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Tommey

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Posts posted by Tommey

  1. On 11/1/2022 at 9:23 AM, Tommey said:

     thank you, will try it and if I manage to catch the radar/map one again, will try to post it here as well

     

     

    edit: it works really good 🙂 thank you

     

    got the radar error - happens at random in instances like freya and have to fix char to stop it from insta criticals

     

    RadarMapWnd Transient.RadarMapWnd (Function Interface.RadarMapWnd.HighlightPawnInstant:0040) Unknown code token CA

    History: FFrame::Serialize <- UObject::ProcessEvent <- (RadarMapWnd Transient.RadarMapWnd, Function Interface.RadarMapWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:1140, param:MasterID=2810475 RoutingType=0 Name=Osm ID=4305854 CurCP=3158 MaxCP=3158 CurHP=11279 MaxHP=11419 CurMP=3334 MaxMP=3334 ClassID=106 Level=83 SummonID=0 UseVName=0 DominionIDForVName=0 <- NConsoleWnd::PartyAddMemberPacket <- PartySmallWindowAllPacket <- UNetworkHandler::Tick <- Function Name=PartySmallWindo <- UGameEngine::Tick <- UpdateWorld <- MainLoop
     

  2. On 11/1/2022 at 8:01 AM, MonokiniSix said:

     

    add in TragetStatusWnd

          targetEmitter=None;

    after

          targetEmitter.NDestroy();

     thank you, will try it and if I manage to catch the radar/map one again, will try to post it here as well

     

     

    edit: it works really good 🙂 thank you

  3. 16 hours ago, MonokiniSix said:

    use logongrp.dat from patch 

    thank you it worked 🙂 guess the random crits on teleports with radar and targetwindow is nothing I can do anything about

     

    Quote

    General protection fault!

    History: ObjectTestReach <- 🙂 ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (TargetStatusWnd Transient.TargetStatusWnd) <- ObjectTestReach <- (TargetStatusWnd Transient.TargetStatusWnd) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ContextMenuWnd Transient.ContextMenuWnd) <- ObjectTestReach <- (ContextMenuWnd Transient.ContextMenuWnd) <- UStruct::SerializeBinGC <- UObject::Serialize <- (StatusWnd Transient.StatusWnd) <- ObjectTestReach <- (StatusWnd Transient.StatusWnd) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ChatWnd Transient.ChatWnd) <- ObjectTestReach <- (ChatWnd Transient.ChatWnd) <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

     

  4. On 8/16/2021 at 7:15 AM, monokinisixi said:

    aaa.png

    bbb.png

     

    highlight party/drop by interface.u, customize highlight in highlightsettings.ini

    lobby scene

    essence like party/petstatus/petstatus windows

    from all the posts I got it about working with the target and such but can't seem to get character to show up in the character selection screen in your 0.636fix2 version after using Lobby01.unr from MAPS folder - with default one I don't get fancy looks but I can see my character

     

    if there is something I am missing, please point me to it 🙂

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