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LioNa

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Posts posted by LioNa

  1. Hi all here you have a command to increase the inventory of Site = Slot if your PJ has 100 slot in your inventory and put the commands you have increases 20 slot for more items in the inventory.

     

    Imagen :

    invetariooooo.jpg

     

    Codigo :

     

    ### Eclipse Workspace Patch 1.0
    #P L2J_Server
    Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 5708)
    +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
    @ -286,9 +295,9 @@
    	private static final String DELETE_SKILL_SAVE = "DELETE FROM character_skills_save WHERE charId=? AND class_index=?";
    
    	// Character Character SQL String Definitions:
    -	private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,charId,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,fame,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,title_color,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,createTime) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
    -	private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,fame=?,pvpkills=?,pkkills=?,clanid=?,race=?,classid=?,deletetime=?,title=?,title_color=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,punish_level=?,punish_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,bookmarkslot=?,vitality_points=?,language=? WHERE charId=?";
    -	private static final String RESTORE_CHARACTER = "SELECT account_name, charId, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, fame, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, title_color, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, newbie, nobless, power_grade, subpledge, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,bookmarkslot,vitality_points,createTime,language FROM characters WHERE charId=?";
    +	private static final String INSERT_CHARACTER = "INSERT INTO characters (account_name,charId,char_name,level,maxHp,curHp,maxCp,curCp,maxMp,curMp,face,hairStyle,hairColor,sex,exp,sp,karma,fame,pvpkills,pkkills,clanid,race,classid,deletetime,cancraft,title,title_color,accesslevel,online,isin7sdungeon,clan_privs,wantspeace,base_class,newbie,nobless,power_grade,createTime,moreslot) values (?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)";
    +	private static final String UPDATE_CHARACTER = "UPDATE characters SET level=?,maxHp=?,curHp=?,maxCp=?,curCp=?,maxMp=?,curMp=?,face=?,hairStyle=?,hairColor=?,sex=?,heading=?,x=?,y=?,z=?,exp=?,expBeforeDeath=?,sp=?,karma=?,fame=?,pvpkills=?,pkkills=?,clanid=?,race=?,classid=?,deletetime=?,title=?,title_color=?,accesslevel=?,online=?,isin7sdungeon=?,clan_privs=?,wantspeace=?,base_class=?,onlinetime=?,punish_level=?,punish_timer=?,newbie=?,nobless=?,power_grade=?,subpledge=?,lvl_joined_academy=?,apprentice=?,sponsor=?,varka_ketra_ally=?,clan_join_expiry_time=?,clan_create_expiry_time=?,char_name=?,death_penalty_level=?,bookmarkslot=?,vitality_points=?,language=?,moreslot=? WHERE charId=?";
    +	private static final String RESTORE_CHARACTER = "SELECT account_name, charId, char_name, level, maxHp, curHp, maxCp, curCp, maxMp, curMp, face, hairStyle, hairColor, sex, heading, x, y, z, exp, expBeforeDeath, sp, karma, fame, pvpkills, pkkills, clanid, race, classid, deletetime, cancraft, title, title_color, accesslevel, online, char_slot, lastAccess, clan_privs, wantspeace, base_class, onlinetime, isin7sdungeon, punish_level, punish_timer, newbie, nobless, power_grade, subpledge, lvl_joined_academy, apprentice, sponsor, varka_ketra_ally,clan_join_expiry_time,clan_create_expiry_time,death_penalty_level,bookmarkslot,vitality_points,createTime,language,moreslot FROM characters WHERE charId=?";
    
    	// Character Teleport Bookmark:
    	private static final String INSERT_TP_BOOKMARK = "INSERT INTO character_tpbookmark (charId,Id,x,y,z,icon,tag,name) values (?,?,?,?,?,?,?,?)";
    @@ -538,6 +580,7 @@
    	private boolean _recoTwoHoursGiven = false;
    
    	private final PcInventory _inventory = new PcInventory(this);
    +	private int _moreslot = 0;
    	private PcWarehouse _warehouse;
    	private PcRefund _refund;
    
    @@ -7026,6 +7122,10 @@
    			statement.setInt(35, isNoble() ? 1 :0);
    			statement.setLong(36, 0);
    			statement.setLong(37,getCreateTime());
    +			statement.setInt(38, 0);
    
    			statement.executeUpdate();
    			statement.close();
    @@ -7224,6 +7324,16 @@
    				// Language
    				player.setLang(rset.getString("language"));
    
    +				player.setMoreSlot(rset.getInt("moreslot"));
    +				
    
    				// Retrieve the name and ID of the other characters assigned to this account.
    				PreparedStatement stmt = con.prepareStatement("SELECT charId, char_name FROM characters WHERE account_name=? AND charId<>?");
    				stmt.setString(1, player._accountName);
    @@ -7665,7 +7775,11 @@
    			statement.setInt(50, getBookMarkSlot());
    			statement.setInt(51, getVitalityPoints());
    			statement.setString(52, getLang());
    -			statement.setInt(53, getObjectId());
    +			statement.setInt(53, getMoreSlot());
    +			statement.setInt(54, getObjectId());
    
    			statement.execute();
    			statement.close();
    @@ -12206,56 +12342,98 @@
    	{
    		int ivlim;
    		if (isGM())
    -			ivlim = Config.INVENTORY_MAXIMUM_GM;
    +			ivlim = Config.INVENTORY_MAXIMUM_GM + _moreslot;
    		else if (getRace() == Race.Dwarf)
    -			ivlim = Config.INVENTORY_MAXIMUM_DWARF;
    +			ivlim = Config.INVENTORY_MAXIMUM_DWARF + _moreslot;
    		else
    -			ivlim = Config.INVENTORY_MAXIMUM_NO_DWARF;
    +			ivlim = Config.INVENTORY_MAXIMUM_NO_DWARF + _moreslot;
    		ivlim += (int)getStat().calcStat(Stats.INV_LIM, 0, null, null);
    
    		return ivlim;
    	}
    
    +	public void setMoreSlot(int quantity)
    +	{
    +		_moreslot += quantity;
    +	}
    +	
    +	public int getMoreSlot()
    +	{
    +		return _moreslot;
    +	}
    +	
    

