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[Request]Interlude Skills Core support!


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Posted

Kalispera paidia! Tha ithela na rotiso an iparxei kapios pou mpori na me voithisei me kapia skills ta opia dn iparxoun stous char kai otan ta vrisko sta "xml" m leei "need core support"!

 

Ta skills einai:

-Counterattack (Ghosthunter)

-Salvation (Cardinal)

-Mirage(Adventurer)

 

Exo to L2j interlude pack!

 

Thnx ek ton proteron!

8 answers to this question

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  • 0
Posted

Dp support gia to salvation skill:

  Quote

Index: trunk/L2S_Datapack/data/stats/skills/1400-1499.xml

===================================================================

--- a/trunk/L2S_Datapack/data/stats/skills/1400-1499.xml

+++ b/trunk/L2S_Datapack/data/stats/skills/1400-1499.xml

@@ -247,14 +247,23 @@

<skill id="1410" levels="1" name="Salvation">

<!--

-  Needs to be finished.

-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.

  Description(s):

      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm.  Consumes 2 Einhasad Holy Water.

-->

-  <set name="target" val="TARGET_NONE"/>

-  <set name="skillType" val="NOTDONE"/>

-  <set name="operateType" val="OP_PASSIVE"/>

-  <set name="castRange" val="-1"/>

-  <for>

+    <set name="itemConsumeId" val="8874"/>

+    <set name="itemConsumeCount" val="2"/>

+    <set name="mpInitialConsume" val="17"/>

+    <set name="mpConsume" val="69"/>

+    <set name="magicLvl" val="79"/>

+    <set name="isMagic" val="true"/>

+    <set name="target" val="TARGET_ONE"/>

+    <set name="reuseDelay" val="3600000"/>

+    <set name="hitTime" val="4000"/>

+    <set name="skillType" val="BUFF"/>

+    <set name="staticReuse" val="true"/>

+    <set name="operateType" val="OP_ACTIVE"/>

+    <set name="castRange" val="400"/>

+    <set name="effectRange" val="900"/>

+  <for>

+        <effect count="1" name="PhoenixBless" time="3600" val="0"/>

  </for>

</skill>

 

kai core support tou salvation, soul of phoenix:

kane create ayto to class sto net.sf.l2j.gameserver.skills.effects

  Quote

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package net.sf.l2j.gameserver.skills.effects;

 

import net.sf.l2j.gameserver.model.L2Effect;

import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;

import net.sf.l2j.gameserver.skills.Env;

 

final class EffectPhoenixBless extends L2Effect

{

    public EffectPhoenixBless(Env env, EffectTemplate template)

    {

        super(env, template);

    }

    @Override

    public EffectType getEffectType()

    {

        return EffectType.PHOENIX_BLESSING;

    }

 

    @Override

    public void onStart()

    {

        if (getEffected() instanceof L2PlayableInstance)

            ((L2PlayableInstance)getEffected()).startPhoenixBlessing();

    }

 

    @Override

    public void onExit()

    {

        if (getEffected() instanceof L2PlayableInstance)

            ((L2PlayableInstance)getEffected()).stopPhoenixBlessing(this);

    }

    @Override

    public boolean onActionTime()

    {

        return false;

    }

}

  Quote

Index: trunk/L2S_Gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java

===================================================================

--- a/trunk/L2S_Gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java

+++ b/trunk/L2S_Gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java

@@ -41,4 +41,5 @@

        private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death

        private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty

+        private boolean _isPhoenixBlessed = false; //Soul of The Phoenix and Salvation buffs

        /**

          * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>

@@ -201,3 +202,22 @@

                updateAbnormalEffect();

        }

+       

+        //Soul of the Phoenix and Salvation skills

+        public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }

+        public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }

+       

+        public final void startPhoenixBlessing(){

+                setIsPhoenixBlessed(true);

+                updateAbnormalEffect();

+        }

+       

+        public final void stopPhoenixBlessing(L2Effect effect){

+                if (effect == null)

+                        stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);

+                else

+                        removeEffect(effect);

+               

+                setIsPhoenixBlessed(false);

+                updateAbnormalEffect();

+        }

}

  Quote

Index: trunk/L2S_Gameserver/java/net/sf/l2j/gameserver/model/L2Effect.java

===================================================================

--- a/trunk/L2S_Gameserver/java/net/sf/l2j/gameserver/model/L2Effect.java

+++ b/trunk/L2S_Gameserver/java/net/sf/l2j/gameserver/model/L2Effect.java

@@ -79,4 +81,5 @@

        BETRAY,

        NOBLESSE_BLESSING,

+        PHOENIX_BLESSING,

        PETRIFICATION,

        BLUFF,

gia ta alla brm twra...

  • 0
Posted
  On 12/21/2010 at 8:24 PM, Noxy said:

Dp support gia to salvation skill:

kai core support tou salvation, soul of phoenix:

kane create ayto to class sto net.sf.l2j.gameserver.skills.effectsgia ta alla brm twra...

Ok otan ksevaretheis brO postarete gt ta thelo:) thnx btw!
  • 0
Posted
  On 12/21/2010 at 8:25 PM, nortoner said:

Ok otan ksevaretheis brO postarete gt ta thelo:) thnx btw!

kanta monos s...

den prokeitai na katsw na s kanw olo to effect gia mirage ktlp.

  • 0
Posted
  On 12/21/2010 at 8:27 PM, Noxy said:

kanta monos s...

den prokeitai na katsw na s kanw olo to effect gia mirage ktlp.

