
LadySky
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[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
I'm done. :) Something had to be corrected because was not compatible with the latest STABLE l2j revision... The problem you reported is in these lines (there're 3) { for (L2CubicInstance cubic : player.getCubics().valueCollection()) { cubic.stopAction(); player.delCubic(cubic.getId()); } and you can fix it changing valueCollection() into values() The quest will work on npc number 12 (you can change this value into npcbuffer.java), but you still need to create the npc inside your database by yourself, as I said previously... ^^ It is a very good buffer btw, great job to anybody who wrote this! -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
I arrived to your error... It's an incompatibility with the java code... If I solve it I'll let you know something... -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
Infos inside npc's table and npc's id.. I think it's on our own, as far as I understood these files just provide the core of the npc, so the configuration and the imports in the code... I'm newbie compiling, so I can't help you yet, because I'm still at the beginning (trying to understand Eclipse's mechanism), I always used pre-compiled emulators... -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
30 O.o wow... I need at least 1 working on h5 and with player's schemes/servitor buffing... Thank you for this one anyway, I hope it will be enough :D -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
I'll try to make this work, if I success I'll send you the files so you can test it too.. :D It seems nice anyway, I was reading the content of the .diff files... -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
This is the one you said I have to compile? I need html and the .java file right? I see the files contain an example of .sql file and the config... Can be configured also for saving user schemes or I have to click manually on buffs? (and pets?) EDIT: This scheme seems interesting :D -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
I succeed... But still, if I don't find a similiar buffer I need to make this work... I wish I knew more of Python, I don't know what's the correct code to close connections in the latest version... No one of you is good at it so can explain me with a bit of patience? -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
Why?? Is it certain it will happen? What buffer do you suggest then? I need pet options, and to program and save at least a few customied schemes.... -
[help] Rin4a buffer's problem
LadySky replied to LadySky's question in Request Server Development Help [L2J]
No need to be rude.. :D I'm pretty tired and didn't read the whole text, I stoped at the beginning when I saw java errors... About the problem, yes that table actually doesn't exist on my server, and didn't find a sql to create it inside the zip, nor it was provided by the nightly, I just followed the readme and did what had to be done.... (I also suppose it will have to contain something..) What to do? -
Hello, I was looking to install Rin4a's buffer, so I made some research and I found a download link in this forum https://rapidshare.com/files/4047889131/Rin4a_Buffer_Edited_by_ZiTioN.rar When I installed it I had a problem at line 14 of the py file, so I modified it according to this post http://maxcheaters.com/forum/index.php?topic=235809.msg2120856#msg2120856 The file has now been loaded correctly, but when I reload the npc's script ingame I get a long error in the gossip window and another one in the console.. ott 28, 2012 11:19:53 PM com.l2jserver.gameserver.model.quest.Quest showError WARNING: D:\LocalServer\L2J\L2J H5 Server\game\data\scripts\custom\555_NPCBUFFER\__init__.py Traceback (innermost last): (no code object) at line 0 at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:411) at com.mysql.jdbc.Util.getInstance(Util.java:386) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1053) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4074) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:4006) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:2468) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2629) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2719) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2155) at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2318) at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeQuery(NewProxyPreparedStatement.java:446) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2jgs.buffer_scheme_list' doesn't exist at org.python.core.Py.JavaError(Unknown Source) at org.python.core.PyObject._jthrow(Unknown Source) at org.python.core.PyObject._jcall(Unknown Source) at org.python.proxies.main$Quest$349.onAdvEvent(Unknown Source) at com.l2jserver.gameserver.model.quest.Quest.notifyEvent(Quest.java:579) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.processQuestEvent(L2PcInstance.java:1811) at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:241) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1072) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Can you help me out? So I can finally make this buffer work.. XD I use the latest nightly from l2j (Hi5)... PS: If someone's already using this version, does it buff also pets?