     

    Let data\scripts\handlers\voicedcommandhandlers -> and create a file called slotinventario.java and paste this code

     

    /*
    * This program is free software: you can redistribute it and/or modify it under
    * the terms of the GNU General Public License as published by the Free Software
    * Foundation, either version 3 of the License, or (at your option) any later
    * version.
    *
    * This program is distributed in the hope that it will be useful, but WITHOUT
    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    * details.
    *
    * You should have received a copy of the GNU General Public License along with
    * this program. If not, see <http://www.gnu.org/licenses/>.
    */
    package handlers.voicedcommandhandlers;
    
    import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.network.clientpackets.Say2;
    import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
    import com.l2jserver.gameserver.network.serverpackets.ExPrivateStoreSetWholeMsg;
    import com.l2jserver.gameserver.network.serverpackets.ExStorageMaxCount;
    import com.l2jserver.gameserver.network.serverpackets.SocialAction;
    
    /**
    * @author Lobillo
    */
    public class slotinventario implements IVoicedCommandHandler
    {
    private static final String[] _voicedCommands =
    {
    	"buyslot"
    };
    
    /**
     * 
     * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
     */
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
    {
    	if (command.equalsIgnoreCase("buyslot"))
    		{
    		if (activeChar.getLevel() < 40)
    		{
                    CreatureSay e = new CreatureSay(activeChar.getObjectId(), Say2.PARTY, "NAME", "Tienes que ser LvL 40 o mas!");
                    activeChar.sendPacket( e );
                    return true;
    		}
    		else if(activeChar.getInventory().getItemByItemId(3470) != null && activeChar.getInventory().getItemByItemId(3470).getCount() >= 100)
    		{	
    		activeChar.getInventory().destroyItemByItemId("buyslot", 3470, 100, activeChar, activeChar.getTarget());
    		activeChar.setMoreSlot(20);
    		activeChar.sendPacket(new ExStorageMaxCount(activeChar));
    		activeChar.sendPacket(new ExPrivateStoreSetWholeMsg(activeChar));
    		activeChar.broadcastPacket(new SocialAction(activeChar,2122));
    		CreatureSay i = new CreatureSay(activeChar.getObjectId(), Say2.BATTLEFIELD, "NAME", "Tienes +20 Slots en el Inventario!");
    		activeChar.broadcastUserInfo();
    		activeChar.sendPacket( i );
    	}
    		else
                {
    			CreatureSay o = new CreatureSay(activeChar.getObjectId(), Say2.TELL, "NAME", "Tienes que tener 100 Event-Apiga!");
                    activeChar.sendPacket( o );
    			return true;
                }
    	}
    	return true;
    }
    
    /**
     * 
     * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
     */
    public String[] getVoicedCommandList()
    {
    	return _voicedCommands;
    }
    }

     

    Let data\scripts\handlers -> and edit the file -> MasterHandler.java

     

    
    import handlers.voicedcommandhandlers.stats;
    +import handlers.voicedcommandhandlers.slotinventario;
    
    +		VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new slotinventario());
    	VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

     

    SQL Create a SQL file and get this and add it to navicat

     

    ALTER TABLE characters
    ADD moreslot int(10) NOT NULL DEFAULT 0
    

     

    and finally you have to put .buyslot

     

    Creaditos -> Lobillo

     

  2. Well I bring the drop of mobs panel for darule player is the one I e areglao little credits are sullos but as people get erroes wing and lacks things fit and finish and aregarlo etc.

     

    Imagenes :

     

    dibujo1qm.jpg

    dibujo2uu.jpg

     

    game\data\scripts\handlers -> MasterHandler

     

    import handlers.bypasshandlers.VoiceCommand;
    import handlers.bypasshandlers.Wear;
    +import handlers.bypasshandlers.DropInfo;
    
    %%%%%%%%%%%%%%%%%%%%%%%
    
    	BypassHandler.getInstance().registerBypassHandler(new VoiceCommand());
    	BypassHandler.getInstance().registerBypassHandler(new Wear());
    +		BypassHandler.getInstance().registerBypassHandler(new DropInfo());

    L2jserver Freya

    http://www.mediafire.com/?yte7gd4cqml778l

     

    L2jserver H5

    http://www.mediafire.com/?8hldd6v5csbke4d

     

    :) :)

  3. Well I bring the drop of mobs panel for darule player is the one I e areglao little credits are sullos but as people get erroes wing and lacks things fit and finish and aregarlo etc.

     

    Imagenes :

     

    dibujo1qm.jpg

    dibujo2uu.jpg

     

    game\data\scripts\handlers -> MasterHandler

     

    import handlers.bypasshandlers.VoiceCommand;
    import handlers.bypasshandlers.Wear;
    +import handlers.bypasshandlers.DropInfo;
    
    %%%%%%%%%%%%%%%%%%%%%%%
    
    	BypassHandler.getInstance().registerBypassHandler(new VoiceCommand());
    	BypassHandler.getInstance().registerBypassHandler(new Wear());
    +		BypassHandler.getInstance().registerBypassHandler(new DropInfo());

     

    http://www.mediafire.com/?yte7gd4cqml778l

     

     

  4. Well this is a PJ that sells its buff - and adapted it for Freya l2jserver

     

    #########################################

    ######### Algunas Cosillas Mejoradas #########

    #########################################

    1ª | Command Buff to Sell .SellBuffs

    2ª | New Command to Rise .CancelSellBuffs

    3ª | You can change the title from l2jmods.properties

    4ª | When you see Buff and no need to remove the Target and give again and give him only with k leaves you to buff new tab.