An mporousa entelos monos m pistepse me tha to ekana! Den pistevo oti einai kako na zitas voithia se kati p dn ksereis! Kai distixos ayto einai kati pou den ksero kai dn mporo na to pekso eksipnos! ok dn exo provlima den sto epevala na mou ta kaneis ola post! ok an den mporeis no problem! a! kai an mporis parapano p les "kane create ayto to class sto net.sf.l2j.gameserver.skills.effects" dld to soul of phoenix?

 

  • 0
Posted
  On 12/21/2010 at 8:29 PM, nortoner said:

An mporousa entelos monos m pistepse me tha to ekana! Den pistevo oti einai kako na zitas voithia se kati p dn ksereis! Kai distixos ayto einai kati pou den ksero kai dn mporo na to pekso eksipnos! ok dn exo provlima den sto epevala na mou ta kaneis ola post! ok an den mporeis no problem! a! kai an mporis parapano p les "kane create ayto to class sto net.sf.l2j.gameserver.skills.effects" dld to soul of phoenix?

 

 

den einai to thema oti den mporw apla den exw kanena kerdos na s ta kanw ola ayta.. ayto to eixa hdh fix prin apo kana 2 bdomades gia ayto k to ekana post.

kai kane create ena file me name EffectPhoenixBless.java to soul of phoenix einai skill p xreiazete ayto to effect k kanei thn idia douleia me to salvation.

to mono p 8es gia na fix k to soul of phoenix einai na baleis to effect tou sto dp dld

  Quote

<effect count="1" name="PhoenixBless" time="1800" val="0"/>

  • 0
Posted
  On 12/21/2010 at 8:33 PM, Noxy said:

den einai to thema oti den mporw apla den exw kanena kerdos na s ta kanw ola ayta.. ayto to eixa hdh fix prin apo kana 2 bdomades gia ayto k to ekana post.

kai kane create ena file me name EffectPhoenixBless.java to soul of phoenix einai skill p xreiazete ayto to effect k kanei thn idia douleia me to salvation.

to mono p 8es gia na fix k to soul of phoenix einai na baleis to effect tou sto dp dld

Thnx kai giayto brO! exo kai alli mia erotisi p isos tin ksereis! an ine eykolo postorete an oxi kai ine megalo asto ! to //sethero dn litourgei! oute to //givehero! kai apoti paratirisa dn iparxoun kai ta commands ayta oute stin DB oute sta configs! mipos gnorizeis pos mporo na ta prostheso?!

 

Ok to ekana fix m to vgazei sta skills alla otan petheno dn vgazei ayto p prepi na vgalei dld to parathiraki san kapios na s kani rez!

  • 0
Posted
  On 12/21/2010 at 8:43 PM, nortoner said:

Thnx kai giayto brO! exo kai alli mia erotisi p isos tin ksereis! an ine eykolo postorete an oxi kai ine megalo asto ! to //sethero dn litourgei! oute to //givehero! kai apoti paratirisa dn iparxoun kai ta commands ayta oute stin DB oute sta configs! mipos gnorizeis pos mporo na ta prostheso?!

 

Ok to ekana fix m to vgazei sta skills alla otan petheno dn vgazei ayto p prepi na vgalei dld to parathiraki san kapios na s kani rez!

kati prepei na ekanes la8os .. emena douleuei mia xara..

ekanes compile? ekanes add to dp support tou salva/soul of phoenix?

 

to //givehero den uparxei k oute uphrxe pote.. to //sethero uparxei alla den einai implemented..

ola ayta einai fix sto pack m mporei na kanw post tpt aurio twra paw gia upno gt eimai ptwma

xamomilia...  :D

  • 0
Posted

k ena last fix gia to mirage

DP Support:

  Quote

<skill id="445" levels="1" name="Mirage">

<!--

  Description(s):

      Has a chance to cancel the target of an enemy who attacks you.

-->

  <set name="mpConsume" val="43"/>

  <set name="magicLvl" val="79"/>

  <set name="reuseDelay" val="300000"/>

  <set name="hitTime" val="2000"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="skillType" val="BUFF"/>

  <set name="target" val="TARGET_SELF"/>

  <cond msg="An equipped dagger weapon is required to use this skill.">

    <using kind="Dagger"/>

  </cond>

  <for>

        <effect count="1" name="BestowSkill" time="60" val="0"/>

  </for>

</skill>

Core Support:

  Quote

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.datatables.SkillTable;

import net.sf.l2j.gameserver.model.L2Effect;

import net.sf.l2j.gameserver.model.L2Skill;

import net.sf.l2j.gameserver.skills.Env;

final class EffectBestowSkill extends L2Effect

{

        public EffectBestowSkill(Env env, EffectTemplate template)

        {

                super(env, template);

        }

     

        /**

        *

        * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()

        */

        @Override

        public EffectType getEffectType()

        {

                return EffectType.BUFF;

        }

     

        /**

        *

        * @see net.sf.l2j.gameserver.model.L2Effect#onStart()

        */

        @Override

        public void onStart()

        {

                L2Skill tempSkill = SkillTable.getInstance().getInfo(getSkill().getTriggeredId(), getSkill().getTriggeredLevel());

                if (tempSkill != null)

                {

                        getEffected().addSkill(tempSkill);

                        return;

                }

                return;

        }

     

        /**

        *

        * @see net.sf.l2j.gameserver.model.L2Effect#onExit()

        */

        @Override

        public void onExit()

        {

                getEffected().removeSkill(getSkill().getTriggeredId());

        }

     

        /**

        *

        * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()

        */

        @Override

        public boolean onActionTime()

        {

                return false;

        }

}

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