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nyke

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  1. How can i rezolv critical eror problem? its from my system or from my server? how can i solve It can be a setting from confing? History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector71) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector71) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  2. Pliss hellp me have 1 bigg problems!!! teleport=Crtikal erorr why? is for me sistem?or servers? History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector71) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector71) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  3. all Buff 4H and all skills all Class Worck and skills 81+ 82+ 83+
  4. for L2j gracia Final< [ftp=ftp://http://www.4shared.com/file/_bXF98bl/skills.html]http://www.4shared.com/file/_bXF98bl/skills.html [/ftp] Test! all skills and class Worck and me Server no bug!! and skills 81,82,83 and skills buff all 4H

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