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l2jkain

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Posts posted by l2jkain

  1. I want to define for all Gatekeeper I wrote this more I came across it msg = "811; Town of Oren" in all htmls has this string msg = "" I want to add the has inside this string but I do not know where it is


                if (getTemplate().isType("Gatekeeper"))
                    player.sendPacket(new ConfirmDlg(SystemMessageId.WILL_BE_MOVED).addString(getTemplate().getName()).addZoneName(player.getPosition()).addTime(15000).addRequesterId(player.getObjectId()));    
                

     

     

    Hello I'm trying to set a team to close 

     

    https://ibb.co/mh8mRgx

  2. Boa noite. Bom meu problema é o seguinte, meu personagem vip tem mais taxas de itens, adena e Exp drop, porém quando os vip players estão caindo em uma festa o outro membro que não é vip ganha a mesma quantidade que o vip player como um show ?

    Eu uso esse método para definir um player vip isVip ()

     

    I use this VIP manager

     

     

     


  3. Hello anyone could help me with this method for aCis?

     

    +    /**
    +     * Method called to spawn a team flag
    +     * @param teamId as Integer
    +     * @return L2Spawn
    +     */
    +    private L2Spawn spawnFlag(int teamId)
    +    {
    +        return NpcUtils.spawnSingle(teamId == 1 ? BLUE_NPC_ID : RED_NPC_ID, getConfigs().FLAGS.get(teamId), eventInstance);
    +    }
    +    

     

    Cod method jServe

    
     
    /**
    * Method spawnSingle.
    * @param npcId int
    * @param x int
    * @param y int
    * @param z int
    * @return NpcInstance
    */
    public static NpcInstance spawnSingle(int npcId, int x, int y, int z)
    {
    return spawnSingle(npcId, new Location(x, y, z, -1), ReflectionManager.DEFAULT, 0);
    }
  4. Hello, I'm trying to put some time in some items, however the items added in the config are not saving in my database, would anyone help me solve this?

     

    code complete : https://pastebin.com/raw/y3B7Cvfk

     

    Class responsible for saving and removing from database

     

    package net.sf.l2j.gameserver.data.sql;
    
    import java.sql.Connection;
    import java.sql.PreparedStatement;
    import java.sql.ResultSet;
    import java.util.Map;
    import java.util.concurrent.ConcurrentHashMap;
    import java.util.logging.Logger;
    
    import net.sf.l2j.Config;
    import net.sf.l2j.L2DatabaseFactory;
    import net.sf.l2j.gameserver.model.World;
    import net.sf.l2j.gameserver.model.WorldObject;
    import net.sf.l2j.gameserver.model.actor.instance.Player;
    import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
    import net.sf.l2j.gameserver.network.SystemMessageId;
    import net.sf.l2j.gameserver.network.serverpackets.ItemList;
    import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
    import net.sf.l2j.gameserver.taskmanager.ItemsTaskManager;
    
    public class TimedItemTable
    	public final Map<Integer, Info> _timedItems = new ConcurrentHashMap<>();
    {
    	private static Logger _log = Logger.getLogger(TimedItemTable.class.getName());
    	
    	public class Info
    	{
    		int _charId;
    		int _itemId;
    		long _activationTime;
    	}
    	
    	public static final TimedItemTable getInstance()
    	{
    		return SingletonHolder._instance;
    	}
    	
    	private static class SingletonHolder
    	{
    		protected static final TimedItemTable _instance = new TimedItemTable();
    	}
    	
    	public TimedItemTable()
    	{
    		restore();
    		_startControlTask.schedule(60000);
    	}
    	
    	public boolean getActiveTimed(Player player, boolean trade)
    	{
    		for (Info i : _timedItems.values())
    		{
    			if ((i != null) && (i._charId == player.getObjectId()))
    			{
    				ItemInstance item = player.getInventory().getItemByObjectId(i._itemId);
    				if (item != null)
    				{
    					if (System.currentTimeMillis() < i._activationTime)
    						return true;
    				}
    			}
    		}
    		return false;
    	}
    	
    	public synchronized void destroy(ItemInstance item)
    	{
    		Info inf = _timedItems.get(item.getObjectId());
    		if (inf != null)
    		{
    			_timedItems.remove(inf._itemId);
    			try (Connection con = L2DatabaseFactory.getInstance().getConnection())
    			{
    				PreparedStatement statement = con.prepareStatement("DELETE FROM character_timed_items WHERE charId = ? AND itemId = ?");
    				statement.setInt(1, inf._charId);
    				statement.setInt(2, inf._itemId);
    				statement.execute();
    				statement.close();
    			}
    			catch (Exception e)
    			{
    				e.printStackTrace();
    			}
    		}
    	}
    	
