Soulmaster
Members-
Posts
50 -
Credits
0 -
Joined
-
Last visited
-
Feedback
0%
About Soulmaster
Contact Methods
-
Yahoo
dark_lord397@yahoo.com
Profile Information
-
Gender
Male
-
Location
Timisoara
Soulmaster's Achievements
Newbie (1/16)
0
Reputation
-
My players are encountering a problem ... which is ... after they hit the monster 1 time they stop hitting the monster and need to move to hit it again and after that the same story .... but the monster hits them normally .... i don't thinks its lag ... something with geodata? please help as soon as you can ... i have over 100 ppl + Thanks for you understanding !
-
Ok thanks :) after 20 or so systems it worked :)
-
Yes it's not a problem for me , but all my players get the same error , i cant tell them all to reinstall the client ... if all players get the same error
-
Thats the problem :( i didn't add any new items :( it was like this since the beginning
-
[Share] Rin4a Buffer NPC v1.1 [Freya]
Soulmaster replied to ZiTioN's topic in Server Shares & Files [L2J]
Never mind , sorry my bad , entered the wrong values at buffs , now it all works perfect :D thanks for the share :) its great :) -
[HELP] L2J Script Editing
Soulmaster replied to Soulmaster's question in Request Server Development Help [L2J]
OK i fixed it :) Had to change in " buffer_buff_list " values from 1 to 30 all to value 1 at CanUse. Now it works perfect :) Thanks for your help sterios :) -
Hello :) Since i got my freya client i didn't notice such a bug , when i log into game and open my Inventory there is the button Inventory auto arrange , when i click it my game freezes and crashes after 10 seconds giving the following error. 2011.1.1 08:18:08 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Pentium(R) Dual-Core CPU E5300 @ 2.60GHz @ 2603 MHz 2046MB RAM Video : ATI Radeon HD 3400 Series (7070) PosCode : LS1(216) 178400:111767:-7708 2/1 [945] InventoryWnd Transient.InventoryWnd0 (Function Interface.InventoryWnd.SortItem:00B0) Runaway loop detected (over 10000000 iterations) History: FFrame::Serialize <- UObject::ProcessEvent <- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <-TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop It's really annoying to stay all day and arrange your items manually ... does anyone know how to solve this? Would appreciate it :)
-
[HELP] L2J Script Editing
Soulmaster replied to Soulmaster's question in Request Server Development Help [L2J]
name = name.replace(" ","+") usable = rss.getString("canUse") forClass = rss.getString("forClass") skill_id = rss.getString("buffId") skill_level = rss.getString("buffLevel") buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level] count = count + 1 except : buffList = [] count = 0 try : conn.close() except : pass buffList.sort() HTML_MESSAGE += "<font color=\"LEVEL\">[buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>" if type == "set" : buffsPerPage = 12 else : buffsPerPage = 20 while incPageCount == True: if count < buffsPerPage : incPageCount = False else : count -= buffsPerPage pc += 1 ii = 1 typeName = typeName.replace(" ","_") while ii <= pc : if pc > 5 : width = "25" pageName = "P" else : width = "50" pageName = "Page " HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" ii += 1 HTML_MESSAGE += "</tr></table><br>" value = ""; bll = len(buffList); j = 0 if buffsPerPage*int(page) > bll : j = bll else : j = buffsPerPage*int(page) i = buffsPerPage*int(page)-buffsPerPage while i < j : value = buffList[i] value = value.replace("_"," ") extr = value.split(" ") name = extr[0] name = name.replace("+"," ") forClass = int(extr[1]) page = extr[2] usable = int(extr[3]) skillPos = extr[4]+"_"+extr[5] if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>" if type == "set" : if forClass == 0 : listOrder="List=\"Fighter;Mage;All;None;\"" if forClass == 1 : listOrder="List=\"Mage;Fighter;All;None;\"" if forClass == 2 : listOrder="List=\"All;Fighter;Mage;None;\"" if forClass == 3 : listOrder="List=\"None;Fighter;Mage;All;\"" HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>" HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" else : HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">" if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML_MESSAGE += "</table>" i += 1 HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>" return HTML_MESSAGE def manageSelectedBuff(buffPosId,canUseBuff) : bpid = buffPosId.split("_") bId= bpid[0] bLvl= bpid[1] conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1") try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass def manageSelectedSet(id,newVal,opt3) : bpid = id.split("_") bId= bpid[0] bLvl= bpid[1] conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?") upd.setString(1, newVal) upd.setString(2, str(bId)) upd.setString(3, str(bLvl)) try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass return viewAllBuffs("set","Buff Sets",str(opt3)) def addTimeout(gaugeColor,amount,offset) : endtime = int((System.currentTimeMillis() + (amount * 1000))/1000) st.set("blockUntilTime",str(endtime)) st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset)) def heal(case) : if case == 0: st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp()) st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp()) st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp()) if case == 1 