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Grind

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Posts posted by Grind

  1.  

    First of all they dont have test server ! he doesnt accept Share screen from skype so that he can show me the files ... i was interresting to buy this pack but now i dont !

     

     

    Rule's :

    • Your topic must contain all the information about the product. If you're selling a project (L2 Pack), your topic must contain test-server's IP - It doesn't have to be 24/7 online, but enough to be tested.

     

    1. All information with screenshots and videos available on our website http://grind-team.net

    2. We do not disclose domain names of our customers (avoid repurchase).

    3. Live-gameserver was provided for review (emerald-game.ru). 

  2. I can't translate the whole forum... Need english version, and english support.

     

    How much cost the source? I read about you work like professionals and with source not with shit compiled only.

     

    Thanks for your info!

    Levels of subscriptions, the cost, the period of:
    Level 1 - access to the SVN, handling your critical bug reports, a period of 1 month. Price: 8000 rub.
    Level 2 - Access to SVN, handling all your bug reports, a period of 1 month. Price: 16,000 rubles.
    Level 3 - Access to SVN, handling all your bug reports and requests for additional implementation. content, period of 1 month. Price: 24,000 rubles.
     
    in SVN: source code emulator and protect server/client side
    + geodata
    + client patch
     
    we have eng. support
    we accept paypal
  3. # Игроки смогут продавать бафы своего персонажа через голосовую команду .sellbuffs

    # Players can sell buffs his character through a voice command .sellbuffs

    SellBuffsEnable = False

    # Только премиум игроки могут воспользоваться данной функцией?

    # Only premium players can use this feature?

    SellBuffsPremium = False

    # Укажите ID предметов (валюту), за которую игроки смогут продавать свои бафы.

    # Enter item IDs (currencies), for which players will be able to sell their buffs.

    SellBuffsCurrency = 57;6673;4037

  4. # Enable automatic dispensing system presents?

    # Gift occurs once a day at the first entry of the character in the game.

    GiftEnable = True

    # Specify the ID of items that the character will receive as a gift.

    GiftItems = 4037; 57

    # Specify the number of items that the character will receive as a gift.

    GiftCount = 10; 1000

     


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  5. Special advantages: full implementation of the official content, stable operation at high loads (maximum of 4,000 players made online), server protection against cheaters (based caching and validation bypass) and bots (based on automated analysis of the behavior of the player and the checking suspicious players CAPTCHA), protection Spam via chat or game mail, including personal messages (PM) system phantom characters (characters controlled by the server) to create the visual effect of high online.

     

    Also: character customization system in the Community Board - new faces, hairstyles, hair color and the system suits (giving any kind of armor suit); New location of Atlantis and the respective quests, items, skills, monsters and NPC (included option). Some original options: Rankings of the characters and the issuance of the hero and the heroic aura of the best chat in the rating categories (best duelist, the richest and so forth.); Issuance of players subject to a premium account (automatic selection of the object at the end of the action Premium); extensive functionality and appearance of the original Community Board with all necessary services (statistics, sharpening, and attribute items, purchase clan level, the reset points Olympiad baffer schemes, teleport, services, changing the name of the character / clan support lifting / lowering, washed service points PK, and more).

  6. Lineage 2 Arch (optional) - It's a global update of the gameplay of the game, which will turn into a full Lineage 2 Sandbox MMORPG.
    Players will be given the opportunity to have their own possession, to build houses, to equip them to found villages and towns.
    As part of the modification of "Arch" players will be able to engage in farming, craft and gathering.
    Trading system, built on the basis of the creation and transportation.
    We fully employ the aqueous portion of the world, allowing players to build a shipyard and ships to transport its goods and battles on the water areas of the game.
    We employ the air, players will be able to use a personal flying vehicles - "gliders".
    And much more.
     
    Graphic and principles of the implementation of these systems will be borrowed from the game ArcheAge.
    In this case, all the official game content has not changed. Thus, we will create a new version of the game, save the entire content Official High Five, and really add a huge part of the new content.
     
    In the second version of the "Arch", we will add a new continent, new cities that players will also build your own. Depending on the number of and type of buildings in the region, players will open new drawings of buildings, more ambitious.
     
    Dev bloghttps://grind-team.net/index.php?/topic/207-lineage-2-arch/
     
    Race VS Race (optional)


    # RvR system PvP:
    # Representatives of one race can not attack each other. (No effect on competition, event, duels, in the areas of siege)
    # Players do not take damage from other players of his race. (No effect on competition, event, duels, in the areas of siege)
    # Do not change the color of the character in the nickname flaged (transition to PvP-mode).
    # For the murder unanswered (PK) the player does not get karma.
    # Players can attack the other races without pressed Ctrl.
    # Prohibited dueling / group duel between people of different races.
    # Weakens the ability can be used in a hostile race without requiring state PvP / PK at the end.
    # Reinforcing and healing abilities can not be used for hostile race and resurrect the alien race.
    # If you press "in the city / To Village" at the time of death - the player will be in the capital city revives the race (starting village). Excl. death instances.
     