    5ª | Fixed error Adena

     

    http://img22.imageshack.us/img22/9148/shot00007lj.jpg

    http://img4.imageshack.us/img4/7599/shot00008os.jpg

     

    Esto va en Eclipse

     

    ===================================================================
    --- head-src/com/l2jserver/Config.java 
    +++ head-src/com/l2jserver/Config.java 
    
      public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
    +  public static String ADD_TITULO_PJ_SELLBUFS;
    
    ===================================================================
    
           L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
    +      ADD_TITULO_PJ_SELLBUFS = L2JModSettings.getProperty("TituloPjSellBuffs", "BUFF");
    
    
    ===================================================================
    --- head-src/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 
    +++ head-src/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java 
    @@ -31,6 +31,7 @@
    import java.util.concurrent.locks.ReentrantLock;
    import java.util.logging.Level;
    
    +import javolution.text.TextBuilder;
    import javolution.util.FastList;
    import javolution.util.FastMap;
    import com.l2jserver.Config;
    @@ -451,6 +452,8 @@
    
        private boolean _noble = false;
        private boolean _hero = false;
    +  private boolean _sellbuff = false;
    +  private int _buffprize = 0;
    + private String _oldtitle = "";
    + private int _oldnamecolor = 0;
    +   
    
    
        /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
        private L2FolkInstance _lastFolkNpc = null;
    @@ -2375,6 +2378,9 @@
        */
        public void standUp()
        {
    +      if(isSellBuff())
    +        return;
    +     
          if (L2Event.active && eventSitForced)
          {
              sendMessage("A dark force beyond your mortal understanding makes your knees to shake when you try to stand up ...");
    @@ -3945,6 +3951,42 @@
    
          // Target the new L2Object (add the target to the L2PcInstance _target, _knownObject and L2PcInstance to _KnownObject of the L2Object)
          super.setTarget(newTarget);
    +
    +      L2PcInstance t = null;
    +      if(newTarget instanceof L2PcInstance)
    +        t = (L2PcInstance) newTarget;
    +     
    +      if(t != null){
    +        if(t.isSellBuff() && t != this){
    +            TextBuilder tb = new TextBuilder();
    +            NpcHtmlMessage n = new NpcHtmlMessage(0);
    +           
    +            tb.append("<html><body>");
    +            tb.append("<br><br>");
    +            tb.append("<center>Hola <font color=LEVEL>Campesin@</font> Quieres Buff!</center>");
    +            tb.append("<br><center>Mis Buff Cuestan: <font color=LEVEL>"+t.getBuffPrize()+"</font> Adenas cada uno!</center><br><center><table><tr>");
    +           
    +            L2Skill[] skills = t.getAllSkills();
    +            FastList<L2Skill> ba = new FastList<L2Skill>();
    +           
    +            for(L2Skill s : skills){
    +              if(s == null)
    +                  continue;
    +             
    +             
    +              if(s.getSkillType() == L2SkillType.BUFF && s.isActive() && s.getId() != 970 && s.getId() != 357 && s.getId() != 1323 && s.getId() != 327 && s.getId() != 1325 && s.getId() != 1326 && s.getId() != 1327)
    +                  ba.add(s);
    +            }
    +           
    +            for(L2Skill p : ba){
    +                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td>");
    +                tb.append("<td><button value=\""+p.getName()+"\" action=\"bypass -h buff "+p.getId()+"\" width=200 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td>");
    +                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td></tr><tr>");
    +            }
    +           
    +            tb.append("</tr></table></center></body></html>");
    +           
    +            n.setHtml(tb.toString());
    +            sendPacket(n);
    +        }
    +      }
        }
    
        /**
    @@ -8214,7 +8256,23 @@
          }
          return true;
        }
    +  public boolean isSellBuff(){
    +      return _sellbuff;
    +  }
    + 
    +    public void setSellBuff(boolean j){
    +      _sellbuff = j;
    +    }
    +
    +    public int getBuffPrize(){
    +      return _buffprize;
    +    }
    +   
    +    public void setBuffPrize(int x){
    +      _buffprize = x;
    +    }
    +   
    +    public String getOldTitle()
    +    {
    +       return _oldtitle;
    +    }
    +   
    +    public int getOldNameColor()
    +    {
    +       return _oldnamecolor;
    +    }
    +   
    +    public void setOldTitle(String title)
    +    {
    +       _oldtitle = title;
    +    }
    +   
    +    public void setOldNameColor(int color)
    +    {
    +       _oldnamecolor = color;
    +    }
    +   
        public boolean isNoble()
        {
          return _noble;
    
    
    
    
    
    ===================================================================
    --- head-src/com/l2jserver/gameserver/clientpackets/RequestBypassToServer.java
    +++ head-src/com/l2jserver/gameserver/clientpackets/RequestBypassToServer.java
    @@ -18,16 +18,20 @@
      */
    package com.l2jserver.gameserver.network.clientpackets;
    
    import java.util.StringTokenizer;
    import java.util.logging.Level;
    import java.util.logging.Logger;
    
