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yomy

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  1. how can I load geodata by sector, ie example;
    22_22

     

    # Dimension maps
    GeoFirstX = 11
    GeoFirstY = 10
    GeoLastX = 26
    GeoLastY = 26

    # Template file geodata
    GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j

    # If True GEODATA
    AllowGeodata = False

    # Allow the player to fall from the horizontal wall if he clicks on the wall itself
    AllowFallFromWalls = True

    #Motion keyboard (arrows)
    AllowMoveWithKeyboard = True

    # Increase to Z for packages
    ClientZShift = 16

    # Optimization of geodata in memory, saves about 150MB memory
    # Optimization should first need to generate a map of matches
    CompactGeoData = True

    # The minimum difference between the layers
    MinLayerHeight = 64

    # The maximum height of the step for geodata
    MaxZDiff = 64

    # Diagonal Search
    # It should be disabled only for debugging
    PathFindDiagonal = True

    #Smooths the way #
    # It should be disabled only for debugging
    PathClean = True

    # Strongly accelerates the search, the effect on the quality of unknown
    # 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
    PathFindBoost = 2

    # The maximum height of the step to find a way
    PathFindMaxZDiff = 32

    # The maximum time allowed to spend on the search path (in nanoseconds)
    PathFindMaxTime = 100000000

    # Configure the buffers to find a way, the number of x size of the map (in cages geodata)
    # Minimum 96, maximum - 512
    PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
     

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