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adeku015

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Posts posted by adeku015

  1. Hmm . Sometimes Ncsoft fvcked out the name of items

    Like the breastplates(the main body) It says Vorpal Leather Breastplate {PvP}

    But theres a space after "Breastplate"

    So you need to include a space after the name of the main body armor

    Legging helmet gloves and boots is normal . Just the main body

    Dont include the SA of a weapon . Just the {PvP}

  2. We all know that its kinda boring to add attribute xD

    I found some Auto Attribute by using script in l2 net

    Credits to Mochitto .

    You just need to edit the "STONE" And "Item"

    For sure you are not really dumb not to read the script before using :)

    // Auto Add Attribute

    // Server: all

    // Autor: mochitto

    // Date: 1. 10. 2010

    // Special thanks for L2.NET contributors

    // rev.: 11

    PRINT_TEXT "SCRIPT STARTED!]"

    INCLUDE "StdLib\Inventory.l2c"

     

    DEFINE_GLOBAL ARRAYLIST Inven

    DEFINE_GLOBAL INT      ItemID

    DEFINE_GLOBAL STRING    STONE

    DEFINE_GLOBAL STRING    ITEM

     

    // Edit the elemental stone name and name of item

    STONE = "#$Holy Crystal" 

    ITEM  = "#$Pyseal Blade {PvP}"

     

    // Main section

    // ===============================

    GET_INVENTORY Inven

    FOREACH A INVENTORY Inven

        IF Inven.A.NAME == ITEM

            SLEEP 200

            PRINT_TEXT "Found item: +<&Inven.A.ENCHANT&> <&Inven.A.NAME&>"

            PRINT_TEXT "Elements start in 5 sec."

            SLEEP 5000

            ItemID = Inven.A.ID

            ADD_ELEMENT

        ENDIF

    NEXTEACH 

     

    PRINT_TEXT "Item <&ITEM&> was not found :(" 

     

    PRINT_TEXT "SCRIPT STOPED!]"

    END_SCRIPT

     

    FUNCTION ADD_ELEMENT

        DEFINE INT COUNT 0

        WHILE ZERO == ZERO

            GET_INVENTORY Inven

            SLEEP 800

            FOREACH A INVENTORY Inven

                IF Inven.A.NAME == STONE

                    COUNT = Inven.A.COUNT

                    USE_ITEM "<&Inven.A.ITEM_ID&>"

                    SLEEP 400

                    IF COUNT > 1

                        PRINT_TEXT "Element with <&Inven.A.NAME&>"

                        INJECT "D0 35 00 <&ItemID.GET_HEX32&>"

                    ELSE

                        BREAK 4

                    ENDIF

                ENDIF

            NEXTEACH

            IF COUNT == 0

                BREAK 2

            ENDIF

            SLEEP 25

        WEND

        PRINT_TEXT "<&STONE&> was not found :("

        PRINT_TEXT "SCRIPT STOPED!]"

        END_SCRIPT   

    RETURN VOID

  3. This one is just a repost . I just need this badly :/

    http://maxcheaters.com/forum/index.php?topic=255770.0

    This is the original . But no one replied .

     

    But it seems that chatting with the blacksmith for augmenting seems to be different now

    I saw in freya that when you chat blacksmith for augmenting theres the "augment item" option

    And another option for cancel augment which is "Cancel item augmentation"

    In H5 its different . I need to click first "augment item" then choose from 2 options

    the "augment item" and "cancel augment" which is different from freya

    This is the script . But i need the option of "Augment Item" so it will work

    But i cant find any working commands .

    When i clicked the "DEBUG MODE" then clicked again the "augment item" option

    It says "DEBUG:NPC Chat Click:bypass -h npc_268452741_Chat 5"

    Then "DEBUG:NPC Chat Clickbypass -h npc_268452741_Link common/augmentation_01.htm"

    Then "DEBUG:NPC Chat Clickbypass -h npc_268452741_Augment 1"

    So I need an extra command for the "DEBUG:NPC Chat Click:bypass -h npc_268452741_Chat 5"

    Can anyone help me ?

     

    AA_ScrObj.NPC_DIAG11 = "#$bypass -h npc_<&TARGET_ID&>_Link common/augmentation_01.htm"
    AA_ScrObj.NPC_DIAG12 = "#$bypass -h npc_<&TARGET_ID&>_Augment 1"
    AA_ScrObj.NPC_DIAG21 = "#$bypass -h npc_<&TARGET_ID&>_Link common/augmentation_02.htm"
    AA_ScrObj.NPC_DIAG22 = "#$bypass -h npc_<&TARGET_ID&>_Augment 2"
    

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