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  1. This isn't an error... And the course not in that party... Means will be the summary as it isn't correct to do... Who isn't mistaken? Especially have already pointed a finger on a mistake, Tryskell thanks... And in fact I will agree with you... Without having made a mistake you won't understand as to correct it... It is also a syllogism... My mistake... Consists in testing alone... It is not the complaint)))))
  2. Вы правы можно и в массивы запихнуть... и сделать без контрольную точку... А надо ли это всё для не профессионала?
  3. Teleportcustom command Easily supplemented Who is interested in Checked 99,9
  4. ============================================================= dist\game\data\scripts\ai\npc\LuckyPig\LuckyPig.java /* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package ai.npc.LuckyPig; import java.util.ArrayList; import java.util.List; import ai.npc.AbstractNpcAI; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.itemcontainer.Inventory; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.NpcStringId; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** * Lucky Pig AI. * @author St3eT */ public final class LuckyPig extends AbstractNpcAI { // NPC private static final int LUCKY_PIG_WINGLESS = 2502; private static final int LUCKY_PIG_WINGLESS_GOLD = 2503; private static final int LUCKY_PIG_LOW = 18664; private static final int LUCKY_PIG_MEDIUM = 18665; private static final int LUCKY_PIG_TOP = 18666; //@formatter:off private static final int[] TRIGGER_MOBS_LOW = { // Enchanted Valley 20589, 20590, 20591, 20592, 20593, 20594, 20595, 20596, 20597, 20598, 20599, }; private static final int[] TRIGGER_MOBS_MEDIUM = { // Forest of the Dead, Valley of Saints 21520, 21521, 21522, 21523, 21524, 21525, 21526, 21527, 21528, 21529, 21530, 21531, 21532, 21533, 21534, 21535, 21536, 21537, 21538, 21539, 21540, 21541, 21542, 21543, 21544, 21545, 21546, 21547, 21548, 21549, 21550, 21551, 21552, 21553, 21554, 21555, 21556, 21557, 21558, 21559, 21560, 21561, 21562, 21563, 21564, 21565, 21566, 21567, 21568, 21569, 21570, 21571, 21572, 21573, 21574, 21575, 21576, 21577, 21578, 21579, 21580, 21581, 21582, 21583, 21584, 21585, 21586, 21587, 21588, 21589, 21590, 21591, 21592, 21593, 21594, 21595, 21596, 21597, 21598, 21599, 21600, 21601, }; private static final int[] TRIGGER_MOBS_TOP = { // Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Field of Silence, Field of Whispers, Crypts of Disgrace, Den of Evil, Primeval Isle, Dragon Valley 18873, 18874, 18875, 18876, 18877, 18878, 18879, 18880, 18881, 18882, 18883, 18884, 18885, 18886, 18887, 18888, 18889, 18890, 18891, 18892, 18893, 18894, 18895, 18896, 18897, 18898, 18899, 18900, 18901, 18902, 18903, 18904, 18905, 18906, 18907, 22196, 22197, 22198, 22199, 22200, 22201, 22202, 22203, 22204, 22205, 22206, 22207, 22208, 22209, 22210, 22211, 22212, 22213, 22214, 22215, 22216, 22217, 22218, 22219, 22220, 22221, 22222, 22223, 22224, 22225, 22226, 22227, 22650, 22651, 22652, 22653, 22654, 22655, 22656, 22657, 22658, 22659, 22691, 22692, 22693, 22694, 22695, 22696, 22697, 22698, 22699, 22700, 22701, 22702, 22703, 22704, 22705, 22706, 22707, 22742, 22743, 22744, 22745, 22768, 22769, 22770, 22771, 22772, 22773, 22774, 22775, 22776, 22777, 22778, 22779, 22780, 22781, 22782, 22783, 22784, 22785, 22786, 22787, 22788, 22815, 22818, 22819, 22820, 22821, 22858, }; // Items private static final int[][] DROPLIST = { {LUCKY_PIG_LOW, 8755, 1, 100}, {LUCKY_PIG_LOW, 8755, 2, 25}, {LUCKY_PIG_MEDIUM, 5577, 1, 33}, {LUCKY_PIG_MEDIUM, 5578, 1, 33}, {LUCKY_PIG_MEDIUM, 5579, 1, 100}, {LUCKY_PIG_TOP, 9552, 1, 20}, {LUCKY_PIG_TOP, 9553, 1, 20}, {LUCKY_PIG_TOP, 9554, 1, 20}, {LUCKY_PIG_TOP, 9555, 1, 20}, {LUCKY_PIG_TOP, 9556, 1, 