Jump to content

Stronk

Members
  • Posts

    10
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by Stronk

  1. fuck nigga why dont you do it? prob faster searching than waiting for a answer from a retard on here (98% of forum and im the 2%)

     

    import tga -

    1: save

    2: open unreal runtime

    3: file -> import

    1. package = utx name
    2. group = for organizing
    3. texture name (utx.textureName format)
    4. dxt1

    4: save

    5: encrypt

    thanks 2%

  2.  

    I will send you when i go home

    Here We Are Reply If Dont Saved

    9095 1 2 0 -1 0 0.00000000 0 Blessed_Epic.bm_necklace_of_valakas 0 0 0 0 -1 -1
    9096 1 2 0 -1 0 0.00000000 0 Blessed_Epic.bm_earring_of_antaras 0 0 0 0 -1 -1
    9097 1 2 0 -1 0 0.00000000 0 Blessed_Epic.bm_earring_of_zaken 0 0 0 0 -1 -1
    9098 1 2 0 -1 0 0.00000000 0 Blessed_Epic.bm_ring_of_baium 0 0 0 0 -1 -1
    9099 1 2 0 -1 0 0.00000000 0 Blessed_Epic.bm_ring_of_queen_ant 0 0 0 0 -1 -1
    9100 1 2 0 -1 0 0.00000000 0 Blessed_jew.Blessed_Orfen 0 0 0 0 -1 -1
    9200 1 2 0 -1 0 0.00000000 0 Blessed_jew.Blessed_tezza 0 0 0 0 -1 -1
    9201 1 2 0 -1 0 0.00000000 0 Blessedcore.bringofcore 0 0 0 0 -1 -1
    

    i know how to edit .tga files , but how i can encrypt with the new .tga files i edited? can you make a post for that or give me a link?

×
×
  • Create New...