    import com.l2jserver.Config;
    import com.l2jserver.gameserver.ai.CtrlIntention;
    import com.l2jserver.gameserver.communitybbs.CommunityBoard;
    import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
    +import com.l2jserver.gameserver.datatables.SkillTable;
    import com.l2jserver.gameserver.handler.AdminCommandHandler;
    import com.l2jserver.gameserver.handler.BypassHandler;
    import com.l2jserver.gameserver.handler.IAdminCommandHandler;
    import com.l2jserver.gameserver.handler.IBypassHandler;
    import com.l2jserver.gameserver.model.L2CharPosition;
    import com.l2jserver.gameserver.model.L2Object;
    +import com.l2jserver.gameserver.model.L2Skill;
    import com.l2jserver.gameserver.model.L2World;
    import com.l2jserver.gameserver.model.actor.L2Npc;
    import com.l2jserver.gameserver.model.actor.instance.L2MerchantSummonInstance;
    @@ -85,6 +89,57 @@
              {
                comeHere(activeChar);
              }
    +        else if(_command.startsWith("buff")){
    +           String[] val = _command.split(" ");
    +            String x = val[1];
    +            int id = Integer.parseInt(x);
    +            L2PcInstance target = null;
    +           
    +            if(activeChar.getTarget() instanceof L2PcInstance)
    +            target = (L2PcInstance) activeChar.getTarget();
    +           
    +            if(target == null)
    +              return;
    +           
    +            if(activeChar.getInventory().getItemByItemId(57) == null || activeChar.getInventory().getItemByItemId(57).getCount() < ((L2PcInstance) activeChar.getTarget()).getBuffPrize()){
    +              activeChar.sendMessage("* No tienes adena!");
    +              return;
    +            }
    +           
    +       
    +            try{
    +            L2Skill s = SkillTable.getInstance().getInfo(id, 3);
    +            s.getEffects(activeChar, activeChar);
    +            activeChar.sendMessage("* Has Comprado: "+s.getName());
    +            activeChar.getInventory().destroyItemByItemId("", 57, target.getBuffPrize(), activeChar, null);
    +            target.getInventory().addItem("", 57, target.getBuffPrize(), target, null);
    +            TextBuilder tb = new TextBuilder();
    +            NpcHtmlMessage n = new NpcHtmlMessage(0);
    +           
    +            tb.append("<html><body>");
    +            tb.append("<br><br>");
    +            tb.append("<center>Hola <font color=LEVEL>Campesin@</font> Quieres Buff!</center>");
    +            tb.append("<br><center>Mis Buff Cuestan: <font color=LEVEL>"+target.getBuffPrize()+"</font> Adenas cada uno!</center><br><center><table><tr>");
    +           
    +           
    +            L2Skill[] skills = target.getAllSkills();
    +            FastList<L2Skill> ba = new FastList<L2Skill>();
    +           
    +            for(L2Skill skill : skills){
    +              if(skill == null)
    +                  continue;
    +             
    +             
    +              if(skill.getSkillType() == L2SkillType.BUFF && skill.isActive() && skill.getId() != 970 && skill.getId() != 357 && skill.getId() != 1323 && skill.getId() != 327 && skill.getId() != 1325 && skill.getId() != 1326 && skill.getId() != 1327)
    +                  ba.add(skill);
    +            }
    +           
    +            for(L2Skill p : ba){
    +                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td>");
    +                tb.append("<td><button value=\""+p.getName()+"\" action=\"bypass -h buff "+p.getId()+"\" width=200 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\"></td>");
    +                tb.append("<td><button action=\"bypass -h buff "+p.getId()+"\" width=32 height=32 back=\"Icon.skill"+p.getId()+"\" fore=\"Icon.skill"+p.getId()+"\"></td></tr><tr>");
    +            }
    +           
    +            tb.append("</tr></table></center></body></html>");
    +           
    +            n.setHtml(tb.toString());
    +            activeChar.sendPacket(n);
    +            }
    +            catch(Exception e){
    +              e.printStackTrace();
    +            }
    +        }
    +        else if(_command.startsWith("actr")){
    +            String l = _command.substring(5);
    +           
    +            int p = 0;
    +
    +            p = Integer.parseInt(l);
    +           
    +           
    +            if(p == 0)
    +              return;
    +           
    +            if(p > 2000000000){
    +              activeChar.sendMessage("* Te has colado el limite de Adena!");
    +              return;
    +            }
    +           
    +              activeChar.setBuffPrize(p);
    +              activeChar.sitDown();
    +              activeChar.setTeam(1);
    +              activeChar.setSellBuff(true);
    +              activeChar.setOldTitle(activeChar.getTitle());
    +              activeChar.setOldNameColor(activeChar.getAppearance().getNameColor());
    +              /*activeChar.getAppearance().setNameColor(0x55155);*/
    +              activeChar.getAppearance().setNameColor(99, 22, 11);
    +              activeChar.setTitle(Config.ADD_TITULO_PJ_SELLBUFS);
    +              activeChar.broadcastUserInfo();
    +              activeChar.broadcastTitleInfo();
    +        }
              else if (_command.startsWith("player_help "))
              {
                playerHelp(activeChar, _command.substring(12));

     

    Cuando pongamos este codigo guardams y copilamos.

     

    Luego bamos a Ruta --> game\data\scripts\handlers

     

    y abrimos el MasterHandler y añadimos

     

    import handlers.voicedcommandhandlers.stats;

      import handlers.voicedcommandhandlers.VisualArmor;

    +import handlers.voicedcommandhandlers.sellbuff;

     

      import java.util.logging.Logger;

     

      import com.l2jserver.Config;

     

    ##############################

     

     

          VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new stats());

    +      VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new sellbuff());

          if (Config.L2JMOD_ALLOW_WEDDING)

            VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Wedding());

          if (Config.BANKING_SYSTEM_ENABLED)

            VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Banking());

     

    y guardamos y luego bamos a ruta --> game\data\scripts\handlers\voicedcommandhandlers

    y creamos un archivo llamado --> sellbuff

     

    y le añadimos el codigo

     

    package handlers.voicedcommandhandlers;

     

    import javolution.text.TextBuilder;

    import com.l2jserver.gameserver.handler.IVoicedCommandHandler;

    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

    import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

     

    /**

    *

    * @author  Iratus

    */

    public class sellbuff implements IVoicedCommandHandler

    {

     

      private static final String[] VOICED_COMMANDS = {"sellbuffs","cancelsellbuffs"};

     

      public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

      {

          if(activeChar == null)

            return false;

       

          if (command.equals(VOICED_COMMANDS[0]))

        {

            if(activeChar.isDead() || activeChar.isAlikeDead()){

              activeChar.sendMessage("You are dead , you can't sell at the moment");

              return false;

            }

            else if(!activeChar.isInsideZone(L2PcInstance.ZONE_PEACE)){

              activeChar.sendMessage("You are not in peacefull zone , you can sell only in peacefull zones");

              return false;

            }

            else if(activeChar.getPvpFlag() > 0 || activeChar.isInCombat() || activeChar.getKarma() > 0){

              activeChar.sendMessage("You are in combat mode , you can't sell at the moment");

              return false;

            }

            else if(activeChar.getClassId().getId() != 98){

              activeChar.sendMessage("You must be a buffer class to sell buffs");

              return false;

            }

         

