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Pavloskkr

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Posts posted by Pavloskkr

  1. Σβήσε τα gameserver id από database...

    Ετσι γίνεται αν δεν κάνω λάθος...

    Ακόμη καλύτερα, σβήστα όλα και κάντα από την αρχή για να είναι νούμερο ένα το server id.

    ωραιος φιλε μου αυτο ηταν. σε ευχαριστω πολυ!!

  2. so i deleted a part i didn't want in eclipse it was about the color in name after wedding and donator color in l2jfrozen pack 

    i compiled it 

    and then what? what do i have to change to make this work 

    in C:\Users\whatever\workspace\L2jFrozen_GameServer\build\L2Jfrozen_gameserver.zip

    gameserver/config/fun/wedding.properties

    nothing changed the color is still there...what do i need to copy/paste in my pack? ???

  3. config/fun/wedding.properties .

    Exei auto pou psaxneis ( an thimame kala )

    δεν ειναι τοσο απλο 

    αυτο που λες κοιτα τι εχει μεσα 

    και αν αλλαξω τα χρωματα σε FFFFFF(ασπρο) οποιος παντρευεται δεν θα αλλαζει το χρωμα του ονοματος του σε αλλο εκτος απο ασπρο οσα pvp και αν θα εχει 

    # ==================================== #
    #            Wedding System            #
    # ==================================== #
    # The Wedding System's Settings
    # NPC ID - 50007 - Custom Npc table
     
    # True Allows Wedding, False disables Wedding.
    AllowWedding = True
     
    # Announce Weddings?
    # When a Player Gets Married With Someone Else , Announce It?
    # Default : True
    AnnounceWedding = False
     
    # Cost of Wedding, set the price in Adena, remember not to exceed the max!
    WeddingPrice = 250000000
     
    # Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False
    WeddingPunishInfidelity = False
     
    # Have the players teleported for marriage? If so True, if not False
    WeddingTeleport = False
     
    # The Price for Teleport is configurable below in Adena
    WeddingTeleportPrice = 50000
     
    # Time before character is teleported can be set below (in seconds)
    WeddingTeleportDuration = 60
     
    # Custom Name Color Wedding
    WeddingNameCollorN = 00FFFF
    # Custom Name Color Wedding
    WeddingNameCollorB = FFF500
    # Custom Name Color Wedding
    WeddingNameCollorL = B469FF
     
    # Homosexuality- Allowed = True, Not Allowed = False
    WeddingAllowSameSex = True
     
    # Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
    WeddingFormalWear = True
     
    # Cost of Divorce, % of Adena
    WeddingDivorceCosts = 20
     
    # Give Wedding Bow, like L2OFF is True
    WeddingGiveBow = True
    
  4. καλησπερα...

    δεν ξερω πως να κανω disable το wedding color στο frozen

    φανταστειτε οτι προσπαθησα να κανω μεχρι και boolean μεταβλητη για να το κανω enable/disable και παλι τιποτα 

    αν αφαιρεσω κωδικα βαραει φουλ error το eclipse παρακαλω ας με βοηθησει καποιος 

     

    ευχαριστώ εκ των προτέρων 

  5. Από το PC που τρέχει ο server δοκιμάζεις να μπεις?

     

     

    canyouseeme.org svise to password K#*3...

    apla sigourepsou gia ta ports

    epishs xazi erwtisi alla trexeis to no-ip?

    ναι απο αυτο το pc προσπαθουσα θυμηθηκα τι μ****ια εκανα το εφτιαξα αλλα τωρα εχω θεμα γιατι ξανα εφτιαξα 4 φορες hexid και δεν με αφηνει να χρησιμοποιησω τον πρωτο server και αναγκαστικα φενονται και οι αλλοι 4 πως το αλλαζω ???

    για οσους δεν καταλαβαν δειτε την φωτο 

    post-149473-0-57005600-1429703896_thumb.png

  6. καλησπέρα,

    να ενημερώσω τα έχω κάνει ολα κομπλέ port άνοιξα no-ip έκανα το ρημάδι δεν λέει να μπει...

     

    παρακάτω παραθέτω τα : 

     

    l2.ini

    [url]
    Protocol=unreal
    ProtocolDescription=Unreal Protocol
    Name=Player
    Map=Index.unr
    LocalMap=Entry.unr
    Host=
    Portal=
    MapExt=unr
    EXEName=l2.exe
    SaveExt=usa
    Port=7777
    Class=LineageWarrior.MFighter
    ServerAddr=l2fortestingz.no-ip.biz
    IsL2NetLogin=True
    IsL2Console=True
    IsL2Seamless=True
    IsL2Projector=True
    ISL2Mark=2
    ForceAspectRatio=False
    AspectRatio=1.334
    IsDefaultShaodw=False
    IsUnderWaterEffect=False
    IsUseCommand=True
    L2VersionCheck=false
    IsL2MemLog=False
    L2ThreadFilter=1
    L2TestServer=false
    EnablePurgeLevel=True
    SharedSky=True
    L2MaxPawnResourceLoad=1.0
    L2UseKeyCrypt=true
    L2UseReplayManager=true
    EnableSecondWindow=true
    IsUseXMLUI=True
     