20}, {LUCKY_PIG_TOP, 9557, 1, 100}, {LUCKY_PIG_TOP, 9552, 2, 20}, {LUCKY_PIG_TOP, 9553, 2, 20}, {LUCKY_PIG_TOP, 9554, 2, 20}, {LUCKY_PIG_TOP, 9555, 2, 20}, {LUCKY_PIG_TOP, 9556, 2, 20}, {LUCKY_PIG_TOP, 9557, 2, 100}, }; private static final int[][] DROPLIST_GOLD = { {LUCKY_PIG_LOW, 14678, 1, 100}, {LUCKY_PIG_MEDIUM, 14679, 1, 100}, {LUCKY_PIG_TOP, 14680, 1, 100}, }; //@formatter:on // Skills public static final SkillHolder ENLARGE = new SkillHolder(23325, 1); // NpcStrings private static final NpcStringId[] SPAM_TEXTS = { NpcStringId.LUCKY_IF_I_EAT_TOO_MUCH_ADENA_MY_WINGS_DISAPPEAR, NpcStringId.LUCKY_IM_LUCKY_THE_SPIRIT_THAT_LOVES_ADENA, NpcStringId.LUCKY_I_WANT_TO_EAT_ADENA_GIVE_IT_TO_ME, }; private static final NpcStringId[] EATING_TEXTS = { NpcStringId.GRRRR_YUCK, NpcStringId.LUCKY_IT_WASNT_ENOUGH_ADENA_ITS_GOTTA_BE_AT_LEAST_S, NpcStringId.YUMMY_THANKS_LUCKY, NpcStringId.LUCKY_THE_ADENA_IS_SO_YUMMY_IM_GETTING_BIGGER, NpcStringId.LUCKY_NO_MORE_ADENA_OH_IM_SO_HEAVY, }; private static final NpcStringId[] TRANSFORM_TEXTS = { NpcStringId.OH_MY_WINGS_DISAPPEARED_ARE_YOU_GONNA_HIT_ME_IF_YOU_HIT_ME_ILL_THROW_UP_EVERYTHING_THAT_I_ATE, NpcStringId.OH_MY_WINGS_ACK_ARE_YOU_GONNA_HIT_ME_SCARY_SCARY_IF_YOU_HIT_ME_SOMETHING_BAD_WILL_HAPPEN }; // Misc //FIX DOUBLE private static final int LUCKY_PIG_CHANCE = Config.L2JMOD_LUCKY_PID_CHANCE; //@formatter:off private static final int[] LUCKY_PIG_GOLD_BASE_CHANCE = { 0, 0, 0, 0, 3, 6, 9, 12, 15, 18, 20 }; //@formatter:on @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { switch (event) { case "DESPAWN_TIME": { if (npc != null) { cancelQuestTimer("TEXT_SPAM", npc, null); cancelQuestTimer("CHECK_FOOD", npc, null); npc.deleteMe(); } break; } case "TEXT_SPAM": { final long lastEat = npc.getVariables().getLong("LUCKY_PIG_LAST_EAT", 0); if (System.currentTimeMillis() > (lastEat + 30000)) { broadcastNpcSay(npc, Say2.ALL, SPAM_TEXTS[getRandom(SPAM_TEXTS.length)]); startQuestTimer(event, (getRandom(20, 40) * 1000), npc, null); } else { startQuestTimer(event, (getRandom(10, 20) * 1000), npc, null); } break; } case "CHECK_FOOD": { final int foodState = npc.getVariables().getInt("LUCKY_PIG_FEED_STATE", 0); final L2ItemInstance foodItem = npc.getVariables().getObject("LUCKY_PIG_FOOD_ITEM", L2ItemInstance.class); switch (foodState) { case 0: // Looking for item { if (foodItem != null) { _log.warning(LuckyPig.class.getSimpleName() + ": Lucky pig trying to find another food while currently isn't eaten yet!"); break; } //@formatter:off final L2ItemInstance food = (L2ItemInstance) L2World.getInstance().getVisibleObjects(npc, 300) .stream() .filter(L2Object::isItem).filter(obj -> (obj.getId() == Inventory.ADENA_ID)) .sorted((object1, object2) -> (int) Util.calculateDistance(object1, object2, false, false)) .findFirst() .orElse(null); //@formatter:on if (food != null) { npc.getVariables().set("LUCKY_PIG_FEED_STATE", 1); npc.getVariables().set("LUCKY_PIG_FOOD_ITEM", food); } break; } case 1: // Move to item loc { if (foodItem != null) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, foodItem.getLocation()); npc.getVariables().set("LUCKY_PIG_FEED_STATE", 2); } else { // Maybe someone else pickup it? :P npc.getVariables().set("LUCKY_PIG_FEED_STATE", 0); } break; } case 2: { if (foodItem != null) { final int eatCount = npc.getVariables().getInt("LUCKY_PIG_EAT_COUNT", 0) + 1; final int targetAdena = npc.getVariables().getInt("LUCKY_PIG_TARGET_ADENA", 0); final long countAdena = npc.getVariables().getInt("LUCKY_PIG_EAT_ADENA", 0) + foodItem.getCount(); foodItem.decayMe(); npc.getVariables().set("LUCKY_PIG_LAST_EAT", System.currentTimeMillis()); npc.getVariables().set("LUCKY_PIG_EAT_ADENA", countAdena); npc.getVariables().set("LUCKY_PIG_FEED_COUNT", 0); npc.getVariables().set("LUCKY_PIG_EAT_COUNT", eatCount); npc.getVariables().set("LUCKY_PIG_FEED_STATE", 