            TextBuilder tb = new TextBuilder(0);

            tb.append("<html><body><center>");

            tb.append("<table><tr>");

            tb.append("<td><img src=\"icon.etc_alphabet_b_i00\" width=32 height=32 align=left></td><td><img src=\"icon.etc_alphabet_u_i00\" width=32 height=32 align=left></td>");

            tb.append("<td><img src=\"icon.etc_alphabet_f_i00\" width=32 height=32 align=left></td><td><img src=\"icon.etc_alphabet_f_i00\" width=32 height=32 align=left></td>");

            tb.append("</tr></table><br>");

            tb.append("<br><font color=LEVEL>Hola</font>, completando este formulario<br>");

            tb.append("<br>usted podra de <font color=LEVEL>vender</font> tus <font color=LEVEL>Buff</font>.<br>");

            tb.append("<br>Los <font color=LEVEL>Players</font> Podran Echarse tus <font color=LEVEL>Buff</font>.<br>");

            tb.append("<br><font color=LEVEL>Tu Pones la Cantidad</font><br>");

            tb.append("<br>de adena para echarse los Buff<br>");

            tb.append("<p><font color=LEVEL>Precio de Buff:</font></p>");

            tb.append("<p><edit var=\"pri\" width=120 height=15></p>");

            tb.append("<button value=\"Confirmar\" action=\"bypass -h actr $pri\" width=160 height=32 back=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\" fore=\"L2UI_CT1.Windows_DF_Drawer_Bg_Darker\">");

            tb.append("</center><br>");

            tb.append("<center>.:<font color=LEVEL>Lineage II</font>:.</center>");

            tb.append("</body></html>");

            NpcHtmlMessage n = new NpcHtmlMessage(0);

            n.setHtml(tb.toString());

            activeChar.sendPacket(n);

        }

        else if (command.equals(VOICED_COMMANDS[1]))

        {

          if (activeChar.isSellBuff())

          {

            activeChar.setSellBuff(false);

            activeChar.standUp();

            activeChar.setTeam(0);

            activeChar.getAppearance().setNameColor(activeChar.getOldNameColor());

                activeChar.setTitle(activeChar.getOldTitle());

                activeChar.broadcastUserInfo();

                activeChar.broadcastTitleInfo();

          }

        }

       

        return true;

      }

     

     

      @Override

      public String[] getVoicedCommandList()

      {

          return VOICED_COMMANDS;

      }

     

    }

     

    Luego bamos a ruta -> game\config y abrimas el archivo l2jmods.properties y le agregamos

     

    EnableWarehouseSortingPrivate = False
    +
    +###########################
    +#### TITULO SELLBUFFS #####
    +###########################
    +# TITULO PARA VENDER BUFF
    +TituloPjSellBuffs = * VENDO BUFF *

     

    Creditos : Lobillo , LioNa

     

    and Save and you're all set if it works do not forget to give the +

     

    sorry with my English

  5. game\data\scripts\handlers\voicedcommandhandlers -> Create ChangePassword.java

     

    /*
    * This program is free software: you can redistribute it and/or modify it under
    * the terms of the GNU General Public License as published by the Free Software
    * Foundation, either version 3 of the License, or (at your option) any later
    * version.
    *
    * This program is distributed in the hope that it will be useful, but WITHOUT
    * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    * details.
    *
    * You should have received a copy of the GNU General Public License along with
    * this program. If not, see <http://www.gnu.org/licenses/>.
    */
    
    package handlers.voicedcommandhandlers;
    
    import java.security.MessageDigest;
    import java.sql.Connection;
    import java.sql.PreparedStatement;
    import java.sql.ResultSet;
    import java.util.StringTokenizer;
    import java.util.logging.Level;
    
    import com.l2jserver.Base64;
    import com.l2jserver.L2DatabaseFactory;
    import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    
    public class ChangePassword implements IVoicedCommandHandler
    {
       private static final String[] _voicedCommands = { "changepassword" };
       private static final int MIN = 6; // minimum character lengths
       private static final int MAX = 30; // miaximum character lengths
       
       @Override
       public boolean useVoicedCommand(final String command, final L2PcInstance activeChar, final String target)
       {
          if (command.equalsIgnoreCase("changepassword") && target != null)
          {
             final StringTokenizer st = new StringTokenizer(target);
             try
             {
                String curpass = null, newpass = null, repeatnewpass = null;
                if (st.hasMoreTokens())
                   curpass = st.nextToken();
                if (st.hasMoreTokens())
                   newpass = st.nextToken();
                if (st.hasMoreTokens())
                   repeatnewpass = st.nextToken();
                
                if (!(curpass == null || newpass == null || repeatnewpass == null))
                {
                   if (!newpass.equals(repeatnewpass))
                   {
                      activeChar.sendMessage("Your repeated password must be the same as new password!");
                      return false;
                   }
                   if (newpass.length() < MIN)
                   {
                      activeChar.sendMessage("Your password must have min: " + MIN + " chars!");
                      return false;
                   }
                   if (newpass.length() > MAX)
                   {
                      activeChar.sendMessage("Your password can't have more than " + MAX + " chars!");
                      return false;
                   }
                   
                   final MessageDigest md = MessageDigest.getInstance("SHA");
                   
                   byte[] raw = curpass.getBytes("UTF-8");
                   raw = md.digest(raw);
                   final String curpassEnc = Base64.encodeBytes(raw);
                   String pass = null;
                   int passUpdated = 0;
                   
                   Connection con = null;
                   
                   try
                   {
                      con = L2DatabaseFactory.getInstance().getConnection();
                      final PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
                      statement.setString(1, activeChar.getAccountName());
                      final ResultSet rset = statement.executeQuery();
                      if (rset.next())
                         pass = rset.getString("password");
                      rset.close();
                      statement.close();
                      
                      if (curpassEnc.equals(pass))
                      {
                         byte[] password = newpass.getBytes("UTF-8");
                         password = md.digest(password);
                         
                         final PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
                         ps.setString(1, Base64.encodeBytes(password));
                         ps.setString(2, activeChar.getAccountName());
                         passUpdated = ps.executeUpdate();
                         ps.close();
                         _log.info("Character " + activeChar.getName() + " has changed his password from " + curpassEnc + " to " + Base64.encodeBytes(password));
                         
