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Starfire868686

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Posts posted by Starfire868686

  1. Is there a way to make it work on L2j Sunrise? 
    Is it possible to use other items to increse clan level like only donation coin as an alternate to the existing one. 
    Like this Clan lvl 1: 100coin, lvl2 200, lvl3 300 .... lvl 10 10000coin.

     

    My base idea was, the clan members can buy a clan support coin from donation coin and auto deposited to the caln wh, and the leader leader can use this coint to level up the clan.

    Should i just forget it, maybe its possible? Im not great in programing, so I looking for help and, I hope some one like this idea.

  2. Well basically, its was just to practice, my final goal is to make the forgetted elmore part to public. If I'm able to learn the engine well. And i hope to find hein the build 😄. Im kind of a fan of the missing part, because somwhere deep down at the c4 age i knew there should be more, after IT i snapped, this cant be all, and two years ago i finded this conception map.

    So this was my 20 year of l2, gaming and server managing in a nutshell 😄

    image.jpeg.e45891c6b47449734f4d1318191d4cb7.jpeg

    • Like 1
  3. I got an error at elven zone file not found Oren_DEV_T_ from textures.
    And after saving map, there is no shadow of the static mashes, the grass is missing, and a number of sound effects. Anyone have this file? I have a similiar named in the textures map Oren_DEV_T but somthing not right. I tried other editors, but they miss this file as well.

  4. I found this forum here.


    The editor is "working", it can open the map it generate one error 
    image.png.b7ae453210dda75bb68d66fc665c6dc2.png

     

    The map is opened, almost completely but some stuff like grass is back.

    I was able to make a lake on the 21_19 map, but everything was black after saving. 
    The shadows of the map elements were mirrored to perspectice the sun, everything was black in game. in editor everithin looks good.

    Can anyone help me please?

    ue3-blackgrass.jpg

  5. Hello I'm from hungary and looking for some help to translate my client.

    Its going fine just have some problem with a few character in my language. And those are displayed malformally. ŐŰ őű 

    Its become like this after saving with file editor.
    The client can tisplay these characters from NPC htm's, without any problem.

    Is there any solution?

    error.png

    error2.PNG

  6. Hello!


    I'm looking for help. I made some custom quest, they working. 

    "As far as i get is somthing with the java, its not import new quest names" I'm a newbie at his.

     

    Its an L2JSunrise server pack, latest.


    When i click on the NPC, the quest names are not shown, the only annoying thing, you dont know what quest are you on.


    If anyone can help pls doit :),

     

    Thx fowardly

     

    quest name.jpg

  7. Hello ! 

     

    I looking for info in questname-e.dat

     

    1    10505    4294967295    a,Jewel of Valakas\0    a,    a,    0                                                            0                                                            183664.00000000    -114944.00000000    -3335.00000000    84    0    1    a,    1    1    1    31540    183664.00000000    -114944.00000000    -3335.00000000    a,No record of having completed this quest today\0    a,There is a mysterious jewel that teleports you very close to the Hall of Flames.\0    0                                                                                                                                                                                                                                                                                        1    7267                    0    0    0    187    0    1    21896                                            1    1                                            1    2            
     

    The marked Green stuff, as far i found 30 is talking island but a found two dwarwen 16, 138. I can find it in the client as a list just in questname-e.dat.

     

    in this Quest, the 187 is Forge of the God's, upper level

     

    Thx fowardly

  8. Hello I tried to re implement this quest 

     

    and got this error .

     

    Quote

    Error on: C:\Szerver_L2\L2Sieghart\data\scripts\quests\640_TheZeroHour\__init__.py.error.log
    Line: -1 - Column: -1

    Traceback (innermost last):
      File "quests/640_TheZeroHour/__init__.py", line 90, in ?
    TypeError: com.l2jserver.gameserver.model.quest.State(): expected 0 args; got 2

     

    Can anybody help me pls?

     

     

    import sys
    
    from com.l2jserver import Config
    from com.l2jserver.gameserver.model.quest import State
    from com.l2jserver.gameserver.model.quest import QuestState
    from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest 
    
    qn = "640_TheZeroHour"
    
    #NPC
    Kahman = 31554
    
    #MONSTERS
    MONSTERS = range(22105,22112)+range(22113,22120)+[22121]
    
    #ITEMS
    Fang = 8085
    
    REWARDS={
        "1":[12 ,4042, 1],
        "2":[6  ,4043, 1],
        "3":[6  ,4044, 1],
        "4":[81 ,1887,10],
        "5":[33 ,1888, 5],
        "6":[30 ,1889,10],
        "7":[150,5550,10],
        "8":[131,1890,10],
        "9":[123,1893, 5],
        }
    
    class Quest (JQuest) :
    
        def __init__(self,id,name,descr):
            JQuest.__init__(self,id,name,descr)
            self.questItemIds = [Fang]
    
        def onAdvEvent (self,event,npc, player) :
            htmltext = event
            st = player.getQuestState(qn)
            if not st : return
            if event == "31554-02.htm" :
                st.set("cond","1")
                st.setState(STARTED)
                st.playSound("ItemSound.quest_accept")
            elif event == "31554-08.htm" :
                st.playSound("ItemSound.quest_finish")
                st.exitQuest(True)
            elif event in REWARDS.keys() :
                cost,item,amount = REWARDS[event]
                if st.getQuestItemsCount(Fang)>=cost :
                    st.takeItems(Fang,cost)
                    st.giveItems(item, amount)
                    htmltext = "31554-09.htm"
                else :
                    htmltext = "31554-06.htm"
            return htmltext
    
        def onTalk (self, npc, player) :
            htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
            st = player.getQuestState(qn)
            if not st : return htmltext
    
            id = st.getState()
            if id == CREATED :
                if player.getLevel() >= 66 :
                    st2 = player.getQuestState("109_InSearchOfTheNest")
                    if st2 and st2.getState().getName() == 'Completed' :
                        htmltext = "31554-01.htm"
                    else :
                        htmltext = "31554-00.htm" #todo: missing retail html
                else :
                    htmltext = "31554-00.htm" 
            elif st.getQuestItemsCount(Fang) >= 1 :
                htmltext = "31554-04.htm"
            else :
                htmltext = "31554-03.htm"
            return htmltext
    
        def onKill(self, npc, player, isPet) :
            st = player.getQuestState(qn)
            if not st : return
            st.giveItems(Fang,int(Config.RATE_QUEST_DROP))
            st.playSound("ItemSound.quest_itemget")
            return
    
    QUEST       = Quest(640,qn,"The Zero Hour")
    CREATED     = State('Start', QUEST)
    STARTED     = State('Started', QUEST)
    COMPLETED   = State('Completed', QUEST)
    
    QUEST.setInitialState(CREATED)
    
    QUEST.addStartNpc(Kahman)
    QUEST.addTalkId(Kahman)
    
    for i in MONSTERS :
        QUEST.addKillId(i)

     

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