I would like to help you guys, I use this script without serving to play, and I would like to add a line so he can check the amount of adena and exchange for gold bar through the alt + b menu if it repeats all as times that reach x of adena for example. I'm noob in the script so give that strength there.
 
	 
 
var Figth_Flag:boolean;
     Item: TL2Item;
     Npc: TL2Npc;
     Obj: TL2Buff;
     IdBuff: integer;
     Buffs:TL2Buff;
var L2Skill: TL2Skill;
procedure toVillage;
begin
Print('To Village');
  Delay(100);
    if (User.HP=0) then
      begin
       Delay(2000);
       Engine.GoHome;
       Engine.Facecontrol(0,False);
       Buff;
      end;
end;
procedure buff;
begin
		Engine.BypassToServer('_bbshome');
		Delay(2000);
		Engine.BypassToServer('_bbsloc');
		Delay(2000);
		Engine.BypassToServer('_bbsloc_buffer');
		Delay(2000);
		Engine.BypassToServer('_bbsloc_functions_buffer_showProfiles_buffforme');
		Delay(2000);
		Engine.BypassToServer('_bbsloc_functions_buffer_buffforme_ Fighter');
		Delay(2000);
		Engine.BypassToServer('_bbshome');
		Delay(2000);
		Engine.BypassToServer('_bbsloc');
		Delay(2000);
		Engine.BypassToServer('_bbsloc;gmshop');
		Delay(2000);
		Engine.BypassToServer('_bbsloc_sendMultisell 65045');
		Delay(2000);
		Engine.NpcExchange(3470, 199);
		Delay(2000);
   RunTo;
end;
procedure RunTo;
begin
		Engine.BypassToServer('_bbshome');
		Delay(2000);
		Engine.BypassToServer('_bbsloc');
		Delay(2000);
		Engine.BypassToServer('_bbsloc;gatekeeper;main_gk');
		Delay(2000);
		Engine.BypassToServer('_bbsloc_teleport 11');
		Delay(2000);
		Engine.BypassToServer('_bbshome');
		Delay(2000);
     Fight;
end;
procedure toBuff;
  begin
  IdBuff:=1040 ;  //Check BUFF
   while not User.Buffs.ById(IdBuff,obj) do begin
        Print('Check Buff');
        Delay(3000);
        buff;
   end;
end;
procedure Fight;
   begin
   Print('Fight zone');
    Engine.MoveTo(-82474, 150832, -2995);
    Delay(500);
    Engine.LoadConfig('1');    //Название Вашего конфига
    Engine.LoadZone('Gludin Adena.zmap');   //zona de combat
    Print('Фарм');
    toVillage;
    Engine.Facecontrol(0,True);
end;
//-----------------------------------------------------------------------------
begin    //repete novamente o script
Print('repete novamente');
  repeat
   toBuff;
   toVillage;
  until Engine.Status = lsOffline;
  Delay(5000);
end.
	I tried to put something like this but it did not work because it does not constantly check
 
	 
 
        Engine.BypassToServer('_bbshome');
        Delay(2000);
      	Engine.BypassToServer('_bbsloc');
        Delay(2000);
      Engine.BypassToServer('_bbsloc_sendMultisell 65045');
	      Delay(2000);
	      Engine.NpcExchange(3470, 199);
	      Delay(2000);