    [L2WaterEffect]
    ColorReference=(A=180,R=38,G=56,B=64,RR=150)
    EffectResolution=128
     
    [LanguageSet]
    Language=0
     
    [FontSet]
    ;Font=L2Font.Japan
    ;Glyph=Japan.gly
    Font=L2Font.gulim
    Glyph=gulim.gly
     
    [CharacterDisplay]
    Name=true
    Dist=9000
     
    [ClippingRange]
    PawnMax=3.0
    PawnMin=1.5
    AntiPortal=1.5
    Terrain=8.0
    StaticMesh=4.0
    Projector=0.2
    StaticMeshLod=5.0
    Pawn=2.0
    Actor=4.0
     
    [AutoLogOn]
    IsL2AutoLogOn=Ture
    L2ID=zodiac
    L2Passwd=zodiac
    L2Slot=7
     
    [FirstRun]
    FirstRun=2110
     
    [Engine.Engine]
    RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
    AudioDevice=ALAudio.ALAudioSubsystem
    ;AudioDevice=XboxAudio.XboxAudioSubsystem
    NetworkDevice=IpDrv.TcpNetDriver
    DemoRecordingDevice=Engine.DemoRecDriver
    Console=Engine.Console
    DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
    Language=int
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    GUIController=Engine.BaseGUIController
    ;DefaultGame=WarfareGame.WarfareTeamGame
    ;DefaultServerGame=WarfareGame.WarfareTeamGame
    DefaultGame=Engine.GameInfo
    DefaultServerGame=Engine.GameInfo
    ViewportManager=WinDrv.WindowsClient
    ;ViewportManager=XboxDrv.XboxClient
    ;ViewportManager=SDLDrv.SDLClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    DefaultPlayerController=Engine.LineagePlayerController
    L2NetHandler=Engine.NetHandler
    L2Console=NWindow.ConsoleWnd
    L2Font=NWindow.L2Font
    

    gameserver.properties

    # ===================================#
    #   Game Server Settings             #
    # ===================================#
    # This is the server configuration file. Here you can set up the connection information for your server.
    # This was written with the assumption that you are behind a router.
    # Dumbed Down Definitions...
    # LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
    # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
    # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    # Networking
    # -----------------------------------------------------------------------------------------------------------------------------------------------------------------
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    # Common settings...
    # 127.0.0.1 - If you are playing alone on a test server
    # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
    # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/.'>http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
    # If this IP is resolvable by the Login Server, just leave *.
    # ----------------------------------------------------------------------------------------
     
    # Enter here (ip) address of your game server, or use the symbol *
    GameserverHostname = *
    GameserverPort = 7777
     
    # Configure your external ip
    ExternalHostname = l2fortestingz.no-ip.biz
     
    # Configure your internal ip
    InternalHostname = 127.0.0.1
     
    # Bunch ID and game server. It is better not to change.
    LoginPort = 9014
    LoginHost = 127.0.0.1
     
    # Database Pool Type
    # Possible Values: c3p0 or BoneCP
    # c3p0: more stable
    # BoneCP: more performance
    DatabasePoolType = c3p0
     
    # Parameters Databases - MYSQL
    Driver = com.mysql.jdbc.Driver
    URL = jdbc:mysql://localhost/
     
    # Database name
    GameserverDB = l2jdb
    LoginserverDB = l2jdb
     
    # Login - Mysql's user
    Login = root
    # Password - Mysql's Password
    Password = K#*31zgh!12b
    # Attention: lazy init connections disabled!
    # Please, set only real values for your database
    # Default: 100
    MaximumDbConnections = 50
     
    # Default: 0
    MaximumDbIdleTime = 0
     
    # The timeout before a new connection to the database (in ms)
    # 0 - to remove restrictions
    TimeOutConDb = 0
     
    # The timeout before the single connection must be closed (in ms)
    # if a connection life is more then this timeout, a Runtime Exception
    # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
    # it.
    SingleConnectionTimeOutDb = 200000
     
    # Sets number of partitions to use.- BoneCP
    # In order to reduce lock contention and thus improve performance, 
    # each incoming connection request picks off a connection from a pool that has thread-affinity, 
    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
    # to have a negative effect on performance (and only for the case when connections on a partition start running out).
    PartitionCount = 3
     
    # Setting emulation off the kernel (package SendStatus)
    RemoteWhoLog = True
    RemoteWhoSendTrash = True
    RemoteWhoMaxOnline = 329
    RemoteOnlineIncrement = 50
    RemoteWhoForceInc = 50
    RemotePrivStoreFactor = 12
     
    # Datapack folder
    # To exacute the server under debugger with eclipse use:
    # DatapackRoot = ../L2jFrozen_DataPack
    # or point the folder directly to your server.
    DatapackRoot = .
     