                         if (passUpdated > 0)
                            activeChar.sendMessage("Your password was updated successfully!");
                         else
                            activeChar.sendMessage("Your password wasn't changed due troubles!");
                      }
                      else
                      {
                         L2DatabaseFactory.close(con);
                         activeChar.sendMessage("Passess not matches.");
                         return false;
                      }
                   }
                   catch (final Exception e)
                   {
                   }
                   finally
                   {
                      L2DatabaseFactory.close(con);
                   }
                }
                else
                {
                   activeChar.sendMessage("Wrong command structure! Use: .changepassword currendPassword newPassword retypePassword");
                   return false;
                }
             }
             catch (final Exception e)
             {
                activeChar.sendMessage("A problem occured while changing password!");
                _log.log(Level.WARNING, "", e);
             }
          }
          else
          {
             activeChar.sendMessage("Wrong command structure! Use: .changepassword currendPassword newPassword retypePassword");
             return false;
          }
          return true;
       }
       
       @Override
       public String[] getVoicedCommandList()
       {
          return _voicedCommands;
       }
    }

  6. Wenas this effect is to put the players who are selling or buying or Offline Crafteando.

    Effects that can be placed ->

     

    #-1 BLEEDING   
    #-2 POISON      
    #-3 REDCIRCLE
    #-4 ICE         
    #-5 WIND      
    #-6 FEAR      
    #-7 STUN      
    #-8 SLEEP      
    #-9 MUTED      
    #-10 ROOT      
    #-11 HOLD_1   
    #-12 HOLD_2   
    #-13 BIG_HEAD
    #-14 FLAME   
    #-15 GROW   
    #-16 FLOATING_ROOT
    #-17 DANCE_STUNNED
    #-18 FIREROOT_STUN
    #-19 STEALTH
    #-20 IMPRISIONING_1
    #-21 IMPRISIONING_2
    #-22 MAGIC_CIRCLE
    #-23 ICE2
    #-24 VITALITY
    #-25 REAL_TARGET
    #-26 DEATH_MARK
    #-27 SKULL_FEAR
    #-28 S_INVINCIBLE
    #-29 S_AIR_STUN
    #-30 S_AIR_ROOT
    #-31 S_BAGUETTE_SWORD   
    #-32 S_YELLOW_AFFRO
    #-33 S_PINK_AFFRO
    #-34 S_BLACK_AFFRO
    #-35 S_STIGMA_SHILIEN
    #-36 S_STAKATOROOT
    #-37 S_FREEZING
    #-38 S_VESPER
    #-39 E_AFRO_1
    #-40 E_AFRO_2
    #-41 E_AFRO_3
    #-42 E_EVASWRATH
    #-43 E_HEADPHONE
    #-44 E_VESPER_1
    #-45 E_VESPER_2
    #-46 E_VESPER_3

     

     

    5KXf9.jpg

     

     

    Ruta del archivo --> \game\config\l2jmods.properties

     

    # -----------------------------------------

    # Offline Effecto -

    # -----------------------------------------

    # Add effect when entering offline mode.

    # Default: False

    OfflineTradeEffecto = True

     

    #-1 BLEEDING |#-16 FLOATING_ROOT |#-31 S_BAGUETTE_SWORD |#-46 E_VESPER_3

    #-2 POISON |#-17 DANCE_STUNNED |#-32 S_YELLOW_AFFRO

    #-3 REDCIRCLE |#-18 FIREROOT_STUN |#-33 S_PINK_AFFRO

    #-4 ICE |#-19 STEALTH |#-34 S_BLACK_AFFRO

    #-5 WIND |#-20 IMPRISIONING_1 |#-35 S_STIGMA_SHILIEN

    #-6 FEAR |#-21 IMPRISIONING_2 |#-36 S_STAKATOROOT

    #-7 STUN |#-22 MAGIC_CIRCLE |#-37 S_FREEZING

    #-8 SLEEP |#-23 ICE2 |#-38 S_VESPER

    #-9 MUTED |#-24 VITALITY |#-39 E_AFRO_1

    #-10 ROOT |#-25 REAL_TARGET |#-40 E_AFRO_2

    #-11 HOLD_1 |#-26 DEATH_MARK |#-41 E_AFRO_3

    #-12 HOLD_2 |#-27 SKULL_FEAR |#-42 E_EVASWRATH

    #-13 BIG_HEAD |#-28 S_INVINCIBLE |#-43 E_HEADPHONE

    #-14 FLAME |#-29 S_AIR_STUN |#-44 E_VESPER_1

    #-15 GROW |#-30 S_AIR_ROOT |#-45 E_VESPER_2

     

    OfflineEffectoId = 24

     

     

    Ruta --> java/com/l2jserver/Config.java

     

            public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
    
    +   public static boolean OFFLINE_TRADE_EFFECTO;
    +   public static int OFFLINE_EFFECTO_ID;
    
                  L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
    
    
    +               OFFLINE_TRADE_EFFECTO = Boolean.parseBoolean(smartCB.getProperty("OfflineTradeEffecto", "False"));
    +               OFFLINE_EFFECTO_ID = Integer.parseInt(smartCB.getProperty("OfflineEffectoId", "1"));

     

    Ruta --> java/com/l2jserver/gameserver/datatables/OfflineTradeTable.java

     

                 player.setOfflineStartTime(time);
    