    	public synchronized void setTimed(ItemInstance item)
    	{
    		Info inf = _timedItems.get(item.getObjectId());
    		if (inf != null)
    			inf._charId = item.getOwnerId();
    		else
    		{
    			inf = new Info();
    			inf._activationTime = (System.currentTimeMillis() / 1000) + (Config.TIMED_ITEM_TIME * 60);
    			inf._charId = item.getOwnerId();
    			inf._itemId = item.getObjectId();
    			_timedItems.put(inf._itemId, inf);
    		}
    		saveToDb(inf);
    	}
    	
    	public boolean isActive(ItemInstance item)
    	{
    		for (Info i : _timedItems.values())
    		{
    			if (i._itemId == item.getObjectId())
    				return true;
    		}
    		return false;
    	}
    	
    	private void restore()
    	{
    		try (Connection con = L2DatabaseFactory.getInstance().getConnection()) 
    		{
    			PreparedStatement statement = con.prepareStatement("SELECT charId, itemId, time FROM character_timed_items");
    			ResultSet rs = statement.executeQuery();
    			
    			while (rs.next())
    			{
    				Info inf = new Info();
    				inf._activationTime = rs.getLong("time");
    				inf._charId = rs.getInt("charId");
    				inf._itemId = rs.getInt("itemId");
    				_timedItems.put(inf._itemId, inf);
    			}
    			rs.close();
    			statement.close();
    			
    			_log.info("loaded " + _timedItems.size() + " Timed Items ");
    		}
    		catch (Exception e)
    		{
    			e.printStackTrace();
    		}
    	}
    	
    	@SuppressWarnings("resource")
    	private static void saveToDb(Info temp)
    	{
    		try (Connection con = L2DatabaseFactory.getInstance().getConnection())
    		{
    			PreparedStatement statement = con.prepareStatement("UPDATE character_timed_items set charId = ? where itemId = ?");
    			statement.setInt(1, temp._charId);
    			statement.setInt(2, temp._itemId);
    			
    			if (statement.executeUpdate() == 0)
    			{
    				statement = con.prepareStatement("INSERT INTO character_timed_items (charId, itemId, time) VALUES (?, ?, ?)");
    				statement.setInt(1, temp._charId);
    				statement.setInt(2, temp._itemId);
    				statement.setLong(3, temp._activationTime);
    				statement.execute();
    				statement.close();
    			}
    		}
    		catch (Exception e)
    		{
    			e.printStackTrace();
    		}
    	}
    	
    	@SuppressWarnings("resource")
    	public void delete(Info temp)
    	{
    		_timedItems.remove(temp._itemId);
    		try (Connection con = L2DatabaseFactory.getInstance().getConnection())
    		{
    			PreparedStatement statement = con.prepareStatement("DELETE FROM character_timed_items WHERE charId =? AND itemId =?");
    			statement.setInt(1, temp._charId);
    			statement.setInt(2, temp._itemId);
    			statement.execute();
    		}
    		catch (Exception e)
    		{
    			e.printStackTrace();
    		}
    		
    		Player player = World.getInstance().getPlayer(temp._charId);
    		if (player != null)
    		{
    			ItemInstance item = player.getInventory().getItemByObjectId(temp._itemId);
    			
    			if (item.isEquipped())
    				player.getInventory().unEquipItemInSlot(item.getLocationSlot());
    			
    			player.getInventory().destroyItem("timeLost", item, player, player);
    			player.sendPacket(new ItemList(player, false));
    			
    			player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED).addItemName(item.getItemId()));          
    		}
    		else
    		{
    			try (Connection con = L2DatabaseFactory.getInstance().getConnection();)
    			{
    				if (temp._charId != 0)
    				{
    					try (PreparedStatement statement = con.prepareStatement("DELETE FROM items WHERE owner_id = ? AND object_id = ?");)
    					{
    						statement.setInt(1, temp._charId);
    						statement.setInt(2, temp._itemId);
    						statement.execute();
    						statement.close();
    					}
    				}
    				else
    				{
    					for (WorldObject o : World.getInstance().getObjects())
    					{
    						if (o.getObjectId() == temp._itemId)
    						{
    							World.getInstance().removeObject(o);
    							break;
    						}
    					}
    				}
    			}
    			catch (Exception e)
    			{
    				e.printStackTrace();
    			}
    		}
    	}
    	
    	private final ItemsTaskManager _startControlTask = new ItemsTaskManager()
    	{
    		@Override
    		protected void onElapsed()
    		{
    			for (Info temp : _timedItems.values())
    			{
    				if (temp._activationTime < (System.currentTimeMillis() / 1000))                  
    					delete(temp);
    			}
    			schedule(60000);
    		}
    	};      
    }