    και loginserver.properties
     
    #============================================================#
    #                       Frozen Dev.Team                      #
    #============================================================#
    # This is the server configuration file. Here you can set up the connection for your server.
    # Usually you have to change the ExternalHostname option to
    # - 127.0.0.1 (if you want to play alone / testing purpose)
    # - LAN IP* (if you want to play from another computer in the network)
    # - WAN IP** (if you want to play with friends over internet)
    # - Questions? => http://l2jfrozen.com
    #
    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
    # **= If you want to get you WAN IP, visit http://www.whatismyip.com
    # ===================================================================================================
     
    # ================================================================
    # General server setting !!! REQUIRED to configure to everyone !!!
    # ================================================================
     
    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
    ExternalHostname = l2fortestingz.no-ip.biz
     
    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
    InternalHostname = 127.0.0.1
     
    # Bind ip of the loginServer, use * to bind on all available IPs
    LoginserverHostname = *
    LoginserverPort = 2106
     
    # How many times you can provide an invalid account/pass before the IP gets banned
    LoginTryBeforeBan = 20
     
    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
    LoginBlockAfterBan = 600
    GMMinLevel = 100
     
    # The address on which login will listen for GameServers, use * to bind on all available IPs  
    LoginHostname = *
     
    # The port on which login will listen for GameServers
    LoginPort = 9014
     
    # If set to True any GameServer can register on your login's free slots
    AcceptNewGameServer = True
     
    # If False, the licence (after the login) will not be shown
    # It is highly recomended for Account Seciurity to leave this option as defalut (True)
    ShowLicence = True
     
    # Database Pool Type
    # Possible Values: c3p0 or BoneCP
    # c3p0: more stable
    # BoneCP: more performance
    DatabasePoolType = c3p0
     
    # Database info
    Driver = com.mysql.jdbc.Driver
    #Driver=org.hsqldb.jdbcDriver
    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
     
    # Database Settings
    URL = jdbc:mysql://localhost/l2jdb
    #URL=jdbc:hsqldb:hsql://localhost/l2jdb
    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
     
    # Parameters Databases - MYSQL
    # Login - Mysql's user
    Login = root
    # Password - Mysql's Password
    Password = K#*31zgh!12b
    # maximum number of simultaneous connecting to the database
    MaximumDbConnections = 80
     
    # Default: 0
    MaximumDbIdleTime = 0
     
    # The timeout before a new connection to the database (in ms)
    # default 0 disabled
    TimeOutConDb = 0
     
    # Sets number of partitions to use. - BoneCP
    # In order to reduce lock contention and thus improve performance, 
    # each incoming connection request picks off a connection from a pool that has thread-affinity, 
    # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
    # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
    # to have a negative effect on performance (and only for the case when connections on a partition start running out).
    PartitionCount = 3
     
    # Limit fast connections (input username / password)
    FastConnectionLimit = 15
    # Time of the normal connection (in ms)
    NormalConnectionTime = 700
    # Time fast connection (in ms)
    FastConnectionTime = 350
    # Maximum connections with the 1st IP
    MaxConnectionPerIP = 20
     
    # The lifetime of the session with the login server. 
    SessionTTL = 25000
    MaxSessions = 100
     
    # Choose the option: "true", to create an account when logging in automatically
    AutoCreateAccounts = True
     
    # Time to renew the IP address of the server in minutes (for dynamic IP)
    IpUpdateTime = 0
     
    # The configuration of the local subnet
    # Example : 192.168
    # Ppimer : 10.1
    NetworkList = 192.168.;10.0.
     
    # ===============================================================
    # Test server configuration, not to switch on the game server!  =
    # ===============================================================
    # Use the GG client authentication
    # Login server access let the client without GameGuard
    ForceGGAuth = False
     
    # Including protection from flood
    # IMPORTANT: Put True for server security.
    EnableFloodProtection = True
     
    # Enable mode "debugging"
    # With debug you will see more log on console and more messages in game.
    Debug = False
     
    # Switched on "development"
    Developer = False
     
    # =============================================================
    # Anti Ddos protection. 
    # This system works with iptables
    # =============================================================
    # iptables -A INPUT -p tcp --dport 7777 -j DROP
    # IMPORTANT: Put True for server security.
    # IMPORTANT: Active only with LINUX OS.
    EnableDdosProSystem = False
    # String deny_comms
    # IMPORTANT: If you don't know what is it, leave as default
    Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
    # Active full log on Login Server console about Ddos protection
    Fulllog_mode_print = False
     
    # =============================================================
    # Anti Bruteforce protection. (credits RT-Interlude)
    # =============================================================
    #Count of trying connection to server, after which will be made checking IP addres
    #for a possible BrutForce
    #Reducing this value will increase the likelihood of false positives
    #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
    BrutLogonAttempts = 15
    #The average time (in seconds) between attempts to connect to the server
    #Reducing this value will increase the likelihood of false positives
    #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
    BrutAvgTime = 30
    #Number of second, for ban IP address, who time BrutAvgTime less specified
    #900 second = 15 minute 
    BrutBanIpTime = 900
    Assert = False
    EnableAllExceptionsLog = False
    DebugPackets = False

    και τα bat οταν τρεχουν...

    post-149473-0-05911800-1429632038_thumb.png

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