    +               if (Config.OFFLINE_TRADE_EFFECTO)
    +                    {
    +                        switch(Config.OFFLINE_EFFECTO_ID)
    +                        {
    +                            case 1:
    +                              player.startAbnormalEffect(AbnormalEffect.BLEEDING);
    +                              break;
    +                            case 2:
    +                              player.startAbnormalEffect(AbnormalEffect.POISON);
    +                              break;
    +                            case 3:
    +                              player.startAbnormalEffect(AbnormalEffect.REDCIRCLE);
    +                              break;
    +                            case 4:
    +                              player.startAbnormalEffect(AbnormalEffect.ICE);
    +                              break;
    +                            case 5:
    +                              player.startAbnormalEffect(AbnormalEffect.WIND);
    +                              break;
    +                            case 6:
    +                              player.startAbnormalEffect(AbnormalEffect.FEAR);
    +                              break;
    +                            case 7:
    +                              player.startAbnormalEffect(AbnormalEffect.STUN);
    +                              break;
    +                            case 8:
    +                              player.startAbnormalEffect(AbnormalEffect.SLEEP);
    +                              break;
    +                            case 9:
    +                              player.startAbnormalEffect(AbnormalEffect.MUTED);
    +                              break;
    +                            case 10:
    +                              player.startAbnormalEffect(AbnormalEffect.ROOT);
    +                              break;
    +                            case 11:
    +                              player.startAbnormalEffect(AbnormalEffect.HOLD_1);
    +                              break;
    +                            case 12:
    +                              player.startAbnormalEffect(AbnormalEffect.HOLD_2);
    +                              break;
    +                            case 13:
    +                              player.startAbnormalEffect(AbnormalEffect.BIG_HEAD);
    +                              break;
    +                            case 14:
    +                              player.startAbnormalEffect(AbnormalEffect.FLAME);
    +                              break;
    +                            case 15:
    +                              player.startAbnormalEffect(AbnormalEffect.GROW);
    +                              break;
    +                            case 16:
    +                              player.startAbnormalEffect(AbnormalEffect.FLOATING_ROOT);
    +                              break;
    +                            case 17:
    +                              player.startAbnormalEffect(AbnormalEffect.DANCE_STUNNED);
    +                              break;
    +                            case 18:
    +                              player.startAbnormalEffect(AbnormalEffect.FIREROOT_STUN);
    +                              break;
    +                            case 19:
    +                              player.startAbnormalEffect(AbnormalEffect.STEALTH);
    +                              break;
    +                            case 20:
    +                              player.startAbnormalEffect(AbnormalEffect.IMPRISIONING_1);
    +                              break;
    +                            case 21:
    +                              player.startAbnormalEffect(AbnormalEffect.IMPRISIONING_2);
    +                              break;
    +                            case 22:
    +                              player.startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
    +                              break;
    +                            case 23:
    +                              player.startAbnormalEffect(AbnormalEffect.ICE2);
    +                              break;
    +                            case 24:
    +                              player.startAbnormalEffect(AbnormalEffect.VITALITY);
    +                              break;
    +                            case 25:
    +                              player.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
    +                              break;
    +                            case 26:
    +                              player.startAbnormalEffect(AbnormalEffect.DEATH_MARK);
    +                              break;
    +                            case 27:
    +                              player.startAbnormalEffect(AbnormalEffect.SKULL_FEAR);
    +                              break;
    +                            case 28:
    +                              player.startAbnormalEffect(AbnormalEffect.S_INVINCIBLE);
    +                              break;
    +                            case 29:
    +                              player.startAbnormalEffect(AbnormalEffect.S_AIR_STUN);
    +                              break;
    +                            case 30:
    +                              player.startAbnormalEffect(AbnormalEffect.S_AIR_ROOT);
    +                              break;
    +                            case 31:
    +                              player.startAbnormalEffect(AbnormalEffect.S_BAGUETTE_SWORD);
    +                              break;
    +                            case 32:
    +                              player.startAbnormalEffect(AbnormalEffect.S_YELLOW_AFFRO);
    +                              break;
    +                            case 33:
    +                              player.startAbnormalEffect(AbnormalEffect.S_PINK_AFFRO);
    +                              break;
    +                            case 34:
    +                              player.startAbnormalEffect(AbnormalEffect.S_BLACK_AFFRO);
    +                              break;
    +                            case 35:
    +                              player.startAbnormalEffect(AbnormalEffect.S_STIGMA_SHILIEN);
    +                              break;
    +                            case 36:
    +                              player.startAbnormalEffect(AbnormalEffect.S_STAKATOROOT);
    +                              break;
    +                            case 37:
    +                              player.startAbnormalEffect(AbnormalEffect.S_FREEZING);
    +                              break;
    +                            case 38:
    +                              player.startAbnormalEffect(AbnormalEffect.S_VESPER);
    +                              break;
    +                            case 39:
    +                              player.startAbnormalEffect(AbnormalEffect.E_AFRO_1);
    +                              break;
    +                            case 40:
    +                              player.startAbnormalEffect(AbnormalEffect.E_AFRO_2);
    +                              break;
    +                            case 41:
    +                              player.startAbnormalEffect(AbnormalEffect.E_AFRO_3);
    +                              break;
    +                            case 42:
    +                              player.startAbnormalEffect(AbnormalEffect.E_EVASWRATH);
    +                              break;
    +                            case 43:
    +                              player.startAbnormalEffect(AbnormalEffect.E_HEADPHONE);
    +                              break;
    +                            case 44:
    +                              player.startAbnormalEffect(AbnormalEffect.E_VESPER_1);
    +                              break;
    +                            case 45:
    +                              player.startAbnormalEffect(AbnormalEffect.E_VESPER_2);
    +                              break;
    +                            case 46:
    +                              player.startAbnormalEffect(AbnormalEffect.E_VESPER_3);
    +                              break;
    +                              
    +                        }
    +                    }

     

    Ruta --> java/com/l2jserver/gameserver/network/L2GameClient.java

     

                            player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
                            player.broadcastUserInfo();
                         }
                         