     

     

     

     

  5. Hi, does anyone help me with this? I'm trying to set a color on the times of my tvt!

     

     

    so it was done to define team colors


        public static void prepareNameAndTitle()
        {
            for (Player player : _teams[0].getParticipatedPlayers().values())
            {
                if (player != null)
                {
                    player.getAppearance().setTitleColor(Config.TVT_EVENT_TEAM_TEAM_BLUE_COLOR);
                    player.getAppearance().setNameColor(Config.TVT_EVENT_TEAM_TEAM_BLUE_COLOR);
                }
            }
            
            for (Player player : _teams[1].getParticipatedPlayers().values())
            {
                if (player != null)
                {
                    player.getAppearance().setTitleColor(Config.TVT_EVENT_TEAM_TEAM_RED_COLOR);
                    player.getAppearance().setNameColor(Config.TVT_EVENT_TEAM_TEAM_RED_COLOR);
                }
            }
        }
        

    when the event is over I was forced to use it to exit the colors of TVT

     

    for (TvTEventTeam team : _teams)
            {
                for (Player player : team.getParticipatedPlayers().values())
                {
                    // Check for nullpointer
                    if (player != null)
                    {
                        player.clearEventScore();
                        player.getAppearance().setTitleColor(0xFFFF77);
                        player.getAppearance().setNameColor(0xFFFFFF);
                        
                        // Teleport back.
                        new TvTEventTeleporter(player, (player.getTeam() == 1 ? Config.TVT_EVENT_PARTICIPATION_NPC_LOCATION : Config.TVT_EVENT_PARTICIPATION_NPC_LOCATION), false);
                    }
                }
            }

     

    I do not restore the original colors because I am setting the white color as soon as I exit the tvt how can I define each team and a color in charinfo and userinfo

  6. 23 minutes ago, melron said:

    Não é um inseto. Você está faltando broadcastUserInfo () quando você aumenta o evento mata.

     

    
    
    
    

     

     

    even adding here does not work

     

    / Count the private kill
                killer.increaseEventScore();
                killer.sendPacket(new PlaySound(0, "ItemSound.quest_itemget"));
                +killer.broadcastUserInfo();
                

  7. 1 hour ago, tazerman2 said:

    sim não precisa colocar título em userinfo e charinfo basta adicioná-lo no evento start usar título falso e em
    public void onKillUpdatePvPKarma (alvo jogável) você pode usar aqui o título do show mata
    mas primeiro precisa colocar no núcleo do evento no start use title você pode encontrar código de l2jfrozen

     

     

  8. Hello, I would like a help with a bug in my tvt event. The title of the participants does not update the kills in the titles.

     

    Code Add :

     

    UserInfo.java

     

            writeS((_activeChar.getPolyType() != PolyType.DEFAULT) ? "Morphed" :  _activeChar.getTitle());

    for
            writeS((_activeChar.getPolyType() != PolyType.DEFAULT) ? "Morphed" :  _activeChar.isInEvent() ? "Kills: " + _activeChar.getEventScore() :  _activeChar.getTitle());
     

    CharInfo.java 

           
            if (gmSeeInvis)
                writeS("Invisible");
            else
                writeS(_activeChar.getTitle());

    for

     

    if (gmSeeInvis)
                writeS("Invisible");
            else
                writeS(_activeChar.isInEvent() ? "Kills: " + _activeChar.getEventScore() : _activeChar.getTitle());

     

     

    Did I do something wrong?

     

  9. Hi all, I have a html file that I have set in npc without a directory of this error, can anyone help me? Why does not a direct HTML work in here? No Directory.