and st.player.getPet() != None : st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp()) st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp()) try: st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed()) st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed())) except: try: st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime()) st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining())) except: pass eventSplit = event.split(" ") event = eventSplit[0] eventParam1 = eventSplit[1] eventParam2 = eventSplit[2] eventParam3 = eventSplit[3] if event == "reloadscript": if eventParam1 == "1": return ReloadConfig(st) if eventParam1 == "0": return rebuildMainHtml(st) if event == "redirect" : if eventParam1 == "main" : return rebuildMainHtml(st) if eventParam1 == "manage_buffs" : return viewAllBuffTypes() if event == "buffpet" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : st.set("Pet-On-Off",eventParam1) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) if event == "create" : con=L2DatabaseFactory.getInstance().getConnection() param = eventParam1.replace("."," ") if param == "no_name" : return showText(st,"Info","Please, enter the scheme name!","True","Return","main") else : ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)") ins.setString(1, str(st.player.getObjectId())) ins.setString(2, param) try : ins.executeUpdate() ins.close() con.close() except : pass return rebuildMainHtml(st) if event == "delete" : conn=L2DatabaseFactory.getInstance().getConnection() rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1") rem.setString(1, eventParam1) try : rem.executeUpdate() except : pass rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?") rem.setString(1, eventParam1) try : rem.executeUpdate() rem.close() conn.close() except : try : conn.close() except : pass return rebuildMainHtml(st) if event == "delete_c" : HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>" HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML if event == "create_1" : return createScheme() if event == "edit_1" : return editScheme() if event == "delete_1" : return deleteScheme() if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add") if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove") if event == "manage_scheme_select" : return getOptionList(eventParam1) if event == "remove_buff" : event = eventParam1.split("_") scheme = event[0] skill = event[1] level = event[2] con=L2DatabaseFactory.getInstance().getConnection() rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1") rem.setString(1, scheme) rem.setString(2, skill) rem.setString(3, level) try : rem.executeUpdate() rem.close() con.close() except : pass temp=int(eventParam3) - 1 if temp <= 0 : HTML = getOptionList(scheme) else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove") return HTML if event == "add_buff" : event = eventParam1.split("_") scheme = event[0] skill = event[1] level = event[2] idbuffclass = getclassbuff(skill) con=L2DatabaseFactory.getInstance().getConnection() ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)") ins.setString(1, str(scheme)) ins.setString(2, str(skill)) ins.setString(3, str(level)) ins.setString(4, str(idbuffclass)) try : ins.executeUpdate() ins.close() con.close() except : pass temp = int(eventParam3) + 1 if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme) else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add") return HTML if event == "edit_buff_list" : return viewAllBuffs(eventParam1,eventParam2,eventParam3) if event == "changeBuffSet" : eventParam2 = eventParam2.replace("Fighter","0") eventParam2 = eventParam2.replace("Mage","1") eventParam2 = eventParam2.replace("All","2") eventParam2 = eventParam2.replace("None","3") return manageSelectedSet(eventParam1,eventParam2,eventParam3) if event == "editSelectedBuff" : eventParam2 = eventParam2.replace("-"," ") split = eventParam2.split(" ") action = split[0] page = split[1] manageSelectedBuff(eventParam1,action) if eventParam3 == "buff" : typeName = "Buffs" if eventParam3 == "resist" : typeName = "Resists" if eventParam3 == "song" : typeName = "Songs" if eventParam3 == "dance" : typeName = "Dances" if eventParam3 == "chant" : typeName = "Chants" if eventParam3 == "others" : typeName = "Others_Buffs" if eventParam3 == "special" : typeName = "Special_Buffs" if eventParam3 == "cubic" : typeName = "Cubics" return viewAllBuffs(eventParam3,typeName,page) if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2) if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3) if event == "redirect" : if eventParam1 == "view_buffs" : return buildHtml("buff") if eventParam1 == "view_resists" : return buildHtml("resist") if eventParam1 == "view_songs" : return buildHtml("song") if eventParam1 == "view_dances" : return buildHtml("dance") if eventParam1 == "view_chants" : return buildHtml("chant") if eventParam1 == "view_others" : return buildHtml("others") if eventParam1 == "view_special" : return buildHtml("special") if eventParam1 == "view_cubic" : return buildHtml("cubic") if event == "heal" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) else : if getpetbuff == 1 : if st.player.getPet() != None : heal(getpetbuff) else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") else : heal(getpetbuff) st.takeItems(CONSUMABLE_ID,HEAL_PRICE) if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) return