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[Problem][H5] Mana Potions not working (+ request of buffer)
LadySky replied to LadySky's question in Request Server Development Help [L2J]
Mmmh I finally found the problem, thanks anyway... About the buffer? No one? XD The most shared here I need to spam 15-20 posts in the thread if I wish to see them... -
[Problem][H5] Mana Potions not working (+ request of buffer)
LadySky replied to LadySky's question in Request Server Development Help [L2J]
I'm guessing the problem is not the mana potions itself... Seemingly, the console can't really find the skill infos for the 10001-1 one, but the file .xml do exist.... "No skill info found for skill id 10001 and skill level 1" The message appears only when I click on the pots.. Nobody had the same issue with that nightly? I didn't generate myself this error, I just installed the pre-compiled...... Mmmh I just noticed this error in the console, while starting the server, maybe the problem is here, but I'm not good at java.. ott 26, 2012 10:09:51 PM com.l2jserver.gameserver.engines.DocumentBase parse SEVERE: Error in file D:\LocalServer\L2J\L2J H5 Server\game\data\stats\skills\custom\10000-10099.xml java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at com.l2jserver.gameserver.model.skills.L2SkillType.makeSkill(L2SkillType.java:214) at com.l2jserver.gameserver.engines.skills.DocumentSkill.makeSkills(DocumentSkill.java:780) at com.l2jserver.gameserver.engines.skills.DocumentSkill.parseSkill(DocumentSkill.java:399) at com.l2jserver.gameserver.engines.skills.DocumentSkill.parseDocument(DocumentSkill.java:121) at com.l2jserver.gameserver.engines.DocumentBase.parse(DocumentBase.java:158) at com.l2jserver.gameserver.engines.DocumentEngine.loadSkills(DocumentEngine.java:81) at com.l2jserver.gameserver.engines.DocumentEngine.loadAllSkills(DocumentEngine.java:90) at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:60) at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java:47) at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clinit>(SkillTable.java:164) at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable.java:39) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:220) at com.l2jserver.gameserver.GameServer.main(GameServer.java:459) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedConstructorAccessor8.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.l2jserver.gameserver.model.skills.L2SkillType.makeSkill(L2SkillType.java:210) ... 12 more Caused by: java.lang.IllegalArgumentException: Enum value of type com.l2jserver.gameserver.model.skills.L2SkillOpType required, but found: OP_ACTIVE at com.l2jserver.gameserver.model.StatsSet.getEnum(StatsSet.java:531) at com.l2jserver.gameserver.model.skills.L2Skill.<init>(L2Skill.java:265) at com.l2jserver.gameserver.model.skills.l2skills.L2SkillDefault.<init>(L2SkillDefault.java:26) ... 16 more PS: The server is NOT an update, is a freshly installed one! -
Hi people... Since I can't find a solution to my problem and it's already 3 days I'll try to ask you... I have a problem to mae work mana potions in h5, I'm using the current nightly from l2j website... I spawned 250 of them, when I use them nothing happens and I get a 'reuse - not ready' message, like it is in cooldown.. In the console I get the message "No skill info found for skill id 10001 and skill level 1"... -I already activated them in the l2jmods.properties -I already activated the custom skills under general.properties -I tried to consume my mana and removing the Invul mode of my gm This is the code of my XML (data/stats/skills/custom): <skill id="10001" levels="1" name="Mana Potion"> <set name="displayId" val="2288" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeId" val="728" /> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> <set name="operateType" val="OP_ACTIVE" /> <set name="power" val="500" /> <set name="reuseDelay" val="1" /> <set name="skillType" val="MANAHEAL" /> <set name="target" val="TARGET_SELF" /> </skill> What's wrong? What else can I do? I also would like a buffer that can save my own schemes of buffs (without having to create them in the code everytime) and that can switch to my pets to buff them, together with the default scheme and heal/remove commands.. Thank you in advance...
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Hi guys :) Fresh of registration... :)