0); npc.getVariables().remove("LUCKY_PIG_FOOD_ITEM"); if (countAdena >= targetAdena) { broadcastNpcSay(npc, Say2.ALL, (getRandomBoolean() ? NpcStringId.LUCKY_IM_FULL_THANKS_FOR_THE_YUMMY_ADENA_OH_IM_SO_HEAVY : EATING_TEXTS[getRandom(EATING_TEXTS.length)])); } else { broadcastNpcSay(npc, Say2.ALL, EATING_TEXTS[getRandom(EATING_TEXTS.length)], Util.formatAdena(targetAdena)); } npc.broadcastPacket(new MagicSkillUse(npc, npc, ENLARGE.getSkillId(), 1, 1000, 1000)); if (eatCount >= 10) { npc.getVariables().set("LUCKY_PIG_FEED_STATE", 3); } } else { npc.getVariables().set("LUCKY_PIG_FEED_STATE", 0); } break; } case 3: { transformLuckyPig(npc); break; } } break; } } return super.onAdvEvent(event, npc, player); } private void transformLuckyPig(L2Npc luckyPig) { cancelQuestTimer("CHECK_FOOD", luckyPig, null); cancelQuestTimer("TEXT_SPAM", luckyPig, null); final L2Npc pig = addSpawn(calculateGoldChance(luckyPig) ? LUCKY_PIG_WINGLESS_GOLD : LUCKY_PIG_WINGLESS, luckyPig, true, 600000, true); broadcastNpcSay(pig, Say2.ALL, TRANSFORM_TEXTS[getRandom(TRANSFORM_TEXTS.length)]); pig.getVariables().set("LUCKY_PIG_SPAWN_ID", luckyPig.getId()); luckyPig.deleteMe(); } @Override public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) { if (npc.getId() == LUCKY_PIG_WINGLESS) { manageDrop(npc, killer, false); } else if (npc.getId() == LUCKY_PIG_WINGLESS_GOLD) { manageDrop(npc, killer, true); } else { final boolean LuckyPidChance = Rnd.get(100) > (100 - LUCKY_PIG_CHANCE); if (Config.L2JMOD_LUCKY_PID_SPAWN_ENABLED && LuckyPidChance/* || killer.isGM()*/) { final int minAdena; final int luckyPigId; if (Util.contains(TRIGGER_MOBS_LOW, npc.getId())) { minAdena = Config.L2JMOD_LUCKY_PID_LOW_ADENA; luckyPigId = LUCKY_PIG_LOW; } else if (Util.contains(TRIGGER_MOBS_MEDIUM, npc.getId())) { minAdena = Config.L2JMOD_LUCKY_PID_MEDIUM_ADENA; luckyPigId = LUCKY_PIG_MEDIUM; } else { minAdena = Config.L2JMOD_LUCKY_PID_TOP_ADENA; luckyPigId = LUCKY_PIG_TOP; } final int targetAdena = (int) (getRandom(minAdena, (minAdena * 10)) * Config.RATE_DROP_AMOUNT_MULTIPLIER.get(Inventory.ADENA_ID)); final L2Npc luckyPig = addSpawn(luckyPigId, npc, true, 0, true); startQuestTimer("DESPAWN_TIME", 600000, luckyPig, null); startQuestTimer("TEXT_SPAM", 5000, luckyPig, null); startQuestTimer("CHECK_FOOD", 2000, luckyPig, null, true); luckyPig.getVariables().set("LUCKY_PIG_TARGET_ADENA", targetAdena); } } return super.onKill(npc, killer, isSummon); } private void manageDrop(L2Npc luckyPig, L2PcInstance player, boolean isGold) { final int npcId = luckyPig.getVariables().getInt("LUCKY_PIG_SPAWN_ID", 0); if (npcId > 0) { final List<Integer> catData = new ArrayList<>(); for (int[] data : (isGold ? DROPLIST_GOLD : DROPLIST)) { if ((data[0] == npcId) && (getRandom(100) < data[3]) && !catData.contains(data[2])) { luckyPig.dropItem(player, data[1], data[2]); catData.add(data[2]); } } } } private boolean calculateGoldChance(L2Npc luckyPig) { final int eatCount = luckyPig.getVariables().getInt("LUCKY_PIG_EAT_COUNT", 0); final int targetAdena = luckyPig.getVariables().getInt("LUCKY_PIG_TARGET_ADENA", 0); final long countAdena = luckyPig.getVariables().getInt("LUCKY_PIG_EAT_ADENA", -1); //FIX double finalChance = LUCKY_PIG_GOLD_BASE_CHANCE[eatCount]; if (countAdena >= targetAdena) { finalChance *= 1.46; } return getRandom(100) < finalChance; } private LuckyPig() { super(LuckyPig.class.getSimpleName(), "ai/npc"); addStartNpc(LUCKY_PIG_LOW, LUCKY_PIG_MEDIUM, LUCKY_PIG_TOP); addTalkId(LUCKY_PIG_LOW, LUCKY_PIG_MEDIUM, LUCKY_PIG_TOP); addKillId(LUCKY_PIG_WINGLESS, LUCKY_PIG_WINGLESS_GOLD); addKillId(TRIGGER_MOBS_LOW); addKillId(TRIGGER_MOBS_MEDIUM); addKillId(TRIGGER_MOBS_TOP); } public static void main(String[] args) { new