rebuildMainHtml(st) if event == "removeBuffs" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) else : if getpetbuff == 1 : if st.player.getPet() != None : st.player.getPet().stopAllEffects() else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") else : st.getPlayer().stopAllEffects() if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE) if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) return rebuildMainHtml(st) if event == "cast" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : buffs = []; levels = []; id = 0; level = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id") action=rss.executeQuery() while (action.next()) : try : enabled = 1 id = int(action.getString("skill_id")) level = int(action.getString("skill_level")) skillType = getBuffType(id) if skillType == "buff" : if ENABLE_BUFFS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "resist" : if ENABLE_RESIST == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "song" : if ENABLE_SONGS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "dance" : if ENABLE_DANCES == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "chant" : if ENABLE_CHANTS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "others" : if ENABLE_OTHERS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "special" : if ENABLE_SPECIAL == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] except : print "Query error!" try : conn.close() except : pass if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add") else : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) i = 0 while i <= len(buffs) - 1 : if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.player,st.player) else: if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") i += 1 heal(getpetbuff) st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) return rebuildMainHtml(st) else : return rebuildMainHtml(st) if event == "giveBuffs" : if eventParam3 == "buff" : cost = BUFF_PRICE if eventParam3 == "resist" : cost = RESIST_PRICE if eventParam3 == "song" : cost = SONG_PRICE if eventParam3 == "dance" : cost = DANCE_PRICE if eventParam3 == "chant" : cost = CHANT_PRICE if eventParam3 == "others" : cost = OTHERS_PRICE if eventParam3 == "special" : cost = SPECIAL_PRICE if eventParam3 == "cubic" : cost = CUBIC_PRICE if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < cost : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)) if str(skill.getSkillType()) == "SUMMON": if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume(): return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0) if getpetbuff == 0 : if eventParam3 == "cubic" : if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False) else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer()) else: if eventParam3 == "cubic": if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False) else: if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") st.takeItems(CONSUMABLE_ID,cost) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600) return buildHtml(eventParam3) else : return buildHtml(eventParam3) if event == "castBuffSet" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) buff_sets=[]; i = 0; player_class = 3 if st.getPlayer().isMageClass() : player_class = 1 else : player_class = 0 if getpetbuff == 0 : conn=L2DatabaseFactory.getInstance().getConnection() getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") getSimilarNameCount.setString(1, str(player_class)) getSimilarNameCount.setString(2, "2") rss = getSimilarNameCount.executeQuery() while (rss.next()) : try : id = rss.getInt("buffId") lvl = rss.getInt("buffLevel") buff_sets += [id,lvl] except : buff_sets = [] try: conn.close() except: pass while i <= len(buff_sets)-2 : SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer()) i += 2 else: if st.player.getPet() != None : i = 0 conn=L2DatabaseFactory.getInstance().getConnection() getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") getSimilarNameCount.setString(1, "0") getSimilarNameCount.setString(2, "2") rss = getSimilarNameCount.executeQuery() while (rss.next()) : try : id = rss.getInt("buffId") lvl = rss.getInt("buffLevel") buff_sets += [id,lvl] except : buff_sets = [] try: conn.close() except: pass while i <= len(buff_sets)-2 : SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) i += 2 else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main") heal(getpetbuff) st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) return rebuildMainHtml(st) else : return rebuildMainHtml(st) return rebuildMainHtml(st) def onFirstTalk (self,npc,player): st = player.getQuestState(QUEST_LOADING_INFO) if not st : st = self.newQuestState(player) if player.isGM(): if SCRIPT_RELOAD == True: return reloadPanel(st) else: return rebuildMainHtml(st) elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True: if BUFF_WITH_KARMA == False and player.getKarma() > 0 : return showText(st,"Info","You have too much <font color=\"FF0000\">karma!</font><br>Come back,<br>when you don't have any karma!","False","Return","main") elif st.player.getLevel() < MIN_LEVEL : return showText(st,"Info","Your level is too low!<br>You have to be at least level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>to use my services!","False","Return","main") elif st.player.isInCombat() : return showText(st,"Info","You can't buff while you are attacking!<br>Stop your fight and try again!","False","Return","main") else: return rebuildMainHtml(st) else: return showText(st,"Sorry","This buffer is only for VIP's!<br>Contact the administrator for more info!","False","Return","main") else: return showText(st,"Sorry","You have to wait a while!<br>if you wish to use my services!","False","Return","main") QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION) QUEST.addStartNpc(NPC_ID) QUEST.addFirstTalkId(NPC_ID) QUEST.addTalkId(NPC_ID) -
