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0tavi0

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  1. - Look , text file show dlg.txt uses classes; begin with Tstringlist.create do try Text := Engine.DlgText; SaveToFile(exepath+'show dlg'+'.txt'); finally Free; end; end. text file show dlgautobuff.txt <html><head><title>Macro Npc Buffer</title></head><body><center><img src="L2UI_CH3.herotower_deco" width=256 height=32><br><button value="Char Options" action="bypass -h Quest 5555_NPCBuffer buffpet 1 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"><table><tr><td><button value="Buffs" action="bypass -h Quest 5555_NPCBuffer redirect view_buffs 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td><td><button value="Resist" action="bypass -h Quest 5555_NPCBuffer redirect view_resists 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td></tr><tr><td><button value="Songs" action="bypass -h Quest 5555_NPCBuffer redirect view_songs 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td><td><button value="Dances" action="bypass -h Quest 5555_NPCBuffer redirect view_dances 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td></tr><tr><td><button value="Chants" action="bypass -h Quest 5555_NPCBuffer redirect view_chants 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td><td><button value="Special" action="bypass -h Quest 5555_NPCBuffer redirect view_special 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td></tr><tr><td><button value="Cubics" action="bypass -h Quest 5555_NPCBuffer redirect view_cubic 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td><td><button value="Auto Buff" action="bypass -h Quest 5555_NPCBuffer castBuffSet 0 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td></tr><tr><td><button value="Heal Me" action="bypass -h Quest 5555_NPCBuffer heal 0 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td><td><button value="Rem. Buffs" action="bypass -h Quest 5555_NPCBuffer removeBuffs 0 0 0" width=120 height=21 back="botaoes1.s03_over" fore="botaoes1.s03"></td></tr></table><br><table><tr><td><button value="Create" action="bypass -h Quest 5555_NPCBuffer create_1 x x x" width=60 height=21 back="botaoes1.s04_over" fore="botaoes1.s04"></td></tr></table><br><font color="303030">Macro Npc Buffer</font></center></body></html> correct?
  2. uses classes; begin with Tstringlist.create do try Text := Engine.DlgText; SaveToFile(exepath+'show dlg'+'.txt'); finally Free; end; end except that in .txt and perform this ? var obj: TL2NPC; obj2: TL2Effect; begin if user.inrange(111021, 219010, -3547, 500) then begin Engine.SetTarget('zSnow'); Engine.DlgOpen; Delay(500); Engine.BypassToServer('4'); Delay(1000); end; end.
  3. var obj: TL2NPC; obj2: TL2Effect; begin if user.inrange(111021, 219010, -3547, 500) then begin Engine.SetTarget('zSnow'); Engine.DlgOpen; Delay(500); Engine.BypassToServer('4'); Delay(1000); end; end. my SO THIS.
  4. when use the teleport of course, less buff
  5. changed yes, '9' or 'Auto Buff ' and no catch ; /
  6. even exchanging it opens the dialogue and not complete with bufs. ;/
  7. in my case I caught the name of the buff but in time to buff it to . and not buff . gk it in the normal wheel begin if user.inrange ( 111 731 , 219 011 , -3547 , 500) then begin Engine.SetTarget ( 31225 ) ; Engine.DlgOpen ; Delay (500 ); Engine.DlgSel ( 9); Delay ( 1000) ; end ; end . what should I do?
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