LuckyPig(); } } ==================================================================================================================== ==================================================================================================================== server\src\main\java\com\l2jserver\Config.java public static boolean L2JMOD_LUCKY_PID_SPAWN_ENABLED; public static int L2JMOD_LUCKY_PID_LOW_ADENA; public static int L2JMOD_LUCKY_PID_MEDIUM_ADENA; public static int L2JMOD_LUCKY_PID_TOP_ADENA; public static int L2JMOD_LUCKY_PID_CHANCE; L2JMOD_LUCKY_PID_SPAWN_ENABLED = L2JModSettings.getBoolean("EventLuckyPigEnabled", false); L2JMOD_LUCKY_PID_LOW_ADENA = L2JModSettings.getInt("LuckyPigLowAdena", 500); L2JMOD_LUCKY_PID_MEDIUM_ADENA = L2JModSettings.getInt("LuckyPigMediumAdena", 1000); L2JMOD_LUCKY_PID_TOP_ADENA = L2JModSettings.getInt("LuckyPigTopAdena", 2000); L2JMOD_LUCKY_PID_CHANCE = L2JModSettings.getInt("LuckyPigChance", 3); ==================================================================================================================== ==================================================================================================================== datapack\dist\game\data\stats\npcs\02500-02599.xml <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> <npc id="2501" level="80" type="L2Npc" name="Lucky Pig" title="The Spirit of Fortune"> <sex>MALE</sex> <stats str="10" int="10" dex="10" wit="10" con="10" men="10"> <vitals hp="2444" mp="2444.0" /> <attack physical="500" magical="500" attackSpeed="278" range="40" /> <defence physical="500" magical="500" /> <attribute> <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" /> </attribute> <speed> <walk ground="60" /> <run ground="160" /> </speed> </stats> <skillList> <skill id="4416" level="3" /> <!--Beasts --> <skill id="23325" level="1" /> <!--Enlarge - Luckpy --> <skill id="23326" level="1" /> <!--Reduce - Luckpy --> </skillList> <collision> <radius normal="25" /> <height normal="35" /> </collision> </npc> <npc id="2502" level="80" type="L2Monster" name="Wingless Lucky Pig"> <sex>MALE</sex> <stats str="10" int="10" dex="10" wit="10" con="10" men="10"> <vitals hp="2444" mp="2444.0" /> <attack physical="500" magical="500" attackSpeed="278" range="40" /> <defence physical="500" magical="500" /> <attribute> <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" /> </attribute> <speed> <walk ground="60" /> <run ground="160" /> </speed> </stats> <collision> <radius normal="25" /> <height normal="35" /> </collision> </npc> <npc id="2503" level="80" type="L2Monster" name="Wingless Lucky Pig"> <sex>MALE</sex> <stats str="10" int="10" dex="10" wit="10" con="10" men="10"> <vitals hp="2444" mp="2444.0" /> <attack physical="500" magical="500" attackSpeed="278" range="40" /> <defence physical="500" magical="500" /> <attribute> <defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" /> </attribute> <speed> <walk ground="60" /> <run ground="160" /> </speed> </stats> <collision> <radius normal="25" /> <height normal="35" /> </collision> </npc> </list> ================================================================================================== ================================================================================================== dist\game\data\scripts.cfg ai/npc/Kier/Kier.java + ai/npc/LuckyPig/LuckyPig.java ================================================================================================== ================================================================================================== dist\game\config\L2JMods.properties # Enable/disable spawning EventLuckyPigEnabled = True LuckyPigLowAdena = 500 LuckyPigMediumAdena = 1000 LuckyPigTopAdena = 2000 # Random Defaul: 1 = Spawn 1% LuckyPigChance = 1
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