     

    c8YsmCc.png

     

    package net.sf.l2j.gameserver.model.actor.instance;
    
    import java.util.StringTokenizer;
    
    import net.sf.l2j.gameserver.data.xml.AugmentationData;
    import net.sf.l2j.gameserver.model.L2Augmentation;
    import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
    import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
    import net.sf.l2j.gameserver.model.item.type.WeaponType;
    import net.sf.l2j.gameserver.network.SystemMessageId;
    import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
    import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
    import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage.SMPOS;
    import net.sf.l2j.gameserver.network.serverpackets.ExVariationCancelResult;
    import net.sf.l2j.gameserver.network.serverpackets.ExVariationResult;
    import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
    import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
    import net.sf.l2j.gameserver.network.serverpackets.SkillList;
    import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
    import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
    
    /**
     * @author AbsolutePower
     *
     */
    public class FastAug extends Folk
    {
    	public FastAug(int objectId, NpcTemplate template)
    	{
    		super(objectId, template);
    	}
    	
    	@Override
    	public void onBypassFeedback(Player player, String command)
    	{
    		if (player == null)
    			return;
    		
    		final StringTokenizer st = new StringTokenizer(command, " ");
    		final String currentcommand = st.nextToken();
    		
    		final String letsSliptIt = currentcommand;
    		final String[] nowTheId = letsSliptIt.split("-");
    		
    		final String OurSplititCommand = nowTheId[0];
    		final String FinallyWeHaveObjectId = nowTheId[1];
    		
    		if(OurSplititCommand.startsWith("showremlist"))
    			showListWindowForRemove(player);
    		else if(OurSplititCommand.startsWith("showauglist"))
    			showListWindow(player);
    		else if(OurSplititCommand.startsWith("tryremove"))
    		{
    			final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId));
    			
    			if (item == null)
    				return;
    			
    			if (item.isEquipped())
    			{
    				player.disarmWeapons();
    				player.broadcastUserInfo();
    			}
    			
    			item.removeAugmentation();
    			
    			player.sendPacket(new ExVariationCancelResult(1));
    			
    			InventoryUpdate iu = new InventoryUpdate();
    			iu.addModifiedItem(item);
    			player.sendPacket(iu);
    			player.sendPacket(new SkillList());
    			player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1).addItemName(item));
    			showListWindowForRemove(player);
    			player.sendPacket(ActionFailed.STATIC_PACKET);
    		}
    		else if(OurSplititCommand.startsWith("tryaug"))
    		{
    			if (player.getInventory().getInventoryItemCount(57, 0) < 200000)
    			{
    				player.sendMessage("You do not have enough adena!");
    				player.sendPacket(ActionFailed.STATIC_PACKET);
    				return;
    			}
    			
    			final ItemInstance item = player.getInventory().getItemByObjectId(Integer.parseInt(FinallyWeHaveObjectId));
    			
    			if (item == null)
    				return;
    			
    			if (item.isEquipped())
    			{
    				player.disarmWeapons();
    				player.broadcastUserInfo();
    			}
    			
    			final L2Augmentation aug = AugmentationData.getInstance().generateRandomAugmentation(2, 2);
    			item.setAugmentation(aug);
    			
    			final int stat12 = 0x0000FFFF & aug.getAugmentationId();
    			final int stat34 = aug.getAugmentationId() >> 16;
    			player.sendPacket(new ExVariationResult(stat12, stat34, 1));
    			
    			InventoryUpdate iu = new InventoryUpdate();
    			iu.addModifiedItem(item);
    			player.sendPacket(iu);
    			
    			StatusUpdate su = new StatusUpdate(player);
    			su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
    			player.sendPacket(su);
    			
    			showListWindow(player);
    			
    			player.getInventory().reduceAdena("FastAugh", 200000, player, null);
    			
    			player.sendPacket(SystemMessageId.THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED);
    			
    			if (item.getAugmentation().getSkill()!=null)
    			{
    				player.sendPacket(new ExShowScreenMessage("You have " + item.getAugmentation().getSkill().getName(), 5000, SMPOS.TOP_CENTER, true));
    				player.sendPacket(new SkillList());
    			}
    			player.sendPacket(ActionFailed.STATIC_PACKET);
    		}   
    		super.onBypassFeedback(player, command);
    	}
    	
    	public void showListWindow(Player player)
    	{
    		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
    		StringBuilder tb = new StringBuilder("");
    		String Rem = "RemoveAug";
    		
    		tb.append("<html><head><title>By AbsolutePower</title></head><body>");
    		tb.append("<center>");
    		tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
    		tb.append("<tr>");
    		tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
    		tb.append("<td valign=\"top\"><font color=\"FF6600\">AugmentHelper</font>");
    		tb.append("<br1><font color=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>");
    		tb.append("</tr>");
    		tb.append("</table>");
    		tb.append("</center>");
    		tb.append("<center>");
    		tb.append("<br>");
    		
