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Posts posted by St3eT
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Hello everyone!
Looking for Glory Days - protocol version 488 patched system. -
On 6/11/2021 at 8:56 PM, xdem said:
when you ******** will understand that a leak means nothing ? next week premium files will be 100 revs ahead
So let's repeat it next week?
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30 minutes ago, BruT said:
is that a share of their subscriber version files?
Yes
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We are happy to present you first preview of Elfocrash's smart fake players engine. Come close and see how smart they are!
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More like you can't accept your low count of commits. Anyway if you mean those commits
they are counted as your commits.
Anyway I'm done with this discussion, it's pointless since everyone can see history now.
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I have still saved your account info in my eclipse :)
There is full commit history, show me something then. :D https://github.com/St3eT/L2jUnity/commits/master
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You did it via TV from my PC :)
So I connect to your PC and commit your stuffs with my account while I dont even know where I can change user in eclipse, ok :D
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I would have more commits if I DID IT FROM MY GITHUB ACCOUNT. Most of my work was commited by Sdw and St3eT because I don't care about commit number like so many people do here.... so nowdays good devs are just because they have extreme commit number ? So Ill commit one by one just to be better yeeey :D
Not sure how Sdw but I dont commit anything from you. :D
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No I don't. Really can't remember every random worm in the ground which I meet on my way.
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im pretty sure, big fail is you and gladicek :D
Wait, and who are you? :D
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Aww, you are sweet. Since me and UnAfraid mostly rework stuff, ofc "we don't do anything, or what we do is bugged and you have to test it". Isn't rework like... keeping old features while adding new functionality and stabilizing performance? Yea, and one of your jobs is to test it, so don't whine about it, because a single person can't fully test a rework affecting big part of the pack.
"Two members actually working" is totally irrelevant here. I consider everybody bringing something to the table, including you, but not limited to only what you do. For example, there is someone without a commit for months, probably not even that year, but 80% of your work is based on what he did before. So yea, you are a datapack guy, and yea, all you consider work is whatever is done in the datapack, and I excuse your inability to put the mental pressure needed to rework a years old systems in the core just to provide the functionality needed, or bang your head for days trying to make the mathmatics behind certain mechanics, and why would you do? - thats not considered as work anyway.
I would agree, UnAfraid did not contribute lately (but he did a lot in past months so saying he did nothing is absolutely irrelevant) and all that is the cause of him having a permanent job taking his time. Sure, he could've just decided that the project will die because he got a permanent job and crap on us all the same way you did, because you have a "company" now, but he didn't do it.
Also not to mention that you were willingly preventing some of us to work, because "would do shit code". And that "shit code" consists of few lines not made the way you want. Well guess what, you can either make those lines as you like, or live with it, since they provide the same functionality and you are just preventing some of us to work. Whats the big deal to change few lines? That just proves your inability to cooperate and why you suck at CSGO.
Your excuse for your behaviour is totally irrelevant and misleading. Just as the thing "you got angry for" and did all of this.
All what I have to say; invite you to L2jUnity was one of our failure. We agreed on it with more team mates, just there was no way back.
About CSGO (not sure when you mentioned it here, probably you canť find something else) - I'm noob in most of games and I dont really hide it. But I'm still better than you, and that's only thing what can keep my smile on.
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Same question, why do you stop the project after a single year ?
Mostly because of team (at least part of team)
There was only two members which actually doing something (Sdw and me), other just looking around and sometimes they did something (which in most of cases was bugged and I have to test it after them [hello UnAfraid, Nik])
Since I created company I have no time for coding so it was more or less dead (and some people show their credibility, that was last thing)
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Tool for sniffing packet and create usefull files for l2j developing.
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Tool which parse client data to .txt (usable in server developing)
http://www.4shared.com/zip/6jNK4UTkce/L2J_ClientParser.html?
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It really looks that some people are bothered by the fact that anyone can make XML data.I had my fan-times with generating geodata in the past, but buildzone seems broken on latest clients (on purpose?).I did not create a tempfix. I try to overcome a long existing problem by making something on my own, that anyone can use.My walls implementation uses less CPU and RAM than geodata checking. Why? Less data to calculate than actual geodata blocks.They are even better than the current door or zone data checking that already exists on all packs for years. Nno quadruple checks due to their flat nature, no gameobject implementions, just plain data checks.As a second system it doesn't affect the performance of the server, since you can disable one or the other.Are XML data more accurate than geodata? No.But they... do the job pretty well, are easier to generate, easier to improve, use less system resources and are 100% free.If you don't like them, don't use them and don't hit on my nerves.
But as you (maybe) know, geodata is not for walls only, but for ground too. Generate XML which will contains all terrain object with all uneven grounds would be fckin HUGE.
About geo generating from client, it is still possible as you can see above.
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At least he do things and share for free (good or not), the only clowns in here are u and ur l2jpitty
You have no idea what he just did.
Anyway we share stuffs for free too. Just for right peoples. And if you talking about public share, our team members did for official l2j more than everyone else. and Mobius is based on our team member's work.
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Geodata and you dont need such a things.
#geoBro
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my signature is your only choice with the things you ask, dont know what you heard, or know about sunrise, all i have to say, is join our test server.
Sunrise is full of stolen/shared scripts. :D
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Just to be clear, project was planned to be public but since we saw how mobius and similar guys which are not able to do features without stealing them we decided to be private. In another words I really would like to be public but l2j community is full thieves.
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Not sure if haters, but when Pandragon trying to get in L2j team for months he was not accepted for a seriously reason - that's all. :gusta:
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Wow some super skilled guys in there like UnAfraid Nik and Nos. Let me get this straight. The guys who left L2j did this?
Exactly O0
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Tell me about a "private" project that went leaked, or public and was not just L2J at its very basics.
Maxcheaters is full of them.
You can always visit us on our test server (http://l2junity.org/test-server.php) and see how our project ownz your hard.
Protection
in Request Server Development Help [L2J]
Posted
Every antibot is bypassable, but active anticheat seems to be best, just the support is a issue - for some people it might not works (they can't connect) and they are not able to tell you why / help you.