[HELP] L2J Script Editing
Soulmaster replied to Soulmaster's question in Request Server Development Help [L2J]
def deleteScheme() : HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" except : print "Query error!" try : conn.close() except : pass HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def editScheme() : name = ""; id = "" HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : name = action.getString("scheme_name") id = action.getString("id") HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" except : print "Query error!" try : conn.close() except : pass HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def getOptionList(scheme) : Bcount = getBuffCount(scheme) HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=\"LEVEL\">"+str(Bcount)+"</font> buffs in current scheme!<br><br>" if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES: HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if Bcount > 0 : HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def buildHtml(buffType): HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>" if FREE_BUFFS == True : HTML_MESSAGE += "<center>All buffs are for <font color=\"LEVEL\">free</font>!</center>" else : price = 0 if buffType == "buff" : price = BUFF_PRICE if buffType == "resist" : price = RESIST_PRICE if buffType == "song" : price = SONG_PRICE if buffType == "dance" : price = DANCE_PRICE if buffType == "chant" : price = CHANT_PRICE if buffType == "others" : price = OTHERS_PRICE if buffType == "special" : price = SPECIAL_PRICE if buffType == "cubic" : price = CUBIC_PRICE HTML_MESSAGE += "<center>All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!</center>" HTML_MESSAGE += "<table>" conn=L2DatabaseFactory.getInstance().getConnection() buffCount = 0; i = 0 getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1") rs=getList.executeQuery() while (rs.next()) : try : buffCount += 1 except : buffCount = 0 if buffCount == 0 : HTML_MESSAGE += "<center>No buffs are available at this moment!</center><br>" else : availableBuffs = [] getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1 ORDER BY Buff_Class ASC, id") rs=getList.executeQuery() while (rs.next()) : try : bId = rs.getInt("buffId") bLevel = rs.getInt("buffLevel") bName = SkillTable.getInstance().getInfo(bId,bLevel).getName() bName = bName.replace(" ","+") availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)] except: HTML_MESSAGE += "Error loading buff list...<br>" try : conn.close() except : pass avBuffs = len(availableBuffs) format = "0000" for avBuffs in availableBuffs : buff = avBuffs buff = buff.replace("_"," ") buffSplit = buff.split(" ") name = buffSplit[0] id = int(buffSplit[1]) level = buffSplit[2] name = name.replace("+"," ") if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" else: format = str(id) i += 1 HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=235 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML_MESSAGE += "</table><br><center><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>" return HTML_MESSAGE def generateQuery(case,case2) : aa = 1; count = 0; qry = ""; buffTypes = [] if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"buff\""] if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"resist\""] if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES: count += 1 buffTypes += ["\"song\""] if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES: count += 1 buffTypes += ["\"dance\""] if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"chant\""] if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"others\""] if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"special\""] while aa <= count : if aa == count : qry += buffTypes[aa-1] else : qry += buffTypes[aa-1]+"," aa += 1 return qry def viewAllSchemeBuffs(scheme,page,action) : def getBuffCount(scheme) : count = 0; D_S_Count = 0; B_Count = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") action=rss.executeQuery() while (action.next()) : try : val = action.getInt("buff_class") count += 1 if val == 1 or val == 2: D_S_Count += 1 else: B_Count += 1 except : count = 0; D_S_Count = 0 ; B_Count = 0 res = str(count) + " " + str(B_Count) + " " + str(D_S_Count) try : conn.close() except : pass return res buffList = [] conn=L2DatabaseFactory.getInstance().getConnection() count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder="" HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>" eventSplit = getBuffCount(scheme).split(" ") TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2]) if action == "add" : HTML_MESSAGE += "<center>You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!