    +                     if (Config.OFFLINE_TRADE_EFFECTO)
    +                          {
    +                              switch(Config.OFFLINE_EFFECTO_ID)
    +                              {
    +                                  case 1:
    +                                    player.startAbnormalEffect(AbnormalEffect.BLEEDING);
    +                                    break;
    +                                  case 2:
    +                                    player.startAbnormalEffect(AbnormalEffect.POISON);
    +                                    break;
    +                                  case 3:
    +                                    player.startAbnormalEffect(AbnormalEffect.REDCIRCLE);
    +                                    break;
    +                                  case 4:
    +                                    player.startAbnormalEffect(AbnormalEffect.ICE);
    +                                    break;
    +                                  case 5:
    +                                    player.startAbnormalEffect(AbnormalEffect.WIND);
    +                                    break;
    +                                  case 6:
    +                                    player.startAbnormalEffect(AbnormalEffect.FEAR);
    +                                    break;
    +                                  case 7:
    +                                    player.startAbnormalEffect(AbnormalEffect.STUN);
    +                                    break;
    +                                  case 8:
    +                                    player.startAbnormalEffect(AbnormalEffect.SLEEP);
    +                                    break;
    +                                  case 9:
    +                                    player.startAbnormalEffect(AbnormalEffect.MUTED);
    +                                    break;
    +                                  case 10:
    +                                    player.startAbnormalEffect(AbnormalEffect.ROOT);
    +                                    break;
    +                                  case 11:
    +                                    player.startAbnormalEffect(AbnormalEffect.HOLD_1);
    +                                    break;
    +                                  case 12:
    +                                    player.startAbnormalEffect(AbnormalEffect.HOLD_2);
    +                                    break;
    +                                  case 13:
    +                                    player.startAbnormalEffect(AbnormalEffect.BIG_HEAD);
    +                                    break;
    +                                  case 14:
    +                                    player.startAbnormalEffect(AbnormalEffect.FLAME);
    +                                    break;
    +                                  case 15:
    +                                    player.startAbnormalEffect(AbnormalEffect.GROW);
    +                                    break;
    +                                  case 16:
    +                                    player.startAbnormalEffect(AbnormalEffect.FLOATING_ROOT);
    +                                    break;
    +                                  case 17:
    +                                    player.startAbnormalEffect(AbnormalEffect.DANCE_STUNNED);
    +                                    break;
    +                                  case 18:
    +                                    player.startAbnormalEffect(AbnormalEffect.FIREROOT_STUN);
    +                                    break;
    +                                  case 19:
    +                                    player.startAbnormalEffect(AbnormalEffect.STEALTH);
    +                                    break;
    +                                  case 20:
    +                                    player.startAbnormalEffect(AbnormalEffect.IMPRISIONING_1);
    +                                    break;
    +                                  case 21:
    +                                    player.startAbnormalEffect(AbnormalEffect.IMPRISIONING_2);
    +                                    break;
    +                                  case 22:
    +                                    player.startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
    +                                    break;
    +                                  case 23:
    +                                    player.startAbnormalEffect(AbnormalEffect.ICE2);
    +                                    break;
    +                                  case 24:
    +                                    player.startAbnormalEffect(AbnormalEffect.VITALITY);
    +                                    break;
    +                                  case 25:
    +                                    player.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
    +                                    break;
    +                                  case 26:
    +                                    player.startAbnormalEffect(AbnormalEffect.DEATH_MARK);
    +                                    break;
    +                                  case 27:
    +                                    player.startAbnormalEffect(AbnormalEffect.SKULL_FEAR);
    +                                    break;
    +                                  case 28:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_INVINCIBLE);
    +                                    break;
    +                                  case 29:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_AIR_STUN);
    +                                    break;
    +                                  case 30:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_AIR_ROOT);
    +                                    break;
    +                                  case 31:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_BAGUETTE_SWORD);
    +                                    break;
    +                                  case 32:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_YELLOW_AFFRO);
    +                                    break;
    +                                  case 33:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_PINK_AFFRO);
    +                                    break;
    +                                  case 34:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_BLACK_AFFRO);
    +                                    break;
    +                                  case 35:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_STIGMA_SHILIEN);
    +                                    break;
    +                                  case 36:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_STAKATOROOT);
    +                                    break;
    +                                  case 37:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_FREEZING);
    +                                    break;
    +                                  case 38:
    +                                    player.startAbnormalEffect(AbnormalEffect.S_VESPER);
    +                                    break;
    +                                  case 39:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_AFRO_1);
    +                                    break;
    +                                  case 40:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_AFRO_2);
    +                                    break;
    +                                  case 41:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_AFRO_3);
    +                                    break;
    +                                  case 42:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_EVASWRATH);
    +                                    break;
    +                                  case 43:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_HEADPHONE);
    +                                    break;
    +                                  case 44:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_VESPER_1);
    +                                    break;
    +                                  case 45:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_VESPER_2);
    +                                    break;
    +                                  case 46:
    +                                    player.startAbnormalEffect(AbnormalEffect.E_VESPER_3);
    +                                    break;
    +                                    
    +                              }
    +                          }

     

    I've adapted to Freya and add more effects and Nothing but the credits for RedHot.

  7. Información Del server:

     

    - Rates

    Exp x1000

    Party x1000

    Adena x1000

     

    - Echanter

    Safe:+10

    Max:+40

    Donater:+50

     

    - Zonas

    Zona LvL

    Zona Farming No Pvp/Pk

    Zonas Farming Pvp/Pk

    Zonas Events

     

    - Npcs

    Npc Augmenter

    Npc Atribute

    Npc Enchanter

    Npc Shop

    Npc Shop Custom

    Npc Evento

    Npc Buffer

    Npc Buffer VIP

    Npc Clan Reputation

    Npc Noblesse

    Npc GrandBosses

     

    - Extras

    Color System Pvp/Pk

    Skills Custom

    Items Custom

    Vitaly System

    Wedding System

    System Color

    Zoom Infinito

     

    Staff:

     

    -LioNa

    -Strife

    -Zorved(yo)

    -Alberich

    -Stark

    -Ritsuka

    -Nunnally

     

    Web:

     

    www.l2waroftitans.es

     

    http://www.l2waroftitans.es/foro/

  8. Lineage Azteca - Faction Server

     

    CVN Server

     

    Chronicle: Gracia Final

     

    Rates:

     

    * RATE_XP 1.

    * RATE_SP 1.

    * RATE_ADENA 1.

    * RATE_DROP_ITEM 1.

     

     

    NPC's:

     

     

    * Faction *NPC

    =====================

    *NPC - Chophis.

    *NPC - Reputancion.

    *NPC - 50 PvP y te aces nbole Noble.

    *NPC - GK Noob y Cool.

    *NPC - ITEM

    *****ETC*****

     

     

    Otras Stuff:

     

    * You can trade event items.

    * Item Buffer.

    ******ETC******

     

     

    Staff y Web:

     

    * =ADM=Liona

    * =ADM=emotion

    * =ADM=PanchioVanDyk

    * =GMS=Kapessia

    * =GME=CarpeDiem

     

    * Web: http://www.l2azteca.com.mx/

     

    DnSwMTnrU10

     

  9. Wenas a Todos me podriais pasar los pogramas para editar los animations las texturas UKX esk e buskado x todos lasdos y no e encontrado nada aver si tu critical error me pasas los pogramas pliss XFF--> enga tio cuidate aver si luego te conectas al MSN y ablamos jeje dewww SALUDOS By-LioNa

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