    		for (ItemInstance item : player.getInventory().getItems())
    		{	
    			if (!item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem())
    			{
    				tb.append("<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_" + getObjectId() + "_tryaug-"+item.getObjectId()+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
    				tb.append("<table border=0 width=\"100%\">");
    				tb.append("<tr><td><img src=\""+ item.getItem().getIcon()+"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_"+getObjectId()+"_tryaug-"+item.getObjectId()+"\"width=204 height=21 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>");
    			}	
    		}
    		
    		tb.append("<br>");
    		tb.append("<button value=\""+Rem+"\" action=\"bypass -h npc_" + getObjectId() + "_showremlist-1"+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
    		tb.append("</center>");
    		tb.append("</body></html>");
    		
    		nhm.setHtml(tb.toString());
    		player.sendPacket(nhm);
    	}
    	
    	public void showListWindowForRemove(Player player)
    	{
    		NpcHtmlMessage nhm = new NpcHtmlMessage(5);
    		StringBuilder tb = new StringBuilder("");
    		String Rem = "GobackToAugList";
    		
    		tb.append("<html><head><title>By AbsolutePower</title></head><body>");
    		tb.append("<center>");
    		tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
    		tb.append("<tr>");
    		tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
    		tb.append("<td valign=\"top\"><font color=\"FF6600\">AugmentHelper</font>");
    		tb.append("<br1><font color=\"00FF00ju\">" + player.getName() + "</font>, use this menu for fast augment :)<br1></td>");
    		tb.append("</tr>");
    		tb.append("</table>");
    		tb.append("</center>");
    		tb.append("<center>");
    		tb.append("<br>");
    		
    		for (ItemInstance item : player.getInventory().getItems())
    		{
    			if (item.isAugmented() && item.getItemType() instanceof WeaponType && item.isEquipable() && !item.isQuestItem())
    			{
    				tb.append("<button value=\""+item.getItemName()+"\" action=\"bypass -h npc_" + getObjectId() + "_tryremove-"+item.getObjectId()+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
    				tb.append("<table border=0 width=\"100%\">");
    				tb.append("<tr><td><img src=\""+ item.getItem().getIcon() +"\"width=\"32\"height=\"32\"></td>" +"<td>"+"<button value=\""+ item.getItemName() +"\" action=\"bypass -h npc_" +getObjectId()+ "_tryaug-"+item.getObjectId()+"\"width=204 height=21 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>"+"</td>"+"<td>+"+item.getEnchantLevel()+"</td></tr></table>");	          
    			}	
    		}
    		
    		tb.append("<br>");
    		tb.append("<button value=\""+Rem+"\" action=\"bypass -h npc_" + getObjectId() + "_showauglist-1"+"\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\"><br>");
    		tb.append("</center>");
    		tb.append("</body></html>");
    		
    		nhm.setHtml(tb.toString());
    		player.sendPacket(nhm);
    	}
    }

     

  10. Hello, I would like to know how I always do when a player opens a multisel from a merchant does not close the HTM.

     

    I did it but it did not work.

    ### Eclipse Workspace Patch 1.0
    #P aCis_gameserver
    Index: java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java
    ===================================================================
    --- java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java	(revision 7)
    +++ java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java	(working copy)
    @@ -70,7 +70,7 @@
     			return;
     		}
     		
    -		if (folk != null && !folk.canInteract(player))
    +		if (!player.isGM() && !player.isMultisell() && folk != null && !folk.canInteract(player))
     		{
     			player.setMultiSell(null);
     			return;
    Index: java/net/sf/l2j/gameserver/model/actor/instance/Player.java
    ===================================================================
    --- java/net/sf/l2j/gameserver/model/actor/instance/Player.java	(revision 7)
    +++ java/net/sf/l2j/gameserver/model/actor/instance/Player.java	(working copy)
    @@ -621,6 +621,8 @@
     
     	private int _KillerTarget = 0;
     	
    +	private boolean _isMultisell = false;
    +	
     	/**
     	 * Constructor of Player (use Creature constructor).
     	 * <ul>
    @@ -3584,6 +3586,16 @@
     		_currentMultiSell = list;
     	}
     	
    +	public void setMultisell(boolean b)
    +	{
    +		_isMultisell = b;
    +	}
    +
    +	public boolean isMultisell()
    +	{
    +		return _isMultisell;
    +	}
    +	
     	@Override
     	public void setTarget(WorldObject newTarget)
     	{
    Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java
    ===================================================================
    --- java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 7)
    +++ java/net/sf/l2j/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
    @@ -112,6 +112,8 @@
     		{
     			if (!player.validateBypass(_command))
     				return;
    +		
    +			player.setMultisell(false);
     			
     			int endOfId = _command.indexOf('_', 5);
     			String id;

     

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