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DjFlooRyN

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Posts posted by DjFlooRyN

  1. server : APD Gaming

    ip: 217.26.67.54 :7777

    acc: testbot

    psw: 12345

     

    i tryed with proxyfier , l2walker allows me to select server and after i press ok windows quits instalntly.

     

    l2net it works with loopback adapter when i enter affter 1 min i take crush , (i dont see hp , name of character .)

     

    if u can sugest me an ideea it will be great.

     

  2. in this case : EXEName=l2.exe

    SaveExt=usa

    Port=7777

    Class=LineageWarrior.MFighter

    ServerAddr=server2.aodgaming.com

    IsL2NetLogin=True ................

     

    Where the l2 server ini have an adres betwen clasical ip adres ..how i can conect with l2net...eny ideea are welcome  ;D

  3. server . prop

     

    # This is the server configuration file. Here you can set up the connection for your server.

    # Usually you have to change the ExternalHostname option to

    # - 127.0.0.1 (if you want to play alone / testing purpose)

    # - LAN IP* (if you want to play from another computer in the network)

    # - WAN IP** (if you want to play with friends over internet)

    # - Questions? => http://l2jfree.com

    #

    # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

    # **= If you want to get you WAN IP, visit http://www.whatismyip.com

    # ===================================================================================================

     

    # ================================================================

    # General server setting!!! REQUIRED to configure to everyone!!!

    # ================================================================

     

    # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

    GameserverHostname = *

    GameserverPort = 7777

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname = 78.97.2.248

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname = 192.168.2.105

    # Note: You can define server hostname for each network in subnets.properties

     

    # The Loginserver host and port

    LoginPort = 9014

    LoginHost = 192.168.2.105

     

    # This is the server id that the gameserver will request (i.e. 1 is Bartz)

    RequestServerID = 1

    # If set to true, the login will give an other ID to the server if the requested ID is allready reserved

    AcceptAlternateID = True

     

    # Database info

    Driver = com.mysql.jdbc.Driver

    # Driver = org.hsqldb.jdbcDriver

    # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL = jdbc:mysql://localhost/l2jdb

    # URL = jdbc:hsqldb:hsql://localhost/l2jdb

    # URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login = root

    Password =root

    MaximumDbConnections = 50

     

    # Datapack root directory, defaults to current directory from which the server is started

    # DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2

     

    # Define character name template

    # These ones are regular expressions, visit http://www.regular-expressions.info for details

    # Note: Checking lengths are done server side, but keep it in pattern for future purposes

    # Character name ( Default [A-Za-z0-9\-]{3,16} )

    CnameTemplate = [A-Za-z0-9\-]{3,16}

    # Pet name ( Default [A-Za-z0-9\-]{3,16} )

    PetNameTemplate = [A-Za-z0-9\-]{3,16}

    # Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

    ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16}

    # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

    TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

     

    # Maximum number of chars per account - 0 = illimited - default = 7

    CharMaxNumber = 7

     

    # Define how many players are allowed to play simultaneously on your server.

    MaximumOnlineUsers = 100

     

     

    # Minimum and maximum protocol revision that server allow to connect.

    # You must keep MinProtocolRevision <= MaxProtocolRevision.

    MinProtocolRevision = 1

    MaxProtocolRevision = 999

     

    # ---------------------------------------------

    # Safe Reboot configuration

    # ---------------------------------------------

    # This will prevent some exploit during restart/shutdown process

    SafeReboot = True

    # To use following options, SafeReboot must be set to True

    # Time in seconds before server complete shutdown/reboot, when

    # following striction take effect

    SafeRebootTime = 10

    # Disable item enchant

    SafeRebootDisableEnchant = True

    # Disable players teleportations

    SafeRebootDisableTeleport = False

    # Disable craft and crystallize

    SafeRebootDisableCreateItem = False

    # Disable trades and shops

    SafeRebootDisableTransaction = False

    # Disable actions between players

    SafeRebootDisablePcIteraction = False

    # Disable actions on NPC

    SafeRebootDisableNpcIteraction = False

     

    # Flood Protection

    # If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked

    FloodProtection = False

    PacketLimit = 500

    PacketTimeLimit = 1100

     

    # ================================================================

    # CT1 Legacy

    # ================================================================

    CT1LegacyMode = False

     

     

     

     

    L.Server.prop

     

    # ================================================================

    # General login server setting !!! REQUIRED to configure to everyone !!!

    # ================================================================

     

    # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

    ExternalHostname=78.97.2.248

     

    # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

    InternalHostname=192.168.2.105

     

    # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

    LoginServerHostname=192.168.2.105

    LoginServerPort=2106

    GMMinLevel=100

     

    # The port, ip on which login will listen for GameServers

    LoginHostname=192.168.2.105

    LoginPort=9014

     

    # If set to true any GameServer can register on your login's free slots

    AcceptNewGameServer = True

     

    # If false, the licence (after the login) will not be shown

    ShowLicence = True

     

    # Database info

    Driver=com.mysql.jdbc.Driver

    #Driver=org.hsqldb.jdbcDriver

    #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

    URL=jdbc:mysql://localhost/l2jdb

    #URL=jdbc:hsqldb:hsql://localhost/l2jdb

    #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

    Login=root

    Password=root

     

    # Useable values: "True" - "False", use this option to choose whether accounts will be created

    # automatically or not.

    AutoCreateAccounts=True

     

    # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

    # (0 = disable)

    IpUpdateTime=0

     

     

    # ==============================================================

    # Test server setting, shoudnt be touched in online game server

    # ==============================================================

     

    Debug = False

    Assert = False

    Developer = False

    # Enforce GG Authorization from client

    # Login server will kick client if client bypassed GameGuard authentication

    ForceGGAuth=False

     

    #FloodProtection. time in ms

    EnableFloodProtection=True

    FastConnectionLimit=15

    NormalConnectionTime=700

    FastConnectionTime=350

    MaxConnectionPerIP=50

     

    #Ban management

    # number of attempt before a user is banned when he fails his login

    LoginTryBeforeBan=10

    # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

    LoginBlockAfterBan=600

     

     

     

     

    router ports:2106,7777,9014,

  4. man ...can explain me pls ..set.ini  ....what i need to do ...game server have one ip i see in cmd>netstat ..and other ip for login server ...if i put login ip it works log but after 1 succes i take failed ...

     

    88.198.59.104  and 7777 port frist ip for game server i take one succes and one faild

     

    23:28:57 »¶Ó­ĘąÓĂĐĐŐߡŁwww.ToWalker.com

    23:28:57 Link LoginServer Succeed.

    23:29:18 ->Login LoginServer Fail.

     

     

    3:30:58 »¶Ó­ĘąÓĂĐĐŐߡŁwww.ToWalker.com

    23:30:58 Link LoginServer Succeed.

    23:31:01 Login LoginServer Success.

    23:31:01 上次登录服务器[01]

    23:31:01 服务器[07]当前在线率:0.00%,能否登陆:否

    23:31:04 ->Login LoginServer Fail.

     

     

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