</center>" QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id" if action == "remove" : HTML_MESSAGE += "<center>You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances</center>" QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id" getBuffCount = conn.prepareStatement(QUERY) rss = getBuffCount.executeQuery() while (rss.next()) : try : if action == "add" : name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName() name = name.replace(" ","+") buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)] if action == "remove" : name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName() name = name.replace(" ","+") buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)] count = count + 1 except : buffList = [] count = 0 try : conn.close() except : pass HTML_MESSAGE += "<table border=\"0\"><tr>" buffsPerPage = 20 while incPageCount == True: # generating page count if count < buffsPerPage : incPageCount = False else : count = count - buffsPerPage pc += 1 ii = 1 while ii <= pc : if pc > 5 : width = "25" pageName = "P" else : width = "50" pageName = "Page " if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" ii += 1 HTML_MESSAGE += "</tr></center></table>" value = ""; bll = len(buffList); j = 0; k=0 if buffsPerPage*int(page) > bll : j = bll else : j = buffsPerPage*int(page) i = buffsPerPage*int(page)-buffsPerPage while i < j : value = buffList[i] value = value.replace("_"," ") extr = value.split(" ") name = extr[0] name = name.replace("+"," ") id = int(extr[1]) level = extr[2] page = int(extr[3]) if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" else: format = str(id) if action == "add": if isUsed(scheme,id,level) == False: if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>" HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML_MESSAGE += "</tr></table>"; k+=1 if action == "remove": if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>" HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML_MESSAGE += "</table>"; k+=1 i += 1 HTML_MESSAGE += "<br><br><center><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>" HTML_MESSAGE += "<center><button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>" HTML_MESSAGE += "<br><center><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def viewAllBuffTypes() : HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" HTML_MESSAGE += "<font color=\"LEVEL\">[buff management]</font><br>" if ENABLE_BUFFS == True : HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_RESIST == True : HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_SONGS == True : HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_DANCES == True : HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_CHANTS == True : HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_SPECIAL == True : HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_OTHERS == True : HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_CUBIC == True : HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_BUFF_SET == True : HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>" HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def viewAllBuffs(type,typeName,page) : buffList = [] conn=L2DatabaseFactory.getInstance().getConnection() count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder="" HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" typeName = typeName.replace("_"," ") if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1" else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\"" getBuffCount = conn.prepareStatement(QUERY) rss = getBuffCount.executeQuery() while (rss.next()) : try : name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName() -
[HELP] L2J Script Editing
Soulmaster replied to Soulmaster's question in Request Server Development Help [L2J]
Ok yes , that was my first idea too , i searched my .py far and long and i don't have any ID from any buff thats what i don't get , now the next problem , i don't have a HTML , the initial .py is generating the NPC from the game so i can't change anything in a HTML , if you have time can you please take a look at the .py for me? import sys from java.lang import System from java.util import Iterator from com.l2jserver import Config from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jserver.gameserver.instancemanager import QuestManager from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.datatables import SkillTable from com.l2jserver.gameserver.datatables import ItemTable from com.l2jserver.gameserver.model.actor.instance import L2PcInstance from com.l2jserver.gameserver.model.actor.instance import L2PetInstance from com.l2jserver.gameserver.model.actor.instance import L2SummonInstance from com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTime from com.l2jserver.gameserver.network.serverpackets import SetupGauge QUEST_ID = 555 QUEST_NAME = "NPCBuffer" QUEST_DESCRIPTION = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555 TITLE_NAME = "L2 Zariche Fryea Buffer" SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 50 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = True ENABLE_OTHERS = False ENABLE_SPECIAL = False ENABLE_CUBIC = True ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = True BUFF_WITH_KARMA = True FREE_BUFFS = True TIME_OUT = True TIME_OUT_TIME = 10 MIN_LEVEL = 1 BUFF_REMOVE_PRICE = 10000 HEAL_PRICE = 10000 BUFF_PRICE = 10000 RESIST_PRICE = 10000 SONG_PRICE = 10000 DANCE_PRICE = 10000 CHANT_PRICE = 10000 OTHERS_PRICE = 10000 SPECIAL_PRICE = 10000 CUBIC_PRICE = 10000 BUFF_SET_PRICE = 10000 SCHEME_BUFF_PRICE = 10000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT def rebuildMainHtml(st) : MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = "" bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") if st.getInt("Pet-On-Off") == 1: bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs" MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_BUFF_SECTION == True : if ENABLE_BUFFS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_RESIST == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_SONGS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_DANCES == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_CHANTS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_SPECIAL == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_OTHERS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_CUBIC == True: if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_BUFF_SET == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_HEAL == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_BUFF_REMOVE == True: if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>" else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>" if ENABLE_SCHEME_SYSTEM == True : MAIN_HTML_MESSAGE += generateScheme(st) if st.getPlayer().isGM() : MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" MAIN_HTML_MESSAGE += "<br><font color=\"303030\">Edited by Z!T!oN</font>" MAIN_HTML_MESSAGE += "</center></body></html>" return MAIN_HTML_MESSAGE def generateScheme(st) : schemeName = [] schemeId = [] HTML = "" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : schemeName += [action.getString("scheme_name")] schemeId += [action.getString("id")] except : print "Query error!" try : conn.close() except : pass if len(schemeName) > 0: MESSAGE = "" i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") while i <= len(schemeName) - 1: if j>2:j=0 MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1] i+=1;j+=2 if i == 1: HTML+= MESSAGE + "<br>" else: HTML+= "<table>" + MESSAGE + "</table><br>" if len(schemeName) < SCHEMES_PER_PLAYER : HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" else : HTML += "<table width=100><tr>" if len(schemeName) > 0 : HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>" else : HTML += "</tr></table>" return HTML def reloadPanel(st) : HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def getitemname(st,itemval): conn=L2DatabaseFactory.getInstance().getConnection() itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval)) il=itemidList.executeQuery() val = "No Name" if il : il.next() try : val = il.getString("name") except : pass try : conn.close() except: pass return val def getBuffCount(scheme) : count = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") action=rss.executeQuery() while (action.next()) : try : count += 1 except : count = 0 try : conn.close() except : pass return count def getBuffType(id) : conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1") act.setInt(1, int(id)) rs=act.executeQuery() val = "none" if rs : rs.next() try : val = rs.getString("buffType") except : val = "none" try : conn.close() except: pass return val def isEnabled(id,level) : conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1") act.setInt(1, int(id)) act.setInt(2, int(level)) rs=act.executeQuery() val = "False" if rs : rs.next() try : num = rs.getString("canUse") except : pass try : conn.close() except: pass if num == "1" : val = "True" return val def isUsed(scheme,id,level) : count = 0; used = False conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"") action=rss.executeQuery() used = False while (action.next()) : try : count += 1 except : count = 0 try : conn.close() except : pass if count > 0 : used = True return used def getclassbuff(id): conn=L2DatabaseFactory.getInstance().getConnection() getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"") gt=getTipo.executeQuery() val = 0 if gt : gt.next() try : val = gt.getInt("buff_class") except : pass try : conn.close() except : pass return val def showText(st,type,text,buttonEnabled,buttonName,location) : MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>" if buttonEnabled == "True" : MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" st.playSound("ItemSound3.sys_shortage") return MESSAGE def ReloadConfig(st) : try: if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.") else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") return rebuildMainHtml(st) class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : st = player.getQuestState(QUEST_LOADING_INFO) getpetbuff = 0 if st.getInt("Pet-On-Off") == 1: getpetbuff = 1 def createScheme() : HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>" HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML -
Hello :) I have a problem , apparently all users that download this script buffer http://www.maxcheaters.com/forum/index.php?topic=188080.0 have no problem with it and it works perfectly ... well i have a small problem , my buff section as you see in the image below is empty but the rest dances , songs , chants work perfectly and has all the buffs in the script , now ... can anyone please tell me how to modify the script so that i can add buffs to it? I never edited an .py file and i don't know how to add buffs :(