    # RvR system of characters:
    # Each race nickname individual color (set at character creation).
    # It is forbidden to add players in a party hostile race / IC / clan / ali / Friends / channel selection group.
     
    # RvR system classes are available every race all classes as the main profession. Baselines (STR / INT / DEX and others. correspond race selected class). Coordinate all related aspects - Competition, subclass, the nobility, the Kamael, quests and so on.
     
    # RvR racial Guard: attack of another race, do not attack members of their own race. Representatives of friendly races can talk to the Guard, but can not attack them. Representatives of enemy races can not talk to the guard, but can attack them without clamping Ctrl.
    # Race Guards tied to the nearest city, depending of type of the one who owns the city, this race will guard. Race Guarda set at spawn guards.
    # Appearance Guard and their names / titles corresponds to the race to capture the city, set at the time of spawning Guard and requires support on the client side.
    # Guard will attempt to arrest the enemy if it provokes (temporarily immobilizes the enemy).
    # TODO friendly race Guard will attack enemy race Guards.
     
    # RvR siege:
    # In the cities there are staffs races.
    # Race can capture city staff, thereby capturing the city.
    # City headquarters with the discovery of nearby enemies include defense mechanisms (AOE debuff around the Headquarters), what to spend their MP.
    # City headquarters protected racial Guard.
    # Zone general trade (offshore) in this case should be set to Giran Harbor, or Parnassus (config Service.ini)
    # Character hero can strengthen racial Guard hero character can restore the protection of the headquarters if the Guard / Guard were killed.
    # After the start / restart server headquarters invulnerable 2:00 (config RvRModeSiegeWinnerPeriod), after the capture of staff - staff did not vulnerable to 2 hours (config RvRModeSiegeWinnerPeriod).
    # The peaceful zone in the city, except the starting villages, Gludin and / Hunter abolished.
    # In the occupied city and its environs can only race teleport owner. It is also forbidden to keep a teleport point (/ myteleport) in the enemy city and its surroundings.
    # All city Guard in the capture of the city, change its appearance on the appropriate race-invader and begin to behave as racial Guard without losing its functions in relation to the NPC friendly race (quests, dialogs, etc.).
    # In a city the headquarters of the heroes of available intelligence information - number of enemies in the city and surrounding area. (Interval command RvRModeScoutingPeriod)
    # In a city the headquarters, the hero can send a patrol around the city. If the city has enemies, the patrol immediately sent to them and attacks them. (Interval command RvRModePatrolPeriod)
    # In a city the headquarters, the hero can command the total collection of race - all the players race to collect the call is sent, if the player agrees - its port to the headquarters. (Interval command RvRModeUrgeRacePeriod)
    # TODO in the headquarters city, the hero can command the surrender of the city - all players race sent a request of consent, if the consent to the surrender of more than abstaining and refused, HP headquarters becomes equal to 1. (30 minutes interval command)
    # TODO In the city the headquarters of accumulated taxes as possession of the city.
    # TODO In the city the headquarters for the taxes, the hero can command appeal to militia - Urban Guard will be strengthened.
    # TODO Hero attacking race can break camp siege to the city, which will revives the dead in the siege of the players race attacks.
    # TODO The siege camp accumulates Provision for as long siege.
    # TODO The siege camp hero attacking race can hire Siege Regiment of accumulated provisions. Siege Regiment will attack enemy city (HQ / arm / players).
    # TODO The siege camp hero attacking race can hire a siege weapon to the accumulation of provisions, which will be attack enemy headquarters. Siege weapons can be destroyed.
     
    # Enable the war of races?
    RvRModeEnable = True
     
    # TODO representatives of other races see your messages in an encrypted form, an example of "? ???? ????"
    RvRModeChatEnable = True
     
    # Period of invulnerability Staff after the capture of the city (in minutes)
    # Also after the start / restart the server.
    RvRModeSiegeWinnerPeriod = 3
     
    # Interval command intelligence headquarters in the city (in minutes)
    RvRModeScoutingPeriod = 1
    # Interval command to send a patrol in the city headquarters (in minutes)
    RvRModePatrolPeriod = 1
    # Interval command call race headquarters in the city (in minutes)
    RvRModeUrgeRacePeriod = 1


    Phantom System (non-player control characters)




    Skype: grind-team
    E-mail: grind-team@mail.com
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