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selassie

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Posts posted by selassie

  1. Guys im very confused i can't make the god damn server work i can start it but i can't configure it for Public Play,if someone can help i will be so thankful to god and to him!

    Here are the 2 files Download

     

    P.P

    Computer IP - 192.168.74.101

    Internet IP - use my no-ip since i don't have static IP yet, l2lotosnet.no-ip.info

     

    Please help me!!!!!!!!!

    Sorry for wrong section!

  2. So i've configured all the settings but when i try to run the gameserver i get an error here is what is say:

    erroro.png

     

    The Game Server configuration

    # Bind ip of the gameserver, use * to bind on all available IPs
    GameserverHostname=*
    GameserverPort=7777
    
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    # If this ip is resolvable by Login just leave *
    ExternalHostname=87.126.126.99
    
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    # If this ip is resolvable by Login just leave *
    InternalHostname=192.168.3.15
    
    # The Loginserver host and port
    LoginPort=9014
    LoginHost=127.0.0.1
    
    # This is the server id that the gameserver will request (i.e. 1 is Bartz)
    RequestServerID = 1
    # If set to true, the login will give an other id to the server  if the requested id is allready reserved
    AcceptAlternateID = False
    
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=root
    MaximumDbConnections=100
    
    # Datapack root directory, defaults to current directory from which the server is started
    # DatapackRoot = C:/Work/tmp/DataPack
    
    # Define character name template
    # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
    # will allow names with first capital letter, next three small letters,
    # and any (capital or not) letter or number, like ZbigN1eW
    # Most rational to have CnameTemplate=[A-Z][a-z]*
    # meaning names only of letters with first one capital, like Zbigniew
    # Default .* - any namy of any symbols
    CnameTemplate=.*
    PetNameTemplate=.*
    
    # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
    CharMaxNumber = 7
    
    # Define how many players are allowed to play simultaneously on your server.
    MaximumOnlineUsers= 1000
    
    
    # Minimum and maximum protocol revision that server allow to connect.
    # You must keep MinProtocolRevision <= MaxProtocolRevision.
    MinProtocolRevision = 740
    MaxProtocolRevision = 746
    

     

    The Login Server configuration

    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
    
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname=87.126.126.99
    
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname=192.168.3.15
    
    # Bind ip of the LoginServer, use * to bind on all available IPs
    LoginserverHostname=*
    LoginserverPort=2106
    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan=10
    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
    LoginBlockAfterBan=600
    GMMinLevel=100
    
    # The address on which login will listen for GameServers, use * to bind on all available IPs
    LoginHostname=*
    
    # The port on which login will listen for GameServers
    LoginPort=9014
    
    # If set to true any GameServer can register on your login's free slots
    AcceptNewGameServer = False
    
    # If false, the licence (after the login) will not be shown
    # It is highly recomended for Account Seciurity to leave this option as defalut (True)
    ShowLicence = True
    
    # Database info
    Driver=com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
    URL=jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
    Login=root
    Password=root
    MaximumDbConnections=10
    
    # Useable values: "true" - "false", use this option to choose whether accounts will be created
    # automatically or not.
    AutoCreateAccounts=true
    
    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
    IpUpdateTime=15
    
    
    # ==============================================================
    # Test server setting, shoudnt be touched in online game server
    # ==============================================================
    
    Debug = False
    Assert = False
    Developer = False
    
    # Enforce GG Authorization from client
    # Login server will kick client if client bypassed GameGuard authentication
    ForceGGAuth=False
    
    #FloodProtection. time in ms
    EnableFloodProtection=True
    FastConnectionLimit=15
    NormalConnectionTime=700
    FastConnectionTime=350
    MaxConnectionPerIP=50

     

    Internet IP - 87.126.126.99

    PC IP - 192.168.3.15

    If someone can configure it so the server can get public i'll be very thankful.

    Thanks!!!

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