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spyros23

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Posts posted by spyros23

  1. var
    item: TL2Item;
    function buffCheck: Boolean;
    var buff: TL2Buff;
    begin
        if not User.Buffs.ByID(1388, buff) then begin
            Result:=true;
            Print('Buffs are needed. Buffing...');
            Engine.MoveTo(81909, 148285, -3464);
            Delay(500);
            Engine.SetTarget('Horadrim'); // NPC ID
            Delay(500);
            Engine.DlgOpen;
            Delay(500);
            Engine.DlgSel('farm');
            Delay(500);
            Print('Buffed.');
            Engine.MoveTo(83378, 147917, -3400);
        end;
         Result:=false;
    end;
    function deadCheck: Boolean;
    begin
    Result := false;
        if User.Dead then begin
            Print('Dead. Pressing to village.');
            Delay(1000);
            Engine.FaceControl(0,false);
            Engine.GoHome;
            Delay(10000);
            end;
        end;
    
    procedure all;
    begin
    while true do begin
    delay(150);
    
      if User.Dead then begin
        deadCheck;
        end;
    
      if User.inrange(131369,114436,-3713, 250, 1000) then begin
    		Engine.MoveTo(134874,114441,-3720);
    		Engine.FaceControl(0,true);
    		Delay(20000);
    		Engine.MoveTo(135968,114977,-3720);
    		Delay(20000);
    		Engine.MoveTo(137824,114366,-3720);
    		Engine.MoveTo(139808,114388,-3720); //close to entrance
    		Delay(20000);
    		Engine.MoveTo(141847,114428,-3720);
    		Engine.MoveTo(142725,113730,-3720);
    		Engine.MoveTo(144446,114477,-3720);
    		Engine.MoveTo(146443,112252,-3720);
        end;
    
        if user.inrange(81940, 148398, -3469, 10000) then begin
            buffCheck;
        end;  
        
        if user.inrange(83378, 147917, -3400, 500) and User.Buffs.ByID(1388, buffCheck) then begin
            Engine.SetTarget('Mystra');
            delay(500);
            Engine.DlgOpen;
            delay(500);
            Engine.DlgSel('High Level Hunting Areas');
            delay(500);
            Engine.DlgSel('Dragon Valley Cave');
            delay(500);
            Engine.DlgSel('Confirm');
        end;
        end;
    end;
    
    procedure weapons;
    var meele, range, lowHP, highHP:cardinal;
        item:tl2item;
    begin
    lowHP   := 40;     //change HP count in %
    meele   := 6592;   //weapon ID
    highHP  := 80;     //change HP count in %
    range   := 7577;   //weapon ID
    
      while true do begin
      delay(500);
      if (user.hp<lowHP) and inventory.user.byid(meele, item) and not(item.equipped) then begin
      engine.useitem(meele);
      end;
      if (user.hp>highHP) and inventory.user.byid(range, item) and not(item.equipped) then begin
      engine.useitem(range);
      end;
      end;
    end;
    
    begin
    Script.NewThread(@all);
    Script.NewThread(@weapons);
    end.
    

    example how merge scripts

    procedure script1;
    begin
    while true do begin
    delay(1000);
    print('Here is script1.');
    end;
    end;
    
    procedure script2;
    begin
    while true do begin
    delay(1000);
    print('Here is script2.');
    end;
    end;
    
    begin
    Script.NewThread(@script1);
    Script.NewThread(@script2);
    end.
    

    thanks a ton!!!

  2.  

     

     

    have fun xd
    var meele, range, lowHP, highHP:cardinal;
        item:tl2item;
    begin
    lowHP   := 40;     //change HP count in %
    meele   := 6592;   //weapon ID
    highHP  := 80;     //change HP count in %
    range   := 7577;   //weapon ID
    
      while true do begin
      delay(500);
      if (user.hp<lowHP) and inventory.user.byid(meele, item) and not(item.equipped) then begin
      engine.useitem(meele);
      end;
      if (user.hp>highHP) and inventory.user.byid(range, item) and not(item.equipped) then begin
      engine.useitem(range);
      end;
      end;
    end.
    

    EDIT: rly nice, take script and run, even "thanks" dont say xd

     

     

    I have this script that i made based on yours in the start of this thread but i cant seem to be able to add your script to mine i only know very little c# so its hard for me :P

    var
    item: TL2Item;
    function buffCheck: Boolean;
    var buff: TL2Buff;
    begin
        if not User.Buffs.ByID(1388, buff) then begin
            Result:=true;
            Print('Buffs are needed. Buffing...');
            Engine.MoveTo(81909, 148285, -3464);
            Delay(500);
            Engine.SetTarget('Horadrim'); // NPC ID
            Delay(500);
            Engine.DlgOpen;
            Delay(500);
            Engine.DlgSel('farm');
            Delay(500);
            Print('Buffed.');
            Engine.MoveTo(83378, 147917, -3400);
        end;
         Result:=false;
    end;
    function deadCheck: Boolean;
    begin
    Result := false;
        if User.Dead then begin
            Print('Dead. Pressing to village.');
            Delay(1000);
            Engine.FaceControl(0,false);
            Engine.GoHome;
            Delay(10000);
            end;
        end;
    
    begin
    while true do begin
    delay(150);
    
      if User.Dead then begin
        deadCheck;
        end;
    
      if User.inrange(131369,114436,-3713, 250, 1000) then begin
    		Engine.MoveTo(134874,114441,-3720);
    		Engine.FaceControl(0,true);
    		Delay(20000);
    		Engine.MoveTo(135968,114977,-3720);
    		Delay(20000);
    		Engine.MoveTo(137824,114366,-3720);
    		Engine.MoveTo(139808,114388,-3720); //close to entrance
    		Delay(20000);
    		Engine.MoveTo(141847,114428,-3720);
    		Engine.MoveTo(142725,113730,-3720);
    		Engine.MoveTo(144446,114477,-3720);
    		Engine.MoveTo(146443,112252,-3720);
        end;
    
        if user.inrange(81940, 148398, -3469, 10000) then begin
            buffCheck;
        end;  
        
        if user.inrange(83378, 147917, -3400, 500) and User.Buffs.ByID(1388, buffCheck) then begin
            Engine.SetTarget('Mystra');
            delay(500);
            Engine.DlgOpen;
            delay(500);
            Engine.DlgSel('High Level Hunting Areas');
            delay(500);
            Engine.DlgSel('Dragon Valley Cave');
            delay(500);
            Engine.DlgSel('Confirm');
        end;
        end;
    end.
    
  3. How can i set up in adrenaline when my hp is below 40% to change to a meele weapon so i can lifesteal and when my hp is above 80% to change back to crossbow? I tried putting it in both attack and self buff with conditions but it keeps spam equiping the weapon can i do it with a script or is it possible without one?

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