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Infed

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Posts posted by Infed

  1. He want to make custom panel for xp stat...as i understand..like if rate is x100 he can do it like 80% or if is premium 150%

     

    Yep it's would be best way, I'm interested is it hard to make ? There are more servers with same function in ALT+B menu (community board). Other way just block exp gain. 

  2. Ok thanks 

     

    What is incorrect symbol here? 

      [javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:65: error: cannot find symbol
        [javac]                if(activeChar.isBuffProtected())
    
    [javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:95: error: cannot find symbol
        [javac]                if(activeChar.isSSDisabled())
    
    [javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:143: error: cannot find symbol
        [javac]                if(!activeChar.isPartyInvProt())
    
  3. Hi guys. How to fix this misunderstanding in code ? 

     [javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:37: error: cannot find symbol
        [javac]                StringBuild tb = new StringBuild("");
    
    [javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:67: error: cannot find symbol
        [javac]                if(!activeChar.isBuffProtected())
    

    Here is my script.

    /*This program is free software: you can redistribute it and/or modify it under
     * the terms of the GNU General Public License as published by the Free Software
    * Foundation, either version 3 of the License, or (at your option) any later
    + * version.
    + *
    + * This program is distributed in the hope that it will be useful, but WITHOUT
    + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    + * details.
    + *
    + * You should have received a copy of the GNU General Public License along with
    + * this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    package net.sf.l2j.gameserver.handler; // +
    
    import net.sf.l2j.gameserver.handler.IUserCommandHandler; // +
    import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; //+
    import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;//+
    
    public class L2bf implements IUserCommandHandler
    {
           private static final int[] COMMAND_IDS =
           {
                   114
           };
          
           @Override
           public boolean useUserCommand(int id, L2PcInstance activeChar)
           {
                   mainHtml(activeChar);
                   return true;
           }
          
           public static void mainHtml(L2PcInstance activeChar)
           {
                   NpcHtmlMessage nhm = new NpcHtmlMessage(5);
                   StringBuild tb = new StringBuild("");
                  
                   tb.append("<html><head><title>Personal Menu</title></head><body>");
                   tb.append("<center>");
                   tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
                   tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");  
                   tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
                   tb.append("</tr>");
                   tb.append("</table>");
                   tb.append("</center>");
                   tb.append("<center>");
                   tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td width=\"52\">ON</td>");
                   tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr>");
                   tb.append("<td width=\"52\">OFF</td>");
                   tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
                   tb.append("</tr>");
                   tb.append("</table><br>");
                   tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td align=\"center\" width=\"52\">Buff Protection</td>");
                   if(activeChar.isBuffProtected())
                   tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   if(!activeChar.isBuffProtected())
                   tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY buff from another character.</font></td></tr>");
                   tb.append("</table>");
                   tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td align=\"center\" width=\"52\">Personal Message Refusal</td>");
                   if(activeChar.isInRefusalMode())
                   tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   if(!activeChar.isInRefusalMode())
                   tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY pm from another character.</font></td></tr>");
                   tb.append("</table>");
                   tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td align=\"center\" width=\"52\">Trade Request Protection</td>");
                   if(activeChar.isInTradeProt())
                   tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   if(!activeChar.isInTradeProt())
                   tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY trade request from another character.</font></td></tr>");
                   tb.append("</table>");
                   tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td align=\"center\" width=\"52\">Soulshot/Spiritshot Effect</td>");
                   if(activeChar.isSSDisabled())
                   tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   if(!activeChar.isSSDisabled())
                   tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you will enchance your pc's performance by disabling your ss effects.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page2\" width=16 height=16 back=\"L2UI_CH3.next1\" fore=\"L2UI_CH3.next1\"></td></tr>");
                   tb.append("</table>");
                  
                   tb.append("</center>");
                   tb.append("</body></html>");
                  
                   nhm.setHtml(tb.toString());
                   activeChar.sendPacket(nhm);
           }
          
           public static void mainHtml2(L2PcInstance activeChar)
           {
                   NpcHtmlMessage nhm = new NpcHtmlMessage(5);
                   TextBuilder tb = new TextBuilder("");
                  
                   tb.append("<html><head><title>Personal Menu</title></head><body>");
                   tb.append("<center>");
                   tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
                   tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");  
                   tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
                   tb.append("</tr>");
                   tb.append("</table>");
                   tb.append("</center>");
                   tb.append("<center>");
                   tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td width=\"52\">ON</td>");
                   tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr>");
                   tb.append("<td width=\"52\">OFF</td>");
                   tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
                   tb.append("</tr>");
                   tb.append("</table><br>");
                   tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td align=\"center\" width=\"52\">Party Invite Protection</td>");
                   if(activeChar.isPartyInvProt())
                   tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   if(!activeChar.isPartyInvProt())
                   tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY party invite from another character.</font></td></tr>");
                   tb.append("</table>"); 
                   tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
                   tb.append("<tr>");
                   tb.append("<td align=\"center\" width=\"52\">Exp Gain Protection</td>");
                   if(activeChar.cantGainXP())
                   tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
                   if(!activeChar.cantGainXP())
                   tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
                   tb.append("</tr>");
                   tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve expirience from killing monsters.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page1\" width=16 height=16 back=\"L2UI_CH3.back1\" fore=\"L2UI_CH3.next1\"></td></tr>");
                   tb.append("</table>"); 
                   tb.append("</center>");
                   tb.append("</body></html>");
                  
                   nhm.setHtml(tb.toString());
                   activeChar.sendPacket(nhm);
           }
          
           @Override
           public int[] getUserCommandList()
           {
                   return COMMAND_IDS;
           }
    }
    
  4. I have 1 more question. Can you define how "L2Instance.java" is working ? In this file, i dont see any links to other file...  

    gameserver\data\xml\npcs i see this code "<npc id="50008" idTemplate="30519" name="Tryskell" title="Crappy Buffer">" it's mean that npc id define witch file in html folder should be opened ? In this case xml catching file with same name id  50008.htm ? Or there are other method how to catch file  ?

     

    Can you define clearer picture for me, how files know witch file they need to read ???

  5. Don't mess with .class, simply be sure to shutdown server before adding the .jar to avoid any ClassCastException (invalid links between classes).

     

    .class folder got no use on a installed server, it's only used to generate the .jar during compilation. You don't have to care about that folder at all.

     

    About npcs, they're generally into XML. Old writing style was SQL. If you use aCis, simply c/p an existing template, edit id for your custom id, add idTemplate using template id, edit the type of instance and you're normally good. If you use another pack, it's probably similar except they kept old boolean style to define custom id.

     

    Hm... Look - google drive video. What i doing wrong ?  https://drive.google.com/file/d/0B3axd_6Sr7pBajBLSEpaQ0JTalE/view?usp=sharing

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