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blaska

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  1. very sorry. I don't know how to tell. I mean some of html are not in the .html form. it write in the script (__init__.py or .java)to use some dynamic text function and if it in that form i can't use to translate it in another language. only html that can use utf-8 text. sorry again and thanks for reply. :D
  2. sorry again about my english but this is i want to know some html is used in scripts __init__.py like htmltext = "<html><body>some text that i talking about are in __init__.py and i can't translate it with utf-8 in another language without error. what can I do to make it through this and get to work. or another way to use.<br><a action=\"bypass -h Quest somequest %event%\">please help me </a></body></html>"
  3. sorry about my english it very bad... but can I ask you some question? this is my gameserver.properties,loginserver.properties and ipconfig.xml ===================================================================== server.properties # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 192.168.1.2 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname =192.168.1.2 # Default: 7777 GameserverPort = 7777 ======================================================================== loginserver.properties # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = 192.168.1.2 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = 192.168.1.2 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 ======================================================================== ipconfig <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="192.168.1.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.1.2" /> </gameserver> ======================================================================== this setting I can play game with lan people but if I want someone from outside to play with. where I need to put no-ip to this text?
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