-t("how many");
    spawn.setHeading("heading");
    spawn.setRespawnDelay("respawn time");
    spawn.setInstanceId(0);
    boolean permanent = true;//forever or not
    SpawnTable.getInstance().addNewSpawn(spawn, permanent);
    spawn.init();
    

    it is for l2jserver High Five

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